Files
TrinityCore/src/game/Item.h
maximius c16e08faed *Cleanup, search through the talent map instead of spell chains for talent ranks during spec swaps.
Also properly set talent state upon talent reset, and only reset talents that exist in the active spec. Refs #367, #326

--HG--
branch : trunk
2009-11-20 22:38:01 -08:00

329 lines
14 KiB
C++

/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TRINITYCORE_ITEM_H
#define TRINITYCORE_ITEM_H
#include "Common.h"
#include "Object.h"
#include "LootMgr.h"
#include "ItemPrototype.h"
struct SpellEntry;
class Bag;
class QueryResult;
class Unit;
struct ItemSetEffect
{
uint32 setid;
uint32 item_count;
SpellEntry const *spells[8];
};
enum InventoryChangeFailure
{
EQUIP_ERR_OK = 0,
EQUIP_ERR_CANT_EQUIP_LEVEL_I = 1,
EQUIP_ERR_ERR_CANT_EQUIP_SKILL = 2,
EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT = 3,
EQUIP_ERR_BAG_FULL = 4,
EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG = 5,
EQUIP_ERR_CANT_TRADE_EQUIP_BAGS = 6,
EQUIP_ERR_ONLY_AMMO_CAN_GO_HERE = 7,
EQUIP_ERR_NO_REQUIRED_PROFICIENCY = 8,
EQUIP_ERR_NO_EQUIPMENT_SLOT_AVAILABLE = 9,
EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM = 10,
EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM2 = 11,
EQUIP_ERR_NO_EQUIPMENT_SLOT_AVAILABLE2 = 12,
EQUIP_ERR_CANT_EQUIP_WITH_TWOHANDED = 13,
EQUIP_ERR_CANT_DUAL_WIELD = 14,
EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG = 15,
EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG2 = 16,
EQUIP_ERR_CANT_CARRY_MORE_OF_THIS = 17,
EQUIP_ERR_NO_EQUIPMENT_SLOT_AVAILABLE3 = 18,
EQUIP_ERR_ITEM_CANT_STACK = 19,
EQUIP_ERR_ITEM_CANT_BE_EQUIPPED = 20,
EQUIP_ERR_ITEMS_CANT_BE_SWAPPED = 21,
EQUIP_ERR_SLOT_IS_EMPTY = 22,
EQUIP_ERR_ITEM_NOT_FOUND = 23,
EQUIP_ERR_CANT_DROP_SOULBOUND = 24,
EQUIP_ERR_OUT_OF_RANGE = 25,
EQUIP_ERR_TRIED_TO_SPLIT_MORE_THAN_COUNT = 26,
EQUIP_ERR_COULDNT_SPLIT_ITEMS = 27,
EQUIP_ERR_MISSING_REAGENT = 28,
EQUIP_ERR_NOT_ENOUGH_MONEY = 29,
EQUIP_ERR_NOT_A_BAG = 30,
EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS = 31,
EQUIP_ERR_DONT_OWN_THAT_ITEM = 32,
EQUIP_ERR_CAN_EQUIP_ONLY1_QUIVER = 33,
EQUIP_ERR_MUST_PURCHASE_THAT_BAG_SLOT = 34,
EQUIP_ERR_TOO_FAR_AWAY_FROM_BANK = 35,
EQUIP_ERR_ITEM_LOCKED = 36,
EQUIP_ERR_YOU_ARE_STUNNED = 37,
