mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 07:30:42 +01:00
15720 lines
577 KiB
C++
15720 lines
577 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "Log.h"
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#include "Opcodes.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "World.h"
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#include "ObjectMgr.h"
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#include "SpellMgr.h"
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#include "Unit.h"
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#include "QuestDef.h"
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#include "Player.h"
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#include "Creature.h"
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#include "Spell.h"
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#include "Group.h"
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#include "SpellAuras.h"
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#include "MapManager.h"
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#include "ObjectAccessor.h"
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#include "CreatureAI.h"
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#include "Formulas.h"
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#include "Pet.h"
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#include "Util.h"
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#include "Totem.h"
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#include "BattleGround.h"
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#include "OutdoorPvP.h"
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#include "InstanceSaveMgr.h"
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#include "GridNotifiersImpl.h"
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#include "CellImpl.h"
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#include "Path.h"
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#include "CreatureGroups.h"
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#include "PetAI.h"
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#include "PassiveAI.h"
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#include "Traveller.h"
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#include "TemporarySummon.h"
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#include "Vehicle.h"
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#include "Transports.h"
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#include "ScriptCalls.h"
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#include <math.h>
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float baseMoveSpeed[MAX_MOVE_TYPE] =
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{
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2.5f, // MOVE_WALK
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7.0f, // MOVE_RUN
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3.0f, // MOVE_RUN_BACK
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4.722222f, // MOVE_SWIM
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4.5f, // MOVE_SWIM_BACK
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3.141594f, // MOVE_TURN_RATE
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7.0f, // MOVE_FLIGHT
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4.5f, // MOVE_FLIGHT_BACK
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3.14f // MOVE_PITCH_RATE
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};
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float playerBaseMoveSpeed[MAX_MOVE_TYPE] = {
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2.5f, // MOVE_WALK
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7.0f, // MOVE_RUN
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3.0f, // MOVE_RUN_BACK
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4.722222f, // MOVE_SWIM
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4.5f, // MOVE_SWIM_BACK
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3.141594f, // MOVE_TURN_RATE
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7.0f, // MOVE_FLIGHT
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4.5f, // MOVE_FLIGHT_BACK
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3.14f // MOVE_PITCH_RATE
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};
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// Used for prepare can/can`t triggr aura
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static bool InitTriggerAuraData();
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// Define can trigger auras
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static bool isTriggerAura[TOTAL_AURAS];
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// Define can`t trigger auras (need for disable second trigger)
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static bool isNonTriggerAura[TOTAL_AURAS];
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// Prepare lists
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static bool procPrepared = InitTriggerAuraData();
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Unit::Unit()
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: WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this)
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, m_NotifyListPos(-1), m_Notified(false), IsAIEnabled(false), NeedChangeAI(false)
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, i_AI(NULL), i_disabledAI(NULL), m_removedAurasCount(0), m_vehicle(NULL), m_transport(NULL)
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, m_ControlledByPlayer(false), m_procDeep(0), m_unitTypeMask(UNIT_MASK_NONE), m_vehicleKit(NULL)
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, m_movedPlayer(NULL)
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{
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m_objectType |= TYPEMASK_UNIT;
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m_objectTypeId = TYPEID_UNIT;
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m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HAS_POSITION);
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m_attackTimer[BASE_ATTACK] = 0;
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m_attackTimer[OFF_ATTACK] = 0;
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m_attackTimer[RANGED_ATTACK] = 0;
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m_modAttackSpeedPct[BASE_ATTACK] = 1.0f;
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m_modAttackSpeedPct[OFF_ATTACK] = 1.0f;
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m_modAttackSpeedPct[RANGED_ATTACK] = 1.0f;
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m_extraAttacks = 0;
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m_canDualWield = false;
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m_state = 0;
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m_form = FORM_NONE;
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m_deathState = ALIVE;
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for (uint8 i = 0; i < CURRENT_MAX_SPELL; ++i)
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m_currentSpells[i] = NULL;
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m_addDmgOnce = 0;
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for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
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m_SummonSlot[i] = 0;
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m_ObjectSlot[0] = m_ObjectSlot[1] = m_ObjectSlot[2] = m_ObjectSlot[3] = 0;
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//m_Aura = NULL;
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//m_AurasCheck = 2000;
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//m_removeAuraTimer = 4;
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//tmpAura = NULL;
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m_AurasUpdateIterator = m_Auras.end();
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m_Visibility = VISIBILITY_ON;
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m_interruptMask = 0;
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m_detectInvisibilityMask = 0;
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m_invisibilityMask = 0;
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m_transform = 0;
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m_ShapeShiftFormSpellId = 0;
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m_canModifyStats = false;
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for (uint8 i = 0; i < MAX_SPELL_IMMUNITY; ++i)
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m_spellImmune[i].clear();
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for (uint8 i = 0; i < UNIT_MOD_END; ++i)
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{
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m_auraModifiersGroup[i][BASE_VALUE] = 0.0f;
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m_auraModifiersGroup[i][BASE_PCT] = 1.0f;
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m_auraModifiersGroup[i][TOTAL_VALUE] = 0.0f;
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m_auraModifiersGroup[i][TOTAL_PCT] = 1.0f;
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}
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// implement 50% base damage from offhand
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m_auraModifiersGroup[UNIT_MOD_DAMAGE_OFFHAND][TOTAL_PCT] = 0.5f;
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for (uint8 i = 0; i < MAX_ATTACK; ++i)
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{
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m_weaponDamage[i][MINDAMAGE] = BASE_MINDAMAGE;
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m_weaponDamage[i][MAXDAMAGE] = BASE_MAXDAMAGE;
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}
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for (uint8 i = 0; i < MAX_STATS; ++i)
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m_createStats[i] = 0.0f;
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m_attacking = NULL;
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m_modMeleeHitChance = 0.0f;
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m_modRangedHitChance = 0.0f;
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m_modSpellHitChance = 0.0f;
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m_baseSpellCritChance = 5;
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m_CombatTimer = 0;
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m_lastManaUse = 0;
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//m_victimThreat = 0.0f;
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for (uint8 i = 0; i < MAX_SPELL_SCHOOL; ++i)
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m_threatModifier[i] = 1.0f;
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m_isSorted = true;
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for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
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m_speed_rate[i] = 1.0f;
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m_charmInfo = NULL;
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//m_unit_movement_flags = 0;
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m_reducedThreatPercent = 0;
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m_misdirectionTargetGUID = 0;
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// remove aurastates allowing special moves
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for (uint8 i = 0; i < MAX_REACTIVE; ++i)
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m_reactiveTimer[i] = 0;
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}
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Unit::~Unit()
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{
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// set current spells as deletable
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for (uint8 i = 0; i < CURRENT_MAX_SPELL; ++i)
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{
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if (m_currentSpells[i])
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{
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m_currentSpells[i]->SetReferencedFromCurrent(false);
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m_currentSpells[i] = NULL;
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}
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}
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RemoveAllGameObjects();
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RemoveAllDynObjects();
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_DeleteAuras();
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if (m_charmInfo)
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delete m_charmInfo;
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if (m_vehicleKit)
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delete m_vehicleKit;
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assert(!m_attacking);
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assert(m_attackers.empty());
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assert(m_sharedVision.empty());
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assert(m_Controlled.empty());
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}
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void Unit::Update(uint32 p_time)
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{
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/*if (p_time > m_AurasCheck)
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{
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m_AurasCheck = 2000;
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_UpdateAura();
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} else
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m_AurasCheck -= p_time;*/
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// WARNING! Order of execution here is important, do not change.
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// Spells must be processed with event system BEFORE they go to _UpdateSpells.
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// Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
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m_Events.Update(p_time);
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_UpdateSpells(p_time);
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// If this is set during update SetCantProc(false) call is missing somewhere in the code
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// Having this would prevent spells from being proced, so let's crash
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assert(!m_procDeep);
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if (CanHaveThreatList() && getThreatManager().isNeedUpdateToClient(p_time))
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SendThreatListUpdate();
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// update combat timer only for players and pets (only pets with PetAI)
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if (isInCombat() && (GetTypeId() == TYPEID_PLAYER || (((Creature *)this)->isPet() && IsControlledByPlayer())))
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{
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// Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
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// targets without stopping half way there and running off.
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// These flags are reset after target dies or another command is given.
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if (m_HostilRefManager.isEmpty())
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{
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// m_CombatTimer set at aura start and it will be freeze until aura removing
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if (m_CombatTimer <= p_time)
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ClearInCombat();
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else
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m_CombatTimer -= p_time;
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}
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}
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//not implemented before 3.0.2
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//if (!hasUnitState(UNIT_STAT_CASTING))
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{
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if (uint32 base_att = getAttackTimer(BASE_ATTACK))
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setAttackTimer(BASE_ATTACK, (p_time >= base_att ? 0 : base_att - p_time));
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if (uint32 ranged_att = getAttackTimer(RANGED_ATTACK))
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setAttackTimer(RANGED_ATTACK, (p_time >= ranged_att ? 0 : ranged_att - p_time));
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if (uint32 off_att = getAttackTimer(OFF_ATTACK))
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setAttackTimer(OFF_ATTACK, (p_time >= off_att ? 0 : off_att - p_time));
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}
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// update abilities available only for fraction of time
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UpdateReactives(p_time);
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ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth()*0.20f);
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ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f);
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ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, GetHealth() > GetMaxHealth()*0.75f);
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i_motionMaster.UpdateMotion(p_time);
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}
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bool Unit::haveOffhandWeapon() const
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{
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if (GetTypeId() == TYPEID_PLAYER)
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return ((Player*)this)->GetWeaponForAttack(OFF_ATTACK,true);
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else
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return m_canDualWield;
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}
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void Unit::SendMonsterMoveWithSpeedToCurrentDestination(Player* player)
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{
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float x, y, z;
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if (GetMotionMaster()->GetDestination(x, y, z))
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SendMonsterMoveWithSpeed(x, y, z, 0, player);
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}
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void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 transitTime, Player* player)
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{
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if (!transitTime)
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{
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if (GetTypeId() == TYPEID_PLAYER)
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{
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Traveller<Player> traveller(*(Player*)this);
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transitTime = traveller.GetTotalTrevelTimeTo(x,y,z);
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}
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else
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{
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Traveller<Creature> traveller(*(Creature*)this);
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transitTime = traveller.GetTotalTrevelTimeTo(x,y,z);
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}
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}
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//float orientation = (float)atan2((double)dy, (double)dx);
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SendMonsterMove(x, y, z, transitTime, player);
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}
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void Unit::SendMonsterStop()
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{
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WorldPacket data(SMSG_MONSTER_MOVE, (17 + GetPackGUID().size()));
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data.append(GetPackGUID());
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data << uint8(0); // new in 3.1
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data << GetPositionX() << GetPositionY() << GetPositionZ();
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data << getMSTime();
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data << uint8(1);
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SendMessageToSet(&data, true);
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clearUnitState(UNIT_STAT_MOVE);
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}
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void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 Time, Player* player)
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{
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WorldPacket data( SMSG_MONSTER_MOVE, 1+12+4+1+4+4+4+12+GetPackGUID().size());
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data.append(GetPackGUID());
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data << uint8(0); // new in 3.1
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data << GetPositionX() << GetPositionY() << GetPositionZ();
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data << getMSTime();
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data << uint8(0);
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data << uint32((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) ? MOVEFLAG_FLY : MOVEFLAG_WALK);
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data << Time; // Time in between points
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data << uint32(1); // 1 single waypoint
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data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
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if (player)
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player->GetSession()->SendPacket(&data);
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else
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SendMessageToSet(&data, true);
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addUnitState(UNIT_STAT_MOVE);
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}
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void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 MoveFlags, uint32 time, float speedZ, Player *player)
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{
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WorldPacket data( SMSG_MONSTER_MOVE, 12+4+1+4+4+4+12+GetPackGUID().size());
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data.append(GetPackGUID());
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data << uint8(0); // new in 3.1
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data << GetPositionX() << GetPositionY() << GetPositionZ();
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data << getMSTime();
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data << uint8(0);
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data << MoveFlags;
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if (MoveFlags & MOVEFLAG_JUMP)
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{
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data << time;
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data << speedZ;
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data << (uint32)0; // walk time after jump
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}
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else
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data << time;
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data << uint32(1); // 1 single waypoint
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data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
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if (player)
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player->GetSession()->SendPacket(&data);
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else
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SendMessageToSet(&data, true);
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}
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/*void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player)
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{
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float moveTime = Time;
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WorldPacket data(SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()));
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data.append(GetPackGUID());
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data << uint8(0); // new in 3.1
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data << GetPositionX() << GetPositionY() << GetPositionZ();
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data << uint32(getMSTime());
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data << uint8(type); // unknown
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switch(type)
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{
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case 0: // normal packet
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break;
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case 1: // stop packet (raw pos?)
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SendMessageToSet(&data, true);
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return;
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case 2: // facing spot, not used currently
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data << float(0);
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data << float(0);
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data << float(0);
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break;
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case 3: // not used currently
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data << uint64(0); // probably target guid (facing target?)
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break;
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case 4: // not used currently
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data << float(0); // facing angle
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break;
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}
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data << uint32(MovementFlags);
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if (MovementFlags & MONSTER_MOVE_WALK)
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moveTime *= 1.05f;
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data << uint32(moveTime); // Time in between points
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data << uint32(1); // 1 single waypoint
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data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
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if (player)
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player->GetSession()->SendPacket(&data);
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else
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SendMessageToSet(&data, true);
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}*/
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void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end)
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{
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uint32 traveltime = uint32(path.GetTotalLength(start, end) * 32);
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uint32 pathSize = end - start;
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WorldPacket data( SMSG_MONSTER_MOVE, (GetPackGUID().size()+1+4+4+4+4+1+4+4+4+pathSize*4*3) );
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data.append(GetPackGUID());
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data << uint8(0);
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data << GetPositionX();
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data << GetPositionY();
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data << GetPositionZ();
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data << uint32(getMSTime());
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data << uint8( 0 );
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data << uint32(((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) || isInFlight())? (MOVEFLAG_FLY|MOVEFLAG_WALK) : MOVEFLAG_WALK);
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data << uint32( traveltime );
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data << uint32( pathSize );
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data.append((char*)path.GetNodes(start), pathSize * 4 * 3);
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SendMessageToSet(&data, true);
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//MONSTER_MOVE_SPLINE_FLY
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addUnitState(UNIT_STAT_MOVE);
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}
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void Unit::SendMonsterMoveTransport(Unit *vehicleOwner)
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{
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WorldPacket data(SMSG_MONSTER_MOVE_TRANSPORT, GetPackGUID().size()+vehicleOwner->GetPackGUID().size());
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data.append(GetPackGUID());
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data.append(vehicleOwner->GetPackGUID());
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data << int8(GetTransSeat());
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data << uint8(0);
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data << GetPositionX() - vehicleOwner->GetPositionX();
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data << GetPositionY() - vehicleOwner->GetPositionY();
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data << GetPositionZ() - vehicleOwner->GetPositionZ();
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data << uint32(getMSTime());
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data << uint8(4);
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data << GetTransOffsetO();
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data << uint32(MOVEFLAG_ENTER_TRANSPORT);
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data << uint32(0);// move time
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data << uint32(0);//GetTransOffsetX();
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data << uint32(0);//GetTransOffsetY();
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data << uint32(0);//GetTransOffsetZ();
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SendMessageToSet(&data, true);
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}
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void Unit::resetAttackTimer(WeaponAttackType type)
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{
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m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]);
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}
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|
|
bool Unit::IsWithinCombatRange(const Unit *obj, float dist2compare) const
|
|
{
|
|
if (!obj || !IsInMap(obj)) return false;
|
|
|
|
float dx = GetPositionX() - obj->GetPositionX();
|
|
float dy = GetPositionY() - obj->GetPositionY();
|
|
float dz = GetPositionZ() - obj->GetPositionZ();
|
|
float distsq = dx*dx + dy*dy + dz*dz;
|
|
|
|
float sizefactor = GetCombatReach() + obj->GetCombatReach();
|
|
float maxdist = dist2compare + sizefactor;
|
|
|
|
return distsq < maxdist * maxdist;
|
|
}
|
|
|
|
bool Unit::IsWithinMeleeRange(const Unit *obj, float dist) const
|
|
{
|
|
if (!obj || !IsInMap(obj)) return false;
|
|
|
|
float dx = GetPositionX() - obj->GetPositionX();
|
|
float dy = GetPositionY() - obj->GetPositionY();
|
|
float dz = GetPositionZ() - obj->GetPositionZ();
|
|
float distsq = dx*dx + dy*dy + dz*dz;
|
|
|
|
float sizefactor = GetMeleeReach() + obj->GetMeleeReach();
|
|
float maxdist = dist + sizefactor;
|
|
|
|
return distsq < maxdist * maxdist;
|
|
}
|
|
|
|
void Unit::GetRandomContactPoint(const Unit* obj, float &x, float &y, float &z, float distance2dMin, float distance2dMax) const
|
|
{
|
|
float combat_reach = GetCombatReach();
|
|
if(combat_reach < 0.1) // sometimes bugged for players
|
|
{
|
|
//sLog.outError("Unit %u (Type: %u) has invalid combat_reach %f",GetGUIDLow(),GetTypeId(),combat_reach);
|
|
//if (GetTypeId() == TYPEID_UNIT)
|
|
// sLog.outError("Creature entry %u has invalid combat_reach", ((Creature*)this)->GetEntry());
|
|
combat_reach = DEFAULT_COMBAT_REACH;
|
|
}
|
|
uint32 attacker_number = getAttackers().size();
|
|
if (attacker_number > 0)
|
|
--attacker_number;
|
|
GetNearPoint(obj,x,y,z,obj->GetCombatReach(), distance2dMin+(distance2dMax-distance2dMin)*rand_norm()
|
|
, GetAngle(obj) + (attacker_number ? (M_PI/2 - M_PI * rand_norm()) * float(attacker_number) / combat_reach * 0.3 : 0));
|
|
}
|
|
|
|
void Unit::RemoveMovementImpairingAuras()
|
|
{
|
|
RemoveAurasWithMechanic((1<<MECHANIC_SNARE)|(1<<MECHANIC_ROOT));
|
|
return;
|
|
|
|
for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
|
|
{
|
|
if (spellmgr.GetSpellCustomAttr(iter->second->GetId()) & SPELL_ATTR_CU_MOVEMENT_IMPAIR)
|
|
RemoveAura(iter);
|
|
else
|
|
++iter;
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveAurasWithInterruptFlags(uint32 flag, uint32 except)
|
|
{
|
|
if (!(m_interruptMask & flag))
|
|
return;
|
|
|
|
// interrupt auras
|
|
for (AuraList::iterator iter = m_interruptableAuras.begin(); iter != m_interruptableAuras.end();)
|
|
{
|
|
Aura * aur = *iter;
|
|
++iter;
|
|
if ((aur->GetSpellProto()->AuraInterruptFlags & flag) && (!except || aur->GetId() != except))
|
|
{
|
|
uint32 removedAuras = m_removedAurasCount;
|
|
RemoveAura(aur, AURA_REMOVE_BY_ENEMY_SPELL);
|
|
if (m_removedAurasCount > removedAuras + 1)
|
|
iter = m_interruptableAuras.begin();
|
|
}
|
|
}
|
|
|
|
// interrupt channeled spell
|
|
if (Spell* spell = m_currentSpells[CURRENT_CHANNELED_SPELL])
|
|
if (spell->getState() == SPELL_STATE_CASTING
|
|
&& (spell->m_spellInfo->ChannelInterruptFlags & flag)
|
|
&& spell->m_spellInfo->Id != except)
|
|
InterruptNonMeleeSpells(false);
|
|
|
|
UpdateInterruptMask();
|
|
}
|
|
|
|
void Unit::RemoveAurasWithFamily(uint32 family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, uint64 casterGUID)
|
|
{
|
|
for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
|
|
{
|
|
if (!casterGUID || iter->second->GetCasterGUID() == casterGUID)
|
|
{
|
|
SpellEntry const *spell = iter->second->GetSpellProto();
|
|
if (spell->SpellFamilyName == family && spell->SpellFamilyFlags.HasFlag(familyFlag1, familyFlag2, familyFlag3))
|
|
{
|
|
RemoveAura(iter);
|
|
continue;
|
|
}
|
|
}
|
|
++iter;
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveAurasWithMechanic(uint32 mechanic_mask, AuraRemoveMode removemode, uint32 except)
|
|
{
|
|
for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
|
|
{
|
|
if (!except || iter->second->GetId() != except)
|
|
{
|
|
if (GetAllSpellMechanicMask(iter->second->GetSpellProto()) & mechanic_mask)
|
|
{
|
|
RemoveAura(iter, removemode);
|
|
continue;
|
|
}
|
|
}
|
|
++iter;
|
|
}
|
|
}
|
|
|
|
void Unit::UpdateInterruptMask()
|
|
{
|
|
m_interruptMask = 0;
|
|
for (AuraList::const_iterator i = m_interruptableAuras.begin(); i != m_interruptableAuras.end(); ++i)
|
|
m_interruptMask |= (*i)->GetSpellProto()->AuraInterruptFlags;
|
|
|
|
if (Spell* spell = m_currentSpells[CURRENT_CHANNELED_SPELL])
|
|
if (spell->getState() == SPELL_STATE_CASTING)
|
|
m_interruptMask |= spell->m_spellInfo->ChannelInterruptFlags;
|
|
}
|
|
|
|
bool Unit::HasAuraTypeWithFamilyFlags(AuraType auraType, uint32 familyName, uint32 familyFlags) const
|
|
{
|
|
if (!HasAuraType(auraType))
|
|
return false;
|
|
AuraEffectList const &auras = GetAurasByType(auraType);
|
|
for (AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
|
|
if (SpellEntry const *iterSpellProto = (*itr)->GetSpellProto())
|
|
if (iterSpellProto->SpellFamilyName == familyName && iterSpellProto->SpellFamilyFlags[0] & familyFlags)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
void Unit::DealDamageMods(Unit *pVictim, uint32 &damage, uint32* absorb)
|
|
{
|
|
if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
|
|
{
|
|
if (absorb)
|
|
absorb += damage;
|
|
damage = 0;
|
|
return;
|
|
}
|
|
|
|
//You don't lose health from damage taken from another player while in a sanctuary
|
|
//You still see it in the combat log though
|
|
if (pVictim != this && IsControlledByPlayer() && pVictim->IsControlledByPlayer())
|
|
{
|
|
const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
|
|
if (area && area->IsSanctuary()) //sanctuary
|
|
{
|
|
if (absorb)
|
|
absorb += damage;
|
|
damage = 0;
|
|
}
|
|
}
|
|
|
|
uint32 originalDamage = damage;
|
|
|
|
//Script Event damage Deal
|
|
//if (GetTypeId() == TYPEID_UNIT && ((Creature *)this)->AI())
|
|
// ((Creature *)this)->AI()->DamageDeal(pVictim, damage);
|
|
//Script Event damage taken
|
|
//if (pVictim->GetTypeId() == TYPEID_UNIT && ((Creature *)pVictim)->IsAIEnabled)
|
|
// ((Creature *)pVictim)->AI()->DamageTaken(this, damage);
|
|
|
|
if (absorb && originalDamage > damage)
|
|
absorb += (originalDamage - damage);
|
|
}
|
|
|
|
uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss)
|
|
{
|
|
// if attacker is a player and spell is not empty/fail
|
|
if (GetTypeId() == TYPEID_PLAYER && spellProto)
|
|
{
|
|
// on divine storm dealed damage - heal
|
|
if (spellProto->SpellFamilyName == SPELLFAMILY_PALADIN && spellProto->SpellFamilyFlags[1] & 0x20000)
|
|
{
|
|
Unit *pRaidGrpMember = GetNextRandomRaidMemberOrPet(30.0f);
|
|
int32 divineDmg = damage / 4;
|
|
|
|
if (!pRaidGrpMember)
|
|
pRaidGrpMember = this;
|
|
|
|
CastCustomSpell(pRaidGrpMember, 54172, &divineDmg, 0, 0, true);
|
|
}
|
|
}
|
|
|
|
if (pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsAIEnabled)
|
|
((Creature*)pVictim)->AI()->DamageTaken(this, damage);
|
|
|
|
if (damagetype != NODAMAGE)
|
|
{
|
|
// interrupting auras with AURA_INTERRUPT_FLAG_DAMAGE before checking !damage (absorbed damage breaks that type of auras)
|
|
pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TAKE_DAMAGE, spellProto ? spellProto->Id : 0);
|
|
}
|
|
|
|
if (!damage)
|
|
{
|
|
// Rage from absorbed damage
|
|
if (cleanDamage && cleanDamage->absorbed_damage && pVictim->getPowerType() == POWER_RAGE)
|
|
pVictim->RewardRage(cleanDamage->absorbed_damage, 0, false);
|
|
|
|
return 0;
|
|
}
|
|
|
|
// no xp,health if type 8 /critters/
|
|
if (pVictim->GetTypeId() != TYPEID_PLAYER && pVictim->GetCreatureType() == CREATURE_TYPE_CRITTER)
|
|
{
|
|
// allow loot only if has loot_id in creature_template
|
|
if (damage >= pVictim->GetHealth())
|
|
{
|
|
pVictim->setDeathState(JUST_DIED);
|
|
pVictim->SetHealth(0);
|
|
|
|
CreatureInfo const* cInfo = ((Creature*)pVictim)->GetCreatureInfo();
|
|
if (cInfo && cInfo->lootid)
|
|
pVictim->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
|
|
|
|
// some critters required for quests (need normal entry instead possible heroic in any cases)
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
if (CreatureInfo const* normalInfo = objmgr.GetCreatureTemplate(pVictim->GetEntry()))
|
|
((Player*)this)->KilledMonster(normalInfo,pVictim->GetGUID());
|
|
}
|
|
else
|
|
pVictim->ModifyHealth(- (int32)damage);
|
|
|
|
return damage;
|
|
}
|
|
|
|
DEBUG_LOG("DealDamageStart");
|
|
|
|
uint32 health = pVictim->GetHealth();
|
|
sLog.outDetail("deal dmg:%d to health:%d ",damage,health);
|
|
|
|
// duel ends when player has 1 or less hp
|
|
bool duel_hasEnded = false;
|
|
if (pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->duel && damage >= (health-1))
|
|
{
|
|
// prevent kill only if killed in duel and killed by opponent or opponent controlled creature
|
|
if (((Player*)pVictim)->duel->opponent==this || ((Player*)pVictim)->duel->opponent->GetGUID() == GetOwnerGUID())
|
|
damage = health-1;
|
|
|
|
duel_hasEnded = true;
|
|
}
|
|
|
|
// Rage from Damage made (only from direct weapon damage)
|
|
if (cleanDamage && damagetype==DIRECT_DAMAGE && this != pVictim && getPowerType() == POWER_RAGE)
|
|
{
|
|
uint32 weaponSpeedHitFactor;
|
|
uint32 rage_damage = damage + cleanDamage->absorbed_damage;
|
|
|
|
switch(cleanDamage->attackType)
|
|
{
|
|
case BASE_ATTACK:
|
|
{
|
|
if (cleanDamage->hitOutCome == MELEE_HIT_CRIT)
|
|
weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 7);
|
|
else
|
|
weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
|
|
|
|
RewardRage(rage_damage, weaponSpeedHitFactor, true);
|
|
|
|
break;
|
|
}
|
|
case OFF_ATTACK:
|
|
{
|
|
if (cleanDamage->hitOutCome == MELEE_HIT_CRIT)
|
|
weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
|
|
else
|
|
weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 1.75f);
|
|
|
|
RewardRage(rage_damage, weaponSpeedHitFactor, true);
|
|
|
|
break;
|
|
}
|
|
case RANGED_ATTACK:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (GetTypeId() == TYPEID_PLAYER && this != pVictim)
|
|
{
|
|
Player *killer = ((Player*)this);
|
|
|
|
// in bg, count dmg if victim is also a player
|
|
if (pVictim->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (BattleGround *bg = killer->GetBattleGround())
|
|
{
|
|
// FIXME: kept by compatibility. don't know in BG if the restriction apply.
|
|
bg->UpdatePlayerScore(killer, SCORE_DAMAGE_DONE, damage);
|
|
}
|
|
}
|
|
|
|
killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE, damage, 0, pVictim);
|
|
killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT, damage);
|
|
}
|
|
|
|
if (pVictim->GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED, damage);
|
|
else if (!pVictim->IsControlledByPlayer())
|
|
{
|
|
//!pVictim->HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER)
|
|
if (!((Creature*)pVictim)->hasLootRecipient())
|
|
((Creature*)pVictim)->SetLootRecipient(this);
|
|
|
|
if (IsControlledByPlayer())
|
|
((Creature*)pVictim)->LowerPlayerDamageReq(health < damage ? health : damage);
|
|
}
|
|
|
|
if (health <= damage)
|
|
{
|
|
DEBUG_LOG("DealDamage: victim just died");
|
|
|
|
if (pVictim->GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, health);
|
|
|
|
Kill(pVictim, durabilityLoss);
|
|
|
|
//Hook for OnPVPKill Event
|
|
if (pVictim->GetTypeId() == TYPEID_PLAYER && this->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
Player *killer = ((Player*)this);
|
|
Player *killed = ((Player*)pVictim);
|
|
killer->GetSession()->HandleOnPVPKill(killed);
|
|
}
|
|
if (pVictim->GetTypeId() == TYPEID_UNIT && this->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
Player *killer = ((Player*)this);
|
|
Creature *pCreature = ((Creature*)pVictim);
|
|
killer->GetSession()->HandleOnCreatureKill(pCreature);
|
|
}
|
|
}
|
|
else // if (health <= damage)
|
|
{
|
|
DEBUG_LOG("DealDamageAlive");
|
|
|
|
if (pVictim->GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, damage);
|
|
|
|
pVictim->ModifyHealth(- (int32)damage);
|
|
|
|
if (damagetype == DIRECT_DAMAGE || damagetype == SPELL_DIRECT_DAMAGE)
|
|
{
|
|
//TODO: This is from procflag, I do not know which spell needs this
|
|
//Maim?
