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https://github.com/TrinityCore/TrinityCore.git
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* Changes include: - Implementation of w12x's Outdoor PvP and Game Event Systems. - Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed). - All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql). - Improved Config cleanup. - And many more changes. --HG-- branch : trunk
62 lines
2.0 KiB
C++
62 lines
2.0 KiB
C++
/*
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* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
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*
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* Thanks to the original authors: MaNGOS <http://www.mangosproject.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __BATTLEGROUNDAV_H
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#define __BATTLEGROUNDAV_H
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class BattleGround;
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class BattleGroundAVScore : public BattleGroundScore
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{
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public:
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BattleGroundAVScore() : GraveyardsAssaulted(0), GraveyardsDefended(0), TowersAssaulted(0), TowersDefended(0), MinesCaptured(0), LeadersKilled(0), SecondaryObjectives(0) {};
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virtual ~BattleGroundAVScore() {};
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uint32 GraveyardsAssaulted;
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uint32 GraveyardsDefended;
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uint32 TowersAssaulted;
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uint32 TowersDefended;
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uint32 MinesCaptured;
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uint32 LeadersKilled;
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uint32 SecondaryObjectives;
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};
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class BattleGroundAV : public BattleGround
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{
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friend class BattleGroundMgr;
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public:
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BattleGroundAV();
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~BattleGroundAV();
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void Update(time_t diff);
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/* inherited from BattlegroundClass */
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virtual void AddPlayer(Player *plr);
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void RemovePlayer(Player *plr,uint64 guid);
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void HandleAreaTrigger(Player *Source, uint32 Trigger);
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//bool SetupBattleGround();
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/* Scorekeeping */
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void UpdatePlayerScore(Player *Source, uint32 type, uint32 value);
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private:
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};
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#endif
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