EQUIP_ERR_YOU_ARE_DEAD = 38,
EQUIP_ERR_CANT_DO_RIGHT_NOW = 39,
EQUIP_ERR_INT_BAG_ERROR = 40,
EQUIP_ERR_CAN_EQUIP_ONLY1_QUIVER2 = 41,
EQUIP_ERR_CAN_EQUIP_ONLY1_AMMOPOUCH = 42,
EQUIP_ERR_STACKABLE_CANT_BE_WRAPPED = 43,
EQUIP_ERR_EQUIPPED_CANT_BE_WRAPPED = 44,
EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED = 45,
EQUIP_ERR_BOUND_CANT_BE_WRAPPED = 46,
EQUIP_ERR_UNIQUE_CANT_BE_WRAPPED = 47,
EQUIP_ERR_BAGS_CANT_BE_WRAPPED = 48,
EQUIP_ERR_ALREADY_LOOTED = 49,
EQUIP_ERR_INVENTORY_FULL = 50,
EQUIP_ERR_BANK_FULL = 51,
EQUIP_ERR_ITEM_IS_CURRENTLY_SOLD_OUT = 52,
EQUIP_ERR_BAG_FULL3 = 53,
EQUIP_ERR_ITEM_NOT_FOUND2 = 54,
EQUIP_ERR_ITEM_CANT_STACK2 = 55,
EQUIP_ERR_BAG_FULL4 = 56,
EQUIP_ERR_ITEM_SOLD_OUT = 57,
EQUIP_ERR_OBJECT_IS_BUSY = 58,
EQUIP_ERR_NONE = 59,
EQUIP_ERR_NOT_IN_COMBAT = 60,
EQUIP_ERR_NOT_WHILE_DISARMED = 61,
EQUIP_ERR_BAG_FULL6 = 62,
EQUIP_ERR_CANT_EQUIP_RANK = 63,
EQUIP_ERR_CANT_EQUIP_REPUTATION = 64,
EQUIP_ERR_TOO_MANY_SPECIAL_BAGS = 65,
EQUIP_ERR_LOOT_CANT_LOOT_THAT_NOW = 66,
EQUIP_ERR_ITEM_UNIQUE_EQUIPABLE = 67,
EQUIP_ERR_VENDOR_MISSING_TURNINS = 68,
EQUIP_ERR_NOT_ENOUGH_HONOR_POINTS = 69,
EQUIP_ERR_NOT_ENOUGH_ARENA_POINTS = 70,
EQUIP_ERR_ITEM_MAX_COUNT_SOCKETED = 71,
EQUIP_ERR_MAIL_BOUND_ITEM = 72,
EQUIP_ERR_NO_SPLIT_WHILE_PROSPECTING = 73,
EQUIP_ERR_ITEM_MAX_COUNT_EQUIPPED_SOCKETED = 75,
EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED = 76,
EQUIP_ERR_TOO_MUCH_GOLD = 77,
EQUIP_ERR_NOT_DURING_ARENA_MATCH = 78,
EQUIP_ERR_CANNOT_TRADE_THAT = 79,
EQUIP_ERR_PERSONAL_ARENA_RATING_TOO_LOW = 80,
// no output = 81,
EQUIP_ERR_ARTEFACTS_ONLY_FOR_OWN_CHARACTERS = 82,
// no output = 83,
// crash client = 84,
};
enum BuyFailure
{
BUY_ERR_CANT_FIND_ITEM = 0,
BUY_ERR_ITEM_ALREADY_SOLD = 1,
BUY_ERR_NOT_ENOUGHT_MONEY = 2,
BUY_ERR_SELLER_DONT_LIKE_YOU = 4,
BUY_ERR_DISTANCE_TOO_FAR = 5,
BUY_ERR_ITEM_SOLD_OUT = 7,
BUY_ERR_CANT_CARRY_MORE = 8,
BUY_ERR_RANK_REQUIRE = 11,
BUY_ERR_REPUTATION_REQUIRE = 12
};
enum SellFailure
{
SELL_ERR_CANT_FIND_ITEM = 1,
SELL_ERR_CANT_SELL_ITEM = 2, // merchant doesn't like that item
SELL_ERR_CANT_FIND_VENDOR = 3, // merchant doesn't like you
SELL_ERR_YOU_DONT_OWN_THAT_ITEM = 4, // you don't own that item
SELL_ERR_UNK = 5, // nothing appears...
