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140bc313d2
branchmerge - urgh!
...
--HG-- branch : trunk
2010-07-28 19:40:37 +02:00
..
Corpse
Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
2010-06-25 00:18:01 +02:00
Creature
Makes mechanicals immune to heals other than those specifically targeting mechanicals. had to bribe quite some Gnomes and Goblins to make this happen.
2010-07-28 01:26:18 +02:00
DynamicObject
Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
2010-06-25 00:18:01 +02:00
GameObject
*Cleanup in ObjectAccessor - this should fix some crashes
2010-07-28 00:08:21 +02:00
Item
* Implement additional usage of item_template.FlagsExtra Horde / Ally only
2010-07-18 04:37:08 -06:00
Object
*Move target handling of TARGET_DEST_CASTER_FRONT_LEAP out of SPELL_EFFECT_LEAP handler, this fixes spells with SPELL_EFFECT_LEAP using other target types.
2010-07-21 02:06:51 +02:00
Pet
Modify pet leveling-logic slightly, making sure it'll pass up 5 FULL levels when tamed/unstabled
2010-07-21 17:24:51 +02:00
Player
Makes Auto-accepted quests show up the way they should. They should work perfectly again now.
2010-07-28 13:47:32 +02:00
Totem
rearranged core files
2010-06-05 23:40:08 +02:00
Transport
Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
2010-06-25 00:18:01 +02:00
Unit
First part of petAI logic cleanup : Hunter PetAI change: Ignore attacking CC'ed targets unless explicitly asked for by player
2010-07-28 19:39:56 +02:00
Vehicle
*Implement SPELL_EFFECT_REMOVE_AURA(164)
2010-07-20 04:29:17 +02:00