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https://github.com/TrinityCore/TrinityCore.git
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* Changes include: - Implementation of w12x's Outdoor PvP and Game Event Systems. - Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed). - All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql). - Improved Config cleanup. - And many more changes. --HG-- branch : trunk
185 lines
4.7 KiB
C++
185 lines
4.7 KiB
C++
/*
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* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
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*
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* Thanks to the original authors: MaNGOS <http://www.mangosproject.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "TemporarySummon.h"
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#include "WorldPacket.h"
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#include "MapManager.h"
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#include "Log.h"
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#include "ObjectAccessor.h"
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#include "CreatureAI.h"
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TemporarySummon::TemporarySummon( uint64 summoner ) :
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Creature(), m_type(TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN), m_timer(0), m_lifetime(0), m_summoner(summoner)
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{
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}
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void TemporarySummon::Update( uint32 diff )
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{
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switch(m_type)
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{
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case TEMPSUMMON_MANUAL_DESPAWN:
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break;
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case TEMPSUMMON_TIMED_DESPAWN:
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{
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if (m_timer <= diff)
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{
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UnSummon();
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return;
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}
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m_timer -= diff;
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break;
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}
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case TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT:
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{
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if (!isInCombat())
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{
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if (m_timer <= diff)
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{
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UnSummon();
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return;
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}
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m_timer -= diff;
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}
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else if (m_timer != m_lifetime)
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m_timer = m_lifetime;
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break;
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}
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case TEMPSUMMON_CORPSE_TIMED_DESPAWN:
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{
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if ( m_deathState == CORPSE)
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{
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if (m_timer <= diff)
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{
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UnSummon();
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return;
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}
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m_timer -= diff;
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}
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break;
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}
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case TEMPSUMMON_CORPSE_DESPAWN:
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{
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// if m_deathState is DEAD, CORPSE was skipped
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if ( m_deathState == CORPSE || m_deathState == DEAD)
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{
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UnSummon();
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return;
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}
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break;
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}
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case TEMPSUMMON_DEAD_DESPAWN:
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{
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if ( m_deathState == DEAD )
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{
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UnSummon();
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return;
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}
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break;
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}
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case TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN:
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{
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// if m_deathState is DEAD, CORPSE was skipped
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if ( m_deathState == CORPSE || m_deathState == DEAD)
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{
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UnSummon();
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return;
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}
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if (!isInCombat())
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{
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if (m_timer <= diff)
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{
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UnSummon();
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return;
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}
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else
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m_timer -= diff;
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}
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else if (m_timer != m_lifetime)
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m_timer = m_lifetime;
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break;
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}
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case TEMPSUMMON_TIMED_OR_DEAD_DESPAWN:
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{
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// if m_deathState is DEAD, CORPSE was skipped
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if (m_deathState == DEAD)
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{
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UnSummon();
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return;
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}
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if (!isInCombat() && isAlive() )
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{
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if (m_timer <= diff)
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{
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UnSummon();
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return;
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}
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else
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m_timer -= diff;
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}
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else if (m_timer != m_lifetime)
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m_timer = m_lifetime;
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break;
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}
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default:
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UnSummon();
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sLog.outError("Temporary summoned creature (entry: %u) have unknown type %u of ",GetEntry(),m_type);
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break;
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}
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Creature::Update( diff );
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}
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void TemporarySummon::Summon(TempSummonType type, uint32 lifetime)
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{
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m_type = type;
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m_timer = lifetime;
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m_lifetime = lifetime;
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MapManager::Instance().GetMap(GetMapId(), this)->Add((Creature*)this);
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AIM_Initialize();
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}
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void TemporarySummon::UnSummon()
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{
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CombatStop();
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CleanupsBeforeDelete();
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AddObjectToRemoveList();
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Unit* sum = m_summoner ? ObjectAccessor::GetUnit(*this, m_summoner) : NULL;
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if (sum && sum->GetTypeId() == TYPEID_UNIT && ((Creature*)sum)->AI())
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{
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((Creature*)sum)->AI()->SummonedCreatureDespawn(this);
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}
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}
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void TemporarySummon::SaveToDB()
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{
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}
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