|
|
//if (!spellProto || !(spellProto->AuraInterruptFlags&AURA_INTERRUPT_FLAG_DIRECT_DAMAGE))
|
|
pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE, spellProto ? spellProto->Id : 0);
|
|
}
|
|
if (pVictim->GetTypeId() != TYPEID_PLAYER)
|
|
{
|
|
if (spellProto && IsDamageToThreatSpell(spellProto))
|
|
pVictim->AddThreat(this, damage*2, damageSchoolMask, spellProto);
|
|
else
|
|
pVictim->AddThreat(this, damage, damageSchoolMask, spellProto);
|
|
}
|
|
else // victim is a player
|
|
{
|
|
// random durability for items (HIT TAKEN)
|
|
if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
|
|
{
|
|
EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
|
|
((Player*)pVictim)->DurabilityPointLossForEquipSlot(slot);
|
|
}
|
|
}
|
|
|
|
// Rage from damage received
|
|
if (this != pVictim && pVictim->getPowerType() == POWER_RAGE)
|
|
{
|
|
uint32 rage_damage = damage + (cleanDamage ? cleanDamage->absorbed_damage : 0);
|
|
pVictim->RewardRage(rage_damage, 0, false);
|
|
}
|
|
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
// random durability for items (HIT DONE)
|
|
if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
|
|
{
|
|
EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
|
|
((Player*)this)->DurabilityPointLossForEquipSlot(slot);
|
|
}
|
|
}
|
|
|
|
if (damagetype != NODAMAGE && damage)// && pVictim->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (pVictim != this && pVictim->GetTypeId() == TYPEID_PLAYER) // does not support creature push_back
|
|
{
|
|
if (damagetype != DOT)
|
|
{
|
|
if (Spell* spell = pVictim->m_currentSpells[CURRENT_GENERIC_SPELL])
|
|
{
|
|
if (spell->getState() == SPELL_STATE_PREPARING)
|
|
{
|
|
uint32 interruptFlags = spell->m_spellInfo->InterruptFlags;
|
|
if (interruptFlags & SPELL_INTERRUPT_FLAG_ABORT_ON_DMG)
|
|
pVictim->InterruptNonMeleeSpells(false);
|
|
else if (interruptFlags & SPELL_INTERRUPT_FLAG_PUSH_BACK)
|
|
spell->Delayed();
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Spell* spell = pVictim->m_currentSpells[CURRENT_CHANNELED_SPELL])
|
|
{
|
|
if (spell->getState() == SPELL_STATE_CASTING)
|
|
{
|
|
uint32 channelInterruptFlags = spell->m_spellInfo->ChannelInterruptFlags;
|
|
if (channelInterruptFlags & CHANNEL_FLAG_DELAY)
|
|
spell->DelayedChannel();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// last damage from duel opponent
|
|
if (duel_hasEnded)
|
|
{
|
|
assert(pVictim->GetTypeId() == TYPEID_PLAYER);
|
|
Player *he = (Player*)pVictim;
|
|
|
|
assert(he->duel);
|
|
|
|
he->SetHealth(1);
|
|
|
|
he->duel->opponent->CombatStopWithPets(true);
|
|
he->CombatStopWithPets(true);
|
|
|
|
he->CastSpell(he, SPELL_ID_DUEL_BEG, true); // beg
|
|
he->DuelComplete(DUEL_WON);
|
|
}
|
|
}
|
|
|
|
DEBUG_LOG("DealDamageEnd returned %d damage", damage);
|
|
|
|
return damage;
|
|
}
|
|
|
|
void Unit::CastStop(uint32 except_spellid)
|
|
{
|
|
for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
|
|
if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id!=except_spellid)
|
|
InterruptSpell(CurrentSpellTypes(i),false);
|
|
}
|
|
|
|
void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem, AuraEffect* triggeredByAura, uint64 originalCaster)
|
|
{
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
|
|
|
|
if (!spellInfo)
|
|
{
|
|
sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
|
|
return;
|
|
}
|
|
|
|
CastSpell(Victim,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
|
|
}
|
|
|
|
void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem, AuraEffect* triggeredByAura, uint64 originalCaster)
|
|
{
|
|
if (!spellInfo)
|
|
{
|
|
sLog.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
|
|
return;
|
|
}
|
|
|
|
if (!originalCaster && GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isTotem() && IsControlledByPlayer())
|
|
if (Unit * owner = GetOwner())
|
|
originalCaster=owner->GetGUID();
|
|
|
|
SpellCastTargets targets;
|
|
uint32 targetMask = spellInfo->Targets;
|
|
//if (targetMask & (TARGET_FLAG_UNIT|TARGET_FLAG_UNK2))
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (SpellTargetType[spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_UNIT_TARGET)
|
|
{
|
|
/*SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(spellInfo->rangeIndex);
|
|
if (srange && GetSpellMaxRange(srange) == 0.0f)
|
|
{
|
|
Victim = this;
|
|
break;
|
|
}
|
|
else */if (!Victim)
|
|
{
|
|
sLog.outError("CastSpell: spell id %i by caster: %s %u) does not have unit target", spellInfo->Id,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
|
|
return;
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
}
|
|
targets.setUnitTarget(Victim);
|
|
|
|
if (targetMask & (TARGET_FLAG_SOURCE_LOCATION|TARGET_FLAG_DEST_LOCATION))
|
|
{
|
|
if (!Victim)
|
|
{
|
|
sLog.outError("CastSpell: spell id %i by caster: %s %u) does not have destination", spellInfo->Id,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
|
|
return;
|
|
}
|
|
targets.setDst(Victim);
|
|
}
|
|
|
|
if (castItem)
|
|
DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
|
|
|
|
if (!originalCaster && triggeredByAura)
|
|
originalCaster = triggeredByAura->GetCasterGUID();
|
|
|
|
Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
|
|
|
|
spell->m_CastItem = castItem;
|
|
spell->prepare(&targets, triggeredByAura);
|
|
}
|
|
|
|
void Unit::CastCustomSpell(Unit* target, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, AuraEffect* triggeredByAura, uint64 originalCaster)
|
|
{
|
|
CustomSpellValues values;
|
|
if (bp0)
|
|
values.AddSpellMod(SPELLVALUE_BASE_POINT0, *bp0);
|
|
if (bp1)
|
|
values.AddSpellMod(SPELLVALUE_BASE_POINT1, *bp1);
|
|
if (bp2)
|
|
values.AddSpellMod(SPELLVALUE_BASE_POINT2, *bp2);
|
|
CastCustomSpell(spellId, values, target, triggered, castItem, triggeredByAura, originalCaster);
|
|
}
|
|
|
|
void Unit::CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* target, bool triggered, Item *castItem, AuraEffect* triggeredByAura, uint64 originalCaster)
|
|
{
|
|
CustomSpellValues values;
|
|
values.AddSpellMod(mod, value);
|
|
CastCustomSpell(spellId, values, target, triggered, castItem, triggeredByAura, originalCaster);
|
|
}
|
|
|
|
void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit* Victim, bool triggered, Item *castItem, AuraEffect* triggeredByAura, uint64 originalCaster)
|
|
{
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
|
|
if (!spellInfo)
|
|
{
|
|
sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
|
|
return;
|
|
}
|
|
|
|
SpellCastTargets targets;
|
|
uint32 targetMask = spellInfo->Targets;
|
|
|
|
//check unit target
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (SpellTargetType[spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_UNIT_TARGET)
|
|
{
|
|
if (!Victim)
|
|
{
|
|
sLog.outError("CastSpell: spell id %i by caster: %s %u) does not have unit target", spellInfo->Id,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
|
|
return;
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
}
|
|
targets.setUnitTarget(Victim);
|
|
|
|
//check destination
|
|
if (targetMask & (TARGET_FLAG_SOURCE_LOCATION|TARGET_FLAG_DEST_LOCATION))
|
|
{
|
|
if (!Victim)
|
|
{
|
|
sLog.outError("CastSpell: spell id %i by caster: %s %u) does not have destination", spellInfo->Id,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
|
|
return;
|
|
}
|
|
targets.setDst(Victim);
|
|
}
|
|
|
|
if (!originalCaster && triggeredByAura)
|
|
originalCaster = triggeredByAura->GetCasterGUID();
|
|
|
|
Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
|
|
|
|
if (castItem)
|
|
{
|
|
DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
|
|
spell->m_CastItem = castItem;
|
|
}
|
|
|
|
for (CustomSpellValues::const_iterator itr = value.begin(); itr != value.end(); ++itr)
|
|
spell->SetSpellValue(itr->first, itr->second);
|
|
|
|
spell->prepare(&targets, triggeredByAura);
|
|
}
|
|
|
|
// used for scripting
|
|
void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem, AuraEffect* triggeredByAura, uint64 originalCaster, Unit* OriginalVictim)
|
|
{
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
|
|
|
|
if (!spellInfo)
|
|
{
|
|
sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
|
|
return;
|
|
}
|
|
|
|
if (castItem)
|
|
DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
|
|
|
|
if (!originalCaster && triggeredByAura)
|
|
originalCaster = triggeredByAura->GetCasterGUID();
|
|
|
|
Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
|
|
|
|
SpellCastTargets targets;
|
|
targets.setDst(x, y, z, GetOrientation());
|
|
if (OriginalVictim)
|
|
targets.setUnitTarget(OriginalVictim);
|
|
spell->m_CastItem = castItem;
|
|
spell->prepare(&targets, triggeredByAura);
|
|
}
|
|
|
|
// used for scripting
|
|
void Unit::CastSpell(GameObject *go, uint32 spellId, bool triggered, Item *castItem, AuraEffect* triggeredByAura, uint64 originalCaster)
|
|
{
|
|
if (!go)
|
|
return;
|
|
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
|
|
|
|
if (!spellInfo)
|
|
{
|
|
sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
|
|
return;
|
|
}
|
|
|
|
if (!(spellInfo->Targets & ( TARGET_FLAG_OBJECT | TARGET_FLAG_OBJECT_UNK)))
|
|
{
|
|
sLog.outError("CastSpell: spell id %i by caster: %s %u) is not gameobject spell", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
|
|
return;
|
|
}
|
|
|
|
if (castItem)
|
|
DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
|
|
|
|
if (!originalCaster && triggeredByAura)
|
|
originalCaster = triggeredByAura->GetCasterGUID();
|
|
|
|
Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
|
|
|
|
SpellCastTargets targets;
|
|
targets.setGOTarget(go);
|
|
spell->m_CastItem = castItem;
|
|
spell->prepare(&targets, triggeredByAura);
|
|
}
|
|
|
|
// Obsolete func need remove, here only for comotability vs another patches
|
|
uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage)
|
|
{
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID);
|
|
SpellNonMeleeDamage damageInfo(this, pVictim, spellInfo->Id, spellInfo->SchoolMask);
|
|
damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
|
|
CalculateSpellDamageTaken(&damageInfo, damage, spellInfo);
|
|
DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
|
|
SendSpellNonMeleeDamageLog(&damageInfo);
|
|
DealSpellDamage(&damageInfo, true);
|
|
return damageInfo.damage;
|
|
}
|
|
|
|
void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType, bool crit)
|
|
{
|
|
if (damage < 0)
|
|
return;
|
|
|
|
if (spellInfo->AttributesEx4 & SPELL_ATTR_EX4_FIXED_DAMAGE)
|
|
{
|
|
damageInfo->damage = damage;
|
|
return;
|
|
}
|
|
|
|
Unit *pVictim = damageInfo->target;
|
|
if (!pVictim || !pVictim->isAlive())
|
|
return;
|
|
|
|
SpellSchoolMask damageSchoolMask = SpellSchoolMask(damageInfo->schoolMask);
|
|
uint32 crTypeMask = pVictim->GetCreatureTypeMask();
|
|
// Check spell crit chance
|
|
//bool crit = isSpellCrit(pVictim, spellInfo, damageSchoolMask, attackType);
|
|
bool blocked = false;
|
|
// Per-school calc
|
|
switch (spellInfo->DmgClass)
|
|
{
|
|
// Melee and Ranged Spells
|
|
case SPELL_DAMAGE_CLASS_RANGED:
|
|
case SPELL_DAMAGE_CLASS_MELEE:
|
|
{
|
|
// Physical Damage
|
|
if (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL)
|
|
{
|
|
// Get blocked status
|
|
blocked = isSpellBlocked(pVictim, spellInfo, attackType);
|
|
}
|
|
|
|
if (crit)
|
|
{
|
|
damageInfo->HitInfo |= SPELL_HIT_TYPE_CRIT;
|
|
|
|
// Calculate crit bonus
|
|
uint32 crit_bonus = damage;
|
|
// Apply crit_damage bonus for melee spells
|
|
if (Player* modOwner = GetSpellModOwner())
|
|
modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
|
|
damage += crit_bonus;
|
|
|
|
// Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
|
|
int32 critPctDamageMod = 0;
|
|
if (attackType == RANGED_ATTACK)
|
|
critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
|
|
else
|
|
{
|
|
critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
|
|
critPctDamageMod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE);
|
|
}
|
|
// Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
|
|
critPctDamageMod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask);
|
|
|
|
if (critPctDamageMod != 0)
|
|
damage = int32(damage * float((100.0f + critPctDamageMod)/100.0f));
|
|
|
|
// Resilience - reduce crit damage
|
|
if (pVictim->GetTypeId() == TYPEID_PLAYER)
|
|
damage -= ((Player*)pVictim)->GetMeleeCritDamageReduction(damage);
|
|
}
|
|
// Spell weapon based damage CAN BE crit & blocked at same time
|
|
if (blocked)
|
|
{
|
|
damageInfo->blocked = uint32(pVictim->GetShieldBlockValue());
|
|
//double blocked amount if block is critical
|
|
if (isBlockCritical())
|
|
damageInfo->blocked+=damageInfo->blocked;
|
|
if (damage < damageInfo->blocked)
|
|
damageInfo->blocked = damage;
|
|
damage -= damageInfo->blocked;
|
|
}
|
|
}
|
|
break;
|
|
// Magical Attacks
|
|
case SPELL_DAMAGE_CLASS_NONE:
|
|
case SPELL_DAMAGE_CLASS_MAGIC:
|
|
{
|
|
// If crit add critical bonus
|
|
if (crit)
|
|
{
|
|
damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
|
|
damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim);
|
|
// Resilience - reduce crit damage
|
|
if (pVictim->GetTypeId() == TYPEID_PLAYER)
|
|
damage -= ((Player*)pVictim)->GetSpellCritDamageReduction(damage);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL)
|
|
damage = CalcArmorReducedDamage(pVictim, damage, spellInfo, attackType);
|
|
|
|
if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
|
|
damage -= ((Player*)pVictim)->GetSpellDamageReduction(damage);
|
|
|
|
// Calculate absorb resist
|
|
if (damage > 0)
|
|
{
|
|
switch (spellInfo->SpellIconID)
|
|
{
|
|
// Chaos Bolt - "Chaos Bolt cannot be resisted, and pierces through all absorption effects."
|
|
case 3178:
|
|
break;
|
|
default:
|
|
CalcAbsorbResist(pVictim, damageSchoolMask, SPELL_DIRECT_DAMAGE, damage, &damageInfo->absorb, &damageInfo->resist, spellInfo);
|
|
damage -= damageInfo->absorb + damageInfo->resist;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
damage = 0;
|
|
damageInfo->damage = damage;
|
|
}
|
|
|
|
void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss)
|
|
{
|
|
if (damageInfo==0)
|
|
return;
|
|
|
|
Unit *pVictim = damageInfo->target;
|
|
|
|
if (!pVictim)
|
|
return;
|
|
|
|
if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
|
|
return;
|
|
|
|
SpellEntry const *spellProto = sSpellStore.LookupEntry(damageInfo->SpellID);
|
|
if (spellProto == NULL)
|
|
{
|
|
sLog.outDebug("Unit::DealSpellDamage have wrong damageInfo->SpellID: %u", damageInfo->SpellID);
|
|
return;
|
|
}
|
|
|
|
//You don't lose health from damage taken from another player while in a sanctuary
|
|
//You still see it in the combat log though
|
|
if (pVictim != this && IsControlledByPlayer() && pVictim->IsControlledByPlayer())
|
|
{
|
|
const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
|
|
if (area && area->IsSanctuary()) // sanctuary
|
|
return;
|
|
}
|
|
|
|
// Call default DealDamage
|
|
CleanDamage cleanDamage(damageInfo->cleanDamage, damageInfo->absorb, BASE_ATTACK, MELEE_HIT_NORMAL);
|
|
DealDamage(pVictim, damageInfo->damage, &cleanDamage, SPELL_DIRECT_DAMAGE, SpellSchoolMask(damageInfo->schoolMask), spellProto, durabilityLoss);
|
|
}
|
|
|
|
//TODO for melee need create structure as in
|
|
void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *damageInfo, WeaponAttackType attackType)
|
|
{
|
|
damageInfo->attacker = this;
|
|
damageInfo->target = pVictim;
|
|
damageInfo->damageSchoolMask = GetMeleeDamageSchoolMask();
|
|
damageInfo->attackType = attackType;
|
|
damageInfo->damage = 0;
|
|
damageInfo->cleanDamage = 0;
|
|
damageInfo->absorb = 0;
|
|
damageInfo->resist = 0;
|
|
damageInfo->blocked_amount = 0;
|
|
|
|
damageInfo->TargetState = 0;
|
|
damageInfo->HitInfo = 0;
|
|
damageInfo->procAttacker = PROC_FLAG_NONE;
|
|
damageInfo->procVictim = PROC_FLAG_NONE;
|
|
damageInfo->procEx = PROC_EX_NONE;
|
|
damageInfo->hitOutCome = MELEE_HIT_EVADE;
|
|
|
|
if (!pVictim)
|
|
return;
|
|
if (!isAlive() || !pVictim->isAlive())
|
|
return;
|
|
|
|
// Select HitInfo/procAttacker/procVictim flag based on attack type
|
|
switch (attackType)
|
|
{
|
|
case BASE_ATTACK:
|
|
damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_HIT;
|
|
damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;
|
|
damageInfo->HitInfo = HITINFO_NORMALSWING2;
|
|
break;
|
|
case OFF_ATTACK:
|
|
damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_HIT | PROC_FLAG_SUCCESSFUL_OFFHAND_HIT;
|
|
damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;//|PROC_FLAG_TAKEN_OFFHAND_HIT // not used
|
|
damageInfo->HitInfo = HITINFO_LEFTSWING;
|
|
break;
|
|
case RANGED_ATTACK:
|
|
damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
|
|
damageInfo->procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
|
|
damageInfo->HitInfo = HITINFO_UNK2;// test
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// Physical Immune check
|
|
if (damageInfo->target->IsImmunedToDamage(SpellSchoolMask(damageInfo->damageSchoolMask)))
|
|
{
|
|
damageInfo->HitInfo |= HITINFO_NORMALSWING;
|
|
damageInfo->TargetState = VICTIMSTATE_IS_IMMUNE;
|
|
|
|
damageInfo->procEx |= PROC_EX_IMMUNE;
|
|
damageInfo->damage = 0;
|
|
damageInfo->cleanDamage = 0;
|
|
return;
|
|
}
|
|
damage += CalculateDamage(damageInfo->attackType, false, true);
|
|
// Add melee damage bonus
|
|
MeleeDamageBonus(damageInfo->target, &damage, damageInfo->attackType);
|
|
// Calculate armor reduction
|
|
damageInfo->damage = CalcArmorReducedDamage(damageInfo->target, damage, NULL , damageInfo->attackType);
|
|
damageInfo->cleanDamage += damage - damageInfo->damage;
|
|
|
|
damageInfo->hitOutCome = RollMeleeOutcomeAgainst(damageInfo->target, damageInfo->attackType);
|
|
|
|
// Disable parry or dodge for ranged attack
|
|
if (damageInfo->attackType == RANGED_ATTACK)
|
|
{
|
|
if (damageInfo->hitOutCome == MELEE_HIT_PARRY)
|
|
damageInfo->hitOutCome = MELEE_HIT_NORMAL;
|
|
else if (damageInfo->hitOutCome == MELEE_HIT_DODGE)
|
|
damageInfo->hitOutCome = MELEE_HIT_MISS;
|
|
}
|
|
|
|
switch (damageInfo->hitOutCome)
|
|
{
|
|
case MELEE_HIT_EVADE:
|
|
{
|
|
damageInfo->HitInfo |= HITINFO_MISS|HITINFO_SWINGNOHITSOUND;
|
|
damageInfo->TargetState = VICTIMSTATE_EVADES;
|
|
|
|
damageInfo->procEx|=PROC_EX_EVADE;
|
|
damageInfo->damage = 0;
|
|
damageInfo->cleanDamage = 0;
|
|
return;
|
|
}
|
|
case MELEE_HIT_MISS:
|
|
{
|
|
damageInfo->HitInfo |= HITINFO_MISS;
|
|
damageInfo->TargetState = VICTIMSTATE_NORMAL;
|
|
|
|
damageInfo->procEx |= PROC_EX_MISS;
|
|
damageInfo->damage = 0;
|
|
damageInfo->cleanDamage = 0;
|
|
break;
|
|
}
|
|
case MELEE_HIT_NORMAL:
|
|
damageInfo->TargetState = VICTIMSTATE_NORMAL;
|
|
damageInfo->procEx|=PROC_EX_NORMAL_HIT;
|
|
break;
|
|
case MELEE_HIT_CRIT:
|
|
{
|
|
damageInfo->HitInfo |= HITINFO_CRITICALHIT;
|
|
damageInfo->TargetState = VICTIMSTATE_NORMAL;
|
|
|
|
damageInfo->procEx |= PROC_EX_CRITICAL_HIT;
|
|
// Crit bonus calc
|
|
damageInfo->damage += damageInfo->damage;
|
|
int32 mod = 0;
|
|
// Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
|
|
if (damageInfo->attackType == RANGED_ATTACK)
|
|
mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
|
|
else
|
|
{
|
|
mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
|
|
mod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE);
|
|
}
|
|
|
|
uint32 crTypeMask = damageInfo->target->GetCreatureTypeMask();
|
|
|
|
// Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
|
|
mod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask);
|
|
if (mod != 0)
|
|
damageInfo->damage = int32((damageInfo->damage) * float((100.0f + mod)/100.0f));
|
|
|
|
// Resilience - reduce crit damage
|
|
if (pVictim->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
uint32 resilienceReduction = ((Player*)pVictim)->GetMeleeCritDamageReduction(damageInfo->damage);
|
|
damageInfo->damage -= resilienceReduction;
|
|
damageInfo->cleanDamage += resilienceReduction;
|
|
}
|
|
break;
|
|
}
|
|
case MELEE_HIT_PARRY:
|
|
damageInfo->TargetState = VICTIMSTATE_PARRY;
|
|
damageInfo->procEx |= PROC_EX_PARRY;
|
|
damageInfo->cleanDamage += damageInfo->damage;
|
|
damageInfo->damage = 0;
|
|
break;
|
|
|
|
case MELEE_HIT_DODGE:
|
|
damageInfo->TargetState = VICTIMSTATE_DODGE;
|
|
damageInfo->procEx |= PROC_EX_DODGE;
|
|
damageInfo->cleanDamage += damageInfo->damage;
|
|
damageInfo->damage = 0;
|
|
break;
|
|
case MELEE_HIT_BLOCK:
|
|
{
|
|
damageInfo->TargetState = VICTIMSTATE_NORMAL;
|
|
damageInfo->HitInfo |= HITINFO_BLOCK;
|
|
damageInfo->procEx |= PROC_EX_BLOCK;
|
|
damageInfo->blocked_amount = damageInfo->target->GetShieldBlockValue();
|
|
//double blocked amount if block is critical
|
|
if (isBlockCritical())
|
|
damageInfo->blocked_amount+=damageInfo->blocked_amount;
|
|
if (damageInfo->blocked_amount >= damageInfo->damage)
|
|
{
|
|
damageInfo->TargetState = VICTIMSTATE_BLOCKS;
|
|
damageInfo->blocked_amount = damageInfo->damage;
|
|
}
|
|
else
|
|
damageInfo->procEx |= PROC_EX_NORMAL_HIT;
|
|
damageInfo->damage -= damageInfo->blocked_amount;
|
|
damageInfo->cleanDamage += damageInfo->blocked_amount;
|
|
break;
|
|
}
|
|
case MELEE_HIT_GLANCING:
|
|
{
|
|
damageInfo->HitInfo |= HITINFO_GLANCING;
|
|
damageInfo->TargetState = VICTIMSTATE_NORMAL;
|
|
damageInfo->procEx |= PROC_EX_NORMAL_HIT;
|
|
int32 leveldif = int32(pVictim->getLevel()) - int32(getLevel());
|
|
if (leveldif > 3) leveldif = 3;
|
|
float reducePercent = 1 - leveldif * 0.1f;
|
|
damageInfo->cleanDamage += damageInfo->damage-uint32(reducePercent * damageInfo->damage);
|
|
damageInfo->damage = uint32(reducePercent * damageInfo->damage);
|
|
break;
|
|
}
|
|
case MELEE_HIT_CRUSHING:
|
|
{
|
|
damageInfo->HitInfo |= HITINFO_CRUSHING;
|
|
damageInfo->TargetState = VICTIMSTATE_NORMAL;
|
|
damageInfo->procEx |= PROC_EX_NORMAL_HIT;
|
|
// 150% normal damage
|
|
damageInfo->damage += (damageInfo->damage / 2);
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (attackType != RANGED_ATTACK)
|
|
damage-=((Player*)pVictim)->GetMeleeDamageReduction(damage);
|
|
else
|
|
damage-=((Player*)pVictim)->GetRangedDamageReduction(damage);
|
|
}
|
|
|
|
// Calculate absorb resist
|
|
if (int32(damageInfo->damage) > 0)
|
|
{
|
|
damageInfo->procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE;
|
|
// Calculate absorb & resists
|
|
CalcAbsorbResist(damageInfo->target, SpellSchoolMask(damageInfo->damageSchoolMask), DIRECT_DAMAGE, damageInfo->damage, &damageInfo->absorb, &damageInfo->resist);
|
|
damageInfo->damage -= damageInfo->absorb + damageInfo->resist;
|
|
if (damageInfo->absorb)
|
|
{
|
|
damageInfo->HitInfo |= HITINFO_ABSORB;
|
|
damageInfo->procEx |= PROC_EX_ABSORB;
|
|
}
|
|
if (damageInfo->resist)
|
|
damageInfo->HitInfo |= HITINFO_RESIST;
|
|
}
|
|
else // Impossible get negative result but....
|
|
damageInfo->damage = 0;
|
|
}
|
|
|
|
void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
|
|
{
|
|
if (!damageInfo)
|
|
return;
|
|
Unit *pVictim = damageInfo->target;
|
|
|
|
if (!pVictim)
|
|
return;
|
|
|
|
if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
|
|
return;
|
|
|
|
//You don't lose health from damage taken from another player while in a sanctuary
|
|
//You still see it in the combat log though
|
|
if (pVictim != this && IsControlledByPlayer() && pVictim->IsControlledByPlayer())
|
|
{
|
|
const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
|
|
if (area && area->IsSanctuary()) // sanctuary
|
|
return;
|
|
}
|
|
|
|
// Hmmmm dont like this emotes client must by self do all animations
|
|
if (damageInfo->HitInfo&HITINFO_CRITICALHIT)
|
|
pVictim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL);
|
|
if (damageInfo->blocked_amount && damageInfo->TargetState != VICTIMSTATE_BLOCKS)
|
|
pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD);
|
|
|
|
if (damageInfo->TargetState == VICTIMSTATE_PARRY)
|
|
{
|
|
// Get attack timers
|
|
float offtime = float(pVictim->getAttackTimer(OFF_ATTACK));
|
|
float basetime = float(pVictim->getAttackTimer(BASE_ATTACK));
|
|
// Reduce attack time
|
|
if (pVictim->haveOffhandWeapon() && offtime < basetime)
|
|
{
|
|
float percent20 = pVictim->GetAttackTime(OFF_ATTACK) * 0.20f;
|
|
float percent60 = 3.0f * percent20;
|
|
if (offtime > percent20 && offtime <= percent60)
|
|
pVictim->setAttackTimer(OFF_ATTACK, uint32(percent20));
|
|
else if (offtime > percent60)
|
|
{
|
|
offtime -= 2.0f * percent20;
|
|
pVictim->setAttackTimer(OFF_ATTACK, uint32(offtime));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
float percent20 = pVictim->GetAttackTime(BASE_ATTACK) * 0.20;
|
|
float percent60 = 3.0f * percent20;
|
|
if (basetime > percent20 && basetime <= percent60)
|
|
pVictim->setAttackTimer(BASE_ATTACK, uint32(percent20));
|
|
else if (basetime > percent60)
|
|
{
|
|
basetime -= 2.0f * percent20;
|
|
pVictim->setAttackTimer(BASE_ATTACK, uint32(basetime));
|
|
}
|
|
}
|
|
}
|
|
|
|
// Call default DealDamage
|
|
CleanDamage cleanDamage(damageInfo->cleanDamage,damageInfo->absorb,damageInfo->attackType,damageInfo->hitOutCome);
|
|
DealDamage(pVictim, damageInfo->damage, &cleanDamage, DIRECT_DAMAGE, SpellSchoolMask(damageInfo->damageSchoolMask), NULL, durabilityLoss);
|
|
|
|
// If this is a creature and it attacks from behind it has a probability to daze it's victim
|
|
if ((damageInfo->hitOutCome==MELEE_HIT_CRIT || damageInfo->hitOutCome==MELEE_HIT_CRUSHING || damageInfo->hitOutCome==MELEE_HIT_NORMAL || damageInfo->hitOutCome==MELEE_HIT_GLANCING) &&
|
|
GetTypeId() != TYPEID_PLAYER && !((Creature*)this)->IsControlledByPlayer() && !pVictim->HasInArc(M_PI, this)
|
|
&& (pVictim->GetTypeId() == TYPEID_PLAYER || !((Creature*)pVictim)->isWorldBoss()))
|
|
{
|
|
// -probability is between 0% and 40%
|
|
// 20% base chance
|
|
float Probability = 20.0f;
|
|
|
|
//there is a newbie protection, at level 10 just 7% base chance; assuming linear function
|
|
if (pVictim->getLevel() < 30)
|
|
Probability = 0.65f*pVictim->getLevel()+0.5f;
|
|
|
|
uint32 VictimDefense=pVictim->GetDefenseSkillValue();
|
|
uint32 AttackerMeleeSkill=GetUnitMeleeSkill();
|
|
|
|
Probability *= AttackerMeleeSkill/(float)VictimDefense;
|
|
|
|
if (Probability > 40.0f)
|
|
Probability = 40.0f;
|
|
|
|
if (roll_chance_f(Probability))
|
|
CastSpell(pVictim, 1604, true);
|
|
}
|
|
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
((Player *)this)->CastItemCombatSpell(pVictim, damageInfo->attackType, damageInfo->procVictim, damageInfo->procEx);
|
|
|
|
// Do effect if any damage done to target
|
|
if (damageInfo->damage)
|
|
{
|
|
// victim's damage shield
|
|
std::set<AuraEffect*> alreadyDone;
|
|
uint32 removedAuras = pVictim->m_removedAurasCount;
|
|
AuraEffectList const& vDamageShields = pVictim->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD);
|
|
for (AuraEffectList::const_iterator i = vDamageShields.begin(), next = vDamageShields.begin(); i != vDamageShields.end(); i = next)
|
|
{
|
|
++next;
|
|
if (alreadyDone.find(*i) == alreadyDone.end())
|
|
{
|
|
alreadyDone.insert(*i);
|
|
uint32 damage=(*i)->GetAmount();
|
|
SpellEntry const *i_spellProto = (*i)->GetSpellProto();
|
|
//Calculate absorb resist ??? no data in opcode for this possibly unable to absorb or resist?
|
|
//uint32 absorb;
|
|
//uint32 resist;
|
|
//CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
|
|
//damage-=absorb + resist;
|
|
|
|
pVictim->DealDamageMods(this,damage,NULL);
|
|
|
|
WorldPacket data(SMSG_SPELLDAMAGESHIELD,(8+8+4+4+4+4));
|
|
data << uint64(pVictim->GetGUID());
|
|
data << uint64(GetGUID());
|
|
data << uint32(i_spellProto->Id);
|
|
data << uint32(damage); // Damage
|
|
data << uint32(0); // Overkill
|
|
data << uint32(i_spellProto->SchoolMask);
|
|
pVictim->SendMessageToSet(&data, true );
|
|
|
|
pVictim->DealDamage(this, damage, 0, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(i_spellProto), i_spellProto, true);
|
|
|
|
if (pVictim->m_removedAurasCount > removedAuras)
|
|
{
|
|
removedAuras = pVictim->m_removedAurasCount;
|
|
next = vDamageShields.begin();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::HandleEmoteCommand(uint32 anim_id)
|
|
{
|
|
WorldPacket data( SMSG_EMOTE, 4 + 8 );
|
|
data << uint32(anim_id);
|
|
data << uint64(GetGUID());
|
|
SendMessageToSet(&data, true);
|
|
}
|
|
|
|
uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType)
|
|
{
|
|
uint32 newdamage = 0;
|
|
float armor = pVictim->GetArmor();
|
|
|
|
// Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
|
|
armor += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL);
|
|
|
|
if (spellInfo)
|
|
if (Player *modOwner = GetSpellModOwner())
|
|
modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_IGNORE_ARMOR, armor);
|
|
|
|
AuraEffectList const& ResIgnoreAurasAb = GetAurasByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST);
|
|
for (AuraEffectList::const_iterator j = ResIgnoreAurasAb.begin(); j != ResIgnoreAurasAb.end(); ++j)
|
|
{
|
|
if ((*j)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL
|
|
&& (*j)->isAffectedOnSpell(spellInfo))
|
|
armor= int32(float(armor) * (float(100-(*j)->GetAmount())/100.0f));
|
|
}
|
|
|
|
AuraEffectList const& ResIgnoreAuras = GetAurasByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST);
|
|
for (AuraEffectList::const_iterator j = ResIgnoreAuras.begin(); j != ResIgnoreAuras.end(); ++j)
|
|
{
|
|
if ((*j)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)
|
|
armor= int32(float(armor) * (float(100-(*j)->GetAmount())/100.0f));
|
|
}
|
|
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
AuraEffectList const& ResIgnoreAuras = GetAurasByType(SPELL_AURA_MOD_ARMOR_PENETRATION_PCT);
|
|
for (AuraEffectList::const_iterator itr = ResIgnoreAuras.begin(); itr != ResIgnoreAuras.end(); ++itr)
|
|
{
|
|
// item neutral spell
|
|
if ((*itr)->GetSpellProto()->EquippedItemClass == -1)
|
|
{
|
|
armor = int32(float(armor) * (float(100-(*itr)->GetAmount())/100.0f));
|
|
continue;
|
|
}
|
|
|
|
// item dependent spell - check curent weapons
|
|
for (int i = 0; i < MAX_ATTACK; ++i)
|
|
{
|
|
Item *weapon = ((Player *)this)->GetWeaponForAttack(WeaponAttackType(i));
|
|
|
|
if (weapon && weapon->IsFitToSpellRequirements((*itr)->GetSpellProto()))
|
|
{
|
|
armor= int32(float(armor) * (float(100-(*itr)->GetAmount())/100.0f));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Apply Player CR_ARMOR_PENETRATION rating
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
float maxArmorPen=0;
|
|
if (getLevel()<60)
|
|
maxArmorPen=400+85*pVictim->getLevel();
|
|
else
|
|
maxArmorPen=400+85*pVictim->getLevel()+4.5*85*(pVictim->getLevel()-59);
|
|
// Cap armor penetration to this number
|
|
maxArmorPen = std::min(((armor+maxArmorPen)/3),armor);
|
|
// Figure out how much armor do we ignore
|
|
float armorPen = maxArmorPen*((Player*)this)->GetRatingBonusValue(CR_ARMOR_PENETRATION) / 100.0f;
|
|
// Got the value, apply it
|
|
armor -= armorPen;
|
|
}
|
|
// Ignore enemy armor by SPELL_AURA_MOD_TARGET_ARMOR_PCT
|
|
//armor *= 1.0f - GetTotalAuraModifier(SPELL_AURA_MOD_ARMOR_PENETRATION_PCT) / 100.0f;
|
|
|
|
if (armor < 0.0f)
|
|
armor = 0.0f;
|
|
|
|
float levelModifier = getLevel();
|
|
if (levelModifier > 59)
|
|
levelModifier = levelModifier + (4.5f * (levelModifier-59));
|
|
|
|
float tmpvalue = 0.1f * armor / (8.5f * levelModifier + 40);
|
|
tmpvalue = tmpvalue/(1.0f + tmpvalue);
|
|
|
|
if (tmpvalue < 0.0f)
|
|
tmpvalue = 0.0f;
|
|
if (tmpvalue > 0.75f)
|
|
tmpvalue = 0.75f;
|
|
|
|
newdamage = uint32(damage - (damage * tmpvalue));
|
|
|
|
return (newdamage > 1) ? newdamage : 1;
|
|
}
|
|
|
|
void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist, SpellEntry const *spellInfo)
|
|
{
|
|
if (!pVictim || !pVictim->isAlive() || !damage)
|
|
return;
|
|
|
|
// Magic damage, check for resists
|
|
if ((schoolMask & SPELL_SCHOOL_MASK_NORMAL) == 0)
|
|
{
|
|
float baseVictimResistance = (float) pVictim->GetResistance(GetFirstSchoolInMask(schoolMask));
|
|
float ignoredResistance = (float) GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask);
|
|
float victimResistance = baseVictimResistance + ignoredResistance;
|
|
|
|
uint32 BOSS_LEVEL = 83;
|
|
float BOSS_RESISTANCE_CONSTANT = 510.0;
|
|
uint32 level = getLevel();
|
|
float resistanceConstant = 0.0f;
|
|
|
|
if (level == BOSS_LEVEL)
|
|
{
|
|
resistanceConstant = BOSS_RESISTANCE_CONSTANT;
|
|
}
|
|
else
|
|
{
|
|
resistanceConstant = level * 5.0f;
|
|
}
|
|
|
|
float averageResist = victimResistance / (victimResistance + resistanceConstant);
|
|
float discreteResistProbability[11];
|
|
for (int i = 0; i < 11; i++)
|
|
{
|
|
discreteResistProbability[i] = 0.5f - 2.5f * abs(0.1f * i - averageResist);
|
|
if (discreteResistProbability[i] < 0.0f)
|
|
{
|
|
discreteResistProbability[i] = 0.0f;
|
|
}
|
|
}
|
|
|
|
if (averageResist <= 0.1f)
|
|
{
|
|
discreteResistProbability[0] = 1.0f - 7.5f * averageResist;
|
|
discreteResistProbability[1] = 5.0f * averageResist;
|
|
discreteResistProbability[2] = 2.5f * averageResist;
|
|
}
|
|
|
|
float r = rand_norm();
|
|
int i = 0;
|
|
float probabilitySum = discreteResistProbability[0];
|
|
while (r >= probabilitySum && i < 10)
|
|
{
|
|
i++;
|
|
probabilitySum += discreteResistProbability[i];
|
|
}
|
|
uint32 damageResisted = damage * i / 10;
|
|
|
|
*resist += damageResisted;
|
|
|
|
AuraEffectList const &ResIgnoreAurasAb = GetAurasByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST);
|
|
for (AuraEffectList::const_iterator j = ResIgnoreAurasAb.begin(); j != ResIgnoreAurasAb.end(); ++j)
|
|
{
|
|
if ((*j)->GetMiscValue() & schoolMask
|
|
&& (*j)->isAffectedOnSpell(spellInfo))
|
|
*resist= int32(float(*resist) * (float(100-(*j)->GetAmount())/100.0f));
|
|
}
|
|
|
|
AuraEffectList const &ResIgnoreAuras = GetAurasByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST);
|
|
for (AuraEffectList::const_iterator j = ResIgnoreAuras.begin(); j != ResIgnoreAuras.end(); ++j)
|
|
{
|
|
if ((*j)->GetMiscValue() & schoolMask)
|
|
*resist= int32(float(*resist) * (float(100-(*j)->GetAmount())/100.0f));
|
|
}
|
|
}
|
|
else
|
|
*resist = 0;
|
|
|
|
int32 RemainingDamage = damage - *resist;
|
|
int32 TotalAbsorb = RemainingDamage;
|
|
// Get unit state (need for some absorb check)
|
|
uint32 unitflag = pVictim->GetUInt32Value(UNIT_FIELD_FLAGS);
|
|
// Death Prevention Aura
|
|
SpellEntry const* preventDeathSpell = NULL;
|
|
int32 preventDeathAmount = 0;
|
|
// Need remove expired auras after
|
|
bool existExpired = false;
|
|
TriggeredSpellInfoVct triggeredSpells;
|
|
// absorb without mana cost
|
|
AuraEffectList const& vSchoolAbsorb = pVictim->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB);
|
|
for (AuraEffectList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end() && RemainingDamage > 0; ++i)
|
|
{
|
|
if (!((*i)->GetMiscValue() & schoolMask))
|
|
continue;
|
|
|
|
SpellEntry const* spellProto = (*i)->GetSpellProto();
|
|
|
|
// Max Amount can be absorbed by this aura
|
|
int32 currentAbsorb = (*i)->GetAmount();
|
|
|
|
// Found empty aura (impossible but..)
