mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-22 10:05:32 +01:00
2382 lines
103 KiB
C++
2382 lines
103 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "DBCEnums.h"
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#include "ObjectMgr.h"
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#include "World.h"
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#include "WorldPacket.h"
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#include "Database/DatabaseEnv.h"
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#include "Policies/SingletonImp.h"
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#include "AchievementMgr.h"
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#include "ArenaTeam.h"
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#include "CellImpl.h"
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#include "GameEventMgr.h"
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#include "GridNotifiersImpl.h"
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#include "Guild.h"
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#include "Language.h"
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#include "Player.h"
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#include "ProgressBar.h"
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#include "SpellMgr.h"
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#include "MapManager.h"
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#include "BattleGround.h"
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#include "BattleGroundAB.h"
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#include "Map.h"
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#include "InstanceData.h"
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INSTANTIATE_SINGLETON_1(AchievementGlobalMgr);
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namespace Trinity
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{
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class AchievementChatBuilder
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{
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public:
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AchievementChatBuilder(Player const& pl, ChatMsg msgtype, int32 textId, uint32 ach_id)
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: i_player(pl), i_msgtype(msgtype), i_textId(textId), i_achievementId(ach_id) {}
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void operator()(WorldPacket& data, int32 loc_idx)
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{
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char const* text = objmgr.GetTrinityString(i_textId,loc_idx);
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data << uint8(i_msgtype);
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data << uint32(LANG_UNIVERSAL);
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data << uint64(i_player.GetGUID());
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data << uint32(5);
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data << uint64(i_player.GetGUID());
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data << uint32(strlen(text)+1);
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data << text;
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data << uint8(0);
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data << uint32(i_achievementId);
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}
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private:
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Player const& i_player;
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ChatMsg i_msgtype;
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int32 i_textId;
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uint32 i_achievementId;
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};
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} // namespace Trinity
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bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
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{
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if (dataType >= MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE)
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{
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sLog.outErrorDb("Table `achievement_criteria_data` for criteria (Entry: %u) have wrong data type (%u), ignore.", criteria->ID,dataType);
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return false;
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}
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switch(criteria->requiredType)
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{
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case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
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case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
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case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: // only hardcoded list
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case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
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case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
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case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
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case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
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case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
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case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
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case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
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case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
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case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
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case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
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case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
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case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
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break;
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default:
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sLog.outErrorDb("Table `achievement_criteria_data` have data for not supported criteria type (Entry: %u Type: %u), ignore.", criteria->ID, criteria->requiredType);
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return false;
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}
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switch(dataType)
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{
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE:
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE:
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_DISABLED:
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case ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT:
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE:
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if (!creature.id || !objmgr.GetCreatureTemplate(creature.id))
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{
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sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) have not existed creature id in value1 (%u), ignore.",
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criteria->ID, criteria->requiredType,dataType,creature.id);
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return false;
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}
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE:
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if (!classRace.class_id && !classRace.race_id)
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{
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sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_CLASS_RACE (%u) must have not 0 in one from value fields, ignore.",
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criteria->ID, criteria->requiredType,dataType);
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return false;
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}
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if (classRace.class_id && ((1 << (classRace.class_id-1)) & CLASSMASK_ALL_PLAYABLE) == 0)
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{
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sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) have not existed class in value1 (%u), ignore.",
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criteria->ID, criteria->requiredType,dataType,classRace.class_id);
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return false;
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}
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if (classRace.race_id && ((1 << (classRace.race_id-1)) & RACEMASK_ALL_PLAYABLE) == 0)
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{
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sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) have not existed race in value2 (%u), ignore.",
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criteria->ID, criteria->requiredType,dataType,classRace.race_id);
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return false;
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}
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH:
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if (health.percent < 1 || health.percent > 100)
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{
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sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_LESS_HEALTH (%u) have wrong percent value in value1 (%u), ignore.",
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criteria->ID, criteria->requiredType,dataType,health.percent);
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return false;
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}
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD:
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if (player_dead.own_team_flag > 1)
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{
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sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD (%u) have wrong boolean value1 (%u).",
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criteria->ID, criteria->requiredType,dataType,player_dead.own_team_flag);
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return false;
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}
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA:
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA:
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{
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SpellEntry const* spellEntry = sSpellStore.LookupEntry(aura.spell_id);
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if (!spellEntry)
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{
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sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) have wrong spell id in value1 (%u), ignore.",
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criteria->ID, criteria->requiredType,(dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"),dataType,aura.spell_id);
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return false;
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}
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if (aura.effect_idx >= 3)
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{
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sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) have wrong spell effect index in value2 (%u), ignore.",
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criteria->ID, criteria->requiredType,(dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"),dataType,aura.effect_idx);
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return false;
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}
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if (!spellEntry->EffectApplyAuraName[aura.effect_idx])
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{
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sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) have non-aura spell effect (ID: %u Effect: %u), ignore.",
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criteria->ID, criteria->requiredType,(dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"),dataType,aura.spell_id,aura.effect_idx);
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return false;
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}
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return true;
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}
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA:
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if (!GetAreaEntryByAreaID(area.id))
