mirror of
https://github.com/TrinityCore/TrinityCore.git
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131 lines
2.6 KiB
C++
131 lines
2.6 KiB
C++
#include "MapUpdater.h"
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#include "DelayExecutor.h"
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#include "Map.h"
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#include "Database/DatabaseEnv.h"
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#include <ace/Guard_T.h>
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#include <ace/Method_Request.h>
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//the reason this things are here is that i want to make
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//the netcode patch and the multithreaded maps independant
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//once they are merged 1 class should be used
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class WDBThreadStartReq1 : public ACE_Method_Request
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{
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public:
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WDBThreadStartReq1(){}
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virtual int
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call (void)
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{
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WorldDatabase.ThreadStart();
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CharacterDatabase.ThreadStart();
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loginDatabase.ThreadStart();
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return 0;
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}
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};
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class WDBThreadEndReq1 : public ACE_Method_Request
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{
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public:
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WDBThreadEndReq1(){}
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virtual int
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call (void)
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{
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WorldDatabase.ThreadEnd();
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CharacterDatabase.ThreadEnd();
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loginDatabase.ThreadEnd();
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return 0;
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}
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};
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class MapUpdateRequest : public ACE_Method_Request
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{
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public:
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Map& m_map;
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MapUpdater& m_updater;
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ACE_UINT32 m_diff;
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MapUpdateRequest(Map& m, MapUpdater& u, ACE_UINT32 d) : m_map(m), m_updater(u), m_diff(d){}
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virtual int
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call (void)
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{
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m_map.Update (m_diff);
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m_updater.update_finished ();
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return 0;
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}
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};
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MapUpdater::MapUpdater() :
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m_mutex(),
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m_condition(m_mutex),
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m_executor(),
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pedning_requests(0)
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{
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return;
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}
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MapUpdater::~MapUpdater()
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{
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this->deactivate();
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}
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int MapUpdater::activate(size_t num_threads)
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{
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return this->m_executor.activate(static_cast<int> (num_threads), new WDBThreadStartReq1, new WDBThreadEndReq1);
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}
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int MapUpdater::deactivate(void)
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{
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this->wait();
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return this->m_executor.deactivate();
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}
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int MapUpdater::wait()
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{
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ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, this->m_mutex, -1);
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while(this->pedning_requests > 0)
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this->m_condition.wait();
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return 0;
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}
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int MapUpdater::schedule_update(Map& map, ACE_UINT32 diff)
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{
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ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, this->m_mutex, -1);
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++this->pedning_requests;
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if (this->m_executor.execute(new MapUpdateRequest(map, *this, diff)) == -1)
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{
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ACE_DEBUG((LM_ERROR, ACE_TEXT("(%t) \n"), ACE_TEXT("Failed to schedule Map Update")));
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--this->pedning_requests;
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return -1;
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}
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return 0;
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}
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bool MapUpdater::activated()
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{
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return m_executor.activated();
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}
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void MapUpdater::update_finished()
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{
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ACE_GUARD(ACE_Thread_Mutex, guard, this->m_mutex);
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if (this->pedning_requests == 0)
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{
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ACE_ERROR((LM_ERROR,ACE_TEXT("(%t)\n"), ACE_TEXT("MapUpdater::update_finished BUG, report to devs")));
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return;
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}
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--this->pedning_requests;
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this->m_condition.broadcast();
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}
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