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f4a2822794946e22dd209fcaf0b1b05a3d2d4dae
TrinityCore
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GameObject
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Ovahlord
1d469a3d80
Core/Objects: Update position data of gameobjects and creatures before setting their zone scripts. This fixes capture points not being assigned to their outdoor pvp zone
2019-01-26 16:23:43 +01:00
..
GameObject.cpp
Core/Objects: Update position data of gameobjects and creatures before setting their zone scripts. This fixes capture points not being assigned to their outdoor pvp zone
2019-01-26 16:23:43 +01:00
GameObject.h
Core/Transports: ported transport refactoring
2018-11-21 12:04:26 +01:00
GameObjectData.h
Core/Objects: ported and implement custom visibility range functionality for creatures and gameobjects. Gameobjects will now get their visbility range read from their template data while creatures can be modified at will. The initial visbility distance changes has been parsed from MoP difficulty data by Kilyana
2019-01-02 15:51:56 +01:00