|
|
if (currentAbsorb <= 0)
|
|
{
|
|
existExpired = true;
|
|
continue;
|
|
}
|
|
// Handle custom absorb auras
|
|
// TODO: try find better way
|
|
switch (spellProto->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_GENERIC:
|
|
{
|
|
// Astral Shift
|
|
if (spellProto->SpellIconID == 3066)
|
|
{
|
|
//reduces all damage taken while stun, fear or silence
|
|
if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
|
|
RemainingDamage -= RemainingDamage * currentAbsorb / 100;
|
|
continue;
|
|
}
|
|
// Nerves of Steel
|
|
if (spellProto->SpellIconID == 2115)
|
|
{
|
|
// while affected by Stun and Fear
|
|
if (unitflag&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING))
|
|
RemainingDamage -= RemainingDamage * currentAbsorb / 100;
|
|
continue;
|
|
}
|
|
// Spell Deflection
|
|
if (spellProto->SpellIconID == 3006)
|
|
{
|
|
// You have a chance equal to your Parry chance
|
|
if (damagetype == DIRECT_DAMAGE && // Only for direct damage
|
|
roll_chance_f(pVictim->GetUnitParryChance())) // Roll chance
|
|
RemainingDamage -= RemainingDamage * currentAbsorb / 100;
|
|
continue;
|
|
}
|
|
// Reflective Shield (Lady Malande boss)
|
|
if (spellProto->Id == 41475)
|
|
{
|
|
triggeredSpells.push_back(TriggeredSpellInfo(33619, pVictim, this,
|
|
std::min(RemainingDamage, currentAbsorb) / 2, *i));
|
|
break;
|
|
}
|
|
if (spellProto->Id == 39228 || // Argussian Compass
|
|
spellProto->Id == 60218) // Essence of Gossamer
|
|
{
|
|
// Max absorb stored in 1 dummy effect
|
|
if (spellProto->EffectBasePoints[1] < currentAbsorb)
|
|
currentAbsorb = spellProto->EffectBasePoints[1];
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_DRUID:
|
|
{
|
|
// Primal Tenacity
|
|
if (spellProto->SpellIconID == 2253)
|
|
{
|
|
//reduces all damage taken while Stunned
|
|
if (unitflag & UNIT_FLAG_STUNNED)
|
|
RemainingDamage -= RemainingDamage * currentAbsorb / 100;
|
|
continue;
|
|
}
|
|
// Savage Defense (amount store original percent of attack power applied)
|
|
if (spellProto->SpellIconID == 50) // only spell with this aura fit
|
|
{
|
|
RemainingDamage -= int32(currentAbsorb * pVictim->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_ROGUE:
|
|
{
|
|
// Cheat Death (make less prio with Guardian Spirit case)
|
|
if (spellProto->SpellIconID == 2109)
|
|
{
|
|
if (!preventDeathSpell &&
|
|
pVictim->GetTypeId() == TYPEID_PLAYER && // Only players
|
|
!((Player*)pVictim)->HasSpellCooldown(31231) && // Only if no cooldown
|
|
roll_chance_i((*i)->GetAmount())) // Only if roll
|
|
{
|
|
preventDeathSpell = (*i)->GetSpellProto();
|
|
}
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_PRIEST:
|
|
{
|
|
// Guardian Spirit
|
|
if (spellProto->SpellIconID == 2873)
|
|
{
|
|
preventDeathSpell = (*i)->GetSpellProto();
|
|
preventDeathAmount = (*i)->GetAmount();
|
|
continue;
|
|
}
|
|
|
|
// Power Word: Shield
|
|
if (spellProto->SpellFamilyFlags.IsEqual(0x1, 0, 0x400))
|
|
{
|
|
if (pVictim == this)
|
|
break;
|
|
Unit* caster = (*i)->GetCaster();
|
|
if (!caster)
|
|
break;
|
|
// Glyph of Power Word: Shield
|
|
if (Aura *glyph = pVictim->GetAura(55672,0))
|
|
{
|
|
int32 heal = int32(glyph->GetPartAura(0)->GetAmount() *
|
|
(RemainingDamage >= currentAbsorb ? currentAbsorb : RemainingDamage) / 100);
|
|
pVictim->CastCustomSpell(pVictim, 56160, &heal, NULL, NULL, true, 0, *i);
|
|
}
|
|
// Reflective Shield
|
|
if (AuraEffect const * aurEff = caster->GetDummyAura(SPELLFAMILY_PRIEST, 566, 0))
|
|
{
|
|
switch(aurEff->GetMiscValue())
|
|
{
|
|
case 5065: // Rank 1
|
|
case 5064: // Rank 2
|
|
triggeredSpells.push_back(TriggeredSpellInfo(33619, pVictim, this,
|
|
std::min(RemainingDamage, currentAbsorb) * aurEff->GetAmount() / 100, *i));
|
|
break;
|
|
default:
|
|
sLog.outError("Unit::CalcAbsorbResist: unknown Reflective Shield spell %d", aurEff->GetId());
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_SHAMAN:
|
|
{
|
|
// Astral Shift
|
|
if (spellProto->SpellIconID == 3066)
|
|
{
|
|
//reduces all damage taken while stun, fear or silence
|
|
if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
|
|
RemainingDamage -= RemainingDamage * currentAbsorb / 100;
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_DEATHKNIGHT:
|
|
{
|
|
switch (spellProto->Id)
|
|
{
|
|
case 51271: // Unbreakable Armor
|
|
if (Unit *caster = (*i)->GetCaster())
|
|
{
|
|
uint32 absorbed = uint32( currentAbsorb * caster->GetArmor() * 0.01f );
|
|
|
|
// Glyph of Unbreakable Armor
|
|
if (AuraEffect *aurEff = caster->GetAuraEffect(58635, 0))
|
|
absorbed += uint32(absorbed * aurEff->GetAmount() / 100);
|
|
|
|
RemainingDamage -= absorbed;
|
|
}
|
|
continue;
|
|
case 48707: // Anti-Magic Shell (on self)
|
|
{
|
|
// damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
|
|
// This, if I'm not mistaken, shows that we get back ~2% of the absorbed damage as runic power.
|
|
int32 absorbed = RemainingDamage * currentAbsorb / 100;
|
|
RemainingDamage -= absorbed;
|
|
triggeredSpells.push_back(TriggeredSpellInfo(49088, pVictim, pVictim, absorbed * 2 / 10, *i));
|
|
continue;
|
|
}
|
|
case 50462: // Anti-Magic Shell (on single party/raid member)
|
|
RemainingDamage -= RemainingDamage * currentAbsorb / 100;
|
|
continue;
|
|
case 50461: // Anti-Magic Zone
|
|
if (Unit *caster = (*i)->GetCaster())
|
|
{
|
|
int32 absorbed = RemainingDamage * currentAbsorb / 100;
|
|
int32 canabsorb = caster->GetHealth();
|
|
if (canabsorb < absorbed)
|
|
absorbed = canabsorb;
|
|
|
|
RemainingDamage -= absorbed;
|
|
triggeredSpells.push_back(TriggeredSpellInfo(0, this, caster, absorbed, *i));
|
|
}
|
|
continue;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// currentAbsorb - damage can be absorbed by shield
|
|
// If need absorb less damage
|
|
if (RemainingDamage < currentAbsorb)
|
|
currentAbsorb = RemainingDamage;
|
|
|
|
RemainingDamage -= currentAbsorb;
|
|
|
|
// Reduce shield amount
|
|
(*i)->SetAmount((*i)->GetAmount() -currentAbsorb);
|
|
// Need remove it later
|
|
if ((*i)->GetAmount() <= 0)
|
|
existExpired = true;
|
|
}
|
|
|
|
for (TriggeredSpellInfoVct::const_iterator itr = triggeredSpells.begin(); itr != triggeredSpells.end(); ++itr)
|
|
{
|
|
if (itr->spell)
|
|
itr->source->CastCustomSpell(itr->spell, SPELLVALUE_BASE_POINT0, itr->amount, itr->target, true, NULL, itr->auraEff);
|
|
else if (itr->amount > 0)
|
|
{
|
|
uint32 damage = uint32(itr->amount);
|
|
itr->source->DealDamageMods(itr->target, damage, NULL);
|
|
itr->source->DealDamage(itr->target, damage, NULL, damagetype, schoolMask, 0, false);
|
|
}
|
|
}
|
|
|
|
// Remove all expired absorb auras
|
|
if (existExpired)
|
|
{
|
|
for (AuraEffectList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end();)
|
|
{
|
|
Aura *aura=(*i)->GetParentAura();
|
|
AuraEffect *auraeff =(*i);
|
|
++i;
|
|
if (auraeff->GetAmount()<=0)
|
|
{
|
|
uint32 removedAuras = pVictim->m_removedAurasCount;
|
|
pVictim->RemoveAura(aura, AURA_REMOVE_BY_ENEMY_SPELL);
|
|
if (removedAuras+1<pVictim->m_removedAurasCount)
|
|
i=vSchoolAbsorb.begin();
|
|
}
|
|
}
|
|
}
|
|
|
|
// absorb by mana cost
|
|
AuraEffectList const& vManaShield = pVictim->GetAurasByType(SPELL_AURA_MANA_SHIELD);
|
|
for (AuraEffectList::const_iterator i = vManaShield.begin(), next; i != vManaShield.end() && RemainingDamage > 0; i = next)
|
|
{
|
|
next = i; ++next;
|
|
|
|
// check damage school mask
|
|
if (((*i)->GetMiscValue() & schoolMask)==0)
|
|
continue;
|
|
|
|
int32 currentAbsorb;
|
|
if (RemainingDamage >= (*i)->GetAmount())
|
|
currentAbsorb = (*i)->GetAmount();
|
|
else
|
|
currentAbsorb = RemainingDamage;
|
|
|
|
if (float manaMultiplier = (*i)->GetSpellProto()->EffectMultipleValue[(*i)->GetEffIndex()])
|
|
{
|
|
if(Player *modOwner = pVictim->GetSpellModOwner())
|
|
modOwner->ApplySpellMod((*i)->GetId(), SPELLMOD_MULTIPLE_VALUE, manaMultiplier);
|
|
|
|
int32 maxAbsorb = int32(pVictim->GetPower(POWER_MANA) / manaMultiplier);
|
|
if (currentAbsorb > maxAbsorb)
|
|
currentAbsorb = maxAbsorb;
|
|
|
|
int32 manaReduction = int32(currentAbsorb * manaMultiplier);
|
|
pVictim->ApplyPowerMod(POWER_MANA, manaReduction, false);
|
|
}
|
|
|
|
(*i)->SetAmount((*i)->GetAmount()-currentAbsorb);
|
|
if ((*i)->GetAmount() <= 0)
|
|
{
|
|
pVictim->RemoveAura((*i)->GetParentAura(), AURA_REMOVE_BY_ENEMY_SPELL);
|
|
next = vManaShield.begin();
|
|
}
|
|
|
|
RemainingDamage -= currentAbsorb;
|
|
}
|
|
|
|
// only split damage if not damaging yourself
|
|
if (pVictim != this)
|
|
{
|
|
AuraEffectList const& vSplitDamageFlat = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT);
|
|
for (AuraEffectList::const_iterator i = vSplitDamageFlat.begin(), next; i != vSplitDamageFlat.end() && RemainingDamage >= 0; i = next)
|
|
{
|
|
next = i; ++next;
|
|
|
|
// check damage school mask
|
|
if (((*i)->GetMiscValue() & schoolMask) == 0)
|
|
continue;
|
|
|
|
// Damage can be splitted only if aura has an alive caster
|
|
Unit *caster = (*i)->GetCaster();
|
|
if (!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
|
|
continue;
|
|
|
|
int32 currentAbsorb;
|
|
if (RemainingDamage >= (*i)->GetAmount())
|
|
currentAbsorb = (*i)->GetAmount();
|
|
else
|
|
currentAbsorb = RemainingDamage;
|
|
|
|
RemainingDamage -= currentAbsorb;
|
|
|
|
uint32 splitted = currentAbsorb;
|
|
uint32 splitted_absorb = 0;
|
|
DealDamageMods(caster,splitted,&splitted_absorb);
|
|
|
|
SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, splitted_absorb, 0, false, 0, false);
|
|
|
|
CleanDamage cleanDamage = CleanDamage(splitted, 0, BASE_ATTACK, MELEE_HIT_NORMAL);
|
|
DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
|
|
}
|
|
|
|
AuraEffectList const& vSplitDamagePct = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT);
|
|
for (AuraEffectList::const_iterator i = vSplitDamagePct.begin(), next; i != vSplitDamagePct.end() && RemainingDamage >= 0; i = next)
|
|
{
|
|
next = i; ++next;
|
|
|
|
// check damage school mask
|
|
if (((*i)->GetMiscValue() & schoolMask)==0)
|
|
continue;
|
|
|
|
// Damage can be splitted only if aura has an alive caster
|
|
Unit *caster = (*i)->GetCaster();
|
|
if (!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
|
|
continue;
|
|
|
|
uint32 splitted = uint32(RemainingDamage * (*i)->GetAmount() / 100.0f);
|
|
|
|
RemainingDamage -= int32(splitted);
|
|
|
|
uint32 split_absorb = 0;
|
|
DealDamageMods(caster,splitted,&split_absorb);
|
|
|
|
SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, split_absorb, 0, false, 0, false);
|
|
|
|
CleanDamage cleanDamage = CleanDamage(splitted, 0, BASE_ATTACK, MELEE_HIT_NORMAL);
|
|
DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
|
|
}
|
|
}
|
|
|
|
TotalAbsorb = (TotalAbsorb - RemainingDamage > 0) ? TotalAbsorb - RemainingDamage : 0;
|
|
// TODO: School should be checked for absorbing auras or for attacks?
|
|
int32 auraAbsorbMod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL);
|
|
AuraEffectList const& AbsIgnoreAurasAb = GetAurasByType(SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL);
|
|
for (AuraEffectList::const_iterator i = AbsIgnoreAurasAb.begin(); i != AbsIgnoreAurasAb.end(); ++i)
|
|
{
|
|
if ((*i)->GetAmount() > auraAbsorbMod
|
|
&& (*i)->isAffectedOnSpell(spellInfo))
|
|
auraAbsorbMod = (*i)->GetAmount();
|
|
}
|
|
|
|
// Ignore absorb - add reduced amount again to damage
|
|
RemainingDamage += auraAbsorbMod * TotalAbsorb / 100;
|
|
|
|
// Apply death prevention spells effects
|
|
if (preventDeathSpell && RemainingDamage >= pVictim->GetHealth())
|
|
{
|
|
switch(preventDeathSpell->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_ROGUE:
|
|
{
|
|
// Cheat Death
|
|
if (preventDeathSpell->SpellIconID == 2109)
|
|
{
|
|
pVictim->CastSpell(pVictim,31231,true);
|
|
((Player*)pVictim)->AddSpellCooldown(31231,0,time(NULL)+60);
|
|
// with health > 10% lost health until health==10%, in other case no losses
|
|
uint32 health10 = pVictim->GetMaxHealth()/10;
|
|
RemainingDamage = pVictim->GetHealth() > health10 ? pVictim->GetHealth() - health10 : 0;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_PRIEST:
|
|
{
|
|
// Guardian Spirit
|
|
if (preventDeathSpell->SpellIconID == 2873)
|
|
{
|
|
int32 healAmount = pVictim->GetMaxHealth() * preventDeathAmount / 100;
|
|
pVictim->CastCustomSpell(pVictim, 48153, &healAmount, NULL, NULL, true);
|
|
pVictim->RemoveAurasDueToSpell(preventDeathSpell->Id);
|
|
RemainingDamage = 0;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
*absorb = RemainingDamage > 0 ? (damage - RemainingDamage - *resist) : (damage - *resist);
|
|
|
|
if (*absorb)
|
|
{
|
|
// Incanter's Absorption
|
|
// TODO: move this code to procflag
|
|
if (AuraEffect const * aurEff = pVictim->GetDummyAura(SPELLFAMILY_GENERIC, 2941, 0))
|
|
{
|
|
// Get total damage bonus from auras
|
|
int32 current_dmg = 0;
|
|
std::pair<AuraMap::const_iterator, AuraMap::const_iterator> range = pVictim->GetAuras().equal_range(44413);
|
|
for (AuraMap::const_iterator iter = range.first; iter != range.second; ++iter)
|
|
if (AuraEffect const * bonusEff = iter->second->GetPartAura(0))
|
|
current_dmg += bonusEff->GetAmount();
|
|
|
|
int32 new_dmg = (int32)*absorb * aurEff->GetAmount() / 100;
|
|
int32 max_dmg = (int32)pVictim->GetMaxHealth() * 5 / 100;
|
|
// Do not apply more auras if more than 5% hp
|
|
if (current_dmg + new_dmg > max_dmg)
|
|
new_dmg = max_dmg - current_dmg;
|
|
if (new_dmg > 0)
|
|
pVictim->CastCustomSpell(pVictim, 44413, &new_dmg, NULL, NULL, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool extra )
|
|
{
|
|
if (hasUnitState(UNIT_STAT_CANNOT_AUTOATTACK) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) )
|
|
return;
|
|
|
|
if (!pVictim->isAlive())
|
|
return;
|
|
|
|
CombatStart(pVictim);
|
|
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MELEE_ATTACK);
|
|
|
|
uint32 hitInfo;
|
|
if (attType == BASE_ATTACK)
|
|
hitInfo = HITINFO_NORMALSWING2;
|
|
else if (attType == OFF_ATTACK)
|
|
hitInfo = HITINFO_LEFTSWING;
|
|
else
|
|
return; // ignore ranged case
|
|
|
|
// melee attack spell casted at main hand attack only
|
|
if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL])
|
|
{
|
|
m_currentSpells[CURRENT_MELEE_SPELL]->cast();
|
|
return;
|
|
}
|
|
|
|
// attack can be redirected to another target
|
|
pVictim = SelectMagnetTarget(pVictim);
|
|
|
|
CalcDamageInfo damageInfo;
|
|
CalculateMeleeDamage(pVictim, 0, &damageInfo, attType);
|
|
// Send log damage message to client
|
|
DealDamageMods(pVictim, damageInfo.damage, &damageInfo.absorb);
|
|
SendAttackStateUpdate(&damageInfo);
|
|
|
|
ProcDamageAndSpell(damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, damageInfo.damage, damageInfo.attackType);
|
|
DealMeleeDamage(&damageInfo,true);
|
|
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
|
|
GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
|
|
else
|
|
DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
|
|
GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
|
|
|
|
// if damage pVictim call AI reaction
|
|
//if (pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->AI())
|
|
// ((Creature*)pVictim)->AI()->AttackedBy(this);
|
|
|
|
}
|
|
|
|
MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackType attType) const
|
|
{
|
|
// This is only wrapper
|
|
|
|
// Miss chance based on melee
|
|
//float miss_chance = MeleeMissChanceCalc(pVictim, attType);
|
|
float miss_chance = MeleeSpellMissChance(pVictim, attType, int32(GetWeaponSkillValue(attType,pVictim)) - int32(pVictim->GetDefenseSkillValue(this)), 0);
|
|
|
|
// Critical hit chance
|
|
float crit_chance = GetUnitCriticalChance(attType, pVictim);
|
|
|
|
// stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case)
|
|
float dodge_chance = pVictim->GetUnitDodgeChance();
|
|
float block_chance = pVictim->GetUnitBlockChance();
|
|
float parry_chance = pVictim->GetUnitParryChance();
|
|
|
|
// Useful if want to specify crit & miss chances for melee, else it could be removed
|
|
DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance,crit_chance,dodge_chance,parry_chance,block_chance);
|
|
|
|
return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100));
|
|
}
|
|
|
|
MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const
|
|
{
|
|
if (pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
|
|
return MELEE_HIT_EVADE;
|
|
|
|
int32 attackerMaxSkillValueForLevel = GetMaxSkillValueForLevel(pVictim);
|
|
int32 victimMaxSkillValueForLevel = pVictim->GetMaxSkillValueForLevel(this);
|
|
|
|
int32 attackerWeaponSkill = GetWeaponSkillValue(attType,pVictim);
|
|
int32 victimDefenseSkill = pVictim->GetDefenseSkillValue(this);
|
|
|
|
// bonus from skills is 0.04%
|
|
int32 skillBonus = 4 * ( attackerWeaponSkill - victimMaxSkillValueForLevel );
|
|
int32 sum = 0, tmp = 0;
|
|
int32 roll = urand (0, 10000);
|
|
|
|
DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus);
|
|
DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
|
|
roll, miss_chance, dodge_chance, parry_chance, block_chance, crit_chance);
|
|
|
|
tmp = miss_chance;
|
|
|
|
if (tmp > 0 && roll < (sum += tmp ))
|
|
{
|
|
DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS");
|
|
return MELEE_HIT_MISS;
|
|
}
|
|
|
|
// always crit against a sitting target (except 0 crit chance)
|
|
if (pVictim->GetTypeId() == TYPEID_PLAYER && crit_chance > 0 && !pVictim->IsStandState() )
|
|
{
|
|
DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)");
|
|
return MELEE_HIT_CRIT;
|
|
}
|
|
|
|
// Dodge chance
|
|
|
|
// only players can't dodge if attacker is behind
|
|
if (pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->HasInArc(M_PI,this) && !pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION))
|
|
{
|
|
DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
|
|
}
|
|
else
|
|
{
|
|
// Reduce dodge chance by attacker expertise rating
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
dodge_chance -= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
|
|
else
|
|
dodge_chance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25;
|
|
|
|
// Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
|
|
dodge_chance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE)*100;
|
|
dodge_chance = int32 (float (dodge_chance) * GetTotalAuraMultiplier(SPELL_AURA_MOD_ENEMY_DODGE));
|
|
|
|
tmp = dodge_chance;
|
|
if ( (tmp > 0) // check if unit _can_ dodge
|
|
&& ((tmp -= skillBonus) > 0)
|
|
&& roll < (sum += tmp))
|
|
{
|
|
DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum-tmp, sum);
|
|
return MELEE_HIT_DODGE;
|
|
}
|
|
}
|
|
|
|
// parry & block chances
|
|
|
|
// check if attack comes from behind, nobody can parry or block if attacker is behind
|
|
if (!pVictim->HasInArc(M_PI,this) && !pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION))
|
|
{
|
|
DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind.");
|
|
}
|
|
else
|
|
{
|
|
// Reduce parry chance by attacker expertise rating
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
parry_chance -= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
|
|
else
|
|
parry_chance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25;
|
|
|
|
if (pVictim->GetTypeId() == TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY) )
|
|
{
|
|
int32 tmp2 = int32(parry_chance);
|
|
if (tmp2 > 0 // check if unit _can_ parry
|
|
&& (tmp2 -= skillBonus) > 0
|
|
&& roll < (sum += tmp2))
|
|
{
|
|
DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp2, sum);
|
|
return MELEE_HIT_PARRY;
|
|
}
|
|
}
|
|
|
|
if (pVictim->GetTypeId() == TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK) )
|
|
{
|
|
tmp = block_chance;
|
|
if (tmp > 0 // check if unit _can_ block
|
|
&& (tmp -= skillBonus) > 0
|
|
&& roll < (sum += tmp))
|
|
{
|
|
DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum);
|
|
return MELEE_HIT_BLOCK;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Critical chance
|
|
tmp = crit_chance;
|
|
|
|
if (tmp > 0 && roll < (sum += tmp))
|
|
{
|
|
DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum);
|
|
if (GetTypeId() == TYPEID_UNIT && (((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRIT))
|
|
DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT DISABLED)");
|
|
else
|
|
return MELEE_HIT_CRIT;
|
|
}
|
|
|
|
// Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
|
|
if (attType != RANGED_ATTACK &&
|
|
(GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet()) &&
|
|
pVictim->GetTypeId() != TYPEID_PLAYER && !((Creature*)pVictim)->isPet() &&
|
|
getLevel() < pVictim->getLevelForTarget(this))
|
|
{
|
|
// cap possible value (with bonuses > max skill)
|
|
int32 skill = attackerWeaponSkill;
|
|
int32 maxskill = attackerMaxSkillValueForLevel;
|
|
skill = (skill > maxskill) ? maxskill : skill;
|
|
|
|
tmp = (10 + (victimDefenseSkill - skill)) * 100;
|
|
tmp = tmp > 4000 ? 4000 : tmp;
|
|
if (roll < (sum += tmp))
|
|
{
|
|
DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum-4000, sum);
|
|
return MELEE_HIT_GLANCING;
|
|
}
|
|
}
|
|
|
|
// mobs can score crushing blows if they're 4 or more levels above victim
|
|
if (getLevelForTarget(pVictim) >= pVictim->getLevelForTarget(this) + 4 &&
|
|
// can be from by creature (if can) or from controlled player that considered as creature
|
|
!IsControlledByPlayer() &&
|
|
!(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH))
|
|
{
|
|
// when their weapon skill is 15 or more above victim's defense skill
|
|
tmp = victimDefenseSkill;
|
|
int32 tmpmax = victimMaxSkillValueForLevel;
|
|
// having defense above your maximum (from items, talents etc.) has no effect
|
|
tmp = tmp > tmpmax ? tmpmax : tmp;
|
|
// tmp = mob's level * 5 - player's current defense skill
|
|
tmp = attackerMaxSkillValueForLevel - tmp;
|
|
if (tmp >= 15)
|
|
{
|
|
// add 2% chance per lacking skill point, min. is 15%
|
|
tmp = tmp * 200 - 1500;
|
|
if (roll < (sum += tmp))
|
|
{
|
|
DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum-tmp, sum);
|
|
return MELEE_HIT_CRUSHING;
|
|
}
|
|
}
|
|
}
|
|
|
|
DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL");
|
|
return MELEE_HIT_NORMAL;
|
|
}
|
|
|
|
uint32 Unit::CalculateDamage(WeaponAttackType attType, bool normalized, bool addTotalPct)
|
|
{
|
|
float min_damage, max_damage;
|
|
|
|
if (GetTypeId() == TYPEID_PLAYER && (normalized || !addTotalPct))
|
|
((Player*)this)->CalculateMinMaxDamage(attType,normalized,addTotalPct,min_damage, max_damage);
|
|
else
|
|
{
|
|
switch (attType)
|
|
{
|
|
case RANGED_ATTACK:
|
|
min_damage = GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE);
|
|
max_damage = GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE);
|
|
break;
|
|
case BASE_ATTACK:
|
|
min_damage = GetFloatValue(UNIT_FIELD_MINDAMAGE);
|
|
max_damage = GetFloatValue(UNIT_FIELD_MAXDAMAGE);
|
|
break;
|
|
case OFF_ATTACK:
|
|
min_damage = GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE);
|
|
max_damage = GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE);
|
|
break;
|
|
// Just for good manner
|
|
default:
|
|
min_damage = 0.0f;
|
|
max_damage = 0.0f;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (min_damage > max_damage)
|
|
{
|
|
std::swap(min_damage,max_damage);
|
|
}
|
|
|
|
if (max_damage == 0.0f)
|
|
max_damage = 5.0f;
|
|
|
|
return urand((uint32)min_damage, (uint32)max_damage);
|
|
}
|
|
|
|
float Unit::CalculateLevelPenalty(SpellEntry const* spellProto) const
|
|
{
|
|
if (spellProto->spellLevel <= 0)
|
|
return 1.0f;
|
|
|
|
float LvlPenalty = 0.0f;
|
|
|
|
if (spellProto->spellLevel < 20)
|
|
LvlPenalty = 20.0f - spellProto->spellLevel * 3.75f;
|
|
float LvlFactor = (float(spellProto->spellLevel) + 6.0f) / float(getLevel());
|
|
if (LvlFactor > 1.0f)
|
|
LvlFactor = 1.0f;
|
|
|
|
return (100.0f - LvlPenalty) * LvlFactor / 100.0f;
|
|
}
|
|
|
|
void Unit::SendMeleeAttackStart(Unit* pVictim)
|
|
{
|
|
WorldPacket data( SMSG_ATTACKSTART, 8 + 8 );
|
|
data << uint64(GetGUID());
|
|
data << uint64(pVictim->GetGUID());
|
|
|
|
SendMessageToSet(&data, true);
|
|
DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" );
|
|
}
|
|
|
|
void Unit::SendMeleeAttackStop(Unit* victim)
|
|
{
|
|
if (!victim)
|
|
return;
|
|
|
|
WorldPacket data( SMSG_ATTACKSTOP, (4+16) ); // we guess size
|
|
data.append(GetPackGUID());
|
|
data.append(victim->GetPackGUID()); // can be 0x00...