SELL_ERR_ONLY_EMPTY_BAG = 6 // can only do with empty bags
};
// -1 from client enchantment slot number
enum EnchantmentSlot
{
PERM_ENCHANTMENT_SLOT = 0,
TEMP_ENCHANTMENT_SLOT = 1,
SOCK_ENCHANTMENT_SLOT = 2,
SOCK_ENCHANTMENT_SLOT_2 = 3,
SOCK_ENCHANTMENT_SLOT_3 = 4,
BONUS_ENCHANTMENT_SLOT = 5,
PRISMATIC_ENCHANTMENT_SLOT = 6, // added at apply special permanent enchantment
MAX_INSPECTED_ENCHANTMENT_SLOT = 7,
PROP_ENCHANTMENT_SLOT_0 = 7, // used with RandomSuffix
PROP_ENCHANTMENT_SLOT_1 = 8, // used with RandomSuffix
PROP_ENCHANTMENT_SLOT_2 = 9, // used with RandomSuffix and RandomProperty
PROP_ENCHANTMENT_SLOT_3 = 10, // used with RandomProperty
PROP_ENCHANTMENT_SLOT_4 = 11, // used with RandomProperty
MAX_ENCHANTMENT_SLOT = 12
};
#define MAX_VISIBLE_ITEM_OFFSET 2 // 2 fields per visible item (entry+enchantment)
#define MAX_GEM_SOCKETS MAX_ITEM_PROTO_SOCKETS// (BONUS_ENCHANTMENT_SLOT-SOCK_ENCHANTMENT_SLOT) and item proto size, equal value expected
enum EnchantmentOffset
{
ENCHANTMENT_ID_OFFSET = 0,
ENCHANTMENT_DURATION_OFFSET = 1,
ENCHANTMENT_CHARGES_OFFSET = 2 // now here not only charges, but something new in wotlk
};
#define MAX_ENCHANTMENT_OFFSET 3
enum EnchantmentSlotMask
{
ENCHANTMENT_CAN_SOULBOUND = 0x01,
ENCHANTMENT_UNK1 = 0x02,
ENCHANTMENT_UNK2 = 0x04,
ENCHANTMENT_UNK3 = 0x08
};
enum ItemUpdateState
{
ITEM_UNCHANGED = 0,
ITEM_CHANGED = 1,
ITEM_NEW = 2,
ITEM_REMOVED = 3
};
enum ItemRequiredTargetType
{
ITEM_TARGET_TYPE_CREATURE = 1,
ITEM_TARGET_TYPE_DEAD = 2
};
#define MAX_ITEM_REQ_TARGET_TYPE 2
struct ItemRequiredTarget
{
ItemRequiredTarget(ItemRequiredTargetType uiType, uint32 uiTargetEntry) : m_uiType(uiType), m_uiTargetEntry(uiTargetEntry) {}
ItemRequiredTargetType m_uiType;
uint32 m_uiTargetEntry;
// helpers
bool IsFitToRequirements(Unit* pUnitTarget) const;
};
bool ItemCanGoIntoBag(ItemPrototype const *proto, ItemPrototype const *pBagProto);
class TRINITY_DLL_SPEC Item : public Object
{
public:
static Item* CreateItem( uint32 item, uint32 count, Player const* player = NULL );
Item* CloneItem( uint32 count, Player const* player = NULL ) const;
Item ( );
virtual bool Create( uint32 guidlow, uint32 itemid, Player const* owner);
ItemPrototype const* GetProto() const;
uint64 const& GetOwnerGUID() const { return GetUInt64Value(ITEM_FIELD_OWNER); }
void SetOwnerGUID(uint64 guid) { SetUInt64Value(ITEM_FIELD_OWNER, guid); }
Player* GetOwner()const;
void SetBinding(bool val) { ApplyModFlag(ITEM_FIELD_FLAGS,ITEM_FLAGS_BINDED,val); }
bool IsSoulBound() const { return HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_BINDED); }
bool IsBoundAccountWide() const { return HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_BOA); }
bool IsBindedNotWith(Player const* player) const;
bool IsBoundByEnchant() const;
virtual void SaveToDB();
virtual bool LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult *result = NULL);
virtual void DeleteFromDB();
void DeleteFromInventoryDB();
bool IsBag() const { return GetProto()->InventoryType == INVTYPE_BAG; }
bool IsBroken() const { return GetUInt32Value(ITEM_FIELD_MAXDURABILITY) > 0 && GetUInt32Value(ITEM_FIELD_DURABILITY) == 0; }
bool CanBeTraded(bool mail = false) const;
void SetInTrade(bool b = true) { mb_in_trade = b; }
bool IsInTrade() const { return mb_in_trade; }
bool IsFitToSpellRequirements(SpellEntry const* spellInfo) const;
