mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-18 16:38:42 +01:00
77 lines
2.3 KiB
Objective-C
77 lines
2.3 KiB
Objective-C
/*
|
|
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at your
|
|
* option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef TRINITY_GRIDLOADER_H
|
|
#define TRINITY_GRIDLOADER_H
|
|
|
|
/**
|
|
@class GridLoader
|
|
The GridLoader is working in conjuction with the Grid and responsible
|
|
for loading and unloading object-types (one or more) when objects
|
|
enters a grid. Unloading is scheduled and might be canceled if
|
|
an interested object re-enters. GridLoader does not do the actuall
|
|
loading and unloading but implements as a template pattern that
|
|
delicate its loading and unloading for the actualy loader and unloader.
|
|
GridLoader manages the grid (both local and remote).
|
|
*/
|
|
|
|
//I cannot see why this cannot be replaced by a Grid::Visit
|
|
/*
|
|
#include "Define.h"
|
|
#include "Grid.h"
|
|
#include "TypeContainerVisitor.h"
|
|
|
|
template
|
|
<
|
|
class ACTIVE_OBJECT,
|
|
class WORLD_OBJECT_TYPES,
|
|
class GRID_OBJECT_TYPES
|
|
>
|
|
class GridLoader
|
|
{
|
|
public:
|
|
|
|
// Loads the grid
|
|
template<class LOADER>
|
|
void Load(Grid<ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> &grid, LOADER &loader)
|
|
{
|
|
grid.LockGrid();
|
|
loader.Load(grid);
|
|
grid.UnlockGrid();
|
|
}
|
|
|
|
// Stop the grid
|
|
template<class STOPER>
|
|
void Stop(Grid<ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> &grid, STOPER &stoper)
|
|
{
|
|
grid.LockGrid();
|
|
stoper.Stop(grid);
|
|
grid.UnlockGrid();
|
|
}
|
|
|
|
// Unloads the grid
|
|
template<class UNLOADER>
|
|
void Unload(Grid<ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> &grid, UNLOADER &unloader)
|
|
{
|
|
grid.LockGrid();
|
|
unloader.Unload(grid);
|
|
grid.UnlockGrid();
|
|
}
|
|
};
|
|
*/
|
|
#endif
|