|
|
data << uint32(0); // can be 0x1
|
|
SendMessageToSet(&data, true);
|
|
sLog.outDetail("%s %u stopped attacking %s %u", (GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId() == TYPEID_PLAYER ? "player" : "creature"),victim->GetGUIDLow());
|
|
|
|
/*if (victim->GetTypeId() == TYPEID_UNIT)
|
|
((Creature*)victim)->AI().EnterEvadeMode(this);*/
|
|
}
|
|
|
|
bool Unit::isSpellBlocked(Unit *pVictim, SpellEntry const * /*spellProto*/, WeaponAttackType attackType)
|
|
{
|
|
if (pVictim->HasInArc(M_PI,this) || pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION))
|
|
{
|
|
/* Currently not exist spells with ignore block
|
|
// Ignore combat result aura (parry/dodge check on prepare)
|
|
AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
|
|
for (AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
|
|
{
|
|
if (!(*i)->isAffectedOnSpell(spellProto))
|
|
continue;
|
|
if ((*i)->GetMiscValue() == )
|
|
return false;
|
|
}
|
|
*/
|
|
|
|
// Check creatures flags_extra for disable block
|
|
if (pVictim->GetTypeId() == TYPEID_UNIT &&
|
|
((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK )
|
|
return false;
|
|
|
|
float blockChance = pVictim->GetUnitBlockChance();
|
|
blockChance += (int32(GetWeaponSkillValue(attackType)) - int32(pVictim->GetMaxSkillValueForLevel()))*0.04f;
|
|
if (roll_chance_f(blockChance))
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Unit::isBlockCritical()
|
|
{
|
|
if (roll_chance_i(GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_CRIT_CHANCE)))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
// Melee based spells can be miss, parry or dodge on this step
|
|
// Crit or block - determined on damage calculation phase! (and can be both in some time)
|
|
/*float Unit::MeleeSpellMissChance(Unit *pVictim, WeaponAttackType attType, int32 skillDiff, SpellEntry const *spell)
|
|
{
|
|
// Calculate hit chance (more correct for chance mod)
|
|
int32 HitChance;
|
|
|
|
// PvP - PvE melee chances
|
|
int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
|
|
int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim);
|
|
if (leveldif < 3)
|
|
HitChance = 95 - leveldif;
|
|
else
|
|
HitChance = 93 - (leveldif - 2) * lchance;
|
|
|
|
// Hit chance depends from victim auras
|
|
if (attType == RANGED_ATTACK)
|
|
HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
|
|
else
|
|
HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
|
|
|
|
// Spellmod from SPELLMOD_RESIST_MISS_CHANCE
|
|
if (Player *modOwner = GetSpellModOwner())
|
|
modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, HitChance);
|
|
|
|
// Miss = 100 - hit
|
|
float miss_chance= 100.0f - HitChance;
|
|
|
|
// Bonuses from attacker aura and ratings
|
|
if (attType == RANGED_ATTACK)
|
|
miss_chance -= m_modRangedHitChance;
|
|
else
|
|
miss_chance -= m_modMeleeHitChance;
|
|
|
|
// bonus from skills is 0.04%
|
|
miss_chance -= skillDiff * 0.04f;
|
|
|
|
// Limit miss chance from 0 to 60%
|
|
if (miss_chance < 0.0f)
|
|
return 0.0f;
|
|
if (miss_chance > 60.0f)
|
|
return 60.0f;
|
|
return miss_chance;
|
|
}*/
|
|
|
|
int32 Unit::GetMechanicResistChance(const SpellEntry *spell)
|
|
{
|
|
if (!spell)
|
|
return 0;
|
|
int32 resist_mech = 0;
|
|
for (uint8 eff = 0; eff < MAX_SPELL_EFFECTS; ++eff)
|
|
{
|
|
if (spell->Effect[eff] == 0)
|
|
break;
|
|
int32 effect_mech = GetEffectMechanic(spell, eff);
|
|
if (effect_mech)
|
|
{
|
|
int32 temp = GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
|
|
if (resist_mech < temp)
|
|
resist_mech = temp;
|
|
}
|
|
}
|
|
return resist_mech;
|
|
}
|
|
|
|
// Melee based spells hit result calculations
|
|
SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
|
|
{
|
|
WeaponAttackType attType = BASE_ATTACK;
|
|
|
|
// Check damage class instead of attack type to correctly handle judgements
|
|
// - they are meele, but can't be dodged/parried/deflected because of ranged dmg class
|
|
if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
|
|
attType = RANGED_ATTACK;
|
|
|
|
int32 attackerWeaponSkill;
|
|
// skill value for these spells (for example judgements) is 5* level
|
|
if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED && !IsRangedWeaponSpell(spell))
|
|
attackerWeaponSkill = getLevel() * 5;
|
|
// bonus from skills is 0.04% per skill Diff
|
|
else
|
|
attackerWeaponSkill = int32(GetWeaponSkillValue(attType,pVictim));
|
|
|
|
int32 skillDiff = attackerWeaponSkill - int32(pVictim->GetMaxSkillValueForLevel(this));
|
|
int32 fullSkillDiff = attackerWeaponSkill - int32(pVictim->GetDefenseSkillValue(this));
|
|
|
|
uint32 roll = urand (0, 10000);
|
|
|
|
uint32 missChance = uint32(MeleeSpellMissChance(pVictim, attType, fullSkillDiff, spell->Id)*100.0f);
|
|
// Roll miss
|
|
uint32 tmp = missChance;
|
|
if (roll < tmp)
|
|
return SPELL_MISS_MISS;
|
|
|
|
// Chance resist mechanic (select max value from every mechanic spell effect)
|
|
int32 resist_mech = 0;
|
|
// Get effects mechanic and chance
|
|
for (uint8 eff = 0; eff < MAX_SPELL_EFFECTS; ++eff)
|
|
{
|
|
int32 effect_mech = GetEffectMechanic(spell, eff);
|
|
if (effect_mech)
|
|
{
|
|
int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
|
|
if (resist_mech < temp*100)
|
|
resist_mech = temp*100;
|
|
}
|
|
}
|
|
// Roll chance
|
|
tmp += resist_mech;
|
|
if (roll < tmp)
|
|
return SPELL_MISS_RESIST;
|
|
|
|
bool canDodge = true;
|
|
bool canParry = true;
|
|
bool canBlock = spell->AttributesEx3 & SPELL_ATTR_EX3_BLOCKABLE_SPELL;
|
|
|
|
// Same spells cannot be parry/dodge
|
|
if (spell->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK)
|
|
return SPELL_MISS_NONE;
|
|
|
|
// Chance resist mechanic
|
|
int32 resist_chance = pVictim->GetMechanicResistChance(spell)*100;
|
|
tmp += resist_chance;
|
|
if (roll < tmp)
|
|
return SPELL_MISS_RESIST;
|
|
|
|
// Ranged attacks can only miss, resist and deflect
|
|
if (attType == RANGED_ATTACK)
|
|
{
|
|
// only if in front
|
|
if (pVictim->HasInArc(M_PI,this) || pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION))
|
|
{
|
|
int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100;
|
|
tmp+=deflect_chance;
|
|
if (roll < tmp)
|
|
return SPELL_MISS_DEFLECT;
|
|
}
|
|
return SPELL_MISS_NONE;
|
|
}
|
|
|
|
// Check for attack from behind
|
|
if (!pVictim->HasInArc(M_PI,this) && !pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION))
|
|
{
|
|
// Can`t dodge from behind in PvP (but its possible in PvE)
|
|
if (pVictim->GetTypeId() == TYPEID_PLAYER)
|
|
canDodge = false;
|
|
// Can`t parry or block
|
|
canParry = false;
|
|
canBlock = false;
|
|
}
|
|
// Check creatures flags_extra for disable parry
|
|
if (pVictim->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
uint32 flagEx = ((Creature*)pVictim)->GetCreatureInfo()->flags_extra;
|
|
if (flagEx & CREATURE_FLAG_EXTRA_NO_PARRY)
|
|
canParry = false;
|
|
// Check creatures flags_extra for disable block
|
|
if (flagEx & CREATURE_FLAG_EXTRA_NO_BLOCK)
|
|
canBlock = false;
|
|
}
|
|
// Ignore combat result aura
|
|
AuraEffectList const &ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
|
|
for (AuraEffectList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
|
|
{
|
|
if (!(*i)->isAffectedOnSpell(spell))
|
|
continue;
|
|
switch ((*i)->GetMiscValue())
|
|
{
|
|
case MELEE_HIT_DODGE: canDodge = false; break;
|
|
case MELEE_HIT_BLOCK: canBlock = false; break;
|
|
case MELEE_HIT_PARRY: canParry = false; break;
|
|
default:
|
|
DEBUG_LOG("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i)->GetId(), (*i)->GetMiscValue());
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (canDodge)
|
|
{
|
|
// Roll dodge
|
|
int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4;
|
|
// Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
|
|
dodgeChance += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE)*100;
|
|
dodgeChance = int32(float(dodgeChance) * GetTotalAuraMultiplier(SPELL_AURA_MOD_ENEMY_DODGE));
|
|
// Reduce dodge chance by attacker expertise rating
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
dodgeChance -= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
|
|
else
|
|
dodgeChance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25;
|
|
if (dodgeChance < 0)
|
|
dodgeChance = 0;
|
|
|
|
if (roll < (tmp += dodgeChance))
|
|
return SPELL_MISS_DODGE;
|
|
}
|
|
|
|
if (canParry)
|
|
{
|
|
// Roll parry
|
|
int32 parryChance = int32(pVictim->GetUnitParryChance()*100.0f) - skillDiff * 4;
|
|
// Reduce parry chance by attacker expertise rating
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
parryChance -= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
|
|
else
|
|
parryChance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25;
|
|
if (parryChance < 0)
|
|
parryChance = 0;
|
|
|
|
tmp += parryChance;
|
|
if (roll < tmp)
|
|
return SPELL_MISS_PARRY;
|
|
}
|
|
|
|
if (canBlock)
|
|
{
|
|
int32 blockChance = int32(pVictim->GetUnitBlockChance()*100.0f) - skillDiff * 4;
|
|
if (blockChance < 0)
|
|
blockChance = 0;
|
|
tmp += blockChance;
|
|
|
|
if (roll < tmp)
|
|
return SPELL_MISS_BLOCK;
|
|
}
|
|
|
|
return SPELL_MISS_NONE;
|
|
}
|
|
|
|
// TODO need use unit spell resistances in calculations
|
|
SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell)
|
|
{
|
|
// Can`t miss on dead target (on skinning for example)
|
|
if (!pVictim->isAlive() && pVictim->GetTypeId() != TYPEID_PLAYER)
|
|
return SPELL_MISS_NONE;
|
|
|
|
SpellSchoolMask schoolMask = GetSpellSchoolMask(spell);
|
|
// PvP - PvE spell misschances per leveldif > 2
|
|
int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 7 : 11;
|
|
int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
|
|
|
|
// Base hit chance from attacker and victim levels
|
|
int32 modHitChance;
|
|
if (leveldif < 3)
|
|
modHitChance = 96 - leveldif;
|
|
else
|
|
modHitChance = 94 - (leveldif - 2) * lchance;
|
|
|
|
// Spellmod from SPELLMOD_RESIST_MISS_CHANCE
|
|
if (Player *modOwner = GetSpellModOwner())
|
|
modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, modHitChance);
|
|
// Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
|
|
modHitChance+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT, schoolMask);
|
|
// Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
|
|
modHitChance+= pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE, schoolMask);
|
|
// Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
|
|
if (IsAreaOfEffectSpell(spell))
|
|
modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE);
|
|
// Reduce spell hit chance for dispel mechanic spells from victim SPELL_AURA_MOD_DISPEL_RESIST
|
|
if (IsDispelSpell(spell))
|
|
modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST);
|
|
|
|
int32 HitChance = modHitChance * 100;
|
|
// Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
|
|
HitChance += int32(m_modSpellHitChance*100.0f);
|
|
|
|
// Decrease hit chance from victim rating bonus
|
|
if (pVictim->GetTypeId() == TYPEID_PLAYER)
|
|
HitChance -= int32(((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL)*100.0f);
|
|
|
|
if (HitChance < 100)
|
|
HitChance = 100;
|
|
else if (HitChance > 10000)
|
|
HitChance = 10000;
|
|
|
|
int32 tmp = 10000 - HitChance;
|
|
|
|
uint32 rand = urand(0,10000);
|
|
|
|
if (rand < tmp)
|
|
return SPELL_MISS_MISS;
|
|
|
|
// Chance resist mechanic (select max value from every mechanic spell effect)
|
|
int32 resist_chance = pVictim->GetMechanicResistChance(spell);
|
|
tmp += resist_chance;
|
|
|
|
// Chance resist debuff
|
|
tmp -= pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spell->Dispel));
|
|
|
|
// Roll chance
|
|
if (rand < tmp)
|
|
return SPELL_MISS_RESIST;
|
|
|
|
// cast by caster in front of victim
|
|
if (pVictim->HasInArc(M_PI,this) || pVictim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION))
|
|
{
|
|
int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100;
|
|
tmp+=deflect_chance;
|
|
if (rand < tmp)
|
|
return SPELL_MISS_DEFLECT;
|
|
}
|
|
|
|
return SPELL_MISS_NONE;
|
|
}
|
|
|
|
// Calculate spell hit result can be:
|
|
// Every spell can: Evade/Immune/Reflect/Sucesful hit
|
|
// For melee based spells:
|
|
// Miss
|
|
// Dodge
|
|
// Parry
|
|
// For spells
|
|
// Resist
|
|
SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool CanReflect)
|
|
{
|
|
// Return evade for units in evade mode
|
|
if (pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode() && this != pVictim)
|
|
return SPELL_MISS_EVADE;
|
|
|
|
// Check for immune
|
|
if (pVictim->IsImmunedToSpell(spell))
|
|
return SPELL_MISS_IMMUNE;
|
|
|
|
// All positive spells can`t miss
|
|
// TODO: client not show miss log for this spells - so need find info for this in dbc and use it!
|
|
if (IsPositiveSpell(spell->Id)
|
|
&&(!IsHostileTo(pVictim))) //prevent from affecting enemy by "positive" spell
|
|
return SPELL_MISS_NONE;
|
|
// Check for immune
|
|
if (pVictim->IsImmunedToDamage(spell))
|
|
return SPELL_MISS_IMMUNE;
|
|
|
|
if(this == pVictim)
|
|
return SPELL_MISS_NONE;
|
|
|
|
// Try victim reflect spell
|
|
if (CanReflect)
|
|
{
|
|
int32 reflectchance = pVictim->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS);
|
|
Unit::AuraEffectList const& mReflectSpellsSchool = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL);
|
|
for (Unit::AuraEffectList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i)
|
|
if((*i)->GetMiscValue() & GetSpellSchoolMask(spell))
|
|
reflectchance += (*i)->GetAmount();
|
|
if (reflectchance > 0 && roll_chance_i(reflectchance))
|
|
{
|
|
// Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
|
|
ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_TAKEN_NEGATIVE_MAGIC_SPELL, PROC_EX_REFLECT, 1, BASE_ATTACK, spell);
|
|
return SPELL_MISS_REFLECT;
|
|
}
|
|
}
|
|
|
|
switch (spell->DmgClass)
|
|
{
|
|
case SPELL_DAMAGE_CLASS_RANGED:
|
|
case SPELL_DAMAGE_CLASS_MELEE:
|
|
return MeleeSpellHitResult(pVictim, spell);
|
|
case SPELL_DAMAGE_CLASS_NONE:
|
|
return SPELL_MISS_NONE;
|
|
case SPELL_DAMAGE_CLASS_MAGIC:
|
|
return MagicSpellHitResult(pVictim, spell);
|
|
}
|
|
return SPELL_MISS_NONE;
|
|
}
|
|
|
|
/*float Unit::MeleeMissChanceCalc(const Unit *pVictim, WeaponAttackType attType) const
|
|
{
|
|
if(!pVictim)
|
|
return 0.0f;
|
|
|
|
// Base misschance 5%
|
|
float misschance = 5.0f;
|
|
|
|
// DualWield - Melee spells and physical dmg spells - 5% , white damage 24%
|
|
if (haveOffhandWeapon() && attType != RANGED_ATTACK)
|
|
{
|
|
bool isNormal = false;
|
|
for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
|
|
{
|
|
if( m_currentSpells[i] && (GetSpellSchoolMask(m_currentSpells[i]->m_spellInfo) & SPELL_SCHOOL_MASK_NORMAL) )
|
|
{
|
|
isNormal = true;
|
|
break;
|
|
}
|
|
}
|
|
if (isNormal || m_currentSpells[CURRENT_MELEE_SPELL])
|
|
misschance = 5.0f;
|
|
else
|
|
misschance = 24.0f;
|
|
}
|
|
|
|
// PvP : PvE melee misschances per leveldif > 2
|
|
int32 chance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
|
|
|
|
int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
|
|
if(leveldif < 0)
|
|
leveldif = 0;
|
|
|
|
// Hit chance from attacker based on ratings and auras
|
|
float m_modHitChance;
|
|
if (attType == RANGED_ATTACK)
|
|
m_modHitChance = m_modRangedHitChance;
|
|
else
|
|
m_modHitChance = m_modMeleeHitChance;
|
|
|
|
if(leveldif < 3)
|
|
misschance += (leveldif - m_modHitChance);
|
|
else
|
|
misschance += ((leveldif - 2) * chance - m_modHitChance);
|
|
|
|
// Hit chance for victim based on ratings
|
|
if (pVictim->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (attType == RANGED_ATTACK)
|
|
misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_RANGED);
|
|
else
|
|
misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_MELEE);
|
|
}
|
|
|
|
// Modify miss chance by victim auras
|
|
if(attType == RANGED_ATTACK)
|
|
misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
|
|
else
|
|
misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
|
|
|
|
// Modify miss chance from skill difference ( bonus from skills is 0.04% )
|
|
int32 skillBonus = int32(GetWeaponSkillValue(attType,pVictim)) - int32(pVictim->GetDefenseSkillValue(this));
|
|
misschance -= skillBonus * 0.04f;
|
|
|
|
// Limit miss chance from 0 to 60%
|
|
if ( misschance < 0.0f)
|
|
return 0.0f;
|
|
if ( misschance > 60.0f)
|
|
return 60.0f;
|
|
|
|
return misschance;
|
|
}*/
|
|
|
|
uint32 Unit::GetDefenseSkillValue(Unit const* target) const
|
|
{
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
// in PvP use full skill instead current skill value
|
|
uint32 value = (target && target->GetTypeId() == TYPEID_PLAYER)
|
|
? ((Player*)this)->GetMaxSkillValue(SKILL_DEFENSE)
|
|
: ((Player*)this)->GetSkillValue(SKILL_DEFENSE);
|
|
value += uint32(((Player*)this)->GetRatingBonusValue(CR_DEFENSE_SKILL));
|
|
return value;
|
|
}
|
|
else
|
|
return GetUnitMeleeSkill(target);
|
|
}
|
|
|
|
float Unit::GetUnitDodgeChance() const
|
|
{
|
|
if(hasUnitState(UNIT_STAT_STUNNED))
|
|
return 0.0f;
|
|
if( GetTypeId() == TYPEID_PLAYER )
|
|
return GetFloatValue(PLAYER_DODGE_PERCENTAGE);
|
|
else
|
|
{
|
|
if(((Creature const*)this)->isTotem())
|
|
return 0.0f;
|
|
else
|
|
{
|
|
float dodge = 5.0f;
|
|
dodge += GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT);
|
|
return dodge > 0.0f ? dodge : 0.0f;
|
|
}
|
|
}
|
|
}
|
|
|
|
float Unit::GetUnitParryChance() const
|
|
{
|
|
if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
|
|
return 0.0f;
|
|
|
|
float chance = 0.0f;
|
|
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
Player const* player = (Player const*)this;
|
|
if(player->CanParry() )
|
|
{
|
|
Item *tmpitem = player->GetWeaponForAttack(BASE_ATTACK,true);
|
|
if(!tmpitem)
|
|
tmpitem = player->GetWeaponForAttack(OFF_ATTACK,true);
|
|
|
|
if(tmpitem)
|
|
chance = GetFloatValue(PLAYER_PARRY_PERCENTAGE);
|
|
}
|
|
}
|
|
else if(GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
if(GetCreatureType() == CREATURE_TYPE_HUMANOID)
|
|
{
|
|
chance = 5.0f;
|
|
chance += GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT);
|
|
}
|
|
}
|
|
|
|
return chance > 0.0f ? chance : 0.0f;
|
|
}
|
|
|
|
float Unit::GetUnitBlockChance() const
|
|
{
|
|
if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
|
|
return 0.0f;
|
|
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
Player const* player = (Player const*)this;
|
|
if(player->CanBlock() )
|
|
{
|
|
Item *tmpitem = player->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
|
|
if(tmpitem && !tmpitem->IsBroken() && tmpitem->GetProto()->Block)
|
|
return GetFloatValue(PLAYER_BLOCK_PERCENTAGE);
|
|
}
|
|
// is player but has no block ability or no not broken shield equipped
|
|
return 0.0f;
|
|
}
|
|
else
|
|
{
|
|
if(((Creature const*)this)->isTotem())
|
|
return 0.0f;
|
|
else
|
|
{
|
|
float block = 5.0f;
|
|
block += GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT);
|
|
return block > 0.0f ? block : 0.0f;
|
|
}
|
|
}
|
|
}
|
|
|
|
float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVictim) const
|
|
{
|
|
float crit;
|
|
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
switch(attackType)
|
|
{
|
|
case BASE_ATTACK:
|
|
crit = GetFloatValue( PLAYER_CRIT_PERCENTAGE );
|
|
break;
|
|
case OFF_ATTACK:
|
|
crit = GetFloatValue( PLAYER_OFFHAND_CRIT_PERCENTAGE );
|
|
break;
|
|
case RANGED_ATTACK:
|
|
crit = GetFloatValue( PLAYER_RANGED_CRIT_PERCENTAGE );
|
|
break;
|
|
// Just for good manner
|
|
default:
|
|
crit = 0.0f;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
crit = 5.0f;
|
|
crit += GetTotalAuraModifier(SPELL_AURA_MOD_WEAPON_CRIT_PERCENT);
|
|
crit += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PCT);
|
|
}
|
|
|
|
// flat aura mods
|
|
if(attackType == RANGED_ATTACK)
|
|
crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE);
|
|
else
|
|
crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE);
|
|
|
|
crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
|
|
|
|
// reduce crit chance from Rating for players
|
|
if (pVictim->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (attackType==RANGED_ATTACK)
|
|
crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_RANGED);
|
|
else
|
|
crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE);
|
|
}
|
|
|
|
// Apply crit chance from defence skill
|
|
crit += (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f;
|
|
|
|
if (crit < 0.0f)
|
|
crit = 0.0f;
|
|
return crit;
|
|
}
|
|
|
|
uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target) const
|
|
{
|
|
uint32 value = 0;
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
Item* item = ((Player*)this)->GetWeaponForAttack(attType,true);
|
|
|
|
// feral or unarmed skill only for base attack
|
|
if (attType != BASE_ATTACK && !item)
|
|
return 0;
|
|
|
|
if (IsInFeralForm())
|
|
return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
|
|
|
|
// weapon skill or (unarmed for base attack and fist weapons)
|
|
uint32 skill = item && item->GetSkill() != SKILL_FIST_WEAPONS ? item->GetSkill() : SKILL_UNARMED;
|
|
|
|
// in PvP use full skill instead current skill value
|
|
value = (target && target->IsControlledByPlayer())
|
|
? ((Player*)this)->GetMaxSkillValue(skill)
|
|
: ((Player*)this)->GetSkillValue(skill);
|
|
// Modify value from ratings
|
|
value += uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL));
|
|
switch (attType)
|
|
{
|
|
case BASE_ATTACK: value += uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND)); break;
|
|
case OFF_ATTACK: value += uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND)); break;
|
|
case RANGED_ATTACK: value += uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED)); break;
|
|
}
|
|
}
|
|
else
|
|
value = GetUnitMeleeSkill(target);
|
|
return value;
|
|
}
|
|
|
|
void Unit::_DeleteAuras()
|
|
{
|
|
while(!m_removedAuras.empty())
|
|
{
|
|
delete m_removedAuras.front();
|
|
m_removedAuras.pop_front();
|
|
// sLog.outDebug("Aura %d is deleted from unit %d", Aur->GetId(), GetGUIDLow());
|
|
}
|
|
}
|
|
|
|
void Unit::_UpdateSpells( uint32 time )
|
|
{
|
|
if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
|
|
_UpdateAutoRepeatSpell();
|
|
|
|
// remove finished spells from current pointers
|
|
for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
|
|
{
|
|
if (m_currentSpells[i] && m_currentSpells[i]->getState() == SPELL_STATE_FINISHED)
|
|
{
|
|
m_currentSpells[i]->SetReferencedFromCurrent(false);
|
|
m_currentSpells[i] = NULL; // remove pointer
|
|
}
|
|
}
|
|
|
|
// update auras
|
|
// m_AurasUpdateIterator can be updated in inderect called code at aura remove to skip next planned to update but removed auras
|
|
for (m_AurasUpdateIterator = m_Auras.begin(); m_AurasUpdateIterator != m_Auras.end();)
|
|
{
|
|
Aura* i_aura = m_AurasUpdateIterator->second;
|
|
++m_AurasUpdateIterator; // need shift to next for allow update if need into aura update
|
|
i_aura->Update(time);
|
|
}
|
|
|
|
// remove expired auras
|
|
for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end();)
|
|
{
|
|
if(i->second->IsExpired())
|
|
RemoveAura(i, AURA_REMOVE_BY_EXPIRE);
|
|
else
|
|
++i;
|
|
}
|
|
|
|
_DeleteAuras();
|
|
|
|
if(!m_gameObj.empty())
|
|
{
|
|
GameObjectList::iterator itr;
|
|
for (itr = m_gameObj.begin(); itr != m_gameObj.end();)
|
|
{
|
|
if( !(*itr)->isSpawned() )
|
|
{
|
|
(*itr)->SetOwnerGUID(0);
|
|
(*itr)->SetRespawnTime(0);
|
|
(*itr)->Delete();
|
|
m_gameObj.erase(itr++);
|
|
}
|
|
else
|
|
++itr;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::_UpdateAutoRepeatSpell()
|
|
{
|
|
//check "realtime" interrupts
|
|
if ( (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true,m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id == SPELL_ID_AUTOSHOT) )
|
|
{
|
|
// cancel wand shoot
|
|
if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
|
|
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
|
|
m_AutoRepeatFirstCast = true;
|
|
return;
|
|
}
|
|
|
|
//apply delay
|
|
if ( m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500 )
|
|
setAttackTimer(RANGED_ATTACK,500);
|
|
m_AutoRepeatFirstCast = false;
|
|
|
|
//castroutine
|
|
if (isAttackReady(RANGED_ATTACK))
|
|
{
|
|
// Check if able to cast
|
|
if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->CheckCast(true) != SPELL_CAST_OK)
|
|
{
|
|
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
|
|
return;
|
|
}
|
|
|
|
// we want to shoot
|
|
Spell* spell = new Spell(this, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo, true, 0);
|
|
spell->prepare(&(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_targets));
|
|
|
|
// all went good, reset attack
|
|
resetAttackTimer(RANGED_ATTACK);
|
|
}
|
|
}
|
|
|
|
void Unit::SetCurrentCastedSpell( Spell * pSpell )
|
|
{
|
|
assert(pSpell); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
|
|
|
|
CurrentSpellTypes CSpellType = pSpell->GetCurrentContainer();
|
|
|
|
if (pSpell == m_currentSpells[CSpellType]) return; // avoid breaking self
|
|
|
|
// break same type spell if it is not delayed
|
|
InterruptSpell(CSpellType,false);
|
|
|
|
// special breakage effects:
|
|
switch (CSpellType)
|
|
{
|
|
case CURRENT_GENERIC_SPELL:
|
|
{
|
|
// generic spells always break channeled not delayed spells
|
|
InterruptSpell(CURRENT_CHANNELED_SPELL,false);
|
|
|
|
// autorepeat breaking
|
|
if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
|
|
{
|
|
// break autorepeat if not Auto Shot
|
|
if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
|
|
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
|
|
m_AutoRepeatFirstCast = true;
|
|
}
|
|
addUnitState(UNIT_STAT_CASTING);
|
|
} break;
|
|
|
|
case CURRENT_CHANNELED_SPELL:
|
|
{
|
|
// channel spells always break generic non-delayed and any channeled spells
|
|
InterruptSpell(CURRENT_GENERIC_SPELL,false);
|
|
InterruptSpell(CURRENT_CHANNELED_SPELL);
|
|
|
|
// it also does break autorepeat if not Auto Shot
|
|
if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] &&
|
|
m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT )
|
|
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
|
|
addUnitState(UNIT_STAT_CASTING);
|
|
} break;
|
|
|
|
case CURRENT_AUTOREPEAT_SPELL:
|
|
{
|
|
// only Auto Shoot does not break anything
|
|
if (pSpell->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
|
|
{
|
|
// generic autorepeats break generic non-delayed and channeled non-delayed spells
|
|
InterruptSpell(CURRENT_GENERIC_SPELL,false);
|
|
InterruptSpell(CURRENT_CHANNELED_SPELL,false);
|
|
}
|
|
// special action: set first cast flag
|
|
m_AutoRepeatFirstCast = true;
|
|
} break;
|
|
|
|
default:
|
|
{
|
|
// other spell types don't break anything now
|
|
} break;
|
|
}
|
|
|
|
// current spell (if it is still here) may be safely deleted now
|
|
if (m_currentSpells[CSpellType])
|
|
m_currentSpells[CSpellType]->SetReferencedFromCurrent(false);
|
|
|
|
// set new current spell
|
|
m_currentSpells[CSpellType] = pSpell;
|
|
pSpell->SetReferencedFromCurrent(true);
|
|
|
|
pSpell->m_selfContainer = &(m_currentSpells[pSpell->GetCurrentContainer()]);
|
|
}
|
|
|
|
void Unit::InterruptSpell(CurrentSpellTypes spellType, bool withDelayed, bool withInstant)
|
|
{
|
|
assert(spellType < CURRENT_MAX_SPELL);
|
|
|
|
//sLog.outDebug("Interrupt spell for unit %u.", GetEntry());
|
|
Spell *spell = m_currentSpells[spellType];
|
|
if(spell
|
|
&& (withDelayed || spell->getState() != SPELL_STATE_DELAYED)
|
|
&& (withInstant || spell->GetCastTime() > 0))
|
|
{
|
|
// for example, do not let self-stun aura interrupt itself
|
|
if(!spell->IsInterruptable())
|
|
return;
|
|
|
|
m_currentSpells[spellType] = NULL;
|
|
|
|
// send autorepeat cancel message for autorepeat spells
|
|
if (spellType == CURRENT_AUTOREPEAT_SPELL)
|
|
{
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)this)->SendAutoRepeatCancel(this);
|
|
}
|
|
|
|
if (spell->getState() != SPELL_STATE_FINISHED)
|
|
spell->cancel();
|
|
spell->SetReferencedFromCurrent(false);
|
|
}
|
|
}
|
|
|
|
void Unit::FinishSpell(CurrentSpellTypes spellType, bool ok /*= true*/)
|
|
{
|
|
Spell* spell = m_currentSpells[spellType];
|
|
if (!spell)
|
|
return;
|
|
|
|
if (spellType == CURRENT_CHANNELED_SPELL)
|
|
spell->SendChannelUpdate(0);
|
|
|
|
spell->finish(ok);
|
|
}
|
|
|
|
bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skipAutorepeat, bool isAutoshoot) const
|
|
{
|
|
// We don't do loop here to explicitly show that melee spell is excluded.
|
|
// Maybe later some special spells will be excluded too.