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{
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sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA (%u) have wrong area id in value1 (%u), ignore.",
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criteria->ID, criteria->requiredType,dataType,area.id);
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return false;
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}
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL:
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if (level.minlevel < 0 || level.minlevel > STRONG_MAX_LEVEL)
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{
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sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL (%u) have wrong minlevel in value1 (%u), ignore.",
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criteria->ID, criteria->requiredType,dataType,level.minlevel);
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return false;
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}
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER:
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if (gender.gender > GENDER_NONE)
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{
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sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER (%u) have wrong gender in value1 (%u), ignore.",
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criteria->ID, criteria->requiredType,dataType,gender.gender);
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return false;
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}
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY:
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if (difficulty.difficulty >= MAX_DIFFICULTY)
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{
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sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY (%u) have wrong difficulty in value1 (%u), ignore.",
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criteria->ID, criteria->requiredType,dataType,difficulty.difficulty);
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return false;
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}
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT:
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if (map_players.maxcount <= 0)
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{
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sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT (%u) have wrong max players count in value1 (%u), ignore.",
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criteria->ID, criteria->requiredType,dataType,map_players.maxcount);
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return false;
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}
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM:
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if (team.team != ALLIANCE && team.team != HORDE)
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{
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sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM (%u) have unknown team in value1 (%u), ignore.",
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criteria->ID, criteria->requiredType,dataType,team.team);
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return false;
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}
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK:
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if (drunk.state >= MAX_DRUNKEN)
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{
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sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK (%u) have unknown drunken state in value1 (%u), ignore.",
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criteria->ID, criteria->requiredType,dataType,drunk.state);
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return false;
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}
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY:
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if (!sHolidaysStore.LookupEntry(holiday.id))
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{
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sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY (%u) have unknown holiday in value1 (%u), ignore.",
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criteria->ID, criteria->requiredType,dataType,holiday.id);
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return false;
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}
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE:
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return true; // not check correctness node indexes
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM:
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if (equipped_item.item_quality >= MAX_ITEM_QUALITY)
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{
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sLog.outErrorDb("Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_S_EQUIPED_ITEM (%u) have unknown quality state in value1 (%u), ignore.",
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criteria->ID, criteria->requiredType,dataType,equipped_item.item_quality);
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return false;
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}
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return true;
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default:
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sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) have data for not supported data type (%u), ignore.", criteria->ID, criteria->requiredType,dataType);
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return false;
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}
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}
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bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Unit const* target, uint32 miscvalue1 /*= 0*/) const
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{
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switch(dataType)
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{
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE:
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE:
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if (!target || target->GetTypeId() != TYPEID_UNIT)
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return false;
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return target->GetEntry() == creature.id;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE:
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if (!target || target->GetTypeId() != TYPEID_PLAYER)
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return false;
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if (classRace.class_id && classRace.class_id != target->ToPlayer()->getClass())
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return false;
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if (classRace.race_id && classRace.race_id != target->ToPlayer()->getRace())
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return false;
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH:
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if (!target || target->GetTypeId() != TYPEID_PLAYER)
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return false;
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return target->GetHealth()*100 <= health.percent*target->GetMaxHealth();
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD:
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if (!target || target->GetTypeId() != TYPEID_PLAYER || target->isAlive() || target->ToPlayer()->GetDeathTimer() == 0)
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return false;
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// flag set == must be same team, not set == different team
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return (target->ToPlayer()->GetTeam() == source->GetTeam()) == (player_dead.own_team_flag != 0);
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA:
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return source->HasAuraEffect(aura.spell_id,aura.effect_idx);
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA:
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{
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uint32 zone_id,area_id;
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source->GetZoneAndAreaId(zone_id,area_id);
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return area.id == zone_id || area.id == area_id;
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}
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA:
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return target && target->HasAuraEffect(aura.spell_id,aura.effect_idx);
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE:
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return miscvalue1 >= value.minvalue;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL:
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if (!target)
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return false;
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return target->getLevel() >= level.minlevel;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER:
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if (!target)
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return false;
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return target->getGender() == gender.gender;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_DISABLED:
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return false; // always fail
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY:
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return source->GetMap()->GetSpawnMode() == difficulty.difficulty;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT:
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return source->GetMap()->GetPlayersCountExceptGMs() <= map_players.maxcount;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM:
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if (!target || target->GetTypeId() != TYPEID_PLAYER)
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return false;
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return target->ToPlayer()->GetTeam() == team.team;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK:
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return Player::GetDrunkenstateByValue(source->GetDrunkValue()) >= drunk.state;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY:
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return IsHolidayActive(HolidayIds(holiday.id));
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE:
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{
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BattleGround* bg = source->GetBattleGround();
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if (!bg)
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return false;
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return bg->IsTeamScoreInRange(source->GetTeam() == ALLIANCE ? HORDE : ALLIANCE,bg_loss_team_score.min_score,bg_loss_team_score.max_score);
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}
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case ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT:
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{
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if (!source->IsInWorld())
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return false;
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Map* map = source->GetMap();
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if (!map->IsDungeon())
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{
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sLog.outErrorDb("Achievement system call ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT (%u) for achievement criteria %u for non-dungeon/non-raid map %u",
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ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT, criteria_id, map->GetId());
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return false;
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}
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InstanceData* data = ((InstanceMap*)map)->GetInstanceData();
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if (!data)
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{
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sLog.outErrorDb("Achievement system call ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT (%u) for achievement criteria %u for map %u but map not have instance script",
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ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT, criteria_id, map->GetId());
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return false;
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}