bool IsTargetValidForItemUse(Unit* pUnitTarget);
bool IsLimitedToAnotherMapOrZone( uint32 cur_mapId, uint32 cur_zoneId) const;
bool GemsFitSockets() const;
uint32 GetCount() const { return GetUInt32Value(ITEM_FIELD_STACK_COUNT); }
void SetCount(uint32 value) { SetUInt32Value(ITEM_FIELD_STACK_COUNT, value); }
uint32 GetMaxStackCount() const { return GetProto()->GetMaxStackSize(); }
uint8 GetGemCountWithID(uint32 GemID) const;
uint8 GetGemCountWithLimitCategory(uint32 limitCategory) const;
uint8 GetSlot() const {return m_slot;}
Bag *GetContainer() { return m_container; }
uint8 GetBagSlot() const;
void SetSlot(uint8 slot) { m_slot = slot; }
uint16 GetPos() const { return uint16(GetBagSlot()) << 8 | GetSlot(); }
void SetContainer(Bag *container) { m_container = container; }
bool IsInBag() const { return m_container != NULL; }
bool IsEquipped() const;
uint32 GetSkill();
uint32 GetSpell();
// RandomPropertyId (signed but stored as unsigned)
int32 GetItemRandomPropertyId() const { return GetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID); }
uint32 GetItemSuffixFactor() const { return GetUInt32Value(ITEM_FIELD_PROPERTY_SEED); }
void SetItemRandomProperties(int32 randomPropId);
bool UpdateItemSuffixFactor();
static int32 GenerateItemRandomPropertyId(uint32 item_id);
void SetEnchantment(EnchantmentSlot slot, uint32 id, uint32 duration, uint32 charges);
void SetEnchantmentDuration(EnchantmentSlot slot, uint32 duration);
void SetEnchantmentCharges(EnchantmentSlot slot, uint32 charges);
void ClearEnchantment(EnchantmentSlot slot);
uint32 GetEnchantmentId(EnchantmentSlot slot) const { return GetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_ID_OFFSET);}
uint32 GetEnchantmentDuration(EnchantmentSlot slot) const { return GetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET);}
uint32 GetEnchantmentCharges(EnchantmentSlot slot) const { return GetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET);}
void SendTimeUpdate(Player* owner);
void UpdateDuration(Player* owner, uint32 diff);
// spell charges (signed but stored as unsigned)
int32 GetSpellCharges(uint8 index/*0..5*/ = 0) const { return GetInt32Value(ITEM_FIELD_SPELL_CHARGES + index); }
void SetSpellCharges(uint8 index/*0..5*/, int32 value) { SetInt32Value(ITEM_FIELD_SPELL_CHARGES + index,value); }
Loot loot;
bool m_lootGenerated;
// Update States
ItemUpdateState GetState() const { return uState; }
void SetState(ItemUpdateState state, Player *forplayer = NULL);
void AddToUpdateQueueOf(Player *player);
void RemoveFromUpdateQueueOf(Player *player);
bool IsInUpdateQueue() const { return uQueuePos != -1; }
uint16 GetQueuePos() const { return uQueuePos; }
void FSetState(ItemUpdateState state) // forced
{
uState = state;
}
bool hasQuest(uint32 quest_id) const { return GetProto()->StartQuest == quest_id; }
bool hasInvolvedQuest(uint32 /*quest_id*/) const { return false; }
bool IsPotion() const { return GetProto()->IsPotion(); }
bool IsWeaponVellum() const { return GetProto()->IsWeaponVellum(); }
bool IsArmorVellum() const { return GetProto()->IsArmorVellum(); }
bool IsConjuredConsumable() const { return GetProto()->IsConjuredConsumable(); }
private:
uint8 m_slot;
Bag *m_container;
ItemUpdateState uState;
int16 uQueuePos;
bool mb_in_trade; // true if item is currently in trade-window
};
#endif