|
|
|
|
// generic spells are casted when they are not finished and not delayed
|
|
if ( m_currentSpells[CURRENT_GENERIC_SPELL] &&
|
|
(m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
|
|
(withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) )
|
|
{
|
|
if (!isAutoshoot || !(m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_RESET_AUTOSHOT))
|
|
return(true);
|
|
}
|
|
// channeled spells may be delayed, but they are still considered casted
|
|
else if ( !skipChanneled && m_currentSpells[CURRENT_CHANNELED_SPELL] &&
|
|
(m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED) )
|
|
{
|
|
if (!isAutoshoot || !(m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_RESET_AUTOSHOT))
|
|
return(true);
|
|
}
|
|
// autorepeat spells may be finished or delayed, but they are still considered casted
|
|
else if ( !skipAutorepeat && m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
|
|
return(true);
|
|
|
|
return(false);
|
|
}
|
|
|
|
void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id, bool withInstant)
|
|
{
|
|
// generic spells are interrupted if they are not finished or delayed
|
|
if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id==spell_id))
|
|
InterruptSpell(CURRENT_GENERIC_SPELL,withDelayed,withInstant);
|
|
|
|
// autorepeat spells are interrupted if they are not finished or delayed
|
|
if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id==spell_id))
|
|
InterruptSpell(CURRENT_AUTOREPEAT_SPELL,withDelayed,withInstant);
|
|
|
|
// channeled spells are interrupted if they are not finished, even if they are delayed
|
|
if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id==spell_id))
|
|
InterruptSpell(CURRENT_CHANNELED_SPELL,true,true);
|
|
}
|
|
|
|
Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const
|
|
{
|
|
for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
|
|
if(m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id==spell_id)
|
|
return m_currentSpells[i];
|
|
return NULL;
|
|
}
|
|
|
|
int32 Unit::GetCurrentSpellCastTime(uint32 spell_id) const
|
|
{
|
|
if (Spell const * spell = FindCurrentSpellBySpellId(spell_id))
|
|
return spell->GetCastTime();
|
|
return 0;
|
|
}
|
|
|
|
bool Unit::isInFrontInMap(Unit const* target, float distance, float arc) const
|
|
{
|
|
return IsWithinDistInMap(target, distance) && HasInArc( arc, target );
|
|
}
|
|
|
|
bool Unit::isInBackInMap(Unit const* target, float distance, float arc) const
|
|
{
|
|
return IsWithinDistInMap(target, distance) && !HasInArc( 2 * M_PI - arc, target );
|
|
}
|
|
|
|
bool Unit::isInAccessiblePlaceFor(Creature const* c) const
|
|
{
|
|
if(IsInWater())
|
|
return c->canSwim();
|
|
else
|
|
return c->canWalk() || c->canFly();
|
|
}
|
|
|
|
bool Unit::IsInWater() const
|
|
{
|
|
return GetBaseMap()->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
|
|
}
|
|
|
|
bool Unit::IsUnderWater() const
|
|
{
|
|
return GetBaseMap()->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
|
|
}
|
|
|
|
void Unit::DeMorph()
|
|
{
|
|
SetDisplayId(GetNativeDisplayId());
|
|
}
|
|
|
|
int32 Unit::GetTotalAuraModifier(AuraType auratype) const
|
|
{
|
|
int32 modifier = 0;
|
|
|
|
AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
|
|
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
|
|
modifier += (*i)->GetAmount();
|
|
|
|
return modifier;
|
|
}
|
|
|
|
float Unit::GetTotalAuraMultiplier(AuraType auratype) const
|
|
{
|
|
float multiplier = 1.0f;
|
|
|
|
AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
|
|
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
|
|
multiplier *= (100.0f + (*i)->GetAmount())/100.0f;
|
|
|
|
return multiplier;
|
|
}
|
|
|
|
int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype)
|
|
{
|
|
int32 modifier = 0;
|
|
|
|
AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
|
|
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
|
|
{
|
|
if ((*i)->GetAmount() > modifier)
|
|
modifier = (*i)->GetAmount();
|
|
}
|
|
|
|
return modifier;
|
|
}
|
|
|
|
int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const
|
|
{
|
|
int32 modifier = 0;
|
|
|
|
AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
|
|
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
|
|
if ((*i)->GetAmount() < modifier)
|
|
modifier = (*i)->GetAmount();
|
|
|
|
return modifier;
|
|
}
|
|
|
|
int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
|
|
{
|
|
int32 modifier = 0;
|
|
|
|
AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
|
|
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
|
|
{
|
|
if ((*i)->GetMiscValue()& misc_mask)
|
|
modifier += (*i)->GetAmount();
|
|
}
|
|
return modifier;
|
|
}
|
|
|
|
float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const
|
|
{
|
|
float multiplier = 1.0f;
|
|
|
|
AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
|
|
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
|
|
{
|
|
if ((*i)->GetMiscValue()& misc_mask)
|
|
multiplier *= (100.0f + (*i)->GetAmount())/100.0f;
|
|
}
|
|
return multiplier;
|
|
}
|
|
|
|
int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
|
|
{
|
|
int32 modifier = 0;
|
|
|
|
AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
|
|
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
|
|
{
|
|
if ((*i)->GetMiscValue()& misc_mask && (*i)->GetAmount() > modifier)
|
|
modifier = (*i)->GetAmount();
|
|
}
|
|
|
|
return modifier;
|
|
}
|
|
|
|
int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
|
|
{
|
|
int32 modifier = 0;
|
|
|
|
AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
|
|
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
|
|
{
|
|
if ((*i)->GetMiscValue()& misc_mask && (*i)->GetAmount() < modifier)
|
|
modifier = (*i)->GetAmount();
|
|
}
|
|
|
|
return modifier;
|
|
}
|
|
|
|
int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
|
|
{
|
|
int32 modifier = 0;
|
|
|
|
AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
|
|
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
|
|
{
|
|
if ((*i)->GetMiscValue()== misc_value)
|
|
modifier += (*i)->GetAmount();
|
|
}
|
|
return modifier;
|
|
}
|
|
|
|
float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const
|
|
{
|
|
float multiplier = 1.0f;
|
|
|
|
AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
|
|
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
|
|
{
|
|
if ((*i)->GetMiscValue()== misc_value)
|
|
multiplier *= (100.0f + (*i)->GetAmount())/100.0f;
|
|
}
|
|
return multiplier;
|
|
}
|
|
|
|
int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
|
|
{
|
|
int32 modifier = 0;
|
|
|
|
AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
|
|
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
|
|
{
|
|
if ((*i)->GetMiscValue()== misc_value && (*i)->GetAmount() > modifier)
|
|
modifier = (*i)->GetAmount();
|
|
}
|
|
|
|
return modifier;
|
|
}
|
|
|
|
int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
|
|
{
|
|
int32 modifier = 0;
|
|
|
|
AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
|
|
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
|
|
{
|
|
if ((*i)->GetMiscValue()== misc_value && (*i)->GetAmount() < modifier)
|
|
modifier = (*i)->GetAmount();
|
|
}
|
|
|
|
return modifier;
|
|
}
|
|
|
|
bool Unit::AddAura(Aura *Aur, bool handleEffects)
|
|
{
|
|
// aura doesn't apply effects-return
|
|
if (!Aur->GetEffectMask() || Aur->IsExpired())
|
|
{
|
|
delete Aur;
|
|
return false;
|
|
}
|
|
|
|
SpellEntry const* aurSpellInfo = Aur->GetSpellProto();
|
|
|
|
// ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
|
|
if( !isAlive() && !IsDeathPersistentSpell(aurSpellInfo) &&
|
|
//Aur->GetId() != 2584 && // Waiting to Resurrect (not have death persistence flag)
|
|
(GetTypeId() != TYPEID_PLAYER || !((Player*)this)->GetSession()->PlayerLoading()) )
|
|
{
|
|
delete Aur;
|
|
return false;
|
|
}
|
|
|
|
if(Aur->GetTarget() != this)
|
|
{
|
|
sLog.outError("Aura (spell %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)",
|
|
Aur->GetId(),(GetTypeId() == TYPEID_PLAYER?"player":"creature"),GetGUIDLow(),
|
|
(Aur->GetTarget()->GetTypeId() == TYPEID_PLAYER?"player":"creature"),Aur->GetTarget()->GetGUIDLow());
|
|
delete Aur;
|
|
return false;
|
|
}
|
|
|
|
uint32 aurId = aurSpellInfo->Id;
|
|
|
|
// passive and persistent and Incanter's Absorption auras can stack with themselves any number of times
|
|
if (!Aur->IsPassive() && !Aur->IsPersistent() && aurId != 44413)
|
|
{
|
|
// find current aura from spell and change it's stackamount
|
|
if (Aura * foundAura = GetAura(aurId, Aur->GetCasterGUID()))
|
|
{
|
|
if(aurSpellInfo->StackAmount)
|
|
{
|
|
uint8 stackAmount = foundAura->GetStackAmount() + 1;
|
|
if (stackAmount > aurSpellInfo->StackAmount)
|
|
stackAmount = aurSpellInfo->StackAmount;
|
|
Aur->SetStackAmount(stackAmount, false);
|
|
|
|
// spell is triggered with only stackamount change but no amount change
|
|
switch(aurId)
|
|
{
|
|
case 28832: // Mark of Korth'azz
|
|
case 28833: // Mark of Blaumeux
|
|
case 28834: // Mark of Rivendare
|
|
case 28835: // Mark of Zeliek
|
|
if(Unit *caster = Aur->GetCaster()) // actually we can also use cast(this, originalcasterguid)
|
|
{
|
|
int32 damage;
|
|
switch(stackAmount)
|
|
{
|
|
case 1: damage = 0; break;
|
|
case 2: damage = 500; break;
|
|
case 3: damage = 1000; break;
|
|
case 4: damage = 1500; break;
|
|
case 5: damage = 4000; break;
|
|
case 6: damage = 12000; break;
|
|
default:damage = 20000 + 1000 * (stackAmount - 7); break;
|
|
}
|
|
if(damage)
|
|
caster->CastCustomSpell(28836, SPELLVALUE_BASE_POINT0, damage, this);
|
|
}
|
|
break;
|
|
case 64821: // Fuse Armor (Razorscale)
|
|
if(stackAmount == aurSpellInfo->StackAmount)
|
|
CastSpell(this, 64774, true, NULL, NULL, Aur->GetCasterGUID());
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Use the new one to replace the old one
|
|
// This is the only place where AURA_REMOVE_BY_STACK should be used
|
|
RemoveAura(foundAura, AURA_REMOVE_BY_STACK);
|
|
}
|
|
}
|
|
|
|
// passive auras not stacable with other ranks
|
|
if (!RemoveNoStackAurasDueToAura(Aur))
|
|
{
|
|
delete Aur;
|
|
return false; // couldn't remove conflicting aura with higher rank
|
|
}
|
|
|
|
// update single target auras list (before aura add to aura list, to prevent unexpected remove recently added aura)
|
|
if (Aur->IsSingleTarget())
|
|
{
|
|
// caster pointer can be deleted in time aura remove, find it by guid at each iteration
|
|
for (;;)
|
|
{
|
|
Unit* caster = Aur->GetCaster();
|
|
assert(caster);
|
|
|
|
bool restart = false;
|
|
AuraList& scAuras = caster->GetSingleCastAuras();
|
|
for (AuraList::iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr)
|
|
{
|
|
if( (*itr)->GetTarget() != Aur->GetTarget() &&
|
|
IsSingleTargetSpells((*itr)->GetSpellProto(),aurSpellInfo) )
|
|
{
|
|
(*itr)->GetTarget()->RemoveAurasDueToSpell((*itr)->GetId(), caster->GetGUID(), AURA_REMOVE_BY_DEFAULT);
|
|
restart = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(!restart)
|
|
{
|
|
// done
|
|
scAuras.push_back(Aur);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// add aura, register in lists and arrays
|
|
Aur->_AddAura();
|
|
|
|
//*****************************************************
|
|
// Update target aura state flag
|
|
//*****************************************************
|
|
if(AuraState aState = GetSpellAuraState(Aur->GetSpellProto()))
|
|
{
|
|
m_auraStateAuras.insert(AuraStateAurasMap::value_type(aState, Aur));
|
|
ModifyAuraState(aState, true);
|
|
}
|
|
|
|
m_Auras.insert(AuraMap::value_type(aurId, Aur));
|
|
|
|
if(aurSpellInfo->AuraInterruptFlags)
|
|
{
|
|
m_interruptableAuras.push_back(Aur);
|
|
AddInterruptMask(aurSpellInfo->AuraInterruptFlags);
|
|
}
|
|
|
|
if (handleEffects)
|
|
Aur->HandleEffects(true);
|
|
|
|
sLog.outDebug("Aura %u now is in use", aurId);
|
|
return true;
|
|
}
|
|
|
|
bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
|
|
{
|
|
SpellEntry const* spellProto = Aur->GetSpellProto();
|
|
|
|
uint32 spellId = Aur->GetId();
|
|
|
|
// passive spell special case (only non stackable with ranks)
|
|
if(IsPassiveSpell(spellId) && IsPassiveSpellStackableWithRanks(spellProto))
|
|
return true;
|
|
|
|
//bool linked = spellmgr.GetSpellCustomAttr(spellId) & SPELL_ATTR_CU_LINK_AURA? true : false;
|
|
|
|
bool remove = false;
|
|
for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
|
|
{
|
|
if(remove)
|
|
{
|
|
remove = false;
|
|
i = m_Auras.begin();
|
|
}
|
|
|
|
SpellEntry const* i_spellProto = i->second->GetSpellProto();
|
|
uint32 i_spellId = i_spellProto->Id;
|
|
bool sameCaster = Aur->GetCasterGUID() == (*i).second->GetCasterGUID();
|
|
|
|
if(IsPassiveSpell(i_spellId))
|
|
{
|
|
// passive non-stackable spells not stackable only for same caster
|
|
if(!sameCaster)
|
|
continue;
|
|
|
|
// passive non-stackable spells not stackable only with another rank of same spell
|
|
if (!spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
|
|
continue;
|
|
}
|
|
|
|
bool is_triggered_by_spell = false;
|
|
// prevent triggering aura of removing aura that triggered it
|
|
// prevent triggered aura of removing aura that triggering it (triggered effect early some aura of parent spell
|
|
for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
|
|
{
|
|
if (i_spellProto->EffectTriggerSpell[j] == spellProto->Id
|
|
|| spellProto->EffectTriggerSpell[j] == i_spellProto->Id) // I do not know what is this for
|
|
{
|
|
is_triggered_by_spell = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// check if they can stack
|
|
|
|
/*// Dont remove by stack with linked auras
|
|
// Not needed for now
|
|
if(sameCaster && linked)
|
|
{
|
|
if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(spellId + SPELL_LINK_AURA))
|
|
for (std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
|
|
if(*itr>0 && *itr==i_spellId)
|
|
{
|
|
is_triggered_by_spell=true;
|
|
break;
|
|
}
|
|
}*/
|
|
|
|
if (is_triggered_by_spell)
|
|
continue;
|
|
|
|
if(spellmgr.CanAurasStack(spellProto, i_spellProto, sameCaster))
|
|
continue;
|
|
|
|
//some spells should be not removed by lower rank of them (totem, paladin aura)
|
|
if (!sameCaster
|
|
&&(Aur->IsAreaAura())
|
|
&&(spellProto->DurationIndex==21)
|
|
&&(spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
|
|
&&(IsHigherHankOfSpell(spellId,i_spellId)))
|
|
return false;
|
|
|
|
// Remove all auras by aura caster
|
|
RemoveAura(i, AURA_REMOVE_BY_DEFAULT);
|
|
if(i == m_Auras.end())
|
|
break;
|
|
remove = true;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Unit::RemoveAura(uint32 spellId, uint64 caster, AuraRemoveMode removeMode)
|
|
{
|
|
for (AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId);)
|
|
{
|
|
if (!caster || iter->second->GetCasterGUID() == caster)
|
|
{
|
|
RemoveAura(iter, removeMode);
|
|
return;
|
|
}
|
|
else
|
|
++iter;
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveAura(Aura * aur ,AuraRemoveMode mode)
|
|
{
|
|
// no need to remove
|
|
if (!aur || aur->IsRemoved())
|
|
return;
|
|
for (AuraMap::iterator iter = m_Auras.lower_bound(aur->GetId()); iter != m_Auras.upper_bound(aur->GetId());)
|
|
{
|
|
if (aur == iter->second)
|
|
{
|
|
RemoveAura(iter, mode);
|
|
return;
|
|
}
|
|
else
|
|
++iter;
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveAurasDueToSpell(uint32 spellId, uint64 caster, AuraRemoveMode removeMode)
|
|
{
|
|
for (AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId);)
|
|
{
|
|
if (!caster || iter->second->GetCasterGUID()==caster)
|
|
{
|
|
RemoveAura(iter, removeMode);
|
|
iter = m_Auras.lower_bound(spellId);
|
|
}
|
|
else
|
|
++iter;
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveAuraFromStack(uint32 spellId, uint64 caster, AuraRemoveMode removeMode)
|
|
{
|
|
for (AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId);)
|
|
{
|
|
if (!caster || iter->second->GetCasterGUID()==caster)
|
|
{
|
|
RemoveAuraFromStack(iter, removeMode);
|
|
return;
|
|
}
|
|
else
|
|
++iter;
|
|
}
|
|
}
|
|
|
|
inline void Unit::RemoveAuraFromStack(AuraMap::iterator &iter,AuraRemoveMode removeMode)
|
|
{
|
|
if (iter->second->modStackAmount(-1))
|
|
RemoveAura(iter, removeMode);
|
|
}
|
|
|
|
void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeller)
|
|
{
|
|
for (AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId);)
|
|
{
|
|
Aura *aur = iter->second;
|
|
if (casterGUID == aur->GetCasterGUID())
|
|
{
|
|
RemoveAuraFromStack(iter, AURA_REMOVE_BY_ENEMY_SPELL);
|
|
|
|
// Unstable Affliction (crash if before removeaura?)
|
|
if (aur->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (aur->GetSpellProto()->SpellFamilyFlags[1] & 0x0100))
|
|
{
|
|
if (AuraEffect const * aurEff = aur->GetPartAura(0))
|
|
{
|
|
int32 damage = aurEff->GetAmount()*9;
|
|
// backfire damage and silence
|
|
dispeller->CastCustomSpell(dispeller, 31117, &damage, NULL, NULL, true, NULL, NULL, GetGUID());
|
|
}
|
|
}
|
|
if (aur->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN && (aur->GetSpellProto()->SpellFamilyFlags[0] & 0x10000000))
|
|
{
|
|
Unit *caster = GetUnit(*this, casterGUID);
|
|
uint32 triggered_spell_id = 0;
|
|
if (caster)
|
|
{
|
|
// Lava Flows
|
|
if (caster->HasAura(51482)) // Rank 3
|
|
triggered_spell_id = 65264;
|
|
else if (caster->HasAura(51481)) // Rank 2
|
|
triggered_spell_id = 65263;
|
|
else if (caster->HasAura(51480)) // Rank 1
|
|
triggered_spell_id = 64694;
|
|
if (triggered_spell_id)
|
|
caster->CastSpell(caster, triggered_spell_id, true);
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
else
|
|
++iter;
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer)
|
|
{
|
|
if (casterGUID == stealer->GetGUID())
|
|
return;
|
|
|
|
for (AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId);)
|
|
{
|
|
Aura * aur = iter->second;
|
|
if (casterGUID == aur->GetCasterGUID())
|
|
{
|
|
int32 damage[MAX_SPELL_EFFECTS];
|
|
for (uint8 i=0; i<MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (aur->GetPartAura(i))
|
|
damage[i]=aur->GetPartAura(i)->GetAmount();
|
|
else
|
|
damage[i]=NULL;
|
|
}
|
|
int32 dur = 2*MINUTE*IN_MILISECONDS < aur->GetAuraDuration() ? 2*MINUTE*IN_MILISECONDS : aur->GetAuraDuration();
|
|
Aura * new_aur = new Aura(aur->GetSpellProto(),aur->GetEffectMask(), stealer, stealer, stealer);
|
|
new_aur->SetLoadedState(aur->GetCasterGUID(), dur, dur, aur->GetAuraCharges(), aur->GetStackAmount(), &damage[0]);
|
|
|
|
// Unregister _before_ adding to stealer
|
|
aur->UnregisterSingleCastAura();
|
|
// strange but intended behaviour: Stolen single target auras won't be treated as single targeted
|
|
new_aur->SetIsSingleTarget(false);
|
|
stealer->AddAura(new_aur);
|
|
RemoveAuraFromStack(iter, AURA_REMOVE_BY_ENEMY_SPELL);
|
|
return;
|
|
}
|
|
else
|
|
++iter;
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId)
|
|
{
|
|
for (AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId);)
|
|
{
|
|
if (!castItem || iter->second->GetCastItemGUID()==castItem->GetGUID())
|
|
{
|
|
RemoveAura(iter);
|
|
iter = m_Auras.upper_bound(spellId); // overwrite by more appropriate
|
|
}
|
|
else
|
|
++iter;
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveAurasByType(AuraType auraType, uint64 casterGUID, Aura * except, bool negative, bool positive)
|
|
{
|
|
for (AuraEffectList::const_iterator iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end();)
|
|
{
|
|
Aura * aur = (*iter)->GetParentAura();
|
|
++iter;
|
|
if (aur != except && (!casterGUID || aur->GetCasterGUID()==casterGUID)
|
|
&& ((negative && !aur->IsPositive()) || (positive && aur->IsPositive())))
|
|
{
|
|
uint32 removedAuras = m_removedAurasCount;
|
|
RemoveAura(aur);
|
|
if (m_removedAurasCount > removedAuras + 1)
|
|
iter = m_modAuras[auraType].begin();
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveNotOwnSingleTargetAuras(uint32 newPhase)
|
|
{
|
|
// single target auras from other casters
|
|
for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
|
|
{
|
|
if (iter->second->GetCasterGUID()!=GetGUID() && IsSingleTargetSpell(iter->second->GetSpellProto()))
|
|
{
|
|
if (!newPhase)
|
|
RemoveAura(iter);
|
|
else
|
|
{
|
|
Unit* caster = iter->second->GetCaster();
|
|
if (!caster || !caster->InSamePhase(newPhase))
|
|
RemoveAura(iter);
|
|
else
|
|
++iter;
|
|
}
|
|
}
|
|
else
|
|
++iter;
|
|
}
|
|
|
|
// single target auras at other targets
|
|
AuraList& scAuras = GetSingleCastAuras();
|
|
for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end();)
|
|
{
|
|
Aura * aura=*iter;
|
|
++iter;
|
|
if (aura->GetTarget() != this && !aura->GetTarget()->InSamePhase(newPhase))
|
|
{
|
|
uint32 removedAuras = m_removedAurasCount;
|
|
aura->GetTarget()->RemoveAura(aura);
|
|
if (m_removedAurasCount > removedAuras + 1)
|
|
iter = scAuras.begin();
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
|
|
{
|
|
Aura* Aur = i->second;
|
|
|
|
// if unit currently update aura list then make safe update iterator shift to next
|
|
if (m_AurasUpdateIterator == i)
|
|
++m_AurasUpdateIterator;
|
|
|
|
// some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura
|
|
// remove aura from list before to prevent deleting it before
|
|
m_Auras.erase(i);
|
|
|
|
++m_removedAurasCount;
|
|
|
|
if(Aur->IsPersistent())
|
|
if(DynamicObject *dynObj = ObjectAccessor::GetObjectInWorld(Aur->GetSourceGUID(), (DynamicObject*)NULL))
|
|
dynObj->RemoveAffected(this);
|
|
|
|
Aur->UnregisterSingleCastAura();
|
|
|
|
if(Aur->GetSpellProto()->AuraInterruptFlags)
|
|
{
|
|
m_interruptableAuras.remove(Aur);
|
|
UpdateInterruptMask();
|
|
}
|
|
|
|
Aur->SetRemoveMode(mode);
|
|
|
|
sLog.outDebug("Aura %u now is remove mode %d", Aur->GetId(), mode);
|
|
Aur->HandleEffects(false);
|
|
|
|
// set aura to be removed during unit::_updatespells
|
|
m_removedAuras.push_back(Aur);
|
|
|
|
Aur->_RemoveAura();
|
|
|
|
bool auraStateFound = false;
|
|
if (AuraState auraState = GetSpellAuraState(Aur->GetSpellProto()))
|
|
{
|
|
bool canBreak = false;
|
|
// Get mask of all aurastates from remaining auras
|
|
for (AuraStateAurasMap::iterator itr = m_auraStateAuras.lower_bound(auraState); itr != m_auraStateAuras.upper_bound(auraState) && !(auraStateFound && canBreak);)
|
|
{
|
|
if (itr->second == Aur)
|
|
{
|
|
m_auraStateAuras.erase(itr);
|
|
itr = m_auraStateAuras.lower_bound(auraState);
|
|
canBreak = true;
|
|
continue;
|
|
}
|
|
auraStateFound = true;
|
|
++itr;
|
|
}
|
|
// Remove only aurastates which were not found
|
|
if (!auraStateFound)
|
|
ModifyAuraState(auraState, false);
|
|
}
|
|
|
|
// Remove totem at next update if totem looses its aura
|
|
if (Aur->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE && GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isTotem()&& ((TempSummon*)this)->GetSummonerGUID()==Aur->GetCasterGUID())
|
|
{
|
|
if (((Totem*)this)->GetSpell()==Aur->GetId() && ((Totem*)this)->GetTotemType()==TOTEM_PASSIVE)
|
|
((Totem*)this)->setDeathState(JUST_DIED);
|
|
}
|
|
|
|
// only way correctly remove all auras from list
|
|
//if(removedAuras != m_removedAurasCount) new aura may be casted
|
|
i = m_Auras.begin();
|
|
}
|
|
|
|
void Unit::RemoveAllAuras()
|
|
{
|
|
AuraMap::iterator iter = m_Auras.begin();
|
|
while (!m_Auras.empty())
|
|
RemoveAura(iter);
|
|
}
|
|
|
|
void Unit::RemoveAllAuras(uint64 casterGUID, Aura * except /*=NULL*/, bool negative /*=true*/, bool positive /*=true*/)
|
|
{
|
|
for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
|
|
{
|
|
if (iter->second != except && (!casterGUID || iter->second->GetCasterGUID()==casterGUID)
|
|
&& ((negative && !iter->second->IsPositive()) || (positive && iter->second->IsPositive())))
|
|
RemoveAura(iter);
|
|
else
|
|
++iter;
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveArenaAuras(bool onleave)
|
|
{
|
|
// in join, remove positive buffs, on end, remove negative
|
|
// used to remove positive visible auras in arenas
|
|
for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
|
|
{
|
|
if ( !(iter->second->GetSpellProto()->AttributesEx4 & (1<<21)) // don't remove stances, shadowform, pally/hunter auras
|
|
&& !iter->second->IsPassive() // don't remove passive auras
|
|
&& (!(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) || !(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNK8)) // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable)
|
|
&& (iter->second->IsPositive() ^ onleave)) // remove positive buffs on enter, negative buffs on leave
|
|
RemoveAura(iter);
|
|
else
|
|
++iter;
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveAllAurasOnDeath()
|
|
{
|
|
// used just after dieing to remove all visible auras
|
|
// and disable the mods for the passive ones
|
|
for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
|
|
{
|
|
if (!iter->second->IsPassive() && !iter->second->IsDeathPersistent())
|
|
RemoveAura(iter, AURA_REMOVE_BY_DEATH);
|
|
else
|
|
++iter;
|
|
}
|
|
}
|
|
|
|
void Unit::DelayAura(uint32 spellId, uint64 caster, int32 delaytime)
|
|
{
|
|
if (Aura * aur = GetAura(spellId, caster))
|
|
{
|
|
if (aur->GetAuraDuration() < delaytime)
|
|
aur->SetAuraDuration(0);
|
|
else
|
|
aur->SetAuraDuration(aur->GetAuraDuration() - delaytime);
|
|
// update for out of range group members (on 1 slot use)
|
|
UpdateAuraForGroup(aur->GetAuraSlot());
|
|
sLog.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",aur->GetId(), GetGUIDLow(), aur->GetAuraDuration());
|
|
}
|
|
}
|
|
|
|
void Unit::_RemoveAllAuraMods()
|
|
{
|
|
for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
|
|
(*i).second->ApplyAllModifiers(false);
|
|
}
|
|
|
|
void Unit::_ApplyAllAuraMods()
|
|
{
|
|
for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
|
|
(*i).second->ApplyAllModifiers(true);
|
|
}
|
|
|
|
bool Unit::HasAuraTypeWithMiscvalue(AuraType auratype, uint32 miscvalue) const
|
|
{
|
|
AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
|
|
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
|
|
if (miscvalue == (*i)->GetMiscValue())
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool Unit::HasAuraTypeWithValue(AuraType auratype, uint32 value) const
|
|
{
|
|
AuraEffectList const& mTotalAuraList = GetAurasByType(auratype);
|
|
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
|
|
if (value == (*i)->GetAmount())
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool Unit::HasAuraType(AuraType auraType) const
|
|
{
|
|
return (!m_modAuras[auraType].empty());
|
|
}
|
|
|
|
bool Unit::HasAura(uint32 spellId, uint64 caster) const
|
|
{
|
|
//Special case for non existing spell
|
|
if (spellId==61988)
|
|
return HasAura(61987, caster) || HasAura(25771, caster);
|
|
|
|
if (Aura * aur = GetAura(spellId, caster))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool Unit::HasAura(Aura * aur) const
|
|
{
|
|
// no need to find aura
|
|
if (!aur || aur->IsRemoved())
|
|
return false;
|
|
for (AuraMap::const_iterator iter = m_Auras.lower_bound(aur->GetId()); iter != m_Auras.upper_bound(aur->GetId());)
|
|
{
|
|
if (aur == iter->second)
|
|
return true;
|
|
else
|
|
++iter;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Unit::HasAuraEffect(uint32 spellId, uint8 effIndex, uint64 caster) const
|
|
{
|
|
if (Aura * aur = GetAura(spellId, caster))
|
|
return aur->HasEffect(effIndex);
|
|
return false;
|
|
}
|
|
|
|
Aura * Unit::GetAura(uint32 spellId, uint64 caster) const
|
|
{
|
|
if (!caster)
|
|
{
|
|
AuraMap::const_iterator itr = m_Auras.find(spellId);
|
|
return itr != m_Auras.end() ? itr->second : NULL;
|
|
}
|
|
else
|
|
{
|
|
AuraMap const& auras = GetAuras();
|
|
for (AuraMap::const_iterator itr = auras.lower_bound(spellId); itr != auras.upper_bound(spellId); ++itr)
|
|
if(itr->second->GetCasterGUID()==caster)
|
|
return itr->second;
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
AuraEffect * Unit::GetAuraEffect(uint32 spellId, uint8 effIndex, uint64 caster) const
|
|
{
|
|
if (Aura * aur = GetAura(spellId, caster))
|
|
return aur->GetPartAura(effIndex);
|
|
return false;
|
|
}
|
|
|
|
AuraEffect* Unit::GetAura(AuraType type, uint32 family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, uint64 casterGUID)
|
|
{
|
|
AuraEffectList const& auras = GetAurasByType(type);
|
|
for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
|
|
{
|
|
SpellEntry const *spell = (*i)->GetSpellProto();
|
|
if (spell->SpellFamilyName == family && spell->SpellFamilyFlags.HasFlag(familyFlag1, familyFlag2, familyFlag3))
|
|
{
|
|
if (casterGUID && (*i)->GetCasterGUID()!=casterGUID)
|
|
continue;
|
|
return (*i);
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
AuraEffect * Unit::IsScriptOverriden(SpellEntry const * spell, int32 script) const
|
|
{
|
|
AuraEffectList const& auras = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
|
|
for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
|
|
{
|
|
if ((*i)->GetMiscValue() == script)
|
|
if ((*i)->isAffectedOnSpell(spell))
|
|
return (*i);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
uint32 Unit::GetDiseasesByCaster(uint64 casterGUID, bool remove)
|
|
{
|
|
static const AuraType diseaseAuraTypes[] =
|
|
{
|
|
SPELL_AURA_PERIODIC_DAMAGE, // Frost Fever and Blood Plague
|
|
SPELL_AURA_LINKED, // Crypt Fever and Ebon Plague
|
|
SPELL_AURA_NONE
|
|
};
|
|
|
|
uint32 diseases=0;
|
|
for (AuraType const* itr = &diseaseAuraTypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr)
|
|
{
|
|
for (AuraEffectList::iterator i = m_modAuras[*itr].begin(); i != m_modAuras[*itr].end();)
|
|
{
|
|
// Get auras with disease dispel type by caster
|
|
if ((*i)->GetSpellProto()->Dispel == DISPEL_DISEASE
|
|
&& (*i)->GetCasterGUID()==casterGUID)
|
|
{
|
|
++diseases;
|
|
|
|
if (remove)
|
|
{
|
|
RemoveAura((*i)->GetId(), (*i)->GetCasterGUID());
|
|
i = m_modAuras[*itr].begin();
|
|
continue;
|
|
}
|
|
}
|
|
++i;
|
|
}
|
|
}
|
|
return diseases;
|
|
}
|
|
|
|
uint32 Unit::GetDoTsByCaster(uint64 casterGUID) const
|
|
{
|
|
static const AuraType diseaseAuraTypes[] =
|
|
{
|
|
SPELL_AURA_PERIODIC_DAMAGE,
|
|
SPELL_AURA_PERIODIC_DAMAGE_PERCENT,
|
|
SPELL_AURA_NONE
|
|
};
|
|
|
|
uint32 dots=0;
|
|
for (AuraType const* itr = &diseaseAuraTypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr)
|
|
{
|
|
Unit::AuraEffectList const& auras = GetAurasByType(*itr);
|
|
for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
|
|
{
|
|
// Get auras by caster
|
|
if ((*i)->GetCasterGUID()==casterGUID)
|
|
++dots;
|
|
}
|
|
}
|
|
return dots;
|
|
}
|
|
|
|
void Unit::AddDynObject(DynamicObject* dynObj)
|
|
{
|
|
m_dynObjGUIDs.push_back(dynObj->GetGUID());
|
|
}
|
|
|
|
void Unit::RemoveDynObject(uint32 spellid)
|
|
{
|
|
if(m_dynObjGUIDs.empty())
|
|
return;
|
|
for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
|
|
{
|
|
DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
|
|
if(!dynObj) // may happen if a dynobj is removed when grid unload
|
|
{
|
|
i = m_dynObjGUIDs.erase(i);
|
|
}
|
|
else if(spellid == 0 || dynObj->GetSpellId() == spellid)
|
|
{
|
|
dynObj->Delete();
|
|
i = m_dynObjGUIDs.erase(i);
|
|
}
|
|
else
|
|
++i;
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveAllDynObjects()
|
|
{
|
|
while(!m_dynObjGUIDs.empty())
|
|
{
|
|
DynamicObject* dynObj = GetMap()->GetDynamicObject(*m_dynObjGUIDs.begin());
|
|
if(dynObj)
|
|
dynObj->Delete();
|
|
m_dynObjGUIDs.erase(m_dynObjGUIDs.begin());
|
|
}
|
|
}
|
|
|
|
DynamicObject * Unit::GetDynObject(uint32 spellId)
|
|
{
|
|
for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
|
|
{
|
|
DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
|
|
if(!dynObj)
|
|
{
|
|
i = m_dynObjGUIDs.erase(i);
|
|
continue;
|
|
}
|
|
|
|
if (dynObj->GetSpellId() == spellId)
|
|
return dynObj;
|
|
++i;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
GameObject* Unit::GetGameObject(uint32 spellId) const
|
|
{
|
|
for (GameObjectList::const_iterator i = m_gameObj.begin(); i != m_gameObj.end(); ++i)
|
|
if ((*i)->GetSpellId() == spellId)
|
|
return *i;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void Unit::AddGameObject(GameObject* gameObj)
|
|
{
|
|
if(!gameObj || !gameObj->GetOwnerGUID()==0) return;
|
|
m_gameObj.push_back(gameObj);
|
|
gameObj->SetOwnerGUID(GetGUID());
|
|
|
|
if ( GetTypeId() == TYPEID_PLAYER && gameObj->GetSpellId() )
|
|
{
|
|
SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId());
|
|
// Need disable spell use for owner
|
|
if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
|
|
// note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
|
|
((Player*)this)->AddSpellAndCategoryCooldowns(createBySpell,0,NULL,true);
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveGameObject(GameObject* gameObj, bool del)
|
|
{
|
|
if(!gameObj || !gameObj->GetOwnerGUID()==GetGUID()) return;
|
|
|
|
gameObj->SetOwnerGUID(0);
|
|
|
|
for (uint32 i = 0; i < 4; ++i)
|
|
{
|
|
if(m_ObjectSlot[i] == gameObj->GetGUID())
|
|
{
|
|
m_ObjectSlot[i] = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// GO created by some spell
|
|
if (uint32 spellid = gameObj->GetSpellId())
|
|
{
|
|
RemoveAurasDueToSpell(spellid);
|
|
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
SpellEntry const* createBySpell = sSpellStore.LookupEntry(spellid );
|
|
// Need activate spell use for owner
|
|
if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
|
|
// note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
|
|
((Player*)this)->SendCooldownEvent(createBySpell);
|
|
}
|
|
}
|
|
|
|
m_gameObj.remove(gameObj);
|
|
|
|
if(del)
|
|
{
|
|
gameObj->SetRespawnTime(0);
|
|
gameObj->Delete();
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveGameObject(uint32 spellid, bool del)
|
|
{
|
|
if(m_gameObj.empty())
|
|
return;
|
|
GameObjectList::iterator i, next;
|
|
for (i = m_gameObj.begin(); i != m_gameObj.end(); i = next)
|
|
{
|
|
next = i;
|
|
if(spellid == 0 || (*i)->GetSpellId() == spellid)
|
|
{
|
|
(*i)->SetOwnerGUID(0);
|
|
if(del)
|
|
{
|
|
(*i)->SetRespawnTime(0);
|
|
(*i)->Delete();
|
|
}
|
|
|
|
next = m_gameObj.erase(i);
|
|
}
|
|
else
|
|
++next;
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveAllGameObjects()
|
|
{
|
|
// remove references to unit
|
|
for (GameObjectList::iterator i = m_gameObj.begin(); i != m_gameObj.end();)
|
|
{
|
|
(*i)->SetOwnerGUID(0);
|
|
(*i)->SetRespawnTime(0);
|
|
(*i)->Delete();
|
|
i = m_gameObj.erase(i);
|
|
}
|
|
}
|
|
|
|
void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log)
|
|
{
|
|
WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+4+1+4+4+1+1+4+4+1)); // we guess size
|
|
data.append(log->target->GetPackGUID());
|
|
data.append(log->attacker->GetPackGUID());
|
|
data << uint32(log->SpellID);
|
|
data << uint32(log->damage); // damage amount
|
|
int32 overkill = log->damage - log->target->GetHealth();
|
|
data << uint32(overkill > 0 ? overkill : 0);
|
|
//data << uint32(log->overkill); // overkill
|
|
data << uint8 (log->schoolMask); // damage school
|
|
data << uint32(log->absorb); // AbsorbedDamage
|
|
data << uint32(log->resist); // resist
|
|
data << uint8 (log->physicalLog); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
|
|
data << uint8 (log->unused); // unused
|
|
data << uint32(log->blocked); // blocked
|
|
data << uint32(log->HitInfo);
|
|
data << uint8 (0); // flag to use extend data
|
|
SendMessageToSet( &data, true );
|
|
}
|
|
|
|
void Unit::SendSpellNonMeleeDamageLog(Unit *target, uint32 SpellID, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit)
|
|
{
|
|
SpellNonMeleeDamage log(this, target, SpellID, damageSchoolMask);
|
|
log.damage = Damage - AbsorbedDamage - Resist - Blocked;
|
|
log.absorb = AbsorbedDamage;
|
|
log.resist = Resist;
|
|
log.physicalLog = PhysicalDamage;
|
|
log.blocked = Blocked;
|
|
log.HitInfo = SPELL_HIT_TYPE_UNK1 | SPELL_HIT_TYPE_UNK3 | SPELL_HIT_TYPE_UNK6;
|
|
if(CriticalHit)
|
|
log.HitInfo |= SPELL_HIT_TYPE_CRIT;
|
|
SendSpellNonMeleeDamageLog(&log);
|
|
}
|
|
|
|
void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 procExtra, uint32 amount, WeaponAttackType attType, SpellEntry const *procSpell, SpellEntry const * procAura)
|
|
{
|
|
// Not much to do if no flags are set.