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return data->CheckAchievementCriteriaMeet(criteria_id, source, target, miscvalue1);
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}
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM:
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{
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ItemPrototype const *pProto = objmgr.GetItemPrototype(miscvalue1);
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if (!pProto)
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return false;
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return pProto->ItemLevel >= equipped_item.item_level && pProto->Quality >= equipped_item.item_quality;
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}
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}
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return false;
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}
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bool AchievementCriteriaDataSet::Meets(Player const* source, Unit const* target, uint32 miscvalue /*= 0*/) const
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{
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for (Storage::const_iterator itr = storage.begin(); itr != storage.end(); ++itr)
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if (!itr->Meets(criteria_id, source, target, miscvalue))
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return false;
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return true;
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}
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AchievementMgr::AchievementMgr(Player *player)
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{
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m_player = player;
|
|
}
|
|
|
|
AchievementMgr::~AchievementMgr()
|
|
{
|
|
}
|
|
|
|
void AchievementMgr::Reset()
|
|
{
|
|
for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter)
|
|
{
|
|
WorldPacket data(SMSG_ACHIEVEMENT_DELETED,4);
|
|
data << uint32(iter->first);
|
|
m_player->SendDirectMessage(&data);
|
|
}
|
|
|
|
for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter)
|
|
{
|
|
WorldPacket data(SMSG_CRITERIA_DELETED,4);
|
|
data << uint32(iter->first);
|
|
m_player->SendDirectMessage(&data);
|
|
}
|
|
|
|
m_completedAchievements.clear();
|
|
m_criteriaProgress.clear();
|
|
DeleteFromDB(m_player->GetGUIDLow());
|
|
|
|
// re-fill data
|
|
CheckAllAchievementCriteria();
|
|
}
|
|
|
|
void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1, uint32 miscvalue2)
|
|
{
|
|
if ((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES) == 0)
|
|
sLog.outDetail("AchievementMgr::ResetAchievementCriteria(%u, %u, %u)", type, miscvalue1, miscvalue2);
|
|
|
|
if (!sWorld.getConfig(CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS) && m_player->GetSession()->GetSecurity() > SEC_PLAYER)
|
|
return;
|
|
|
|
AchievementCriteriaEntryList const& achievementCriteriaList = achievementmgr.GetAchievementCriteriaByType(type);
|
|
for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i)
|
|
{
|
|
AchievementCriteriaEntry const *achievementCriteria = (*i);
|
|
|
|
AchievementEntry const *achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement);
|
|
if (!achievement)
|
|
continue;
|
|
|
|
// don't update already completed criteria
|
|
if (IsCompletedCriteria(achievementCriteria,achievement))
|
|
continue;
|
|
|
|
switch (type)
|
|
{
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE: // have total statistic also not expected to be reset
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE: // have total statistic also not expected to be reset
|
|
if (achievementCriteria->healing_done.flag == miscvalue1 &&
|
|
achievementCriteria->healing_done.mapid == miscvalue2)
|
|
SetCriteriaProgress(achievementCriteria, 0, PROGRESS_SET);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: // have total statistic also not expected to be reset
|
|
// reset only the criteria having the miscvalue1 condition
|
|
if (achievementCriteria->win_rated_arena.flag == miscvalue1)
|
|
SetCriteriaProgress(achievementCriteria, 0, PROGRESS_SET);
|
|
break;
|
|
default: // reset all cases
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void AchievementMgr::DeleteFromDB(uint32 lowguid)
|
|
{
|
|
CharacterDatabase.BeginTransaction ();
|
|
CharacterDatabase.PExecute("DELETE FROM character_achievement WHERE guid = %u",lowguid);
|
|
CharacterDatabase.PExecute("DELETE FROM character_achievement_progress WHERE guid = %u",lowguid);
|
|
CharacterDatabase.CommitTransaction ();
|
|
}
|
|
|
|
void AchievementMgr::SaveToDB()
|
|
{
|
|
if (!m_completedAchievements.empty())
|
|
{
|
|
bool need_execute = false;
|
|
std::ostringstream ssdel;
|
|
std::ostringstream ssins;
|
|
for (CompletedAchievementMap::iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter)
|
|
{
|
|
if (!iter->second.changed)
|
|
continue;
|
|
|
|
/// first new/changed record prefix
|
|
if (!need_execute)
|
|
{
|
|
ssdel << "DELETE FROM character_achievement WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND achievement IN (";
|
|
ssins << "INSERT INTO character_achievement (guid, achievement, date) VALUES ";
|
|
need_execute = true;
|
|
}
|
|
/// next new/changed record prefix
|
|
else
|
|
{
|
|
ssdel << ", ";
|
|
ssins << ", ";
|
|
}
|
|
|
|
// new/changed record data
|
|
ssdel << iter->first;
|
|
ssins << "("<<GetPlayer()->GetGUIDLow() << ", " << iter->first << ", " << uint64(iter->second.date) << ")";
|
|
|
|
/// mark as saved in db
|
|
iter->second.changed = false;
|
|
}
|
|
|
|
if (need_execute)
|
|
ssdel << ")";
|
|
|
|
if (need_execute)
|
|
{
|
|
CharacterDatabase.Execute(ssdel.str().c_str());
|
|
CharacterDatabase.Execute(ssins.str().c_str());
|
|
}
|
|
}
|
|
|
|
if (!m_criteriaProgress.empty())
|
|
{
|
|
/// prepare deleting and insert
|
|
bool need_execute_del = false;
|
|
bool need_execute_ins = false;
|
|
std::ostringstream ssdel;
|
|
std::ostringstream ssins;
|
|
for (CriteriaProgressMap::iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter)
|
|
{
|
|
if (!iter->second.changed)
|
|
continue;
|
|
|
|
// deleted data (including 0 progress state)
|
|
{
|
|
/// first new/changed record prefix (for any counter value)
|
|
if (!need_execute_del)
|
|
{
|
|
ssdel << "DELETE FROM character_achievement_progress WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND criteria IN (";
|
|
need_execute_del = true;
|
|
}
|
|
/// next new/changed record prefix
|
|
else
|
|
ssdel << ", ";
|
|
|
|
// new/changed record data
|
|
ssdel << iter->first;
|
|
}
|
|
|
|
// store data only for real progress
|
|
if (iter->second.counter != 0)
|
|
{
|
|
/// first new/changed record prefix
|
|
if (!need_execute_ins)
|
|
{
|
|
ssins << "INSERT INTO character_achievement_progress (guid, criteria, counter, date) VALUES ";
|
|
need_execute_ins = true;
|
|
}
|
|
/// next new/changed record prefix
|
|
else
|
|
ssins << ", ";
|
|
|
|
// new/changed record data
|
|
ssins << "(" << GetPlayer()->GetGUIDLow() << ", " << iter->first << ", " << iter->second.counter << ", " << iter->second.date << ")";
|
|
}
|
|
|
|
/// mark as updated in db
|
|
iter->second.changed = false;
|
|
}
|
|
|
|
if (need_execute_del) // DELETE ... IN (.... _)_
|
|
ssdel << ")";
|
|
|
|
if (need_execute_del || need_execute_ins)
|
|
{
|
|
if (need_execute_del)
|
|
CharacterDatabase.Execute(ssdel.str().c_str());
|
|
if (need_execute_ins)
|
|
CharacterDatabase.Execute(ssins.str().c_str());
|
|
}
|
|
}
|
|
}
|
|
|
|
void AchievementMgr::LoadFromDB(QueryResult_AutoPtr achievementResult, QueryResult_AutoPtr criteriaResult)
|
|
{
|
|
if (achievementResult)
|
|
{
|
|
do
|
|
{
|
|
Field *fields = achievementResult->Fetch();
|
|
|
|
uint32 achievement_id = fields[0].GetUInt32();
|
|
|
|
// don't must happen: cleanup at server startup in achievementmgr.LoadCompletedAchievements()
|
|
if (!sAchievementStore.LookupEntry(achievement_id))
|
|
continue;
|
|
|
|
CompletedAchievementData& ca = m_completedAchievements[achievement_id];
|
|
ca.date = time_t(fields[1].GetUInt64());
|
|
ca.changed = false;
|
|
} while (achievementResult->NextRow());
|
|
}
|
|
|
|
if (criteriaResult)
|
|
{
|
|
do
|
|
{
|
|
Field *fields = criteriaResult->Fetch();
|
|
|
|
uint32 id = fields[0].GetUInt32();
|
|
uint32 counter = fields[1].GetUInt32();
|
|
time_t date = time_t(fields[2].GetUInt64());
|
|
|
|
AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(id);
|
|
if (!criteria)
|
|
{
|
|
// we will remove not existed criteria for all characters
|
|
sLog.outError("Not existed achievement criteria %u data removed from table `character_achievement_progress`.",id);
|
|
CharacterDatabase.PExecute("DELETE FROM character_achievement_progress WHERE criteria = %u",id);
|
|
continue;
|
|
}
|
|
|
|
if (criteria->timeLimit && time_t(date + criteria->timeLimit) < time(NULL))
|
|
continue;
|
|
|
|
CriteriaProgress& progress = m_criteriaProgress[id];
|
|
progress.counter = counter;
|
|
progress.date = date;
|
|
progress.changed = false;
|
|
} while (criteriaResult->NextRow());
|
|
}
|
|
|
|
}
|
|
|
|
void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement)
|
|
{
|
|
if (GetPlayer()->GetSession()->PlayerLoading())
|
|
return;
|
|
|
|
// Don't send for achievements with ACHIEVEMENT_FLAG_TRACKING
|
|
if (achievement->flags & ACHIEVEMENT_FLAG_TRACKING)
|
|
return;
|
|
|
|
#ifdef TRINITY_DEBUG
|
|
if ((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES) == 0)
|
|
sLog.outDebug("AchievementMgr::SendAchievementEarned(%u)", achievement->ID);
|
|
#endif
|
|
|
|
if (Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId()))
|
|
{
|
|
Trinity::AchievementChatBuilder say_builder(*GetPlayer(), CHAT_MSG_GUILD_ACHIEVEMENT, LANG_ACHIEVEMENT_EARNED,achievement->ID);
|
|
Trinity::LocalizedPacketDo<Trinity::AchievementChatBuilder> say_do(say_builder);
|
|
guild->BroadcastWorker(say_do,GetPlayer());
|
|
}
|
|
|
|
if (achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_KILL|ACHIEVEMENT_FLAG_REALM_FIRST_REACH))
|
|
{
|
|
// broadcast realm first reached
|
|
WorldPacket data(SMSG_SERVER_FIRST_ACHIEVEMENT, strlen(GetPlayer()->GetName())+1+8+4+4);
|
|
data << GetPlayer()->GetName();
|
|
data << uint64(GetPlayer()->GetGUID());
|
|
data << uint32(achievement->ID);
|
|
data << uint32(0); // 1=link supplied string as player name, 0=display plain string
|
|
sWorld.SendGlobalMessage(&data);
|
|
}
|
|
// if player is in world he can tell his friends about new achievement
|
|
else if (GetPlayer()->IsInWorld())
|
|
{
|
|
CellPair p = Trinity::ComputeCellPair(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY());
|
|
|
|
Cell cell(p);
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
cell.SetNoCreate();
|
|
|
|
Trinity::AchievementChatBuilder say_builder(*GetPlayer(), CHAT_MSG_ACHIEVEMENT, LANG_ACHIEVEMENT_EARNED,achievement->ID);
|
|
Trinity::LocalizedPacketDo<Trinity::AchievementChatBuilder> say_do(say_builder);
|
|
Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::AchievementChatBuilder> > say_worker(GetPlayer(),sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY),say_do);
|
|
TypeContainerVisitor<Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::AchievementChatBuilder> >, WorldTypeMapContainer > message(say_worker);
|
|
cell.Visit(p, message, *GetPlayer()->GetMap(), *GetPlayer(), sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY));
|
|
}
|
|
|
|
WorldPacket data(SMSG_ACHIEVEMENT_EARNED, 8+4+8);
|
|
data.append(GetPlayer()->GetPackGUID());
|
|
data << uint32(achievement->ID);
|
|
data << uint32(secsToTimeBitFields(time(NULL)));
|
|
data << uint32(0);
|
|
GetPlayer()->SendMessageToSetInRange(&data, sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY), true);
|
|
}
|
|
|
|
void AchievementMgr::SendCriteriaUpdate(AchievementCriteriaEntry const* entry, CriteriaProgress const* progress, uint32 timeElapsed, bool timedCompleted)
|
|
{
|
|
WorldPacket data(SMSG_CRITERIA_UPDATE, 8+4+8);
|
|
data << uint32(entry->ID);
|
|
|
|
// the counter is packed like a packed Guid
|
|
data.appendPackGUID(progress->counter);
|
|
|
|
data.append(GetPlayer()->GetPackGUID());
|
|
if (!entry->timeLimit)
|
|
data << uint32(0);
|
|
else
|
|
data << uint32(timedCompleted ? 0 : 1); // this are some flags, 1 is for keeping the counter at 0 in client
|
|
data << uint32(secsToTimeBitFields(progress->date));
|
|
data << uint32(timeElapsed); // time elapsed in seconds
|
|
data << uint32(0); // unk
|
|
GetPlayer()->SendDirectMessage(&data);
|
|
}
|
|
|
|
/**
|
|
* called at player login. The player might have fulfilled some achievements when the achievement system wasn't working yet
|
|
*/
|
|
void AchievementMgr::CheckAllAchievementCriteria()
|
|
{
|
|
// suppress sending packets
|
|
for (uint32 i=0; i<ACHIEVEMENT_CRITERIA_TYPE_TOTAL; ++i)
|
|
UpdateAchievementCriteria(AchievementCriteriaTypes(i));
|
|
}
|
|
|
|
static const uint32 achievIdByArenaSlot[MAX_ARENA_SLOT] = { 1057, 1107, 1108 };
|
|
static const uint32 achievIdForDangeon[][4] =
|
|
{
|
|
// ach_cr_id,is_dungeon,is_raid,is_heroic_dungeon
|
|
{ 321, true, true, true },
|
|
{ 916, false, true, false },
|
|
{ 917, false, true, false },
|
|
{ 918, true, false, false },
|
|
{ 2219, false, false, true },
|
|
{ 0, false, false, false }
|
|
};
|
|
|
|
/**
|
|
* this function will be called whenever the user might have done a criteria relevant action
|
|
*/
|
|
