mirror of
https://github.com/TrinityCore/TrinityCore.git
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172 lines
5.9 KiB
C++
172 lines
5.9 KiB
C++
/*
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* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* Interaction between core and LFGScripts
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*/
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#include "Common.h"
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#include "SharedDefines.h"
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#include "Player.h"
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#include "Group.h"
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#include "ScriptPCH.h"
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#include "LFGScripts.h"
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#include "LFGMgr.h"
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LFGScripts::LFGScripts(): GroupScript("LFGScripts"), PlayerScript("LFGScripts") {}
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void LFGScripts::OnAddMember(Group* group, uint64 guid)
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{
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uint64 gguid = group->GetGUID();
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if (!gguid)
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return;
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sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnAddMember [" UI64FMTD "]: added [" UI64FMTD "]", gguid, guid);
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LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_CLEAR_LOCK_LIST);
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for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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if (Player* plrg = itr->getSource())
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{
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plrg->GetSession()->SendLfgUpdatePlayer(updateData);
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plrg->GetSession()->SendLfgUpdateParty(updateData);
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}
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}
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// TODO - if group is queued and new player is added convert to rolecheck without notify the current players queued
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if (sLFGMgr->GetState(gguid) == LFG_STATE_QUEUED)
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sLFGMgr->Leave(NULL, group);
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if (sLFGMgr->GetState(guid) == LFG_STATE_QUEUED)
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if (Player* player = ObjectAccessor::FindPlayer(guid))
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sLFGMgr->Leave(player);
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}
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void LFGScripts::OnRemoveMember(Group* group, uint64 guid, RemoveMethod method, uint64 kicker, const char* reason)
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{
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uint64 gguid = group->GetGUID();
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if (!gguid || method == GROUP_REMOVEMETHOD_DEFAULT)
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return;
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sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnRemoveMember [" UI64FMTD "]: remove [" UI64FMTD "] Method: %d Kicker: [" UI64FMTD "] Reason: %s", gguid, guid, method, kicker, (reason ? reason : ""));
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if (sLFGMgr->GetState(gguid) == LFG_STATE_QUEUED)
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{
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// TODO - Do not remove, just remove the one leaving and rejoin queue with all other data
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sLFGMgr->Leave(NULL, group);
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}
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if (!group->isLFGGroup())
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return;
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if (method == GROUP_REMOVEMETHOD_KICK) // Player have been kicked
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{
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// TODO - Update internal kick cooldown of kicker
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std::string str_reason = "";
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if (reason)
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str_reason = std::string(reason);
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sLFGMgr->InitBoot(group, kicker, guid, str_reason);
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return;
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}
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sLFGMgr->ClearState(guid);
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if (Player* player = ObjectAccessor::FindPlayer(guid))
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{
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/*
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if (method == GROUP_REMOVEMETHOD_LEAVE)
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// Add deserter flag
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else if (group->isLfgKickActive())
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// Update internal kick cooldown of kicked
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*/
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LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_LEADER);
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player->GetSession()->SendLfgUpdateParty(updateData);
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if (player->GetMap()->IsDungeon()) // Teleport player out the dungeon
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sLFGMgr->TeleportPlayer(player, true);
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}
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if (sLFGMgr->GetState(gguid) != LFG_STATE_FINISHED_DUNGEON)// Need more players to finish the dungeon
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sLFGMgr->OfferContinue(group);
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}
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void LFGScripts::OnDisband(Group* group)
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{
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uint64 gguid = group->GetGUID();
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sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnDisband [" UI64FMTD "]", gguid);
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sLFGMgr->RemoveGroupData(gguid);
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}
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void LFGScripts::OnChangeLeader(Group* group, uint64 newLeaderGuid, uint64 oldLeaderGuid)
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{
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uint64 gguid = group->GetGUID();
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if (!gguid)
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return;
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sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnChangeLeader [" UI64FMTD "]: old [" UI64FMTD "] new [" UI64FMTD "]", gguid, newLeaderGuid, oldLeaderGuid);
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Player* player = ObjectAccessor::FindPlayer(newLeaderGuid);
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LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_LEADER);
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if (player)
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player->GetSession()->SendLfgUpdateParty(updateData);
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player = ObjectAccessor::FindPlayer(oldLeaderGuid);
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if (player)
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{
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updateData.updateType = LFG_UPDATETYPE_GROUP_DISBAND;
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player->GetSession()->SendLfgUpdateParty(updateData);
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}
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}
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void LFGScripts::OnInviteMember(Group* group, uint64 guid)
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{
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uint64 gguid = group->GetGUID();
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if (!gguid)
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return;
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sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnInviteMember [" UI64FMTD "]: invite [" UI64FMTD "] leader [" UI64FMTD "]", gguid, guid, group->GetLeaderGUID());
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sLFGMgr->Leave(NULL, group);
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}
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void LFGScripts::OnLevelChanged(Player* player, uint8 /*oldLevel*/)
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{
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sLFGMgr->InitializeLockedDungeons(player);
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}
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void LFGScripts::OnLogout(Player* player)
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{
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sLFGMgr->Leave(player);
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LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_REMOVED_FROM_QUEUE);
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player->GetSession()->SendLfgUpdateParty(updateData);
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player->GetSession()->SendLfgUpdatePlayer(updateData);
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player->GetSession()->SendLfgUpdateSearch(false);
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uint64 guid = player->GetGUID();
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// TODO - Do not remove, add timer before deleting
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sLFGMgr->RemovePlayerData(guid);
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}
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void LFGScripts::OnLogin(Player* player)
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{
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sLFGMgr->InitializeLockedDungeons(player);
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// TODO - Restore LfgPlayerData and send proper status to player if it was in a group
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}
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void LFGScripts::OnBindToInstance(Player* player, Difficulty difficulty, uint32 mapId, bool /*permanent*/)
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{
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MapEntry const* mapEntry = sMapStore.LookupEntry(mapId);
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if (mapEntry->IsDungeon() && difficulty > DUNGEON_DIFFICULTY_NORMAL)
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sLFGMgr->InitializeLockedDungeons(player);
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}
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