|
|
if (procAttacker)
|
|
ProcDamageAndSpellFor(false, pVictim,procAttacker, procExtra,attType, procSpell, amount, procAura);
|
|
// Now go on with a victim's events'n'auras
|
|
// Not much to do if no flags are set or there is no victim
|
|
if(pVictim && pVictim->isAlive() && procVictim)
|
|
pVictim->ProcDamageAndSpellFor(true, this, procVictim, procExtra, attType, procSpell, amount, procAura);
|
|
}
|
|
|
|
void Unit::SendPeriodicAuraLog(SpellPeriodicAuraLogInfo *pInfo)
|
|
{
|
|
AuraEffect *aura = pInfo->auraEff;
|
|
|
|
WorldPacket data(SMSG_PERIODICAURALOG, 30);
|
|
data.append(GetPackGUID());
|
|
data.appendPackGUID(aura->GetCasterGUID());
|
|
data << uint32(aura->GetId()); // spellId
|
|
data << uint32(1); // count
|
|
data << uint32(aura->GetAuraName()); // auraId
|
|
switch(aura->GetAuraName())
|
|
{
|
|
case SPELL_AURA_PERIODIC_DAMAGE:
|
|
case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
|
|
data << uint32(pInfo->damage); // damage
|
|
data << uint32(pInfo->overDamage); // overkill?
|
|
data << uint32(GetSpellSchoolMask(aura->GetSpellProto()));
|
|
data << uint32(pInfo->absorb); // absorb
|
|
data << uint32(pInfo->resist); // resist
|
|
data << uint8(pInfo->critical); // new 3.1.2 critical tick
|
|
break;
|
|
case SPELL_AURA_PERIODIC_HEAL:
|
|
case SPELL_AURA_OBS_MOD_HEALTH:
|
|
data << uint32(pInfo->damage); // damage
|
|
data << uint32(pInfo->overDamage); // overheal?
|
|
data << uint8(pInfo->critical); // new 3.1.2 critical tick
|
|
break;
|
|
case SPELL_AURA_OBS_MOD_POWER:
|
|
case SPELL_AURA_PERIODIC_ENERGIZE:
|
|
data << uint32(aura->GetMiscValue()); // power type
|
|
data << uint32(pInfo->damage); // damage
|
|
break;
|
|
case SPELL_AURA_PERIODIC_MANA_LEECH:
|
|
data << uint32(aura->GetMiscValue()); // power type
|
|
data << uint32(pInfo->damage); // amount
|
|
data << float(pInfo->multiplier); // gain multiplier
|
|
break;
|
|
default:
|
|
sLog.outError("Unit::SendPeriodicAuraLog: unknown aura %u", uint32(aura->GetAuraName()));
|
|
return;
|
|
}
|
|
|
|
SendMessageToSet(&data, true);
|
|
}
|
|
|
|
void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
|
|
{
|
|
WorldPacket data(SMSG_SPELLLOGMISS, (4+8+1+4+8+1));
|
|
data << uint32(spellID);
|
|
data << uint64(GetGUID());
|
|
data << uint8(0); // can be 0 or 1
|
|
data << uint32(1); // target count
|
|
// for (i = 0; i < target count; ++i)
|
|
data << uint64(target->GetGUID()); // target GUID
|
|
data << uint8(missInfo);
|
|
// end loop
|
|
SendMessageToSet(&data, true);
|
|
}
|
|
|
|
void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo)
|
|
{
|
|
sLog.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
|
|
|
|
uint32 count = 1;
|
|
WorldPacket data(SMSG_ATTACKERSTATEUPDATE, 16 + 45); // we guess size
|
|
data << uint32(damageInfo->HitInfo);
|
|
data.append(damageInfo->attacker->GetPackGUID());
|
|
data.append(damageInfo->target->GetPackGUID());
|
|
data << uint32(damageInfo->damage); // Full damage
|
|
int32 overkill = damageInfo->damage - damageInfo->target->GetHealth();
|
|
data << uint32(overkill < 0 ? 0 : overkill); // Overkill
|
|
data << uint8(count); // Sub damage count
|
|
|
|
for (uint32 i = 0; i < count; ++i)
|
|
{
|
|
data << uint32(damageInfo->damageSchoolMask); // School of sub damage
|
|
data << float(damageInfo->damage); // sub damage
|
|
data << uint32(damageInfo->damage); // Sub Damage
|
|
}
|
|
|
|
if(damageInfo->HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
|
|
{
|
|
for (uint32 i = 0; i < count; ++i)
|
|
data << uint32(damageInfo->absorb); // Absorb
|
|
}
|
|
|
|
if(damageInfo->HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
|
|
{
|
|
for (uint32 i = 0; i < count; ++i)
|
|
data << uint32(damageInfo->resist); // Resist
|
|
}
|
|
|
|
data << uint8(damageInfo->TargetState);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
|
|
if(damageInfo->HitInfo & HITINFO_BLOCK)
|
|
data << uint32(damageInfo->blocked_amount);
|
|
|
|
if(damageInfo->HitInfo & HITINFO_UNK3)
|
|
data << uint32(0);
|
|
|
|
if(damageInfo->HitInfo & HITINFO_UNK1)
|
|
{
|
|
data << uint32(0);
|
|
data << float(0);
|
|
data << float(0);
|
|
data << float(0);
|
|
data << float(0);
|
|
data << float(0);
|
|
data << float(0);
|
|
data << float(0);
|
|
data << float(0);
|
|
for (uint8 i = 0; i < 5; ++i)
|
|
{
|
|
data << float(0);
|
|
data << float(0);
|
|
}
|
|
data << uint32(0);
|
|
}
|
|
|
|
SendMessageToSet( &data, true );
|
|
}
|
|
|
|
void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
|
|
{
|
|
CalcDamageInfo dmgInfo;
|
|
dmgInfo.HitInfo = HitInfo;
|
|
dmgInfo.attacker = this;
|
|
dmgInfo.target = target;
|
|
dmgInfo.damage = Damage - AbsorbDamage - Resist - BlockedAmount;
|
|
dmgInfo.damageSchoolMask = damageSchoolMask;
|
|
dmgInfo.absorb = AbsorbDamage;
|
|
dmgInfo.resist = Resist;
|
|
dmgInfo.TargetState = TargetState;
|
|
dmgInfo.blocked_amount = BlockedAmount;
|
|
SendAttackStateUpdate(&dmgInfo);
|
|
}
|
|
|
|
bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const * procSpell, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
|
|
{
|
|
SpellEntry const *hasteSpell = triggeredByAura->GetSpellProto();
|
|
|
|
Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER
|
|
? ((Player*)this)->GetItemByGuid(triggeredByAura->GetParentAura()->GetCastItemGUID()) : NULL;
|
|
|
|
uint32 triggered_spell_id = 0;
|
|
Unit* target = pVictim;
|
|
int32 basepoints0 = 0;
|
|
|
|
switch(hasteSpell->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_ROGUE:
|
|
{
|
|
switch(hasteSpell->Id)
|
|
{
|
|
// Blade Flurry
|
|
case 13877:
|
|
case 33735:
|
|
{
|
|
target = SelectNearbyTarget();
|
|
if (!target || target == pVictim)
|
|
return false;
|
|
basepoints0 = damage;
|
|
triggered_spell_id = 22482;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
// processed charge only counting case
|
|
if (!triggered_spell_id)
|
|
return true;
|
|
|
|
SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
|
|
|
|
if (!triggerEntry)
|
|
{
|
|
sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell->Id,triggered_spell_id);
|
|
return false;
|
|
}
|
|
|
|
// default case
|
|
if ((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target!=this && !target->isAlive()))
|
|
return false;
|
|
|
|
if (cooldown && GetTypeId() == TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
|
|
return false;
|
|
|
|
if (basepoints0)
|
|
CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
|
|
else
|
|
CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
|
|
|
|
if (cooldown && GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Unit::HandleSpellCritChanceAuraProc(Unit *pVictim, uint32 /*damage*/, AuraEffect* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
|
|
{
|
|
SpellEntry const *triggeredByAuraSpell = triggeredByAura->GetSpellProto();
|
|
|
|
Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER
|
|
? ((Player*)this)->GetItemByGuid(triggeredByAura->GetParentAura()->GetCastItemGUID()) : NULL;
|
|
|
|
uint32 triggered_spell_id = 0;
|
|
Unit* target = pVictim;
|
|
int32 basepoints0 = 0;
|
|
|
|
switch(triggeredByAuraSpell->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_MAGE:
|
|
{
|
|
switch(triggeredByAuraSpell->Id)
|
|
{
|
|
// Focus Magic
|
|
case 54646:
|
|
{
|
|
Unit* caster = triggeredByAura->GetCaster();
|
|
if(!caster)
|
|
return false;
|
|
|
|
triggered_spell_id = 54648;
|
|
target = caster;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// processed charge only counting case
|
|
if(!triggered_spell_id)
|
|
return true;
|
|
|
|
SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
|
|
|
|
if(!triggerEntry)
|
|
{
|
|
sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",triggeredByAuraSpell->Id,triggered_spell_id);
|
|
return false;
|
|
}
|
|
|
|
// default case
|
|
if(!target || target!=this && !target->isAlive())
|
|
return false;
|
|
|
|
if( cooldown && GetTypeId() == TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
|
|
return false;
|
|
|
|
if(basepoints0)
|
|
CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
|
|
else
|
|
CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
|
|
|
|
if( cooldown && GetTypeId() == TYPEID_PLAYER )
|
|
((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
|
|
{
|
|
SpellEntry const *dummySpell = triggeredByAura->GetSpellProto ();
|
|
uint32 effIndex = triggeredByAura->GetEffIndex();
|
|
int32 triggerAmount = triggeredByAura->GetAmount();
|
|
|
|
Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER
|
|
? ((Player*)this)->GetItemByGuid(triggeredByAura->GetParentAura()->GetCastItemGUID()) : NULL;
|
|
|
|
uint32 triggered_spell_id = 0;
|
|
Unit* target = pVictim;
|
|
int32 basepoints0 = 0;
|
|
uint64 originalCaster = 0;
|
|
|
|
// Master of subtlety (checked here because ranks have different spellfamilynames)
|
|
if (dummySpell->Id == 31223 || dummySpell->Id == 31221 || dummySpell->Id == 31222)
|
|
{
|
|
if (procEx & AURA_REMOVE_PROC_EX_MASK)
|
|
triggered_spell_id = 31666;
|
|
else
|
|
{
|
|
triggered_spell_id = 31665;
|
|
basepoints0 = triggerAmount;
|
|
}
|
|
}
|
|
switch(dummySpell->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_GENERIC:
|
|
{
|
|
switch (dummySpell->Id)
|
|
{
|
|
// Bloodworms Health Leech
|
|
case 50453:
|
|
{
|
|
if (Unit *owner = this->GetOwner())
|
|
{
|
|
basepoints0 = int32(damage*1.50);
|
|
target = owner;
|
|
triggered_spell_id = 50454;
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
// Improved Divine Spirit
|
|
case 33174:
|
|
case 33182:
|
|
{
|
|
// Tricky thing here, we find current aura from spell by caster and change its modifier value
|
|
int32 spelldmg = CalculateSpellDamage(procSpell, 0, procSpell->EffectBasePoints[0],pVictim);
|
|
if (AuraEffect * Aur = pVictim->GetAuraEffect(procSpell->Id, effIndex+1, triggeredByAura->GetCasterGUID()))
|
|
{
|
|
// Remove aura mods
|
|
Aur->ApplyModifier(false, false, true);
|
|
Aur->SetAmount(Aur->GetAmount() + spelldmg/* * triggerAmount / 100*/);
|
|
// Apply extended aura mods
|
|
Aur->ApplyModifier(true, false, true);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
// Overkill
|
|
case 58426:
|
|
{
|
|
if (procEx & AURA_REMOVE_PROC_EX_MASK)
|
|
triggered_spell_id = 58428;
|
|
else
|
|
{
|
|
triggered_spell_id = 58427;
|
|
}
|
|
break;
|
|
}
|
|
// Eye for an Eye
|
|
case 9799:
|
|
case 25988:
|
|
{
|
|
// return damage % to attacker but < 50% own total health
|
|
basepoints0 = triggerAmount*int32(damage)/100;
|
|
if(basepoints0 > GetMaxHealth()/2)
|
|
basepoints0 = GetMaxHealth()/2;
|
|
|
|
triggered_spell_id = 25997;
|
|
break;
|
|
}
|
|
// Sweeping Strikes
|
|
case 18765:
|
|
case 35429:
|
|
{
|
|
target = SelectNearbyTarget();
|
|
if(!target)
|
|
return false;
|
|
|
|
triggered_spell_id = 26654;
|
|
break;
|
|
}
|
|
// Glyph of Blocking
|
|
case 58375:
|
|
{
|
|
triggered_spell_id = 58374;
|
|
break;
|
|
}
|
|
// Glyph of Devastate
|
|
if (dummySpell->Id == 58388)
|
|
{
|
|
if (!pVictim || !pVictim->isAlive())
|
|
return false;
|
|
|
|
if (Aura* aur = pVictim->GetAura(58567,0))
|
|
aur->modStackAmount(1);
|
|
|
|
return true;
|
|
}
|
|
// Unstable Power
|
|
case 24658:
|
|
{
|
|
if (!procSpell || procSpell->Id == 24659)
|
|
return false;
|
|
// Need remove one 24659 aura
|
|
RemoveAuraFromStack(24659);
|
|
return true;
|
|
}
|
|
// Restless Strength
|
|
case 24661:
|
|
{
|
|
// Need remove one 24662 aura
|
|
RemoveAuraFromStack(24662);
|
|
return true;
|
|
}
|
|
// Adaptive Warding (Frostfire Regalia set)
|
|
case 28764:
|
|
{
|
|
if(!procSpell)
|
|
return false;
|
|
|
|
// find Mage Armor
|
|
if (!GetAura(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT, SPELLFAMILY_MAGE, 0x10000000))
|
|
return false;
|
|
|
|
switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
|
|
{
|
|
case SPELL_SCHOOL_NORMAL:
|
|
case SPELL_SCHOOL_HOLY:
|
|
return false; // ignored
|
|
case SPELL_SCHOOL_FIRE: triggered_spell_id = 28765; break;
|
|
case SPELL_SCHOOL_NATURE: triggered_spell_id = 28768; break;
|
|
case SPELL_SCHOOL_FROST: triggered_spell_id = 28766; break;
|
|
case SPELL_SCHOOL_SHADOW: triggered_spell_id = 28769; break;
|
|
case SPELL_SCHOOL_ARCANE: triggered_spell_id = 28770; break;
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
target = this;
|
|
break;
|
|
}
|
|
// Obsidian Armor (Justice Bearer`s Pauldrons shoulder)
|
|
case 27539:
|
|
{
|
|
if(!procSpell)
|
|
return false;
|
|
|
|
switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
|
|
{
|
|
case SPELL_SCHOOL_NORMAL:
|
|
return false; // ignore
|
|
case SPELL_SCHOOL_HOLY: triggered_spell_id = 27536; break;
|
|
case SPELL_SCHOOL_FIRE: triggered_spell_id = 27533; break;
|
|
case SPELL_SCHOOL_NATURE: triggered_spell_id = 27538; break;
|
|
case SPELL_SCHOOL_FROST: triggered_spell_id = 27534; break;
|
|
case SPELL_SCHOOL_SHADOW: triggered_spell_id = 27535; break;
|
|
case SPELL_SCHOOL_ARCANE: triggered_spell_id = 27540; break;
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
target = this;
|
|
break;
|
|
}
|
|
// Mana Leech (Passive) (Priest Pet Aura)
|
|
case 28305:
|
|
{
|
|
// Cast on owner
|
|
target = GetOwner();
|
|
if(!target)
|
|
return false;
|
|
|
|
triggered_spell_id = 34650;
|
|
break;
|
|
}
|
|
// Mark of Malice
|
|
case 33493:
|
|
{
|
|
// Cast finish spell at last charge
|
|
if (triggeredByAura->GetParentAura()->GetAuraCharges() > 1)
|
|
return false;
|
|
|
|
target = this;
|
|
triggered_spell_id = 33494;
|
|
break;
|
|
}
|
|
// Twisted Reflection (boss spell)
|
|
case 21063:
|
|
triggered_spell_id = 21064;
|
|
break;
|
|
// Vampiric Aura (boss spell)
|
|
case 38196:
|
|
{
|
|
basepoints0 = 3 * damage; // 300%
|
|
if (basepoints0 < 0)
|
|
return false;
|
|
|
|
triggered_spell_id = 31285;
|
|
target = this;
|
|
break;
|
|
}
|
|
// Aura of Madness (Darkmoon Card: Madness trinket)
|
|
//=====================================================
|
|
// 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
|
|
// 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
|
|
// 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
|
|
// 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
|
|
// 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
|
|
// 41005 Manic: +35 haste (spell, melee and ranged) (All classes)
|
|
// 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
|
|
// 41011 Martyr Complex: +35 stamina (All classes)
|
|
// 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
|
|
// 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
|
|
case 39446:
|
|
{
|
|
if(GetTypeId() != TYPEID_PLAYER || !this->isAlive())
|
|
return false;
|
|
|
|
// Select class defined buff
|
|
switch (getClass())
|
|
{
|
|
case CLASS_PALADIN: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
|
|
case CLASS_DRUID: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
|
|
{
|
|
uint32 RandomSpell[]={39511,40997,40998,40999,41002,41005,41009,41011,41409};
|
|
triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
|
|
break;
|
|
}
|
|
case CLASS_ROGUE: // 39511,40997,40998,41002,41005,41011
|
|
case CLASS_WARRIOR: // 39511,40997,40998,41002,41005,41011
|
|
{
|
|
uint32 RandomSpell[]={39511,40997,40998,41002,41005,41011};
|
|
triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
|
|
break;
|
|
}
|
|
case CLASS_PRIEST: // 40999,41002,41005,41009,41011,41406,41409
|
|
case CLASS_SHAMAN: // 40999,41002,41005,41009,41011,41406,41409
|
|
case CLASS_MAGE: // 40999,41002,41005,41009,41011,41406,41409
|
|
case CLASS_WARLOCK: // 40999,41002,41005,41009,41011,41406,41409
|
|
{
|
|
uint32 RandomSpell[]={40999,41002,41005,41009,41011,41406,41409};
|
|
triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
|
|
break;
|
|
}
|
|
case CLASS_HUNTER: // 40997,40999,41002,41005,41009,41011,41406,41409
|
|
{
|
|
uint32 RandomSpell[]={40997,40999,41002,41005,41009,41011,41406,41409};
|
|
triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
|
|
break;
|
|
}
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
target = this;
|
|
if (roll_chance_i(10))
|
|
((Player*)this)->Say("This is Madness!", LANG_UNIVERSAL);
|
|
break;
|
|
}
|
|
/*
|
|
// Sunwell Exalted Caster Neck (??? neck)
|
|
// cast ??? Light's Wrath if Exalted by Aldor
|
|
// cast ??? Arcane Bolt if Exalted by Scryers*/
|
|
case 46569:
|
|
return false; // old unused version
|
|
// Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
|
|
// cast 45479 Light's Wrath if Exalted by Aldor
|
|
// cast 45429 Arcane Bolt if Exalted by Scryers
|
|
case 45481:
|
|
{
|
|
if(GetTypeId() != TYPEID_PLAYER)
|
|
return false;
|
|
|
|
// Get Aldor reputation rank
|
|
if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
|
|
{
|
|
target = this;
|
|
triggered_spell_id = 45479;
|
|
break;
|
|
}
|
|
// Get Scryers reputation rank
|
|
if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
|
|
{
|
|
// triggered at positive/self casts also, current attack target used then
|
|
if(IsFriendlyTo(target))
|
|
{
|
|
target = getVictim();
|
|
if(!target)
|
|
{
|
|
uint64 selected_guid = ((Player *)this)->GetSelection();
|
|
target = ObjectAccessor::GetUnit(*this,selected_guid);
|
|
if(!target)
|
|
return false;
|
|
}
|
|
if(IsFriendlyTo(target))
|
|
return false;
|
|
}
|
|
|
|
triggered_spell_id = 45429;
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
// Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck)
|
|
// cast 45480 Light's Strength if Exalted by Aldor
|
|
// cast 45428 Arcane Strike if Exalted by Scryers
|
|
case 45482:
|
|
{
|
|
if(GetTypeId() != TYPEID_PLAYER)
|
|
return false;
|
|
|
|
// Get Aldor reputation rank
|
|
if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
|
|
{
|
|
target = this;
|
|
triggered_spell_id = 45480;
|
|
break;
|
|
}
|
|
// Get Scryers reputation rank
|
|
if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
|
|
{
|
|
triggered_spell_id = 45428;
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
// Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck)
|
|
// cast 45431 Arcane Insight if Exalted by Aldor
|
|
// cast 45432 Light's Ward if Exalted by Scryers
|
|
case 45483:
|
|
{
|
|
if(GetTypeId() != TYPEID_PLAYER)
|
|
return false;
|
|
|
|
// Get Aldor reputation rank
|
|
if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
|
|
{
|
|
target = this;
|
|
triggered_spell_id = 45432;
|
|
break;
|
|
}
|
|
// Get Scryers reputation rank
|
|
if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
|
|
{
|
|
target = this;
|
|
triggered_spell_id = 45431;
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
// Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck)
|
|
// cast 45478 Light's Salvation if Exalted by Aldor
|
|
// cast 45430 Arcane Surge if Exalted by Scryers
|
|
case 45484:
|
|
{
|
|
if(GetTypeId() != TYPEID_PLAYER)
|
|
return false;
|
|
|
|
// Get Aldor reputation rank
|
|
if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
|
|
{
|
|
target = this;
|
|
triggered_spell_id = 45478;
|
|
break;
|
|
}
|
|
// Get Scryers reputation rank
|
|
if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
|
|
{
|
|
triggered_spell_id = 45430;
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
// Living Seed
|
|
case 48504:
|
|
{
|
|
triggered_spell_id = 48503;
|
|
basepoints0 = triggerAmount;
|
|
target = this;
|
|
break;
|
|
}
|
|
// Kill command
|
|
case 58914:
|
|
{
|
|
// Remove aura stack from pet
|
|
RemoveAuraFromStack(58914);
|
|
Unit* owner = GetOwner();
|
|
if(!owner)
|
|
return true;
|
|
// reduce the owner's aura stack
|
|
owner->RemoveAuraFromStack(34027);
|
|
return true;
|
|
}
|
|
// Vampiric Touch (generic, used by some boss)
|
|
case 52723:
|
|
case 60501:
|
|
{
|
|
triggered_spell_id = 52724;
|
|
basepoints0 = damage / 2;
|
|
target = this;
|
|
break;
|
|
}
|
|
// Shadowfiend Death (Gain mana if pet dies with Glyph of Shadowfiend)
|
|
case 57989:
|
|
{
|
|
Unit *owner = GetOwner();
|
|
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
|
|
return false;
|
|
// Glyph of Shadowfiend (need cast as self cast for owner, no hidden cooldown)
|
|
owner->CastSpell(owner,58227,true,castItem,triggeredByAura);
|
|
return true;
|
|
}
|
|
// Divine purpose
|
|
case 31871:
|
|
case 31872:
|
|
{
|
|
// Roll chane
|
|
if (!pVictim || !pVictim->isAlive() || !roll_chance_i(triggerAmount))
|
|
return false;
|
|
|
|
// Remove any stun effect on target
|
|
pVictim->RemoveAurasWithMechanic(1<<MECHANIC_STUN, AURA_REMOVE_BY_ENEMY_SPELL);
|
|
return true;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_MAGE:
|
|
{
|
|
// Magic Absorption
|
|
if (dummySpell->SpellIconID == 459) // only this spell have SpellIconID == 459 and dummy aura
|
|
{
|
|
if (getPowerType() != POWER_MANA)
|
|
return false;
|
|
|
|
// mana reward
|
|
basepoints0 = (triggerAmount * GetMaxPower(POWER_MANA) / 100);
|
|
target = this;
|
|
triggered_spell_id = 29442;
|
|
break;
|
|
}
|
|
// Master of Elements
|
|
if (dummySpell->SpellIconID == 1920)
|
|
{
|
|
if(!procSpell)
|
|
return false;
|
|
|
|
// mana cost save
|
|
int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
|
|
basepoints0 = cost * triggerAmount/100;
|
|
if( basepoints0 <=0 )
|
|
return false;
|
|
|
|
target = this;
|
|
triggered_spell_id = 29077;
|
|
break;
|
|
}
|
|
// Shattered Barrier
|
|
if (dummySpell->SpellIconID == 2945)
|
|
{
|
|
// only on dispel/remove aura by destroy
|
|
target = NULL;
|
|
triggered_spell_id = 55080;
|
|
CastSpell(target, triggered_spell_id, true, 0, triggeredByAura);
|
|
return true;
|
|
}
|
|
|
|
// Arcane Potency
|
|
if (dummySpell->SpellIconID == 2120)
|
|
{
|
|
if(!procSpell)
|
|
return false;
|
|
|
|
target = this;
|
|
switch (dummySpell->Id)
|
|
{
|
|
case 31571: triggered_spell_id = 57529; break;
|
|
case 31572: triggered_spell_id = 57531; break;
|
|
default:
|
|
sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u",dummySpell->Id);
|
|
return false;
|
|
}
|
|
break;
|
|
}
|
|
|
|
// Hot Streak
|
|
if (dummySpell->SpellIconID == 2999)
|
|
{
|
|
if (effIndex!=0)
|
|
return false;
|
|
AuraEffect *counter = triggeredByAura->GetParentAura()->GetPartAura(1);
|
|
if (!counter)
|
|
return true;
|
|
|
|
// Count spell criticals in a row in second aura
|
|
if (procEx & PROC_EX_CRITICAL_HIT)
|
|
{
|
|
counter->SetAmount(counter->GetAmount()*2);
|
|
if (counter->GetAmount() < 100) // not enough
|
|
return true;
|
|
// Crititcal counted -> roll chance
|
|
if (roll_chance_i(triggerAmount))
|
|
CastSpell(this, 48108, true, castItem, triggeredByAura);
|
|
}
|
|
counter->SetAmount(25);
|
|
return true;
|
|
}
|
|
// Burnout
|
|
if (dummySpell->SpellIconID == 2998)
|
|
{
|
|
if(!procSpell)
|
|
return false;
|
|
|
|
int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
|
|
basepoints0 = cost * triggerAmount/100;
|
|
if( basepoints0 <=0 )
|
|
return false;
|
|
triggered_spell_id = 44450;
|
|
target = this;
|
|
break;
|
|
}
|
|
// Incanter's Regalia set (add trigger chance to Mana Shield)
|
|
if (dummySpell->SpellFamilyFlags[0] & 0x8000)
|
|
{
|
|
if(GetTypeId() != TYPEID_PLAYER)
|
|
return false;
|
|
|
|
target = this;
|
|
triggered_spell_id = 37436;
|
|
break;
|
|
}
|
|
switch(dummySpell->Id)
|
|
{
|
|
// Glyph of Polymorph
|
|
case 56375:
|
|
{
|
|
target->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
|
|
target->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
|
|
return true;
|
|
}
|
|
// Glyph of Drain Soul
|
|
case 58070:
|
|
{
|
|
triggered_spell_id = 58068;
|
|
break;
|
|
}
|
|
// Glyph of Icy Veins
|
|
case 56374:
|
|
{
|
|
RemoveAurasByType(SPELL_AURA_MOD_HASTE, 0, 0, true, false);
|
|
RemoveAurasByType(SPELL_AURA_MOD_DECREASE_SPEED);
|
|
return true;
|
|
}
|
|
// Ignite
|
|
case 11119:
|
|
case 11120:
|
|
case 12846:
|
|
case 12847:
|
|
case 12848:
|
|
{
|
|
switch (dummySpell->Id)
|
|
{
|
|
case 11119: basepoints0 = int32(0.04f*damage); break;
|
|
case 11120: basepoints0 = int32(0.08f*damage); break;
|
|
case 12846: basepoints0 = int32(0.12f*damage); break;
|
|
case 12847: basepoints0 = int32(0.16f*damage); break;
|
|
case 12848: basepoints0 = int32(0.20f*damage); break;
|
|
default:
|
|
sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell->Id);
|
|
return false;
|
|
}
|
|
|
|
triggered_spell_id = 12654;
|
|
break;
|
|
}
|
|
// Combustion
|
|
case 11129:
|
|
{
|
|
//last charge and crit
|
|
if (triggeredByAura->GetParentAura()->GetAuraCharges() <= 1 && (procEx & PROC_EX_CRITICAL_HIT) )
|
|
{
|
|
RemoveAurasDueToSpell(28682); //-> remove Combustion auras
|
|
return true; // charge counting (will removed)
|
|
}
|
|
|
|
CastSpell(this, 11129, true, castItem, triggeredByAura);
|
|
return (procEx & PROC_EX_CRITICAL_HIT);// charge update only at crit hits, no hidden cooldowns
|
|
}
|
|
// Glyph of Ice Block
|
|
case 56372:
|
|
{
|
|
if(GetTypeId() != TYPEID_PLAYER)
|
|
return false;
|
|
|
|
SpellCooldowns const SpellCDs = ((Player*)this)->GetSpellCooldowns();
|
|
// remove cooldowns on all ranks of Frost Nova
|
|
for (SpellCooldowns::const_iterator itr = SpellCDs.begin(); itr != SpellCDs.end(); itr++)
|
|
{
|
|
SpellEntry const* SpellCDs_entry = sSpellStore.LookupEntry(itr->first);
|
|
// Frost Nova
|
|
if(SpellCDs_entry && SpellCDs_entry->SpellFamilyName == SPELLFAMILY_MAGE
|
|
&& SpellCDs_entry->SpellFamilyFlags[0] & 0x00000040)
|
|
((Player*)this)->RemoveSpellCooldown(SpellCDs_entry->Id, true);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_WARRIOR:
|
|
{
|
|
switch(dummySpell->Id)
|
|
{
|
|
// Sweeping Strikes
|
|
case 12328:
|
|
{
|
|
target = SelectNearbyTarget();
|
|
if(!target)
|
|
return false;
|
|
|
|
triggered_spell_id = 26654;
|
|
break;
|
|
}
|
|
// Improved Spell Reflection
|
|
case 59088:
|
|
case 59089:
|
|
{
|
|
triggered_spell_id = 59725;
|
|
target = this;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Retaliation
|
|
if(dummySpell->SpellFamilyFlags[1] & 0x8)
|
|
{
|
|
// check attack comes not from behind
|
|
if (!HasInArc(M_PI, pVictim))
|
|
return false;
|
|
|
|
triggered_spell_id = 22858;
|
|
break;
|
|
}
|
|
// Second Wind
|
|
if (dummySpell->SpellIconID == 1697)
|
|
{
|
|
// only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example)
|
|
if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
|
|
return false;
|
|
// Need stun or root mechanic
|
|
if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_ROOT)|(1<<MECHANIC_STUN))))
|
|
return false;
|
|
|
|
switch (dummySpell->Id)
|
|
{
|
|
case 29838: triggered_spell_id=29842; break;
|
|
case 29834: triggered_spell_id=29841; break;
|
|
case 42770: triggered_spell_id=42771; break;
|
|
default:
|
|
sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell->Id);
|
|
return false;
|
|
}
|
|
|
|
target = this;
|
|
break;
|
|
}
|
|
// Damage Shield
|
|
if (dummySpell->SpellIconID == 3214)
|
|
{
|
|
triggered_spell_id = 59653;
|
|
// % of amount blocked
|
|
basepoints0 = GetShieldBlockValue() * triggerAmount / 100;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_WARLOCK:
|
|
{
|
|
// Seed of Corruption
|
|
if (dummySpell->SpellFamilyFlags[1] & 0x00000010)
|
|
{
|
|
if(procSpell && procSpell->Id == 27285)
|
|
return false;
|
|
// if damage is more than need or target die from damage deal finish spell
|
|
if( triggeredByAura->GetAmount() <= damage || GetHealth() <= damage )
|
|
{
|
|
// remember guid before aura delete
|
|
uint64 casterGuid = triggeredByAura->GetCasterGUID();
|
|
|
|
// Remove aura (before cast for prevent infinite loop handlers)
|
|
RemoveAurasDueToSpell(triggeredByAura->GetId());
|
|
|
|
// Cast finish spell (triggeredByAura already not exist!)
|
|
if(Unit* caster = GetUnit(*this, casterGuid))
|
|
caster->CastSpell(this, 27285, true, castItem);
|
|
return true; // no hidden cooldown
|
|
}
|
|
|
|
// Damage counting
|
|
triggeredByAura->SetAmount(triggeredByAura->GetAmount() - damage);
|
|
return true;
|
|
}
|
|
// Seed of Corruption (Mobs cast) - no die req
|
|
if (dummySpell->SpellFamilyFlags.IsEqual(0,0,0) && dummySpell->SpellIconID == 1932)
|
|
{
|
|
// if damage is more than need deal finish spell
|
|
if( triggeredByAura->GetAmount() <= damage )
|
|
{
|
|
// remember guid before aura delete
|
|
uint64 casterGuid = triggeredByAura->GetCasterGUID();
|
|
|
|
// Remove aura (before cast for prevent infinite loop handlers)
|
|
RemoveAurasDueToSpell(triggeredByAura->GetId());
|
|
|
|
// Cast finish spell (triggeredByAura already not exist!)