void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1, uint32 miscvalue2, Unit *unit, uint32 time)
|
|
{
|
|
if ((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES) == 0)
|
|
sLog.outDetail("AchievementMgr::UpdateAchievementCriteria(%u, %u, %u, %u)", type, miscvalue1, miscvalue2, time);
|
|
|
|
if (!sWorld.getConfig(CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS) && m_player->GetSession()->GetSecurity() > SEC_PLAYER)
|
|
return;
|
|
|
|
AchievementCriteriaEntryList const& achievementCriteriaList = achievementmgr.GetAchievementCriteriaByType(type);
|
|
for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i)
|
|
{
|
|
AchievementCriteriaEntry const *achievementCriteria = (*i);
|
|
|
|
AchievementEntry const *achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement);
|
|
if (!achievement)
|
|
continue;
|
|
|
|
if ((achievement->factionFlag == ACHIEVEMENT_FACTION_HORDE && GetPlayer()->GetTeam() != HORDE) ||
|
|
(achievement->factionFlag == ACHIEVEMENT_FACTION_ALLIANCE && GetPlayer()->GetTeam() != ALLIANCE))
|
|
continue;
|
|
|
|
// don't update already completed criteria
|
|
if (IsCompletedCriteria(achievementCriteria,achievement))
|
|
continue;
|
|
|
|
switch (type)
|
|
{
|
|
// std. case: increment at 1
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
|
|
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
|
|
if (!miscvalue1)
|
|
continue;
|
|
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
// std case: increment at miscvalue1
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED:
|
|
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
|
|
if (!miscvalue1)
|
|
continue;
|
|
SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
// std case: high value at miscvalue1
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD: /* FIXME: for online player only currently */
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED:
|
|
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
|
|
if (!miscvalue1)
|
|
continue;
|
|
SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_HIGHEST);
|
|
break;
|
|
|
|
// specialized cases
|
|
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
|
|
{
|
|
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
|
|
if (!miscvalue1)
|
|
continue;
|
|
if (achievementCriteria->win_bg.bgMapID != GetPlayer()->GetMapId())
|
|
continue;
|
|
|
|
if (achievementCriteria->win_bg.additionalRequirement1_type)
|
|
{
|
|
// those requirements couldn't be found in the dbc
|
|
AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
|
|
if (!data || !data->Meets(GetPlayer(),unit))
|
|
continue;
|
|
}
|
|
// some hardcoded requirements
|
|
else
|
|
{
|
|
BattleGround* bg = GetPlayer()->GetBattleGround();
|
|
if (!bg)
|
|
continue;
|
|
|
|
switch(achievementCriteria->referredAchievement)
|
|
{
|
|
case 161: // AB, Overcome a 500 resource disadvantage
|
|
{
|
|
if (bg->GetTypeID() != BATTLEGROUND_AB)
|
|
continue;
|
|
if (!((BattleGroundAB*)bg)->IsTeamScores500Disadvantage(GetPlayer()->GetTeam()))
|
|
continue;
|
|
break;
|
|
}
|
|
case 156: // AB, win while controlling all 5 flags (all nodes)
|
|
case 784: // EY, win while holding 4 bases (all nodes)
|
|
{
|
|
if (!bg->IsAllNodesConrolledByTeam(GetPlayer()->GetTeam()))
|
|
continue;
|
|
break;
|
|
}
|
|
case 1762: // SA, win without losing any siege vehicles
|
|
case 2192: // SA, win without losing any siege vehicles
|
|
continue; // not implemented
|
|
}
|
|
}
|
|
|
|
SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
|
|
{
|
|
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
|
|
if (!miscvalue1)
|
|
continue;
|
|
if (achievementCriteria->kill_creature.creatureID != miscvalue1)
|
|
continue;
|
|
|
|
// those requirements couldn't be found in the dbc
|
|
AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
|
|
if (!data || !data->Meets(GetPlayer(),unit))
|
|
continue;
|
|
|
|
SetCriteriaProgress(achievementCriteria, miscvalue2, PROGRESS_ACCUMULATE);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
|
|
SetCriteriaProgress(achievementCriteria, GetPlayer()->getLevel());
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
|
|
// update at loading or specific skill update
|
|
if (miscvalue1 && miscvalue1 != achievementCriteria->reach_skill_level.skillID)
|
|
continue;
|
|
if (uint32 skillvalue = GetPlayer()->GetBaseSkillValue(achievementCriteria->reach_skill_level.skillID))
|
|
SetCriteriaProgress(achievementCriteria, skillvalue);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
|
|
// update at loading or specific skill update
|
|
if (miscvalue1 && miscvalue1 != achievementCriteria->learn_skill_level.skillID)
|
|
continue;
|
|
if (uint32 maxSkillvalue = GetPlayer()->GetPureMaxSkillValue(achievementCriteria->learn_skill_level.skillID))
|
|
SetCriteriaProgress(achievementCriteria, maxSkillvalue);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
|
|
if (m_completedAchievements.find(achievementCriteria->complete_achievement.linkedAchievement) != m_completedAchievements.end())
|
|
SetCriteriaProgress(achievementCriteria, 1);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
|
|
{
|
|
uint32 counter =0;
|
|
for (QuestStatusMap::const_iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr != GetPlayer()->getQuestStatusMap().end(); itr++)
|
|
if (itr->second.m_rewarded)
|
|
counter++;
|
|
SetCriteriaProgress(achievementCriteria, counter);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
|
|
{
|
|
// speedup for non-login case
|
|
if (miscvalue1 && miscvalue1 != achievementCriteria->complete_quests_in_zone.zoneID)
|
|
continue;
|
|
|
|
uint32 counter =0;
|
|
for (QuestStatusMap::const_iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr != GetPlayer()->getQuestStatusMap().end(); itr++)
|
|
{
|
|
Quest const* quest = objmgr.GetQuestTemplate(itr->first);
|
|
if (itr->second.m_rewarded && quest && quest->GetZoneOrSort() >= 0 && uint32(quest->GetZoneOrSort()) == achievementCriteria->complete_quests_in_zone.zoneID)
|
|
counter++;
|
|
}
|
|
SetCriteriaProgress(achievementCriteria, counter);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
|
|
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
|
|
if (!miscvalue1)
|
|
continue;
|
|
if (GetPlayer()->GetMapId() != achievementCriteria->complete_battleground.mapID)
|
|
continue;
|
|
SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
|
|
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
|
|
if (!miscvalue1)
|
|
continue;
|
|
if (GetPlayer()->GetMapId() != achievementCriteria->death_at_map.mapID)
|
|
continue;
|
|
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
|
|
{
|
|
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
|
|
if (!miscvalue1)
|
|
continue;
|
|
// skip wrong arena achievements, if not achievIdByArenaSlot then normal total death counter
|
|
bool notfit = false;
|
|
for (int j = 0; j < MAX_ARENA_SLOT; ++j)
|
|
{
|
|
if (achievIdByArenaSlot[j] == achievement->ID)
|
|
{
|
|
BattleGround* bg = GetPlayer()->GetBattleGround();
|
|
if (!bg || !bg->isArena() || ArenaTeam::GetSlotByType(bg->GetArenaType()) != j)
|
|
notfit = true;
|
|
|
|
break;
|
|
}
|
|
}
|
|
if (notfit)
|
|
continue;
|
|
|
|
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
|
|
{
|
|
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
|
|
if (!miscvalue1)
|
|
continue;
|
|
|
|
Map const* map = GetPlayer()->IsInWorld() ? GetPlayer()->GetMap() : MapManager::Instance().FindMap(GetPlayer()->GetMapId(), GetPlayer()->GetInstanceId());
|
|
if (!map || !map->IsDungeon())
|
|
continue;
|
|
|
|
// search case
|
|
bool found = false;
|
|
for (int j = 0; achievIdForDangeon[j][0]; ++j)
|
|
{
|
|
if (achievIdForDangeon[j][0] == achievement->ID)
|
|
{
|
|
if (map->IsRaid())
|
|
{
|
|
// if raid accepted (ignore difficulty)
|
|
if (!achievIdForDangeon[j][2])
|
|
break; // for
|
|
}
|
|
else if (GetPlayer()->GetDungeonDifficulty() == DUNGEON_DIFFICULTY_NORMAL)
|
|
{
|
|
// dungeon in normal mode accepted
|
|
if (!achievIdForDangeon[j][1])
|
|
break; // for
|
|
}
|
|
else
|
|
{
|
|
// dungeon in heroic mode accepted
|
|
if (!achievIdForDangeon[j][3])
|
|
break; // for
|
|
}
|
|
|
|
found = true;
|
|
break; // for
|
|
}
|
|
}
|
|
if (!found)
|
|
continue;
|
|
|
|
//FIXME: work only for instances where max == min for players
|
|
if (((InstanceMap*)map)->GetMaxPlayers() != achievementCriteria->death_in_dungeon.manLimit)
|
|
continue;
|
|
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
|
|
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
|
|
if (!miscvalue1)
|
|
continue;
|
|
if (miscvalue1 != achievementCriteria->killed_by_creature.creatureEntry)
|
|
continue;
|
|
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
|
|
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
|
|
if (!miscvalue1)
|
|
continue;
|
|
|
|
// if team check required: must kill by opposition faction
|
|
if (achievement->ID == 318 && miscvalue2 == GetPlayer()->GetTeam())
|
|
continue;
|
|
|
|
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
|
|
{
|
|
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
|
|
if (!miscvalue1)
|
|
continue;
|
|
|
|
// those requirements couldn't be found in the dbc
|
|
AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
|
|
if (!data || !data->Meets(GetPlayer(),unit))
|
|
continue;
|
|
|
|
// miscvalue1 is the ingame fallheight*100 as stored in dbc
|
|
SetCriteriaProgress(achievementCriteria, miscvalue1);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
|
|
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
|
|
if (!miscvalue1)
|
|
continue;
|
|
if (miscvalue2 != achievementCriteria->death_from.type)
|
|
continue;
|
|
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
|
|
{
|
|
// if miscvalues != 0, it contains the questID.
|
|
if (miscvalue1)
|
|
{
|
|
if (miscvalue1 != achievementCriteria->complete_quest.questID)
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
// login case.
|
|
if (!GetPlayer()->GetQuestRewardStatus(achievementCriteria->complete_quest.questID))
|
|
continue;
|
|
}
|
|
|
|
// exist many achievements with this criteria, use at this moment hardcoded check to skil simple case
|
|
switch(achievement->ID)
|
|
{
|
|
case 31:
|
|
case 1275:
|
|
case 1276:
|
|
case 1277:
|
|
case 1282:
|
|
case 1789:
|
|
{
|
|
// those requirements couldn't be found in the dbc
|
|
AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
|
|
if (!data || !data->Meets(GetPlayer(),unit))
|
|
continue;
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
SetCriteriaProgress(achievementCriteria, 1);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
|
|
{
|
|
if (!miscvalue1 || miscvalue1 != achievementCriteria->be_spell_target.spellID)
|
|
continue;
|
|
|
|
// those requirements couldn't be found in the dbc
|
|
AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
|
|
if (!data)
|
|
continue;
|
|
|
|
if (!data->Meets(GetPlayer(),unit))
|
|
continue;
|
|
|
|
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
|
|
{
|
|
if (!miscvalue1 || miscvalue1 != achievementCriteria->cast_spell.spellID)
|
|
continue;
|
|
|
|
// those requirements couldn't be found in the dbc
|
|
AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
|
|
if (!data)
|
|
continue;
|
|
|
|
if (!data->Meets(GetPlayer(),unit))
|
|
continue;
|
|
|
|
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
|
|
if (miscvalue1 && miscvalue1 != achievementCriteria->learn_spell.spellID)
|
|
continue;
|
|
|
|
if (GetPlayer()->HasSpell(achievementCriteria->learn_spell.spellID))
|
|
SetCriteriaProgress(achievementCriteria, 1);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
|
|
{
|
|
// miscvalue1=loot_type (note: 0 = LOOT_CORSPE and then it ignored)
|
|
// miscvalue2=count of item loot
|
|
if (!miscvalue1 || !miscvalue2)
|
|
continue;
|
|
if (miscvalue1 != achievementCriteria->loot_type.lootType)
|
|
continue;
|
|
|
|
// zone specific
|
|
if (achievementCriteria->loot_type.lootTypeCount == 1)
|
|
{
|
|
// those requirements couldn't be found in the dbc
|
|
AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
|
|
if (!data || !data->Meets(GetPlayer(),unit))
|
|
continue;
|
|
}
|
|
|
|
SetCriteriaProgress(achievementCriteria, miscvalue2, PROGRESS_ACCUMULATE);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
|
|
// speedup for non-login case
|
|
if (miscvalue1 && achievementCriteria->own_item.itemID != miscvalue1)
|
|
continue;
|
|
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetItemCount(achievementCriteria->own_item.itemID, true));
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
|
|
// miscvalue1 contains the personal rating
|
|
if (!miscvalue1) // no update at login
|
|
continue;
|
|
|
|
// additional requirements
|
|
if (achievementCriteria->win_rated_arena.flag == ACHIEVEMENT_CRITERIA_CONDITION_NO_LOOSE)
|
|
{
|
|
// those requirements couldn't be found in the dbc
|
|
AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
|
|
if (!data || !data->Meets(GetPlayer(),unit,miscvalue1))
|
|
{
|
|
// reset the progress as we have a win without the requirement.
|
|
SetCriteriaProgress(achievementCriteria, 0);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
|
|
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
|
|
if (!miscvalue1)
|
|
continue;
|
|
if (achievementCriteria->use_item.itemID != miscvalue1)
|
|
continue;
|
|
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
|
|
// You _have_ to loot that item, just owning it when logging in does _not_ count!
