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https://github.com/TrinityCore/TrinityCore.git
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* Changes include: - Implementation of w12x's Outdoor PvP and Game Event Systems. - Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed). - All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql). - Improved Config cleanup. - And many more changes. --HG-- branch : trunk
71 lines
2.1 KiB
C++
71 lines
2.1 KiB
C++
/*
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* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
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*
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* Thanks to the original authors: MaNGOS <http://www.mangosproject.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __BATTLEGROUNDRL_H
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#define __BATTLEGROUNDRL_H
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class BattleGround;
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enum BattleGroundRLObjectTypes
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{
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BG_RL_OBJECT_DOOR_1 = 0,
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BG_RL_OBJECT_DOOR_2 = 1,
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BG_RL_OBJECT_BUFF_1 = 2,
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BG_RL_OBJECT_BUFF_2 = 3,
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BG_RL_OBJECT_MAX = 4
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};
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enum BattleGroundRLObjects
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{
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BG_RL_OBJECT_TYPE_DOOR_1 = 185918,
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BG_RL_OBJECT_TYPE_DOOR_2 = 185917,
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BG_RL_OBJECT_TYPE_BUFF_1 = 184663,
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BG_RL_OBJECT_TYPE_BUFF_2 = 184664
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};
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class BattleGroundRLScore : public BattleGroundScore
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{
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public:
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BattleGroundRLScore() {};
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virtual ~BattleGroundRLScore() {};
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//TODO fix me
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};
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class BattleGroundRL : public BattleGround
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{
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friend class BattleGroundMgr;
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public:
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BattleGroundRL();
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~BattleGroundRL();
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void Update(time_t diff);
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/* inherited from BattlegroundClass */
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virtual void AddPlayer(Player *plr);
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void RemovePlayer(Player *plr, uint64 guid);
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void HandleAreaTrigger(Player *Source, uint32 Trigger);
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bool SetupBattleGround();
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virtual void ResetBGSubclass();
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virtual void FillInitialWorldStates(WorldPacket &d);
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void HandleKillPlayer(Player* player, Player *killer);
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bool HandlePlayerUnderMap(Player * plr);
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};
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#endif
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