|
|
if(Unit* caster = GetUnit(*this, casterGuid))
|
|
caster->CastSpell(this, 32865, true, castItem);
|
|
return true; // no hidden cooldown
|
|
}
|
|
// Damage counting
|
|
triggeredByAura->SetAmount(triggeredByAura->GetAmount() - damage);
|
|
return true;
|
|
}
|
|
// Fel Synergy
|
|
if (dummySpell->SpellIconID == 3222)
|
|
{
|
|
target = GetGuardianPet();
|
|
if (!target)
|
|
return false;
|
|
basepoints0 = damage * triggerAmount / 100;
|
|
triggered_spell_id = 54181;
|
|
break;
|
|
}
|
|
switch (dummySpell->Id)
|
|
{
|
|
// Siphon Life
|
|
case 63108:
|
|
{
|
|
// Glyph of Siphon Life
|
|
if (HasAura(56216))
|
|
triggerAmount += triggerAmount / 4;
|
|
triggered_spell_id = 63106;
|
|
target = this;
|
|
basepoints0 = int32(damage*triggerAmount/100);
|
|
break;
|
|
}
|
|
// Glyph of Shadowflame
|
|
case 63310:
|
|
{
|
|
triggered_spell_id = 63311;
|
|
break;
|
|
}
|
|
// Glyph of Life Tap
|
|
case 63320:
|
|
{
|
|
triggered_spell_id = 63321;
|
|
break;
|
|
}
|
|
// Nightfall
|
|
case 18094:
|
|
case 18095:
|
|
// Glyph of corruption
|
|
case 56218:
|
|
{
|
|
target = this;
|
|
triggered_spell_id = 17941;
|
|
break;
|
|
}
|
|
//Soul Leech
|
|
case 30293:
|
|
case 30295:
|
|
case 30296:
|
|
{
|
|
// Improved Soul Leech
|
|
AuraEffectList const& SoulLeechAuras = GetAurasByType(SPELL_AURA_DUMMY);
|
|
for (Unit::AuraEffectList::const_iterator i = SoulLeechAuras.begin(); i != SoulLeechAuras.end(); ++i)
|
|
{
|
|
if ((*i)->GetId()==54117 || (*i)->GetId()==54118)
|
|
{
|
|
if ((*i)->GetEffIndex() != 0)
|
|
continue;
|
|
basepoints0 = int32((*i)->GetAmount());
|
|
if (target = GetGuardianPet())
|
|
{
|
|
// regen mana for pet
|
|
CastCustomSpell(target,54607,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
|
|
}
|
|
// regen mana for caster
|
|
CastCustomSpell(this,59117,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
|
|
// Get second aura of spell for replenishment effect on party
|
|
if (AuraEffect const * aurEff = (*i)->GetParentAura()->GetPartAura(1))
|
|
{
|
|
// Replenishment - roll chance
|
|
if (roll_chance_i(aurEff->GetAmount()))
|
|
{
|
|
CastSpell(this,57669,true, castItem, triggeredByAura);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
// health
|
|
basepoints0 = int32(damage*triggerAmount/100);
|
|
target = this;
|
|
triggered_spell_id = 30294;
|
|
break;
|
|
}
|
|
// Improved Fear
|
|
case 53754:
|
|
{
|
|
if(!pVictim || !pVictim->isAlive())
|
|
return false;
|
|
pVictim->CastSpell(pVictim, 60946,true, castItem, triggeredByAura);
|
|
return true;
|
|
}
|
|
// Improved Fear (Rank 2)
|
|
case 53759:
|
|
{
|
|
if(!pVictim || !pVictim->isAlive())
|
|
return false;
|
|
pVictim->CastSpell(pVictim, 60947,true, castItem, triggeredByAura);
|
|
return true;
|
|
}
|
|
// Shadowflame (Voidheart Raiment set bonus)
|
|
case 37377:
|
|
{
|
|
triggered_spell_id = 37379;
|
|
break;
|
|
}
|
|
// Pet Healing (Corruptor Raiment or Rift Stalker Armor)
|
|
case 37381:
|
|
{
|
|
target = GetGuardianPet();
|
|
if(!target)
|
|
return false;
|
|
|
|
// heal amount
|
|
basepoints0 = damage * triggerAmount/100;
|
|
triggered_spell_id = 37382;
|
|
break;
|
|
}
|
|
// Shadowflame Hellfire (Voidheart Raiment set bonus)
|
|
case 39437:
|
|
{
|
|
triggered_spell_id = 37378;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_PRIEST:
|
|
{
|
|
// Vampiric Touch
|
|
if( dummySpell->SpellFamilyFlags[1] & 0x00000400 )
|
|
{
|
|
if(!pVictim || !pVictim->isAlive())
|
|
return false;
|
|
|
|
if (effIndex!=0)
|
|
return false;
|
|
|
|
// pVictim is caster of aura
|
|
if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
|
|
return false;
|
|
|
|
// Energize 0.25% of max. mana
|
|
pVictim->CastSpell(pVictim,57669,true,castItem,triggeredByAura);
|
|
return true; // no hidden cooldown
|
|
}
|
|
// Divine Aegis
|
|
if (dummySpell->SpellIconID == 2820)
|
|
{
|
|
basepoints0 = damage * triggerAmount/100;
|
|
triggered_spell_id = 47753;
|
|
break;
|
|
}
|
|
// Body and Soul
|
|
if (dummySpell->SpellIconID == 2218)
|
|
{
|
|
// Proc only from Abolish desease on self cast
|
|
if (procSpell->Id != 552 || pVictim != this || !roll_chance_i(triggerAmount))
|
|
return false;
|
|
triggered_spell_id = 64136;
|
|
target = this;
|
|
break;
|
|
}
|
|
switch(dummySpell->Id)
|
|
{
|
|
// Vampiric Embrace
|
|
case 15286:
|
|
{
|
|
if(!pVictim || !pVictim->isAlive())
|
|
return false;
|
|
|
|
// pVictim is caster of aura
|
|
if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
|
|
return false;
|
|
|
|
// heal amount
|
|
int32 team = triggerAmount*damage/500;
|
|
int32 self = triggerAmount*damage/100 - team;
|
|
pVictim->CastCustomSpell(pVictim,15290,&team,&self,NULL,true,castItem,triggeredByAura);
|
|
return true; // no hidden cooldown
|
|
}
|
|
// Shadow Affinity (Ranks 1-3)
|
|
case 15318:
|
|
case 15272:
|
|
case 15320:
|
|
{
|
|
if (!target)
|
|
return false;
|
|
|
|
basepoints0 = triggerAmount * target->GetCreateMana() / 100;
|
|
triggered_spell_id = 64103;
|
|
break;
|
|
}
|
|
// Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
|
|
case 40438:
|
|
{
|
|
// Shadow Word: Pain
|
|
if( procSpell->SpellFamilyFlags[0] & 0x8000 )
|
|
triggered_spell_id = 40441;
|
|
// Renew
|
|
else if( procSpell->SpellFamilyFlags[0] & 0x40 )
|
|
triggered_spell_id = 40440;
|
|
else
|
|
return false;
|
|
|
|
target = this;
|
|
break;
|
|
}
|
|
// Glyph of Prayer of Healing
|
|
case 55680:
|
|
{
|
|
triggered_spell_id = 56161;
|
|
|
|
SpellEntry const* GoPoH = sSpellStore.LookupEntry(triggered_spell_id);
|
|
if(!GoPoH)
|
|
return false;
|
|
|
|
int EffIndex = 0;
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; i++)
|
|
{
|
|
if(GoPoH->Effect[i] == SPELL_EFFECT_APPLY_AURA)
|
|
{
|
|
EffIndex = i;
|
|
break;
|
|
}
|
|
}
|
|
int32 tickcount = GetSpellMaxDuration(GoPoH) / GoPoH->EffectAmplitude[EffIndex];
|
|
if(!tickcount)
|
|
return false;
|
|
|
|
basepoints0 = damage * triggerAmount / tickcount / 100;
|
|
break;
|
|
}
|
|
// Improved Shadowform
|
|
case 47570:
|
|
case 47569:
|
|
{
|
|
if (!roll_chance_i(triggerAmount))
|
|
return false;
|
|
|
|
RemoveMovementImpairingAuras();
|
|
break;
|
|
}
|
|
// Rapture
|
|
case 47535: // Rank 1 1.5% of max mana
|
|
case 47536: // Rank 2 2% of max mana
|
|
case 47537: // Rank 3 2.5% of max mana
|
|
{
|
|
// Effect 0 - proc on self
|
|
if (effIndex == 0)
|
|
{
|
|
float multiplier = triggerAmount;
|
|
if (dummySpell->Id == 47535)
|
|
multiplier -= 0.5f;
|
|
else if (dummySpell->Id == 47537)
|
|
multiplier += 0.5f;
|
|
|
|
basepoints0 = (multiplier * GetMaxPower(POWER_MANA) / 100);
|
|
triggered_spell_id = 47755;
|
|
target = this;
|
|
}
|
|
else
|
|
{
|
|
if (!roll_chance_i(triggerAmount))
|
|
return false;
|
|
|
|
switch(pVictim->getPowerType())
|
|
{
|
|
target = pVictim;
|
|
case POWER_MANA:
|
|
triggered_spell_id = 63654;
|
|
basepoints0 = 2 * (pVictim->GetMaxPower(POWER_MANA) / 100);
|
|
break;
|
|
case POWER_RAGE: triggered_spell_id = 63653; break;
|
|
case POWER_ENERGY: triggered_spell_id = 63655; break;
|
|
case POWER_RUNIC_POWER: triggered_spell_id = 63652; break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
// Glyph of Dispel Magic
|
|
case 55677:
|
|
{
|
|
// Dispel Magic shares spellfamilyflag with abolish disease
|
|
if (procSpell->SpellIconID != 74)
|
|
return false;
|
|
if(!target || !target->IsFriendlyTo(this))
|
|
return false;
|
|
|
|
basepoints0 = int32(target->GetMaxHealth() * triggerAmount / 100);
|
|
triggered_spell_id = 56131;
|
|
break;
|
|
}
|
|
// Oracle Healing Bonus ("Garments of the Oracle" set)
|
|
case 26169:
|
|
{
|
|
// heal amount
|
|
basepoints0 = int32(damage * 10/100);
|
|
target = this;
|
|
triggered_spell_id = 26170;
|
|
break;
|
|
}
|
|
// Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
|
|
case 39372:
|
|
{
|
|
if(!procSpell || (GetSpellSchoolMask(procSpell) & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW))==0 )
|
|
return false;
|
|
|
|
// heal amount
|
|
basepoints0 = damage * triggerAmount/100;
|
|
target = this;
|
|
triggered_spell_id = 39373;
|
|
break;
|
|
}
|
|
// Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus)
|
|
case 28809:
|
|
{
|
|
triggered_spell_id = 28810;
|
|
break;
|
|
}
|
|
// Improved Fire Nova (Rank 2)
|
|
case 16544:
|
|
triggered_spell_id = 51880;
|
|
break;
|
|
// Earthen Power (Rank 1, 2)
|
|
case 51523:
|
|
case 51524:
|
|
triggered_spell_id = 63532;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_DRUID:
|
|
{
|
|
switch(dummySpell->Id)
|
|
{
|
|
// Glyph of Innervate
|
|
case 54832:
|
|
{
|
|
if (procSpell->SpellIconID != 62)
|
|
return false;
|
|
|
|
int32 mana_perc = triggeredByAura->GetSpellProto()->EffectBasePoints[triggeredByAura->GetEffIndex()]+1;
|
|
basepoints0 = uint32((GetPower(POWER_MANA) * mana_perc / 100) / 10);
|
|
triggered_spell_id = 54833;
|
|
target = this;
|
|
break;
|
|
}
|
|
// Glyph of Starfire
|
|
case 54845:
|
|
{
|
|
triggered_spell_id = 54846;
|
|
break;
|
|
}
|
|
// Glyph of Shred
|
|
case 54815:
|
|
{
|
|
triggered_spell_id = 63974;
|
|
break;
|
|
}
|
|
// Glyph of Rake
|
|
case 54821:
|
|
{
|
|
if (procSpell->SpellVisual[0] == 750 && procSpell->EffectApplyAuraName[1] == 3)
|
|
{
|
|
if (target->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
triggered_spell_id = 54820;
|
|
break;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
// Savage Roar (aura recast on return to cat form)
|
|
case 52610:
|
|
{
|
|
target = this;
|
|
triggered_spell_id = 62071;
|
|
break;
|
|
}
|
|
// Leader of the Pack
|
|
case 24932:
|
|
{
|
|
if (triggerAmount <= 0)
|
|
return false;
|
|
basepoints0 = triggerAmount * GetMaxHealth() / 100;
|
|
target = this;
|
|
triggered_spell_id = 34299;
|
|
if (triggeredByAura->GetCasterGUID() != GetGUID())
|
|
break;
|
|
int32 basepoints1 = triggerAmount * 2;
|
|
// Improved Leader of the Pack
|
|
// Check cooldown of heal spell cooldown
|
|
if (GetTypeId() == TYPEID_PLAYER && !((Player *)this)->HasSpellCooldown(34299))
|
|
CastCustomSpell(this,60889,&basepoints1,0,0,true,0,triggeredByAura);
|
|
break;
|
|
}
|
|
// Healing Touch (Dreamwalker Raiment set)
|
|
case 28719:
|
|
{
|
|
// mana back
|
|
basepoints0 = int32(procSpell->manaCost * 30 / 100);
|
|
target = this;
|
|
triggered_spell_id = 28742;
|
|
break;
|
|
}
|
|
// Glyph of Rejuvenation
|
|
case 54754:
|
|
{
|
|
if (!pVictim || pVictim->GetHealth() >= triggerAmount * pVictim->GetMaxHealth()/100)
|
|
return false;
|
|
basepoints0 = int32(triggerAmount * damage / 100);
|
|
triggered_spell_id = 54755;
|
|
break;
|
|
}
|
|
// Healing Touch Refund (Idol of Longevity trinket)
|
|
case 28847:
|
|
{
|
|
target = this;
|
|
triggered_spell_id = 28848;
|
|
break;
|
|
}
|
|
// Mana Restore (Malorne Raiment set / Malorne Regalia set)
|
|
case 37288:
|
|
case 37295:
|
|
{
|
|
target = this;
|
|
triggered_spell_id = 37238;
|
|
break;
|
|
}
|
|
// Druid Tier 6 Trinket
|
|
case 40442:
|
|
{
|
|
float chance;
|
|
|
|
// Starfire
|
|
if( procSpell->SpellFamilyFlags[0] & 0x4 )
|
|
{
|
|
triggered_spell_id = 40445;
|
|
chance = 25.0f;
|
|
}
|
|
// Rejuvenation
|
|
else if( procSpell->SpellFamilyFlags[0] & 0x10 )
|
|
{
|
|
triggered_spell_id = 40446;
|
|
chance = 25.0f;
|
|
}
|
|
// Mangle (Bear) and Mangle (Cat)
|
|
else if( procSpell->SpellFamilyFlags[1] & 0x00000440)
|
|
{
|
|
triggered_spell_id = 40452;
|
|
chance = 40.0f;
|
|
}
|
|
else
|
|
return false;
|
|
|
|
if (!roll_chance_f(chance))
|
|
return false;
|
|
|
|
target = this;
|
|
break;
|
|
}
|
|
// Maim Interrupt
|
|
case 44835:
|
|
{
|
|
// Deadly Interrupt Effect
|
|
triggered_spell_id = 32747;
|
|
break;
|
|
}
|
|
}
|
|
// Eclipse
|
|
if (dummySpell->SpellIconID == 2856 && GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (!procSpell)
|
|
return false;
|
|
// Only 0 aura can proc
|
|
if (effIndex!=0)
|
|
return false;
|
|
// Wrath crit
|
|
if (procSpell->SpellFamilyFlags[0] & 0x1)
|
|
{
|
|
if (!roll_chance_i(60))
|
|
return false;
|
|
((Player*)this)->AddSpellCooldown(48517,0,time(NULL) + cooldown);
|
|
triggered_spell_id = 48518;
|
|
target = this;
|
|
break;
|
|
}
|
|
// Starfire crit
|
|
if (procSpell->SpellFamilyFlags[0] & 0x4)
|
|
{
|
|
((Player*)this)->AddSpellCooldown(48518,0,time(NULL) + cooldown);
|
|
triggered_spell_id = 48517;
|
|
target = this;
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
// Living Seed
|
|
else if (dummySpell->SpellIconID == 2860)
|
|
{
|
|
triggered_spell_id = 48504;
|
|
basepoints0 = triggerAmount * damage / 100;
|
|
break;
|
|
}
|
|
// King of the Jungle
|
|
else if (dummySpell->SpellIconID == 2850)
|
|
{
|
|
// Effect 0 - mod damage while having Enrage
|
|
if (effIndex==0)
|
|
{
|
|
if (!(procSpell->SpellFamilyFlags[0] & 0x00080000))
|
|
return false;
|
|
triggered_spell_id = 51185;
|
|
basepoints0 = triggerAmount;
|
|
target = this;
|
|
break;
|
|
}
|
|
// Effect 1 - Tiger's Fury restore energy
|
|
else if (effIndex==1)
|
|
{
|
|
if (!(procSpell->SpellFamilyFlags[2] & 0x00000800))
|
|
return false;
|
|
triggered_spell_id = 51178;
|
|
basepoints0 = triggerAmount;
|
|
target = this;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_ROGUE:
|
|
{
|
|
switch(dummySpell->Id)
|
|
{
|
|
// Glyph of Backstab
|
|
case 56800:
|
|
{
|
|
triggered_spell_id = 63975;
|
|
break;
|
|
}
|
|
// Deadly Throw Interrupt
|
|
case 32748:
|
|
{
|
|
// Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
|
|
if(this == pVictim)
|
|
return false;
|
|
|
|
triggered_spell_id = 32747;
|
|
break;
|
|
}
|
|
}
|
|
// Cut to the Chase
|
|
if( dummySpell->SpellIconID == 2909 )
|
|
{
|
|
// "refresh your Slice and Dice duration to its 5 combo point maximum"
|
|
// lookup Slice and Dice
|
|
if (AuraEffect const* aur = GetAura(SPELL_AURA_MOD_HASTE, SPELLFAMILY_ROGUE,0x40000, 0, 0))
|
|
{
|
|
aur->GetParentAura()->SetAuraDuration(GetSpellMaxDuration(aur->GetSpellProto()), true);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
// Deadly Brew
|
|
else if( dummySpell->SpellIconID == 2963 )
|
|
{
|
|
triggered_spell_id = 3409;
|
|
break;
|
|
}
|
|
// Quick Recovery
|
|
else if( dummySpell->SpellIconID == 2116 )
|
|
{
|
|
if(!procSpell)
|
|
return false;
|
|
|
|
// energy cost save
|
|
basepoints0 = procSpell->manaCost * triggerAmount/100;
|
|
if(basepoints0 <= 0)
|
|
return false;
|
|
|
|
target = this;
|
|
triggered_spell_id = 31663;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_HUNTER:
|
|
{
|
|
// Thrill of the Hunt
|
|
if ( dummySpell->SpellIconID == 2236 )
|
|
{
|
|
if(!procSpell)
|
|
return false;
|
|
|
|
// mana cost save
|
|
int32 mana = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
|
|
basepoints0 = mana * 40/100;
|
|
if(basepoints0 <= 0)
|
|
return false;
|
|
|
|
target = this;
|
|
triggered_spell_id = 34720;
|
|
break;
|
|
}
|
|
// Hunting Party
|
|
if ( dummySpell->SpellIconID == 3406 )
|
|
{
|
|
triggered_spell_id = 57669;
|
|
target = this;
|
|
break;
|
|
}
|
|
// Improved Mend Pet
|
|
if ( dummySpell->SpellIconID == 267 )
|
|
{
|
|
int32 chance = triggeredByAura->GetSpellProto()->EffectBasePoints[triggeredByAura->GetEffIndex()];
|
|
if(!roll_chance_i(chance))
|
|
return false;
|
|
|
|
triggered_spell_id = 24406;
|
|
break;
|
|
}
|
|
// Lock and Load
|
|
if ( dummySpell->SpellIconID == 3579 )
|
|
{
|
|
// Proc only from periodic (from trap activation proc another aura of this spell)
|
|
if (!(procFlag & PROC_FLAG_ON_DO_PERIODIC) || !roll_chance_i(triggerAmount))
|
|
return false;
|
|
triggered_spell_id = 56453;
|
|
target = this;
|
|
break;
|
|
}
|
|
// Rapid Recuperation
|
|
if ( dummySpell->SpellIconID == 3560 )
|
|
{
|
|
// This effect only from Rapid Killing (mana regen)
|
|
if (!(procSpell->SpellFamilyFlags[1] & 0x01000000))
|
|
return false;
|
|
triggered_spell_id = 56654;
|
|
target = this;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_PALADIN:
|
|
{
|
|
// Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage)
|
|
if (dummySpell->SpellFamilyFlags[0]&0x8000000)
|
|
{
|
|
if (effIndex!=0)
|
|
return false;
|
|
triggered_spell_id = 25742;
|
|
float ap = GetTotalAttackPowerValue(BASE_ATTACK);
|
|
int32 holy = SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY) +
|
|
SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY, pVictim);
|
|
basepoints0 = (int32)GetAttackTime(BASE_ATTACK) * int32(ap*0.022f + 0.044f * holy) / 1000;
|
|
break;
|
|
}
|
|
// Light's Beacon - Beacon of Light
|
|
if ( dummySpell->Id == 53651 )
|
|
{
|
|
if (Unit *source = triggeredByAura->GetParentAura()->GetUnitSource())
|
|
{
|
|
// do not proc when target of beacon of light is healed
|
|
if (source == this)
|
|
return false;
|
|
if (Unit * caster = triggeredByAura->GetCaster())
|
|
{
|
|
if (caster != pVictim)
|
|
return false;
|
|
basepoints0 = damage;
|
|
triggered_spell_id = 53654;
|
|
target = source;
|
|
break;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
// Judgements of the Wise
|
|
if (dummySpell->SpellIconID == 3017)
|
|
{
|
|
//Mangos code, do not know if we need it
|
|
// triggered only at casted Judgement spells, not at additional Judgement effects
|
|
//if(!procSpell || procSpell->Category != 1210)
|
|
// return;
|
|
target = this;
|
|
triggered_spell_id = 31930;
|
|
// replenishment
|
|
CastSpell(this,57669,true, castItem, triggeredByAura);
|
|
break;
|
|
}
|
|
// Sanctified Wrath
|
|
if (dummySpell->SpellIconID == 3029)
|
|
{
|
|
triggered_spell_id = 57318;
|
|
target = this;
|
|
basepoints0 = triggerAmount;
|
|
CastCustomSpell(target,triggered_spell_id,&basepoints0,&basepoints0,NULL,true,castItem,triggeredByAura);
|
|
return true;
|
|
}
|
|
// Sacred Shield
|
|
if (dummySpell->SpellFamilyFlags[1]&0x00080000)
|
|
{
|
|
triggered_spell_id = 58597;
|
|
target = this;
|
|
break;
|
|
}
|
|
// Righteous Vengeance
|
|
if (dummySpell->SpellIconID == 3025)
|
|
{
|
|
// 4 damage tick
|
|
basepoints0 = triggerAmount*damage/400;
|
|
triggered_spell_id = 61840;
|
|
break;
|
|
}
|
|
// Sheath of Light
|
|
if (dummySpell->SpellIconID == 3030)
|
|
{
|
|
// 4 healing tick
|
|
basepoints0 = triggerAmount*damage/400;
|
|
triggered_spell_id = 54203;
|
|
break;
|
|
}
|
|
switch (dummySpell->Id)
|
|
{
|
|
// Heart of the Crusader
|
|
case 20335: // rank 1
|
|
triggered_spell_id = 21183;
|
|
break;
|
|
case 20336: // rank 2
|
|
triggered_spell_id = 54498;
|
|
break;
|
|
case 20337: // rank 3
|
|
triggered_spell_id = 54499;
|
|
break;
|
|
// Judgement of Light
|
|
case 20185:
|
|
{
|
|
if (pVictim->getPowerType() == POWER_MANA)
|
|
{
|
|
// 2% of base mana
|
|
basepoints0 = int32(pVictim->GetMaxHealth() * 2 / 100);
|
|
pVictim->CastCustomSpell(pVictim, 20267, &basepoints0, 0, 0, true, 0, triggeredByAura);
|
|
}
|
|
return true;
|
|
}
|
|
// Judgement of Wisdom
|
|
case 20186:
|
|
{
|
|
if (pVictim && pVictim->isAlive() && pVictim->getPowerType() == POWER_MANA)
|
|
{
|
|
// 2% of base mana
|
|
basepoints0 = int32(pVictim->GetCreateMana() * 2 / 100);
|
|
pVictim->CastCustomSpell(pVictim, 20268, &basepoints0, NULL, NULL, true, 0, triggeredByAura);
|
|
}
|
|
return true;
|
|
}
|
|
// Holy Power (Redemption Armor set)
|
|
case 28789:
|
|
{
|
|
if(!pVictim)
|
|
return false;
|
|
|
|
// Set class defined buff
|
|
switch (pVictim->getClass())
|
|
{
|
|
case CLASS_PALADIN:
|
|
case CLASS_PRIEST:
|
|
case CLASS_SHAMAN:
|
|
case CLASS_DRUID:
|
|
triggered_spell_id = 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
|
|
break;
|
|
case CLASS_MAGE:
|
|
case CLASS_WARLOCK:
|
|
triggered_spell_id = 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
|
|
break;
|
|
case CLASS_HUNTER:
|
|
case CLASS_ROGUE:
|
|
triggered_spell_id = 28791; // Increases the friendly target's attack power by $s1 for $d.
|
|
break;
|
|
case CLASS_WARRIOR:
|
|
triggered_spell_id = 28790; // Increases the friendly target's armor
|
|
break;
|
|
default:
|
|
return false;
|
|
}
|
|
break;
|
|
}
|
|
case 25899: // Greater Blessing of Sanctuary
|
|
case 20911: // Blessing of Sanctuary
|
|
{
|
|
target = this;
|
|
switch (target->getPowerType())
|
|
{
|
|
case POWER_MANA:
|
|
triggered_spell_id = 57319;
|
|
break;
|
|
default:
|
|
return false;
|
|
}
|
|
break;
|
|
}
|
|
// Seal of Vengeance (damage calc on apply aura)
|
|
case 31801:
|
|
{
|
|
if(effIndex != 0) // effect 1,2 used by seal unleashing code
|
|
return false;
|
|
|
|
triggered_spell_id = 31803;
|
|
break;
|
|
}
|
|
// Seal of Corruption
|
|
case 53736:
|
|
{
|
|
if(effIndex != 0) // effect 1,2 used by seal unleashing code
|
|
return false;
|
|
|
|
triggered_spell_id = 53742;
|
|
break;
|
|
}
|
|
// Spiritual Attunement
|
|
case 31785:
|
|
case 33776:
|
|
{
|
|
// if healed by another unit (pVictim)
|
|
if(this == pVictim)
|
|
return false;
|
|
|
|
// heal amount
|
|
basepoints0 = triggerAmount*damage/100;
|
|
target = this;
|
|
|
|
if(basepoints0)
|
|
triggered_spell_id = 31786;
|
|
break;
|
|
}
|
|
// Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
|
|
case 40470:
|
|
{
|
|
if( !procSpell )
|
|
return false;
|
|
|
|
float chance;
|
|
|
|
// Flash of light/Holy light
|
|
if( procSpell->SpellFamilyFlags[0] & 0xC0000000)
|
|
{
|
|
triggered_spell_id = 40471;
|
|
chance = 15.0f;
|
|
}
|
|
// Judgement (any)
|
|
else if (GetSpellSpecific(procSpell->Id)==SPELL_JUDGEMENT)
|
|
{
|
|
triggered_spell_id = 40472;
|
|
chance = 50.0f;
|
|
}
|
|
else
|
|
return false;
|
|
|
|
if (!roll_chance_f(chance))
|
|
return false;
|
|
|
|
break;
|
|
}
|
|
// Glyph of Divinity
|
|
case 54939:
|
|
{
|
|
// Lookup base amount mana restore
|
|
for (uint8 i=0; i<MAX_SPELL_EFFECTS; i++)
|
|
if (procSpell->Effect[i] == SPELL_EFFECT_ENERGIZE)
|
|
{
|
|
int32 mana = procSpell->EffectBasePoints[i];
|
|
CastCustomSpell(this, 54986, 0, &mana, 0, true, castItem, triggeredByAura);
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
// Glyph of Flash of Light
|
|
case 54936:
|
|
{
|
|
triggered_spell_id = 54957;
|
|
basepoints0 = triggerAmount*damage/100;
|
|
break;
|
|
}
|
|
// Glyph of Holy Light
|
|
case 54937:
|
|
{
|
|
triggered_spell_id = 54968;
|
|
basepoints0 = triggerAmount*damage/100;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_SHAMAN:
|
|
{
|
|
switch(dummySpell->Id)
|
|
{
|
|
// Improved fire nova totem
|
|
case 16544:
|
|
case 16086:
|
|
{
|
|
triggered_spell_id = 51880;
|
|
break;
|
|
}
|
|
// Tidal Force
|
|
case 55198:
|
|
{
|
|
// Remove aura stack from caster
|
|
RemoveAuraFromStack(55166);
|
|
// drop charges
|
|
return false;
|
|
}
|
|
// Totemic Power (The Earthshatterer set)
|
|
case 28823:
|
|
{
|
|
if( !pVictim )
|
|
return false;
|
|
|
|
// Set class defined buff
|
|
switch (pVictim->getClass())
|
|
{
|
|
case CLASS_PALADIN:
|
|
case CLASS_PRIEST:
|
|
case CLASS_SHAMAN:
|
|
case CLASS_DRUID:
|
|
triggered_spell_id = 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
|
|
break;
|
|
case CLASS_MAGE:
|
|
case CLASS_WARLOCK:
|
|
triggered_spell_id = 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
|
|
break;
|
|
case CLASS_HUNTER:
|
|
case CLASS_ROGUE:
|
|
triggered_spell_id = 28826; // Increases the friendly target's attack power by $s1 for $d.
|
|
break;
|
|
case CLASS_WARRIOR:
|
|
triggered_spell_id = 28827; // Increases the friendly target's armor
|
|
break;
|
|
default:
|
|
return false;
|
|
}
|
|
break;
|
|
}
|
|
// Lesser Healing Wave (Totem of Flowing Water Relic)
|
|
case 28849:
|
|
{
|
|
target = this;
|
|
triggered_spell_id = 28850;
|
|
break;
|
|
}
|
|
// Windfury Weapon (Passive) 1-5 Ranks
|
|
case 33757:
|
|
{
|
|
if(GetTypeId()!=TYPEID_PLAYER || !castItem || !castItem->IsEquipped() || !pVictim || !pVictim->isAlive())
|
|
return false;
|
|
|
|
// custom cooldown processing case
|
|
if( cooldown && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
|
|
return false;
|
|
|
|
if(triggeredByAura->GetParentAura() && castItem->GetGUID() != triggeredByAura->GetParentAura()->GetCastItemGUID())
|
|
return false;
|
|
|
|
WeaponAttackType attType = WeaponAttackType(((Player*)this)->GetAttackBySlot(castItem->GetSlot()));
|
|
if ((attType != BASE_ATTACK && attType != OFF_ATTACK) || !isAttackReady(attType))
|
|
return false;
|
|
|
|
// Now compute real proc chance...
|
|
Aura* aur = GetAura(55445, 0);
|
|
uint32 chance = 20/* + (aur ? aur->GetAmount()->m_amount : 0)*/;
|
|
((Player*)this)->ApplySpellMod(dummySpell->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
|
|
|
|
Item* addWeapon = ((Player*)this)->GetWeaponForAttack(attType == BASE_ATTACK ? OFF_ATTACK : BASE_ATTACK, true);
|
|
uint32 enchant_id_add = addWeapon ? addWeapon->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)) : 0;
|
|
SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id_add);
|
|
if (pEnchant && pEnchant->spellid[0] == dummySpell->Id)
|
|
chance += 14;
|
|
|
|
if (!roll_chance_i(chance))
|
|
return false;
|
|
|
|
// Now amount of extra power stored in 1 effect of Enchant spell
|
|
// Get it by item enchant id
|
|
uint32 spellId;
|
|
switch (castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)))
|
|
{
|
|
case 283: spellId = 8232; break; // 1 Rank
|
|
case 284: spellId = 8235; break; // 2 Rank
|
|
case 525: spellId = 10486; break; // 3 Rank
|
|
case 1669:spellId = 16362; break; // 4 Rank
|
|
case 2636:spellId = 25505; break; // 5 Rank
|
|
case 3785:spellId = 58801; break; // 6 Rank
|
|
case 3786:spellId = 58803; break; // 7 Rank
|
|
case 3787:spellId = 58804; break; // 8 Rank
|
|
default:
|
|
{
|
|
sLog.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
|
|
castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)),dummySpell->Id);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
SpellEntry const* windfurySpellEntry = sSpellStore.LookupEntry(spellId);
|
|
if(!windfurySpellEntry)
|
|
{
|
|
sLog.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId);
|
|
return false;
|
|
}
|
|
|
|
int32 extra_attack_power = CalculateSpellDamage(windfurySpellEntry, 1, windfurySpellEntry->EffectBasePoints[1], pVictim);
|
|
|
|
// Value gained from additional AP
|
|
basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(BASE_ATTACK)/1000);
|
|
triggered_spell_id = 25504;
|
|
|
|
// apply cooldown before cast to prevent processing itself
|
|
if( cooldown )
|
|
((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
|
|
|
|
// Attack Twice
|
|
for (uint32 i = 0; i<2; ++i )
|
|
CastCustomSpell(pVictim,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
|
|
|
|
return true;
|
|
}
|
|
// Shaman Tier 6 Trinket
|
|
case 40463:
|
|
{
|
|
if (!procSpell)
|
|
return false;
|
|
|
|
float chance;
|
|
if (procSpell->SpellFamilyFlags[0] & 0x1)
|
|
{
|
|
triggered_spell_id = 40465; // Lightning Bolt
|
|
chance = 15.0f;
|
|
}
|
|
else if (procSpell->SpellFamilyFlags[0] & 0x80)
|
|
{
|
|
triggered_spell_id = 40465; // Lesser Healing Wave
|
|
chance = 10.0f;
|
|
}
|
|
else if (procSpell->SpellFamilyFlags[1] & 0x00000010)
|
|
{
|
|
triggered_spell_id = 40466; // Stormstrike
|
|
chance = 50.0f;
|
|
}
|
|
else
|
|
return false;
|
|
|
|
if (!roll_chance_f(chance))
|
|
return false;
|
|
|
|
target = this;
|
|
break;
|
|
}
|
|
// Glyph of Healing Wave
|
|
case 55440:
|
|
{
|
|
// Not proc from self heals
|
|
if (this == pVictim)
|
|
return false;
|
|
basepoints0 = triggerAmount * damage / 100;
|
|
target = this;
|
|
triggered_spell_id = 55533;
|
|
break;
|
|
}
|
|
// Spirit Hunt
|
|
case 58877:
|
|
{
|
|
// Cast on owner
|
|
target = GetOwner();
|
|
if(!target)
|
|
return false;
|
|
basepoints0 = triggerAmount * damage / 100;
|
|
triggered_spell_id = 58879;
|
|
break;
|
|
}
|
|
// Shaman T8 Elemental 4P Bonus
|
|
case 64928:
|
|
{
|
|
basepoints0 = int32( triggerAmount * damage / 100 );
|
|
triggered_spell_id = 64930; // Electrified
|
|
break;
|
|
}
|
|
}
|
|
// Frozen Power
|
|
if (dummySpell->SpellIconID == 3780)
|
|
{
|
|
if (this->GetDistance(target) < 15.0f)
|
|
return false;
|
|
float chance = triggerAmount;
|
|
if (!roll_chance_f(chance))
|
|
return false;
|
|
|
|
triggered_spell_id = 63685;
|
|
break;
|
|
}
|
|
// Storm, Earth and Fire
|
|
if (dummySpell->SpellIconID == 3063)
|
|
{
|
|
// Earthbind Totem summon only
|
|
if(procSpell->Id != 2484)
|
|
return false;
|
|
|
|
float chance = triggerAmount;
|
|
if (!roll_chance_f(chance))
|
|
return false;
|
|
|
|
triggered_spell_id = 64695;
|
|
break;
|
|
}
|
|
// Ancestral Awakening
|
|
if (dummySpell->SpellIconID == 3065)
|
|
{
|
|
triggered_spell_id = 52759;
|
|
basepoints0 = triggerAmount * damage / 100;
|
|
target = this;
|
|
break;
|
|
}
|
|
// Earth Shield
|
|
if(dummySpell->SpellFamilyFlags[1] & 0x00000400)
|
|
{
|
|
// 3.0.8: Now correctly uses the Shaman's own spell critical strike chance to determine the chance of a critical heal.