|
|
if (!miscvalue1)
|
|
continue;
|
|
if (miscvalue1 != achievementCriteria->own_item.itemID)
|
|
continue;
|
|
SetCriteriaProgress(achievementCriteria, miscvalue2, PROGRESS_ACCUMULATE);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
|
|
{
|
|
WorldMapOverlayEntry const* worldOverlayEntry = sWorldMapOverlayStore.LookupEntry(achievementCriteria->explore_area.areaReference);
|
|
if (!worldOverlayEntry)
|
|
break;
|
|
|
|
bool matchFound = false;
|
|
for (int j = 0; j < MAX_WORLD_MAP_OVERLAY_AREA_IDX; ++j)
|
|
{
|
|
uint32 area_id = worldOverlayEntry->areatableID[j];
|
|
if (!area_id) // array have 0 only in empty tail
|
|
break;
|
|
|
|
int32 exploreFlag = GetAreaFlagByAreaID(area_id);
|
|
if (exploreFlag < 0)
|
|
continue;
|
|
|
|
uint32 playerIndexOffset = uint32(exploreFlag) / 32;
|
|
uint32 mask = 1<< (uint32(exploreFlag) % 32);
|
|
|
|
if (GetPlayer()->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + playerIndexOffset) & mask)
|
|
{
|
|
matchFound = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (matchFound)
|
|
SetCriteriaProgress(achievementCriteria, 1);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
|
|
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetBankBagSlotCount());
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
|
|
{
|
|
// skip faction check only at loading
|
|
if (miscvalue1 && miscvalue1 != achievementCriteria->gain_reputation.factionID)
|
|
continue;
|
|
|
|
int32 reputation = GetPlayer()->GetReputationMgr().GetReputation(achievementCriteria->gain_reputation.factionID);
|
|
if (reputation > 0)
|
|
SetCriteriaProgress(achievementCriteria, reputation);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
|
|
{
|
|
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetExaltedFactionCount());
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
|
|
{
|
|
// skip for login case
|
|
if (!miscvalue1)
|
|
continue;
|
|
SetCriteriaProgress(achievementCriteria, 1);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
|
|
{
|
|
// miscvalue1 = itemid
|
|
// miscvalue2 = itemSlot
|
|
if (!miscvalue1)
|
|
continue;
|
|
|
|
if (miscvalue2 != achievementCriteria->equip_epic_item.itemSlot)
|
|
continue;
|
|
|
|
// check item level and quality via achievement_criteria_data
|
|
AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
|
|
if (!data || !data->Meets(GetPlayer(), 0, miscvalue1))
|
|
continue;
|
|
|
|
SetCriteriaProgress(achievementCriteria, 1);
|
|
break;
|
|
}
|
|
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
|
|
{
|
|
// miscvalue1 = itemid
|
|
// miscvalue2 = diced value
|
|
if (!miscvalue1)
|
|
continue;
|
|
if (miscvalue2 != achievementCriteria->roll_greed_on_loot.rollValue)
|
|
continue;
|
|
|
|
ItemPrototype const *pProto = objmgr.GetItemPrototype(miscvalue1);
|
|
if (!pProto)
|
|
continue;
|
|
|
|
// check item level via achievement_criteria_data
|
|
AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
|
|
if (!data || !data->Meets(GetPlayer(), 0, pProto->ItemLevel))
|
|
continue;
|
|
|
|
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
|
|
{
|
|
// miscvalue1 = emote
|
|
if (!miscvalue1)
|
|
continue;
|
|
if (miscvalue1 != achievementCriteria->do_emote.emoteID)
|
|
continue;
|
|
if (achievementCriteria->do_emote.count)
|
|
{
|
|
// those requirements couldn't be found in the dbc
|
|
AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
|
|
if (!data || !data->Meets(GetPlayer(),unit))
|
|
continue;
|
|
}
|
|
|
|
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
|
|
{
|
|
if (!miscvalue1)
|
|
continue;
|
|
|
|
if (achievementCriteria->healing_done.flag == ACHIEVEMENT_CRITERIA_CONDITION_MAP)
|
|
{
|
|
if (GetPlayer()->GetMapId() != achievementCriteria->healing_done.mapid)
|
|
continue;
|
|
|
|
// map specific case (BG in fact) expected player targeted damage/heal
|
|
if (!unit || unit->GetTypeId() != TYPEID_PLAYER)
|
|
continue;
|
|
}
|
|
|
|
SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
|
|
// miscvalue1 = item_id
|
|
if (!miscvalue1)
|
|
continue;
|
|
if (miscvalue1 != achievementCriteria->equip_item.itemID)
|
|
continue;
|
|
|
|
SetCriteriaProgress(achievementCriteria, 1);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
|
|
// miscvalue1 = go entry
|
|
if (!miscvalue1)
|
|
continue;
|
|
if (miscvalue1 != achievementCriteria->use_gameobject.goEntry)
|
|
continue;
|
|
|
|
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
|
|
if (!miscvalue1)
|
|
continue;
|
|
if (miscvalue1 != achievementCriteria->fish_in_gameobject.goEntry)
|
|
continue;
|
|
|
|
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
|
|
{
|
|
if (miscvalue1 && miscvalue1 != achievementCriteria->learn_skillline_spell.skillLine)
|
|
continue;
|
|
|
|
uint32 spellCount = 0;
|
|
for (PlayerSpellMap::const_iterator spellIter = GetPlayer()->GetSpellMap().begin();
|
|
spellIter != GetPlayer()->GetSpellMap().end();
|
|
++spellIter)
|
|
{
|
|
SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spellIter->first);
|
|
for (SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter)
|
|
{
|
|
if (skillIter->second->skillId == achievementCriteria->learn_skillline_spell.skillLine)
|
|
spellCount++;
|
|
}
|
|
}
|
|
SetCriteriaProgress(achievementCriteria, spellCount);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
|
|
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
|
|
if (!miscvalue1)
|
|
continue;
|
|
|
|
if (achievementCriteria->win_duel.duelCount)
|
|
{
|
|
// those requirements couldn't be found in the dbc
|
|
AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
|
|
if (!data)
|
|
continue;
|
|
|
|
if (!data->Meets(GetPlayer(),unit))
|
|
continue;
|
|
}
|
|
|
|
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
|
|
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetReveredFactionCount());
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
|
|
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetHonoredFactionCount());
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
|
|
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetVisibleFactionCount());
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
|
|
{
|
|
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
|
|
if (!miscvalue1)
|
|
continue;
|
|
ItemPrototype const* proto = ObjectMgr::GetItemPrototype(miscvalue1);
|
|
if (!proto || proto->Quality < ITEM_QUALITY_EPIC)
|
|
continue;
|
|
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
|
|
{
|
|
if (miscvalue1 && miscvalue1 != achievementCriteria->learn_skill_line.skillLine)
|
|
continue;
|
|
|
|
uint32 spellCount = 0;
|
|
for (PlayerSpellMap::const_iterator spellIter = GetPlayer()->GetSpellMap().begin();
|
|
spellIter != GetPlayer()->GetSpellMap().end();
|
|
++spellIter)
|
|
{
|
|
SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spellIter->first);
|
|
for (SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter)
|
|
if (skillIter->second->skillId == achievementCriteria->learn_skill_line.skillLine)
|
|
spellCount++;
|
|
}
|
|
SetCriteriaProgress(achievementCriteria, spellCount);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
|
|
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS));
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
|
|
if (!miscvalue1 || miscvalue1 != achievementCriteria->hk_class.classID)
|
|
continue;
|
|
|
|
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
|
|
if (!miscvalue1 || miscvalue1 != achievementCriteria->hk_race.raceID)
|
|
continue;
|
|
|
|
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
|
|
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetMoney(), PROGRESS_HIGHEST);
|
|
break;
|
|
// std case: not exist in DBC, not triggered in code as result
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING:
|
|
break;
|
|
// FIXME: not triggered in code as result, need to implement
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS:
|
|
break; // Not implemented yet :(
|
|
}
|
|
if (IsCompletedCriteria(achievementCriteria,achievement))
|
|
CompletedCriteriaFor(achievement);
|
|
|
|
// check again the completeness for SUMM and REQ COUNT achievements,
|
|
// as they don't depend on the completed criteria but on the sum of the progress of each individual criteria
|
|
if (achievement->flags & ACHIEVEMENT_FLAG_SUMM)
|
|
{
|
|
if (IsCompletedAchievement(achievement))
|
|
CompletedAchievement(achievement);
|
|
}
|
|
|
|
if (AchievementEntryList const* achRefList = achievementmgr.GetAchievementByReferencedId(achievement->ID))
|
|
{
|
|
for (AchievementEntryList::const_iterator itr = achRefList->begin(); itr != achRefList->end(); ++itr)
|
|
if (IsCompletedAchievement(*itr))
|
|
CompletedAchievement(*itr);
|
|
}
|
|
}
|
|
}
|
|
|
|
static const uint32 achievIdByClass[MAX_CLASSES] = { 0, 459, 465 , 462, 458, 464, 461, 467, 460, 463, 0, 466 };
|
|
static const uint32 achievIdByRace[MAX_RACES] = { 0, 1408, 1410, 1407, 1409, 1413, 1411, 1404, 1412, 0, 1405, 1406 };
|
|
|
|
bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achievementCriteria, AchievementEntry const* achievement)
|
|
{
|
|
// counter can never complete
|
|
if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
|
|
return false;
|
|
|
|
if (achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
|
|
{
|
|
// someone on this realm has already completed that achievement
|
|
if (achievementmgr.IsRealmCompleted(achievement))
|
|
return false;
|
|
}
|
|
|
|
CriteriaProgressMap::const_iterator itr = m_criteriaProgress.find(achievementCriteria->ID);
|
|
if (itr == m_criteriaProgress.end())
|
|
return false;
|
|
|
|
CriteriaProgress const* progress = &itr->second;
|
|
|
|
switch(achievementCriteria->requiredType)
|
|
{
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
|
|
return progress->counter >= achievementCriteria->win_bg.winCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
|
|
return progress->counter >= achievementCriteria->kill_creature.creatureCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
|
|
{
|
|
// skip wrong class achievements
|
|
for (int i = 1; i < MAX_CLASSES; ++i)
|
|
if (achievIdByClass[i] == achievement->ID && i != GetPlayer()->getClass())
|
|
return false;
|
|
|
|
// skip wrong race achievements
|
|
for (int i = 1; i < MAX_RACES; ++i)
|
|
if (achievIdByRace[i] == achievement->ID && i != GetPlayer()->getRace())
|
|
return false;
|
|
|
|
// appropriate class/race or not class/race specific
|
|
return progress->counter >= achievementCriteria->reach_level.level;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
|
|
return progress->counter >= achievementCriteria->reach_skill_level.skillLevel;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
|
|
return progress->counter >= 1;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
|
|
return progress->counter >= achievementCriteria->complete_quest_count.totalQuestCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
|
|
return progress->counter >= achievementCriteria->complete_quests_in_zone.questCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
|
|
return progress->counter >= achievementCriteria->healing_done.count;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
|
|
return progress->counter >= achievementCriteria->complete_daily_quest.questCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
|
|
return progress->counter >= achievementCriteria->fall_without_dying.fallHeight;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
|
|
return progress->counter >= 1;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
