Files
TrinityCore/src/game/BattleGroundAA.h
Seline 2265aef916 [svn] * Merge Temp dev SVN with Assembla.
* Changes include:
   - Implementation of w12x's Outdoor PvP and Game Event Systems.
   - Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed).
   - All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql).
   - Improved Config cleanup.
   - And many more changes.

--HG--
branch : trunk
2008-10-14 11:57:03 -05:00

50 lines
1.6 KiB
C++

/*
* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
*
* Thanks to the original authors: MaNGOS <http://www.mangosproject.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __BATTLEGROUNDAA_H
#define __BATTLEGROUNDAA_H
class BattleGround;
class BattleGroundAAScore : public BattleGroundScore
{
public:
BattleGroundAAScore() {};
virtual ~BattleGroundAAScore() {};
//TODO fix me
};
class BattleGroundAA : public BattleGround
{
friend class BattleGroundMgr;
public:
BattleGroundAA();
~BattleGroundAA();
void Update(time_t diff);
/* inherited from BattlegroundClass */
virtual void AddPlayer(Player *plr);
void RemovePlayer(Player *plr, uint64 guid);
void HandleAreaTrigger(Player *Source, uint32 Trigger);
bool SetupBattleGround();
void HandleKillPlayer(Player* player, Player *killer);
};
#endif