|
|
return progress->counter >= achievementCriteria->be_spell_target.spellCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
|
|
return progress->counter >= achievementCriteria->cast_spell.castCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
|
|
return progress->counter >= 1;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
|
|
return progress->counter >= achievementCriteria->own_item.itemCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
|
|
return progress->counter >= achievementCriteria->win_rated_arena.count;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
|
|
return progress->counter >= (achievementCriteria->learn_skill_level.skillLevel * 75);
|
|
case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
|
|
return progress->counter >= achievementCriteria->use_item.itemCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
|
|
return progress->counter >= achievementCriteria->loot_item.itemCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
|
|
return progress->counter >= 1;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
|
|
return progress->counter >= achievementCriteria->buy_bank_slot.numberOfSlots;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
|
|
return progress->counter >= achievementCriteria->gain_reputation.reputationAmount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
|
|
return progress->counter >= achievementCriteria->gain_exalted_reputation.numberOfExaltedFactions;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
|
|
return progress->counter >= achievementCriteria->visit_barber.numberOfVisits;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
|
|
return progress->counter >= achievementCriteria->equip_epic_item.count;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
|
|
return progress->counter >= achievementCriteria->roll_greed_on_loot.count;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
|
|
return progress->counter >= achievementCriteria->hk_class.count;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
|
|
return progress->counter >= achievementCriteria->hk_race.count;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
|
|
return progress->counter >= achievementCriteria->do_emote.count;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
|
|
return progress->counter >= achievementCriteria->equip_item.count;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
|
|
return progress->counter >= achievementCriteria->quest_reward_money.goldInCopper;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
|
|
return progress->counter >= achievementCriteria->loot_money.goldInCopper;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
|
|
return progress->counter >= achievementCriteria->use_gameobject.useCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
|
|
return progress->counter >= achievementCriteria->fish_in_gameobject.lootCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
|
|
return progress->counter >= achievementCriteria->learn_skillline_spell.spellCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
|
|
return progress->counter >= achievementCriteria->win_duel.duelCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
|
|
return progress->counter >= achievementCriteria->loot_type.lootTypeCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
|
|
return progress->counter >= achievementCriteria->learn_skill_line.spellCount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
|
|
return progress->counter >= achievementCriteria->honorable_kill.killCount;
|
|
// handle all statistic-only criteria here
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
|
|
return false;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void AchievementMgr::CompletedCriteriaFor(AchievementEntry const* achievement)
|
|
{
|
|
// counter can never complete
|
|
if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
|
|
return;
|
|
|
|
// already completed and stored
|
|
if (HasAchieved(achievement))
|
|
return;
|
|
|
|
if (IsCompletedAchievement(achievement))
|
|
CompletedAchievement(achievement);
|
|
}
|
|
|
|
bool AchievementMgr::IsCompletedAchievement(AchievementEntry const* entry)
|
|
{
|
|
// counter can never complete
|
|
if (entry->flags & ACHIEVEMENT_FLAG_COUNTER)
|
|
return false;
|
|
|
|
// for achievement with referenced achievement criterias get from referenced and counter from self
|
|
uint32 achievmentForTestId = entry->refAchievement ? entry->refAchievement : entry->ID;
|
|
uint32 achievmentForTestCount = entry->count;
|
|
|
|
AchievementCriteriaEntryList const* cList = achievementmgr.GetAchievementCriteriaByAchievement(achievmentForTestId);
|
|
if (!cList)
|
|
return false;
|
|
uint32 count = 0;
|
|
|
|
// For SUMM achievements, we have to count the progress of each criteria of the achievement.
|
|
// Oddly, the target count is NOT countained in the achievement, but in each individual criteria
|
|
if (entry->flags & ACHIEVEMENT_FLAG_SUMM)
|
|
{
|
|
for (AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr)
|
|
{
|
|
AchievementCriteriaEntry const* criteria = *itr;
|
|
|
|
CriteriaProgressMap::const_iterator itrProgress = m_criteriaProgress.find(criteria->ID);
|
|
if (itrProgress == m_criteriaProgress.end())
|
|
continue;
|
|
|
|
CriteriaProgress const* progress = &itrProgress->second;
|
|
count += progress->counter;
|
|
|
|
// for counters, field4 contains the main count requirement
|
|
if (count >= criteria->raw.count)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// Default case - need complete all or
|
|
bool completed_all = true;
|
|
for (AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr)
|
|
{
|
|
AchievementCriteriaEntry const* criteria = *itr;
|
|
|
|
bool completed = IsCompletedCriteria(criteria,entry);
|
|
|
|
// found an uncompleted criteria, but DONT return false yet - there might be a completed criteria with ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL
|
|
if (completed)
|
|
++count;
|
|
else
|
|
completed_all = false;
|
|
|
|
// completed as have req. count of completed criterias
|
|
if (achievmentForTestCount > 0 && achievmentForTestCount <= count)
|
|
return true;
|
|
}
|
|
|
|
// all criterias completed requirement
|
|
if (completed_all && achievmentForTestCount == 0)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 changeValue, ProgressType ptype)
|
|
{
|
|
// Don't allow to cheat - doing timed achievements without timer active
|
|
TimedAchievementMap::iterator timedIter = m_timedAchievements.find(entry->ID);
|
|
if (entry->timeLimit && timedIter == m_timedAchievements.end())
|
|
return;
|
|
|
|
if ((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES) == 0)
|
|
sLog.outDetail("AchievementMgr::SetCriteriaProgress(%u, %u) for (GUID:%u)", entry->ID, changeValue, m_player->GetGUIDLow());
|
|
|
|
CriteriaProgress *progress = NULL;
|
|
|
|
CriteriaProgressMap::iterator iter = m_criteriaProgress.find(entry->ID);
|
|
|
|
if (iter == m_criteriaProgress.end())
|
|
{
|
|
// not create record for 0 counter but allow it for timed achievements
|
|
// we will need to send 0 progress to client to start the timer
|
|
if (changeValue == 0 && !entry->timeLimit)
|
|
return;
|
|
|
|
progress = &m_criteriaProgress[entry->ID];
|
|
progress->counter = changeValue;
|
|
progress->date = time(NULL);
|
|
}
|
|
else
|
|
{
|
|
progress = &iter->second;
|
|
|
|
uint32 newValue = 0;
|
|
switch(ptype)
|
|
{
|
|
case PROGRESS_SET:
|
|
newValue = changeValue;
|
|
break;
|
|
case PROGRESS_ACCUMULATE:
|
|
{
|
|
// avoid overflow
|
|
uint32 max_value = std::numeric_limits<uint32>::max();
|
|
newValue = max_value - progress->counter > changeValue ? progress->counter + changeValue : max_value;
|
|
break;
|
|
}
|
|
case PROGRESS_HIGHEST:
|
|
newValue = progress->counter < changeValue ? changeValue : progress->counter;
|
|
break;
|
|
}
|
|
|
|
// not update (not mark as changed) if counter will have same value
|
|
if (progress->counter == newValue && !entry->timeLimit)
|
|
return;
|
|
|
|
progress->counter = newValue;
|
|
}
|
|
|
|
progress->changed = true;
|
|
|
|
uint32 timeElapsed = 0;
|
|
bool timedCompleted = false;
|
|
|
|
if (entry->timeLimit)
|
|
{
|
|
//has to exist else we wouldn't be here
|
|
timedCompleted = IsCompletedCriteria(entry, sAchievementStore.LookupEntry(entry->referredAchievement));
|
|
// Client expects this in packet
|
|
timeElapsed = entry->timeLimit - (timedIter->second/IN_MILISECONDS);
|
|
|
|
// Remove the timer, we wont need it anymore
|
|
if (timedCompleted)
|
|
m_timedAchievements.erase(timedIter);
|
|
}
|
|
|
|
SendCriteriaUpdate(entry, progress, timeElapsed, timedCompleted);
|
|
}
|
|
|
|
void AchievementMgr::UpdateTimedAchievements(uint32 timeDiff)
|
|
{
|
|
if (!m_timedAchievements.empty())
|
|
{
|
|
for (TimedAchievementMap::iterator itr = m_timedAchievements.begin(); itr != m_timedAchievements.end();)
|
|
{
|
|
// Time is up, remove timer and reset progress
|
|
if (itr->second <= timeDiff)
|
|
{
|
|
AchievementCriteriaEntry const *entry = sAchievementCriteriaStore.LookupEntry(itr->first);
|
|
SetCriteriaProgress(entry, 0, PROGRESS_SET);
|
|
m_timedAchievements.erase(itr++);
|
|
}
|
|
else
|
|
{
|
|
itr->second -= timeDiff;
|
|
++itr;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void AchievementMgr::StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
|
|
{
|
|
AchievementCriteriaEntryList const& achievementCriteriaList = achievementmgr.GetTimedAchievementCriteriaByType(type);
|
|
for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i)
|
|
{
|
|
if ((*i)->timerStartEvent != entry)
|
|
continue;
|
|
|
|
AchievementEntry const *achievement = sAchievementStore.LookupEntry((*i)->referredAchievement);
|
|
if (m_timedAchievements.find((*i)->ID) == m_timedAchievements.end() && !IsCompletedCriteria(*i, achievement))
|
|
{
|
|
// Start the timer
|
|
m_timedAchievements[(*i)->ID] = (*i)->timeLimit * IN_MILISECONDS;
|
|
|
|
// and at client too
|
|
SetCriteriaProgress(*i, 0, PROGRESS_SET);
|
|
}
|
|
}
|
|
}
|
|
|
|
void AchievementMgr::RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
|
|
{
|
|
AchievementCriteriaEntryList const& achievementCriteriaList = achievementmgr.GetTimedAchievementCriteriaByType(type);
|
|
for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i!=achievementCriteriaList.end(); ++i)
|
|
{
|
|
if ((*i)->timerStartEvent != entry)
|
|
continue;
|
|
|
|
TimedAchievementMap::iterator timedIter = m_timedAchievements.find((*i)->ID);
|
|
// We don't have timer for this achievement
|
|
if (timedIter == m_timedAchievements.end())
|
|
continue;
|
|
|
|
// 0 the progress to avoid saving to db
|
|
SetCriteriaProgress(*i, 0, PROGRESS_SET);
|
|
|
|
// Remove the timer
|
|
m_timedAchievements.erase(timedIter);
|
|
}
|
|
}
|
|
|
|
void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
|
|
{
|
|
sLog.outDetail("AchievementMgr::CompletedAchievement(%u)", achievement->ID);
|
|
|
|
if (!sWorld.getConfig(CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS) && m_player->GetSession()->GetSecurity() > SEC_PLAYER)
|
|
return;
|
|
|
|
if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER || HasAchieved(achievement))
|
|
return;
|
|
|
|
SendAchievementEarned(achievement);
|
|
CompletedAchievementData& ca = m_completedAchievements[achievement->ID];
|
|
ca.date = time(NULL);
|
|
ca.changed = true;
|
|
|
|
// don't insert for ACHIEVEMENT_FLAG_REALM_FIRST_KILL since otherwise only the first group member would reach that achievement
|
|
// TODO: where do set this instead?
|
|
if (!(achievement->flags & ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
|
|
achievementmgr.SetRealmCompleted(achievement);
|
|
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT);
|
|
|
|
// reward items and titles if any
|
|
AchievementReward const* reward = achievementmgr.GetAchievementReward(achievement);
|
|
|
|
// no rewards
|
|
if (!reward)
|
|
return;
|
|
|
|
// titles
|
|
if (uint32 titleId = reward->titleId[GetPlayer()->GetTeam() == HORDE ? 0 : 1])
|
|
{
|
|
if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId))
|
|
GetPlayer()->SetTitle(titleEntry);
|
|
}
|
|
|
|
// mail
|
|
if (reward->sender)
|
|
{
|
|
Item* item = reward->itemId ? Item::CreateItem(reward->itemId,1,GetPlayer ()) : NULL;
|
|
|
|
int loc_idx = GetPlayer()->GetSession()->GetSessionDbLocaleIndex();
|
|
|
|
// subject and text
|
|
std::string subject = reward->subject;
|
|
std::string text = reward->text;
|
|
if (loc_idx >= 0)
|
|
{
|
|
if (AchievementRewardLocale const* loc = achievementmgr.GetAchievementRewardLocale(achievement))
|
|
{
|
|
if (loc->subject.size() > size_t(loc_idx) && !loc->subject[loc_idx].empty())
|
|
subject = loc->subject[loc_idx];
|
|
if (loc->text.size() > size_t(loc_idx) && !loc->text[loc_idx].empty())
|
|
text = loc->text[loc_idx];
|
|
}
|
|
}
|
|
|
|
MailDraft draft(subject, text);
|
|
|
|
if (item)
|
|
{
|
|
// save new item before send
|
|
item->SaveToDB(); // save for prevent lost at next mail load, if send fail then item will deleted
|
|
|
|
// item
|
|
draft.AddItem(item);
|
|
}
|
|
|
|
draft.SendMailTo(GetPlayer(), MailSender(MAIL_CREATURE, reward->sender));
|
|
}
|
|
}
|
|
|
|
void AchievementMgr::SendAllAchievementData()
|
|
{
|
|
WorldPacket data(SMSG_ALL_ACHIEVEMENT_DATA, m_completedAchievements.size()*8+4+m_criteriaProgress.size()*38+4);
|
|
BuildAllDataPacket(&data);
|
|
GetPlayer()->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void AchievementMgr::SendRespondInspectAchievements(Player* player)
|
|
{
|
|
WorldPacket data(SMSG_RESPOND_INSPECT_ACHIEVEMENTS, 9+m_completedAchievements.size()*8+4+m_criteriaProgress.size()*38+4);
|
|
data.append(GetPlayer()->GetPackGUID());
|
|
BuildAllDataPacket(&data);
|
|
player->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
/**
|
|
* used by SMSG_RESPOND_INSPECT_ACHIEVEMENT and SMSG_ALL_ACHIEVEMENT_DATA
|
|
*/
|
|
void AchievementMgr::BuildAllDataPacket(WorldPacket *data)
|
|
{
|
|
AchievementEntry const *achievement;
|
|
for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter)
|
|
{
|
|
// Skip tracking - they bug client UI
|
|
achievement = sAchievementStore.LookupEntry(iter->first);
|
|
if (achievement->flags & ACHIEVEMENT_FLAG_TRACKING)
|
|
continue;
|
|
|
|
*data << uint32(iter->first);
|
|
*data << uint32(secsToTimeBitFields(iter->second.date));
|
|
}
|
|
*data << int32(-1);
|
|
|
|
for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter)
|
|
{
|
|
*data << uint32(iter->first);
|
|
data->appendPackGUID(iter->second.counter);
|
|
data->append(GetPlayer()->GetPackGUID());
|
|
*data << uint32(0);
|
|
*data << uint32(secsToTimeBitFields(iter->second.date));
|
|
*data << uint32(0);
|
|
*data << uint32(0);
|
|
}
|
|
|
|
*data << int32(-1);
|
|
}
|
|
|
|
bool AchievementMgr::HasAchieved(AchievementEntry const* achievement) const
|
|
{
|
|
return m_completedAchievements.find(achievement->ID) != m_completedAchievements.end();
|
|
}
|
|
|
|
//==========================================================
|
|
AchievementCriteriaEntryList const& AchievementGlobalMgr::GetAchievementCriteriaByType(AchievementCriteriaTypes type)
|
|
{
|
|
return m_AchievementCriteriasByType[type];
|
|
}
|
|
|
|
AchievementCriteriaEntryList const& AchievementGlobalMgr::GetTimedAchievementCriteriaByType(AchievementCriteriaTimedTypes type)
|
|
{
|
|
return m_AchievementCriteriasByTimedType[type];
|
|
}
|
|
|
|
void AchievementGlobalMgr::LoadAchievementCriteriaList()
|
|
{
|
|
if (sAchievementCriteriaStore.GetNumRows() == 0)
|
|
{
|
|
barGoLink bar(1);
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outErrorDb(">> Loaded 0 achievement criteria.");
|
|
return;
|
|
}
|
|
|
|
barGoLink bar(sAchievementCriteriaStore.GetNumRows());
|
|
for (uint32 entryId = 0; entryId < sAchievementCriteriaStore.GetNumRows(); ++entryId)
|
|
{
|
|
bar.step();
|
|
|
|
AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(entryId);
|
|
if (!criteria)
|
|
continue;
|
|
|
|
m_AchievementCriteriasByType[criteria->requiredType].push_back(criteria);
|
|
m_AchievementCriteriaListByAchievement[criteria->referredAchievement].push_back(criteria);
|
|
|
|
if (criteria->timeLimit)
|
|
m_AchievementCriteriasByTimedType[criteria->timedType].push_back(criteria);
|
|
}
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %lu achievement criteria.",(unsigned long)m_AchievementCriteriasByType->size());
|
|
}
|
|
|
|
void AchievementGlobalMgr::LoadAchievementReferenceList()
|
|
{
|
|
if (sAchievementStore.GetNumRows() == 0)
|
|
{
|
|
barGoLink bar(1);
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outErrorDb(">> Loaded 0 achievement references.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
barGoLink bar(sAchievementStore.GetNumRows());
|
|
for (uint32 entryId = 0; entryId < sAchievementStore.GetNumRows(); ++entryId)
|
|
{
|
|
bar.step();
|
|
|
|
AchievementEntry const* achievement = sAchievementStore.LookupEntry(entryId);
|
|
if (!achievement || !achievement->refAchievement)
|
|
continue;
|
|
|
|
m_AchievementListByReferencedId[achievement->refAchievement].push_back(achievement);
|
|
++count;
|
|
}
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u achievement references.",count);
|
|
}
|
|
|
|
void AchievementGlobalMgr::LoadAchievementCriteriaData()
|
|
{
|
|
m_criteriaDataMap.clear(); // need for reload case
|
|
|
|
QueryResult_AutoPtr result = WorldDatabase.Query("SELECT criteria_id, type, value1, value2 FROM achievement_criteria_data");
|
|
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded 0 additional achievement criteria data. DB table `achievement_criteria_data` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
uint32 disabled_count = 0;
|
|
barGoLink bar(result->GetRowCount());
|
|
do
|
|
{
|
|
bar.step();
|
|
Field *fields = result->Fetch();
|
|
uint32 criteria_id = fields[0].GetUInt32();
|
|
|
|
AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(criteria_id);
|
|
|
|
if (!criteria)
|
|
{
|
|
sLog.outErrorDb("Table `achievement_criteria_data` have data for not existed criteria (Entry: %u), ignore.", criteria_id);
|
|
continue;
|
|
}
|
|
|
|
AchievementCriteriaData data(fields[1].GetUInt32(),fields[2].GetUInt32(),fields[3].GetUInt32());
|
|
|
|
if (!data.IsValid(criteria))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// this will allocate empty data set storage
|
|
AchievementCriteriaDataSet& dataSet = m_criteriaDataMap[criteria_id];
|
|
dataSet.SetCriteriaId(criteria_id);
|
|
|
|
if (data.dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_DISABLED)
|
|
++disabled_count;
|
|
|
|
// add real data only for not NONE data types
|
|
if (data.dataType != ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE)
|
|
dataSet.Add(data);
|
|
|
|
// counting data by and data types
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
// post loading checks
|
|
for (uint32 entryId = 0; entryId < sAchievementCriteriaStore.GetNumRows(); ++entryId)
|
|
{
|
|
AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(entryId);
|
|
if (!criteria)
|
|
continue;
|
|
|
|
switch(criteria->requiredType)
|
|
{
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
|
|
if (!criteria->win_bg.additionalRequirement1_type)
|
|
continue;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
|
|
break; // any cases
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
|
|
{
|
|
AchievementEntry const* achievement = sAchievementStore.LookupEntry(criteria->referredAchievement);
|
|
if (!achievement)
|
|
continue;
|
|
|
|
// exist many achievements with this criteria, use at this moment hardcoded check to skil simple case
|
|
switch(achievement->ID)
|
|
{
|
|
case 31:
|
|
case 1275:
|
|
case 1276:
|
|
case 1277:
|
|
case 1282:
|
|
case 1789:
|
|
break;
|
|
default:
|
|
continue;
|
|
}
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
|
|
break; // any cases
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET: // any cases
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL: // any cases
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: // need skip generic cases
|
|
if (criteria->win_rated_arena.flag != ACHIEVEMENT_CRITERIA_CONDITION_NO_LOOSE)
|
|
continue;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM: // any cases
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
|
|
break; // any cases
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
|
|
break; // any cases
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: // need skip generic cases
|
|
if (criteria->do_emote.count == 0)
|
|
continue;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
|
|
break; // any cases
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL: // skip statistics
|
|
if (criteria->win_duel.duelCount == 0)
|
|
continue;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2: // any cases
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: // need skip generic cases
|
|
if (criteria->loot_type.lootTypeCount != 1)
|
|
continue;
|
|
break;
|
|
default: // type not use DB data, ignore
|
|
continue;
|
|
}
|
|
|
|
if (!GetCriteriaDataSet(criteria))
|
|
sLog.outErrorDb("Table `achievement_criteria_data` not have expected data for criteria (Entry: %u Type: %u) for achievement %u.", criteria->ID, criteria->requiredType, criteria->referredAchievement);
|
|
}
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u additional achievement criteria data (%u disabled).",count,disabled_count);
|
|
}
|
|
|
|
void AchievementGlobalMgr::LoadCompletedAchievements()
|
|
{
|
|
QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT achievement FROM character_achievement GROUP BY achievement");
|
|
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded 0 realm completed achievements . DB table `character_achievement` is empty.");
|
|
return;
|
|
}
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
do
|
|
{
|
|
bar.step();
|
|
Field *fields = result->Fetch();
|
|
|
|
uint32 achievement_id = fields[0].GetUInt32();
|
|
if (!sAchievementStore.LookupEntry(achievement_id))
|
|
{
|
|
// we will remove not existed achievement for all characters
|
|
sLog.outError("Not existed achievement %u data removed from table `character_achievement`.",achievement_id);
|
|
CharacterDatabase.PExecute("DELETE FROM character_achievement WHERE achievement = %u",achievement_id);
|
|
continue;
|
|
}
|
|
|
|
m_allCompletedAchievements.insert(achievement_id);
|
|
} while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %lu realm completed achievements.",(unsigned long)m_allCompletedAchievements.size());
|
|
}
|
|
|
|
void AchievementGlobalMgr::LoadRewards()
|
|
{
|
|
m_achievementRewards.clear(); // need for reload case
|
|
|
|
// 0 1 2 3 4 5 6
|
|
QueryResult_AutoPtr result = WorldDatabase.Query("SELECT entry, title_A, title_H, item, sender, subject, text FROM achievement_reward");
|
|
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outErrorDb(">> Loaded 0 achievement rewards. DB table `achievement_reward` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
bar.step();
|
|
|
|
Field *fields = result->Fetch();
|
|
uint32 entry = fields[0].GetUInt32();
|
|
const AchievementEntry* pAchievement = sAchievementStore.LookupEntry(entry);
|
|
if (!pAchievement)
|
|
{
|
|
sLog.outErrorDb("Table `achievement_reward` has wrong achievement (Entry: %u), ignore", entry);
|
|
continue;
|
|
}
|
|
|
|
AchievementReward reward;
|
|
reward.titleId[0] = fields[1].GetUInt32();
|
|
reward.titleId[1] = fields[2].GetUInt32();
|
|
reward.itemId = fields[3].GetUInt32();
|
|
reward.sender = fields[4].GetUInt32();
|
|
reward.subject = fields[5].GetCppString();
|
|
reward.text = fields[6].GetCppString();
|
|
|
|
// must be title or mail at least
|
|
if (!reward.titleId[0] && !reward.titleId[1] && !reward.sender)
|
|
{
|
|
sLog.outErrorDb("Table `achievement_reward` (Entry: %u) not have title or item reward data, ignore.", entry);
|
|
continue;
|
|
}
|
|
|
|
if (pAchievement->factionFlag == ACHIEVEMENT_FACTION_ANY && ((reward.titleId[0] == 0) != (reward.titleId[1] == 0)))
|
|
sLog.outErrorDb("Table `achievement_reward` (Entry: %u) has title (A: %u H: %u) only for one from teams.", entry, reward.titleId[0], reward.titleId[1]);
|
|
|
|
if (reward.titleId[0])
|
|
{
|
|
CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.titleId[0]);
|
|
if (!titleEntry)
|
|
{
|
|
sLog.outErrorDb("Table `achievement_reward` (Entry: %u) has invalid title id (%u) in `title_A`, set to 0", entry, reward.titleId[0]);
|
|
reward.titleId[0] = 0;
|
|
}
|
|
}
|
|
|
|
if (reward.titleId[1])
|
|
{
|
|
CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.titleId[1]);
|
|
if (!titleEntry)
|
|
{
|
|
sLog.outErrorDb("Table `achievement_reward` (Entry: %u) has invalid title id (%u) in `title_H`, set to 0", entry, reward.titleId[1]);
|
|
reward.titleId[1] = 0;
|
|
}
|
|
}
|
|
|
|
//check mail data before item for report including wrong item case
|
|
if (reward.sender)
|
|
{
|
|
if (!objmgr.GetCreatureTemplate(reward.sender))
|
|
{
|
|
sLog.outErrorDb("Table `achievement_reward` (Entry: %u) has invalid creature entry %u as sender, mail reward skipped.", entry, reward.sender);
|
|
reward.sender = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (reward.itemId)
|
|
sLog.outErrorDb("Table `achievement_reward` (Entry: %u) not have sender data but have item reward, item will not rewarded", entry);
|
|
|
|
if (!reward.subject.empty())
|
|
sLog.outErrorDb("Table `achievement_reward` (Entry: %u) not have sender data but have mail subject.", entry);
|
|
|
|
if (!reward.text.empty())
|
|
sLog.outErrorDb("Table `achievement_reward` (Entry: %u) not have sender data but have mail text.", entry);
|
|
}
|
|
|
|
if (reward.itemId)
|
|
{
|
|
if (!objmgr.GetItemPrototype(reward.itemId))
|
|
{
|
|
sLog.outErrorDb("Table `achievement_reward` (Entry: %u) has invalid item id %u, reward mail will be without item.", entry, reward.itemId);
|
|
reward.itemId = 0;
|
|
}
|
|
}
|
|
|
|
m_achievementRewards[entry] = reward;
|
|
++count;
|
|
|
|
} while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u achievement rewards", count);
|
|
}
|
|
|
|
void AchievementGlobalMgr::LoadRewardLocales()
|
|
{
|
|
m_achievementRewardLocales.clear(); // need for reload case
|
|
|
|
QueryResult_AutoPtr result = WorldDatabase.Query("SELECT entry,subject_loc1,text_loc1,subject_loc2,text_loc2,subject_loc3,text_loc3,subject_loc4,text_loc4,subject_loc5,text_loc5,subject_loc6,text_loc6,subject_loc7,text_loc7,subject_loc8,text_loc8 FROM locales_achievement_reward");
|
|
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded 0 achievement reward locale strings.");
|
|
sLog.outString(">> DB table `locales_achievement_reward` is empty.");
|
|
return;
|
|
}
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
bar.step();
|
|
|
|
uint32 entry = fields[0].GetUInt32();
|
|
|
|
if (m_achievementRewards.find(entry) == m_achievementRewards.end())
|
|
{
|
|
sLog.outErrorDb("Table `locales_achievement_reward` (Entry: %u) has locale strings for not existed achievement reward .", entry);
|
|
continue;
|
|
}
|
|
|
|
AchievementRewardLocale& data = m_achievementRewardLocales[entry];
|
|
|
|
for (int i = 1; i < MAX_LOCALE; ++i)
|
|
{
|
|
std::string str = fields[1+2*(i-1)].GetCppString();
|
|
if (!str.empty())
|
|
{
|
|
int idx = objmgr.GetOrNewIndexForLocale(LocaleConstant(i));
|
|
if (idx >= 0)
|
|
{
|
|
if (data.subject.size() <= size_t(idx))
|
|
data.subject.resize(idx+1);
|
|
|
|
data.subject[idx] = str;
|
|
}
|
|
}
|
|
str = fields[1+2*(i-1)+1].GetCppString();
|
|
if (!str.empty())
|
|
{
|
|
int idx = objmgr.GetOrNewIndexForLocale(LocaleConstant(i));
|
|
if (idx >= 0)
|
|
{
|
|
if (data.text.size() <= size_t(idx))
|
|
data.text.resize(idx+1);
|
|
|
|
data.text[idx] = str;
|
|
}
|
|
}
|
|
}
|
|
} while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %lu achievement reward locale strings", (unsigned long)m_achievementRewardLocales.size());
|
|
}
|