|
|
originalCaster = triggeredByAura->GetCasterGUID();
|
|
target = this;
|
|
basepoints0 = triggerAmount;
|
|
|
|
// Glyph of Earth Shield
|
|
if (AuraEffect* aur = GetAuraEffect(63279,0))
|
|
{
|
|
int32 aur_mod = aur->GetAmount();
|
|
basepoints0 = int32(basepoints0 * (aur_mod + 100.0f) / 100.0f);
|
|
}
|
|
triggered_spell_id = 379;
|
|
break;
|
|
}
|
|
// Flametongue Weapon (Passive)
|
|
if (dummySpell->SpellFamilyFlags[0] & 0x200000)
|
|
{
|
|
if(GetTypeId()!=TYPEID_PLAYER || !pVictim || !pVictim->isAlive() || !castItem || !castItem->IsEquipped())
|
|
return false;
|
|
|
|
// firehit = dummySpell->EffectBasePoints[0] / ((4*19.25) * 1.3);
|
|
float fire_onhit = dummySpell->EffectBasePoints[0] / 100.0;
|
|
|
|
float add_spellpower = SpellBaseDamageBonus(SPELL_SCHOOL_MASK_FIRE)
|
|
+ SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_FIRE, pVictim);
|
|
|
|
// 1.3speed = 5%, 2.6speed = 10%, 4.0 speed = 15%, so, 1.0speed = 3.84%
|
|
add_spellpower= add_spellpower / 100.0 * 3.84;
|
|
|
|
// Enchant on Off-Hand and ready?
|
|
if ( castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND && isAttackReady(OFF_ATTACK))
|
|
{
|
|
float BaseWeaponSpeed = GetAttackTime(OFF_ATTACK)/1000.0;
|
|
|
|
// Value1: add the tooltip damage by swingspeed + Value2: add spelldmg by swingspeed
|
|
basepoints0 = int32( (fire_onhit * BaseWeaponSpeed) + (add_spellpower * BaseWeaponSpeed) );
|
|
triggered_spell_id = 10444;
|
|
}
|
|
|
|
// Enchant on Main-Hand and ready?
|
|
else if ( castItem->GetSlot() == EQUIPMENT_SLOT_MAINHAND && isAttackReady(BASE_ATTACK))
|
|
{
|
|
float BaseWeaponSpeed = GetAttackTime(BASE_ATTACK)/1000.0;
|
|
|
|
// Value1: add the tooltip damage by swingspeed + Value2: add spelldmg by swingspeed
|
|
basepoints0 = int32( (fire_onhit * BaseWeaponSpeed) + (add_spellpower * BaseWeaponSpeed) );
|
|
triggered_spell_id = 10444;
|
|
}
|
|
|
|
// If not ready, we should return, shouldn't we?!
|
|
else
|
|
return false;
|
|
|
|
CastCustomSpell(pVictim,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
|
|
return true;
|
|
}
|
|
// Improved Water Shield
|
|
if (dummySpell->SpellIconID == 2287)
|
|
{
|
|
// Lesser Healing Wave need aditional 60% roll
|
|
if (procSpell->SpellFamilyFlags[0] & 0x80 && !roll_chance_i(60))
|
|
return false;
|
|
// Water Shield
|
|
if (AuraEffect const * aurEff = GetAura(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_SHAMAN, 0, 0x00000020))
|
|
{
|
|
uint32 spell = aurEff->GetSpellProto()->EffectTriggerSpell[aurEff->GetEffIndex()];
|
|
CastSpell(this, spell, true, castItem, triggeredByAura);
|
|
aurEff->GetParentAura()->DropAuraCharge();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
// Lightning Overload
|
|
if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
|
|
{
|
|
if(!procSpell || GetTypeId() != TYPEID_PLAYER || !pVictim )
|
|
return false;
|
|
|
|
// custom cooldown processing case
|
|
if( cooldown && GetTypeId() == TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
|
|
return false;
|
|
|
|
uint32 spellId = 0;
|
|
// Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost
|
|
switch (procSpell->Id)
|
|
{
|
|
// Lightning Bolt
|
|
case 403: spellId = 45284; break; // Rank 1
|
|
case 529: spellId = 45286; break; // Rank 2
|
|
case 548: spellId = 45287; break; // Rank 3
|
|
case 915: spellId = 45288; break; // Rank 4
|
|
case 943: spellId = 45289; break; // Rank 5
|
|
case 6041: spellId = 45290; break; // Rank 6
|
|
case 10391: spellId = 45291; break; // Rank 7
|
|
case 10392: spellId = 45292; break; // Rank 8
|
|
case 15207: spellId = 45293; break; // Rank 9
|
|
case 15208: spellId = 45294; break; // Rank 10
|
|
case 25448: spellId = 45295; break; // Rank 11
|
|
case 25449: spellId = 45296; break; // Rank 12
|
|
case 49237: spellId = 49239; break; // Rank 13
|
|
case 49238: spellId = 49240; break; // Rank 14
|
|
// Chain Lightning
|
|
case 421: spellId = 45297; break; // Rank 1
|
|
case 930: spellId = 45298; break; // Rank 2
|
|
case 2860: spellId = 45299; break; // Rank 3
|
|
case 10605: spellId = 45300; break; // Rank 4
|
|
case 25439: spellId = 45301; break; // Rank 5
|
|
case 25442: spellId = 45302; break; // Rank 6
|
|
case 49270: spellId = 49268; break; // Rank 7
|
|
case 49271: spellId = 49269; break; // Rank 8
|
|
default:
|
|
sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id);
|
|
return false;
|
|
}
|
|
// No thread generated mod
|
|
// TODO: exist special flag in spell attributes for this, need found and use!
|
|
SpellModifier *mod = new SpellModifier;
|
|
mod->op = SPELLMOD_THREAT;
|
|
mod->value = -100;
|
|
mod->type = SPELLMOD_PCT;
|
|
mod->spellId = dummySpell->Id;
|
|
mod->mask[0] = 0x02;
|
|
mod->mask[2] = 0x00;
|
|
((Player*)this)->AddSpellMod(mod, true);
|
|
|
|
// Remove cooldown (Chain Lightning - have Category Recovery time)
|
|
if (procSpell->SpellFamilyFlags[0] & 0x2)
|
|
((Player*)this)->RemoveSpellCooldown(spellId);
|
|
|
|
CastSpell(pVictim, spellId, true, castItem, triggeredByAura);
|
|
|
|
((Player*)this)->AddSpellMod(mod, false);
|
|
|
|
if( cooldown && GetTypeId() == TYPEID_PLAYER )
|
|
((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
|
|
|
|
return true;
|
|
}
|
|
// Static Shock
|
|
if(dummySpell->SpellIconID == 3059)
|
|
{
|
|
// Lightning Shield
|
|
if (AuraEffect const * aurEff = GetAura(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_SHAMAN, 0x400))
|
|
{
|
|
uint32 spell = spellmgr.GetSpellWithRank(26364, spellmgr.GetSpellRank(aurEff->GetId()));
|
|
CastSpell(target, spell, true, castItem, triggeredByAura);
|
|
aurEff->GetParentAura()->DropAuraCharge();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_DEATHKNIGHT:
|
|
{
|
|
// Blood-Caked Strike - Blood-Caked Blade
|
|
if (dummySpell->SpellIconID == 138)
|
|
{
|
|
if (!target || !target->isAlive())
|
|
return false;
|
|
|
|
triggered_spell_id = dummySpell->EffectTriggerSpell[effIndex];
|
|
break;
|
|
}
|
|
// Improved Blood Presence
|
|
if (dummySpell->SpellIconID == 2636)
|
|
{
|
|
if (GetTypeId() != TYPEID_PLAYER)
|
|
return false;
|
|
basepoints0 = triggerAmount * damage / 100;
|
|
break;
|
|
}
|
|
// Butchery
|
|
if (dummySpell->SpellIconID == 2664)
|
|
{
|
|
basepoints0 = triggerAmount;
|
|
triggered_spell_id = 50163;
|
|
target = this;
|
|
break;
|
|
}
|
|
// Dancing Rune Weapon
|
|
if (dummySpell->Id == 49028)
|
|
{
|
|
// 1 dummy aura for dismiss rune blade
|
|
if (effIndex!=2)
|
|
return false;
|
|
uint64 PetGUID = NULL;
|
|
for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) //Find Rune Weapon
|
|
if ((*itr)->GetEntry() == 27893)
|
|
{
|
|
PetGUID = (*itr)->GetGUID();
|
|
break;
|
|
}
|
|
|
|
if (PetGUID && pVictim && damage && procSpell)
|
|
{
|
|
int32 procDmg = damage / 2;
|
|
CastCustomSpell(pVictim, procSpell->Id, &procDmg, NULL, NULL, true, NULL, NULL, PetGUID);
|
|
break;
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
// Mark of Blood
|
|
if (dummySpell->Id == 49005)
|
|
{
|
|
// TODO: need more info (cooldowns/PPM)
|
|
triggered_spell_id = 61607;
|
|
break;
|
|
}
|
|
// Vendetta
|
|
if (dummySpell->SpellFamilyFlags[0] & 0x10000)
|
|
{
|
|
basepoints0 = triggerAmount * GetMaxHealth() / 100;
|
|
triggered_spell_id = 50181;
|
|
target = this;
|
|
break;
|
|
}
|
|
// Necrosis
|
|
if (dummySpell->SpellIconID == 2709)
|
|
{
|
|
basepoints0 = triggerAmount * damage / 100;
|
|
triggered_spell_id = 51460;
|
|
break;
|
|
}
|
|
// Threat of Thassarian
|
|
if (dummySpell->SpellIconID == 2023)
|
|
{
|
|
// Must Dual Wield
|
|
if (!procSpell || !haveOffhandWeapon())
|
|
return false;
|
|
// Chance as basepoints for dummy aura
|
|
if (!roll_chance_i(triggerAmount))
|
|
return false;
|
|
|
|
switch (procSpell->Id)
|
|
{
|
|
// Obliterate
|
|
case 49020: triggered_spell_id = 66198; break; // Rank 1
|
|
case 51423: triggered_spell_id = 66972; break; // Rank 2
|
|
case 51424: triggered_spell_id = 66973; break; // Rank 3
|
|
case 51425: triggered_spell_id = 66974; break; // Rank 4
|
|
|
|
// Frost Strike
|
|
case 49143: triggered_spell_id = 66196; break; // Rank 1
|
|
case 51416: triggered_spell_id = 66958; break; // Rank 2
|
|
case 51417: triggered_spell_id = 66959; break; // Rank 3
|
|
case 51418: triggered_spell_id = 66960; break; // Rank 4
|
|
case 51419: triggered_spell_id = 66961; break; // Rank 5
|
|
case 51420: triggered_spell_id = 66962; break; // Rank 6
|
|
|
|
// Plague Strike
|
|
case 45462: triggered_spell_id = 66216; break; // Rank 1
|
|
case 49917: triggered_spell_id = 66988; break; // Rank 2
|
|
case 49918: triggered_spell_id = 66989; break; // Rank 3
|
|
case 49919: triggered_spell_id = 66990; break; // Rank 4
|
|
case 49920: triggered_spell_id = 66991; break; // Rank 5
|
|
case 49921: triggered_spell_id = 66992; break; // Rank 6
|
|
|
|
// Death Strike
|
|
case 49998: triggered_spell_id = 66188; break; // Rank 1
|
|
case 49999: triggered_spell_id = 66950; break; // Rank 2
|
|
case 45463: triggered_spell_id = 66951; break; // Rank 3
|
|
case 49923: triggered_spell_id = 66952; break; // Rank 4
|
|
case 49924: triggered_spell_id = 66953; break; // Rank 5
|
|
|
|
// Rune Strike
|
|
case 56815: triggered_spell_id = 66217; break; // Rank 1
|
|
|
|
// Blood Strike
|
|
case 45902: triggered_spell_id = 66215; break; // Rank 1
|
|
case 49926: triggered_spell_id = 66975; break; // Rank 2
|
|
case 49927: triggered_spell_id = 66976; break; // Rank 3
|
|
case 49928: triggered_spell_id = 66977; break; // Rank 4
|
|
case 49929: triggered_spell_id = 66978; break; // Rank 5
|
|
case 49930: triggered_spell_id = 66979; break; // Rank 6
|
|
default:
|
|
return false;
|
|
}
|
|
break;
|
|
}
|
|
// Runic Power Back on Snare/Root
|
|
if (dummySpell->Id == 61257)
|
|
{
|
|
// only for spells and hit/crit (trigger start always) and not start from self casted spells
|
|
if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
|
|
return false;
|
|
// Need snare or root mechanic
|
|
if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_ROOT)|(1<<MECHANIC_SNARE))))
|
|
return false;
|
|
triggered_spell_id = 61258;
|
|
target = this;
|
|
break;
|
|
}
|
|
// Wandering Plague
|
|
if (dummySpell->SpellIconID == 1614)
|
|
{
|
|
if (!roll_chance_f(GetUnitCriticalChance(BASE_ATTACK, pVictim)))
|
|
return false;
|
|
basepoints0 = triggerAmount * damage / 100;
|
|
triggered_spell_id = 50526;
|
|
break;
|
|
}
|
|
// Sudden Doom
|
|
if (dummySpell->SpellIconID == 1939 && GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
SpellChainNode const* chain = NULL;
|
|
// get highest rank of the Death Coil spell
|
|
const PlayerSpellMap& sp_list = ((Player*)this)->GetSpellMap();
|
|
for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
|
|
{
|
|
// check if shown in spell book
|
|
if(!itr->second->active || itr->second->disabled || itr->second->state == PLAYERSPELL_REMOVED)
|
|
continue;
|
|
|
|
SpellEntry const *spellProto = sSpellStore.LookupEntry(itr->first);
|
|
if (!spellProto)
|
|
continue;
|
|
|
|
if (spellProto->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT
|
|
&& spellProto->SpellFamilyFlags[0] & 0x2000)
|
|
{
|
|
SpellChainNode const* newChain = spellmgr.GetSpellChainNode(itr->first);
|
|
|
|
// No chain entry or entry lower than found entry
|
|
if (!chain || !newChain || (chain->rank < newChain->rank))
|
|
{
|
|
triggered_spell_id = itr->first;
|
|
chain = newChain;
|
|
}
|
|
else
|
|
continue;
|
|
// Found spell is last in chain - do not need to look more
|
|
// Optimisation for most common case
|
|
if (chain && chain->last == itr->first)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_POTION:
|
|
{
|
|
// alchemist's stone
|
|
if (dummySpell->Id == 17619)
|
|
{
|
|
if (procSpell->SpellFamilyName == SPELLFAMILY_POTION)
|
|
{
|
|
for (uint8 i=0; i<MAX_SPELL_EFFECTS; i++)
|
|
{
|
|
if (procSpell->Effect[i]==SPELL_EFFECT_HEAL)
|
|
{
|
|
triggered_spell_id = 21399;
|
|
}
|
|
else if (procSpell->Effect[i]==SPELL_EFFECT_ENERGIZE)
|
|
{
|
|
triggered_spell_id = 21400;
|
|
}
|
|
else
|
|
continue;
|
|
|
|
basepoints0 = CalculateSpellDamage(procSpell,i,procSpell->EffectBasePoints[i],this) * 0.4f;
|
|
CastCustomSpell(this,triggered_spell_id,&basepoints0,NULL,NULL,true,NULL,triggeredByAura);
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_PET:
|
|
{
|
|
// improved cower
|
|
if (dummySpell->SpellIconID == 958 && procSpell->SpellIconID == 958)
|
|
{
|
|
triggered_spell_id = dummySpell->Id == 53180 ? 54200 : 54201;
|
|
target = this;
|
|
break;
|
|
}
|
|
// guard dog
|
|
if (dummySpell->SpellIconID == 201 && procSpell->SpellIconID == 201)
|
|
{
|
|
triggered_spell_id = 54445;
|
|
target = this;
|
|
pVictim->AddThreat(this,procSpell->EffectBasePoints[0]*triggerAmount/100.0f);
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// processed charge only counting case
|
|
if(!triggered_spell_id)
|
|
return true;
|
|
|
|
SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
|
|
|
|
if(!triggerEntry)
|
|
{
|
|
sLog.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id);
|
|
return false;
|
|
}
|
|
|
|
// default case
|
|
if((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target!=this && !target->isAlive()))
|
|
return false;
|
|
|
|
if( cooldown && GetTypeId() == TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
|
|
return false;
|
|
|
|
if(basepoints0)
|
|
CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura, originalCaster);
|
|
else
|
|
CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura, originalCaster);
|
|
|
|
if( cooldown && GetTypeId() == TYPEID_PLAYER )
|
|
((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
|
|
|
|
return true;
|
|
}
|
|
bool Unit::HandleObsModEnergyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
|
|
{
|
|
SpellEntry const *dummySpell = triggeredByAura->GetSpellProto ();
|
|
uint32 effIndex = triggeredByAura->GetEffIndex();
|
|
int32 triggerAmount = triggeredByAura->GetAmount();
|
|
|
|
Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER
|
|
? ((Player*)this)->GetItemByGuid(triggeredByAura->GetParentAura()->GetCastItemGUID()) : NULL;
|
|
|
|
uint32 triggered_spell_id = 0;
|
|
Unit* target = pVictim;
|
|
int32 basepoints0 = 0;
|
|
|
|
switch(dummySpell->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_HUNTER:
|
|
{
|
|
// Aspect of the Viper
|
|
if ( dummySpell->SpellFamilyFlags[1] & 0x40000 )
|
|
{
|
|
uint32 maxmana = GetMaxPower(POWER_MANA);
|
|
basepoints0 = maxmana* GetAttackTime(RANGED_ATTACK)/1000.0f/100.0f;
|
|
target = this;
|
|
triggered_spell_id = 34075;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
// processed charge only counting case
|
|
if(!triggered_spell_id)
|
|
return true;
|
|
|
|
SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
|
|
|
|
// Try handle unknown trigger spells
|
|
if(!triggerEntry)
|
|
{
|
|
sLog.outError("Unit::HandleObsModEnergyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id);
|
|
return false;
|
|
}
|
|
|
|
// default case
|
|
if((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target!=this && !target->isAlive()))
|
|
return false;
|
|
|
|
if( cooldown && GetTypeId() == TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
|
|
return false;
|
|
if(basepoints0)
|
|
CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
|
|
else
|
|
CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
|
|
|
|
if( cooldown && GetTypeId() == TYPEID_PLAYER )
|
|
((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
|
|
return true;
|
|
}
|
|
bool Unit::HandleModDamagePctTakenAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
|
|
{
|
|
SpellEntry const *dummySpell = triggeredByAura->GetSpellProto ();
|
|
uint32 effIndex = triggeredByAura->GetEffIndex();
|
|
int32 triggerAmount = triggeredByAura->GetAmount();
|
|
|
|
Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER
|
|
? ((Player*)this)->GetItemByGuid(triggeredByAura->GetParentAura()->GetCastItemGUID()) : NULL;
|
|
|
|
uint32 triggered_spell_id = 0;
|
|
Unit* target = pVictim;
|
|
int32 basepoints0 = 0;
|
|
|
|
switch(dummySpell->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_PALADIN:
|
|
{
|
|
// Blessing of Sanctuary
|
|
if ( dummySpell->SpellFamilyFlags[0] & 0x10000000 )
|
|
{
|
|
switch (getPowerType())
|
|
{
|
|
case POWER_MANA: triggered_spell_id = 57319; break;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
// processed charge only counting case
|
|
if(!triggered_spell_id)
|
|
return true;
|
|
|
|
SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
|
|
|
|
if(!triggerEntry)
|
|
{
|
|
sLog.outError("Unit::HandleModDamagePctTakenAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id);
|
|
return false;
|
|
}
|
|
|
|
// default case
|
|
if((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target!=this && !target->isAlive()))
|
|
return false;
|
|
|
|
if( cooldown && GetTypeId() == TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
|
|
return false;
|
|
|
|
if(basepoints0)
|
|
CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
|
|
else
|
|
CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
|
|
|
|
if( cooldown && GetTypeId() == TYPEID_PLAYER )
|
|
((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
|
|
|
|
return true;
|
|
}
|
|
|
|
// Used in case when access to whole aura is needed
|
|
// All procs should be handled like this...
|
|
bool Unit::HandleAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, bool * handled)
|
|
{
|
|
SpellEntry const *dummySpell = triggeredByAura->GetSpellProto();
|
|
|
|
switch(dummySpell->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_DEATHKNIGHT:
|
|
{
|
|
// Blood of the North
|
|
// Reaping
|
|
// Death Rune Mastery
|
|
if (dummySpell->SpellIconID == 3041 || dummySpell->SpellIconID == 22 || dummySpell->SpellIconID == 2622)
|
|
{
|
|
*handled = true;
|
|
// Convert recently used Blood Rune to Death Rune
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if(((Player*)this)->getClass() != CLASS_DEATH_KNIGHT)
|
|
return false;
|
|
RuneType rune = ((Player*)this)->GetLastUsedRune();
|
|
// can't proc from death rune use
|
|
if (rune == RUNE_DEATH)
|
|
return false;
|
|
AuraEffect * aurEff = triggeredByAura->GetPartAura(0);
|
|
if (!aurEff)
|
|
return false;
|
|
// Reset amplitude - set death rune remove timer to 30s
|
|
aurEff->ResetPeriodicTimer();
|
|
uint32 runesLeft;
|
|
|
|
if (dummySpell->SpellIconID == 2622)
|
|
runesLeft = 2;
|
|
else
|
|
runesLeft = 1;
|
|
|
|
for (uint8 i=0; i<MAX_RUNES && runesLeft; ++i)
|
|
{
|
|
if (dummySpell->SpellIconID == 2622)
|
|
{
|
|
if (((Player*)this)->GetCurrentRune(i) == RUNE_DEATH ||
|
|
((Player*)this)->GetBaseRune(i) == RUNE_BLOOD )
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
if (((Player*)this)->GetCurrentRune(i) == RUNE_DEATH ||
|
|
((Player*)this)->GetBaseRune(i) != RUNE_BLOOD )
|
|
continue;
|
|
}
|
|
if (((Player*)this)->GetRuneCooldown(i) != RUNE_COOLDOWN)
|
|
continue;
|
|
|
|
--runesLeft;
|
|
// Mark aura as used
|
|
aurEff->SetAmount(aurEff->GetAmount() | (1<<i));
|
|
((Player*)this)->ConvertRune(i,RUNE_DEATH);
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
switch(dummySpell->Id)
|
|
{
|
|
// Hungering Cold aura drop
|
|
case 51209:
|
|
*handled = true;
|
|
// Drop only in not disease case
|
|
if (procSpell && procSpell->Dispel == DISPEL_DISEASE)
|
|
return false;
|
|
return true;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags, uint32 procEx, uint32 cooldown)
|
|
{
|
|
// Get triggered aura spell info
|
|
SpellEntry const* auraSpellInfo = triggeredByAura->GetSpellProto();
|
|
|
|
// Basepoints of trigger aura
|
|
int32 triggerAmount = triggeredByAura->GetAmount();
|
|
|
|
// Set trigger spell id, target, custom basepoints
|
|
uint32 trigger_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()];
|
|
|
|
Unit* target = NULL;
|
|
int32 basepoints0 = 0;
|
|
|
|
if(triggeredByAura->GetAuraName() == SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE)
|
|
basepoints0 = triggerAmount;
|
|
|
|
Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER
|
|
? ((Player*)this)->GetItemByGuid(triggeredByAura->GetParentAura()->GetCastItemGUID()) : NULL;
|
|
|
|
// Try handle unknown trigger spells
|
|
if (sSpellStore.LookupEntry(trigger_spell_id) == NULL)
|
|
{
|
|
switch (auraSpellInfo->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_GENERIC:
|
|
switch (auraSpellInfo->Id)
|
|
{
|
|
case 23780: // Aegis of Preservation (Aegis of Preservation trinket)
|
|
trigger_spell_id = 23781;
|
|
break;
|
|
case 33896: // Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher)
|
|
trigger_spell_id = 33898;
|
|
break;
|
|
case 43820: // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
|
|
// Pct value stored in dummy
|
|
basepoints0 = pVictim->GetCreateHealth() * auraSpellInfo->EffectBasePoints[1] / 100;
|
|
target = pVictim;
|
|
break;
|
|
case 57345: // Darkmoon Card: Greatness
|
|
{
|
|
float stat = 0.0f;
|
|
// strength
|
|
if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 60229;stat = GetStat(STAT_STRENGTH); }
|
|
// agility
|
|
if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 60233;stat = GetStat(STAT_AGILITY); }
|
|
// intellect
|
|
if (GetStat(STAT_INTELLECT)> stat) { trigger_spell_id = 60234;stat = GetStat(STAT_INTELLECT);}
|
|
// spirit
|
|
if (GetStat(STAT_SPIRIT) > stat) { trigger_spell_id = 60235; }
|
|
break;
|
|
}
|
|
case 67702: // Death's Choice, Item - Coliseum 25 Normal Melee Trinket
|
|
{
|
|
float stat = 0.0f;
|
|
// strength
|
|
if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 67708;stat = GetStat(STAT_STRENGTH); }
|
|
// agility
|
|
if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 67703; }
|
|
break;
|
|
}
|
|
case 67771: // Death's Choice (heroic), Item - Coliseum 25 Heroic Melee Trinket
|
|
{
|
|
float stat = 0.0f;
|
|
// strength
|
|
if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 67773;stat = GetStat(STAT_STRENGTH); }
|
|
// agility
|
|
if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 67772; }
|
|
break;
|
|
}
|
|
// Mana Drain Trigger
|
|
case 27522:
|
|
case 40336:
|
|
{
|
|
// On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
|
|
if (this && this->isAlive())
|
|
CastSpell(this, 29471, true, castItem, triggeredByAura);
|
|
if (pVictim && pVictim->isAlive())
|
|
CastSpell(pVictim, 27526, true, castItem, triggeredByAura);
|
|
return true;
|
|
}
|
|
}
|
|
break;
|
|
case SPELLFAMILY_MAGE:
|
|
if (auraSpellInfo->SpellIconID == 2127) // Blazing Speed
|
|
{
|
|
switch (auraSpellInfo->Id)
|
|
{
|
|
case 31641: // Rank 1
|
|
case 31642: // Rank 2
|
|
trigger_spell_id = 31643;
|
|
break;
|
|
default:
|
|
sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo->Id);
|
|
return false;
|
|
}
|
|
}
|
|
break;
|
|
case SPELLFAMILY_WARRIOR:
|
|
if (auraSpellInfo->Id == 50421) // Scent of Blood
|
|
trigger_spell_id = 50422;
|
|
break;
|
|
case SPELLFAMILY_WARLOCK:
|
|
{
|
|
// Drain Soul
|
|
if (auraSpellInfo->SpellFamilyFlags[0] & 0x4000)
|
|
{
|
|
// Improved Drain Soul
|
|
Unit::AuraEffectList const& mAddFlatModifier = GetAurasByType(SPELL_AURA_DUMMY);
|
|
for (Unit::AuraEffectList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i)
|
|
{
|
|
if ((*i)->GetMiscValue() == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113)
|
|
{
|
|
int32 value2 = CalculateSpellDamage((*i)->GetSpellProto(),2,(*i)->GetSpellProto()->EffectBasePoints[2],this);
|
|
basepoints0 = value2 * GetMaxPower(POWER_MANA) / 100;
|
|
// Drain Soul
|
|
CastCustomSpell(this, 18371, &basepoints0, NULL, NULL, true, castItem, triggeredByAura);
|
|
break;
|
|
}
|
|
}
|
|
// Not remove charge (aura removed on death in any cases)
|
|
// Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura
|
|
return false;
|
|
}
|
|
// Nether Protection
|
|
else if (auraSpellInfo->SpellIconID == 1985)
|
|
{
|
|
if (!procSpell)
|
|
return false;
|
|
switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
|
|
{
|
|
case SPELL_SCHOOL_NORMAL:
|
|
return false; // ignore
|
|
case SPELL_SCHOOL_HOLY: trigger_spell_id = 54370; break;
|
|
case SPELL_SCHOOL_FIRE: trigger_spell_id = 54371; break;
|
|
case SPELL_SCHOOL_NATURE: trigger_spell_id = 54375; break;
|
|
case SPELL_SCHOOL_FROST: trigger_spell_id = 54372; break;
|
|
case SPELL_SCHOOL_SHADOW: trigger_spell_id = 54374; break;
|
|
case SPELL_SCHOOL_ARCANE: trigger_spell_id = 54373; break;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_PRIEST:
|
|
{
|
|
// Greater Heal Refund
|
|
if (auraSpellInfo->Id==37594)
|
|
trigger_spell_id = 37595;
|
|
// Blessed Recovery
|
|
else if (auraSpellInfo->SpellIconID == 1875)
|
|
{
|
|
switch (auraSpellInfo->Id)
|
|
{
|
|
case 27811: trigger_spell_id = 27813; break;
|
|
case 27815: trigger_spell_id = 27817; break;
|
|
case 27816: trigger_spell_id = 27818; break;
|
|
default:
|
|
sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo->Id);
|
|
return false;
|
|
}
|
|
basepoints0 = damage * triggerAmount / 100 / 3;
|
|
target = this;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_DRUID:
|
|
{
|
|
// Druid Forms Trinket
|
|
if (auraSpellInfo->Id==37336)
|
|
{
|
|
switch(m_form)
|
|
{
|
|
case FORM_NONE: trigger_spell_id = 37344;break;
|
|
case FORM_CAT: trigger_spell_id = 37341;break;
|
|
case FORM_BEAR:
|
|
case FORM_DIREBEAR: trigger_spell_id = 37340;break;
|
|
case FORM_TREE: trigger_spell_id = 37342;break;
|
|
case FORM_MOONKIN: trigger_spell_id = 37343;break;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
// Druid T9 Feral Relic (Lacerate, Swipe, Mangle, and Shred)
|
|
else if (auraSpellInfo->Id==67353)
|
|
{
|
|
switch(m_form)
|
|
{
|
|
case FORM_CAT: trigger_spell_id = 67355; break;
|
|
case FORM_BEAR:
|
|
case FORM_DIREBEAR: trigger_spell_id = 67354; break;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_HUNTER:
|
|
{
|
|
if (auraSpellInfo->SpellIconID == 3247) // Piercing Shots
|
|
{
|
|
switch (auraSpellInfo->Id)
|
|
{
|
|
case 53234: // Rank 1
|
|
case 53237: // Rank 2
|
|
case 53238: // Rank 3
|
|
trigger_spell_id = 63468;
|
|
break;
|
|
default:
|
|
sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Piercing Shots",auraSpellInfo->Id);
|
|
return false;
|
|
}
|
|
SpellEntry const *TriggerPS = sSpellStore.LookupEntry(trigger_spell_id);
|
|
if(!TriggerPS)
|
|
return false;
|
|
basepoints0 = int32(damage * triggerAmount / 100 / (GetSpellMaxDuration(TriggerPS) / TriggerPS->EffectAmplitude[0]));
|
|
target = pVictim;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_PALADIN:
|
|
{
|
|
switch (auraSpellInfo->Id)
|
|
{
|
|
// Healing Discount
|
|
case 37705:
|
|
{
|
|
trigger_spell_id = 37706;
|
|
target = this;
|
|
break;
|
|
}
|
|
// Soul Preserver
|
|
case 60510:
|
|
{
|
|
trigger_spell_id = 60515;
|
|
target = this;
|
|
break;
|
|
}
|
|
// Lightning Capacitor
|
|
case 37657:
|
|
{
|
|
if(!pVictim || !pVictim->isAlive())
|
|
return false;
|
|
// stacking
|
|
CastSpell(this, 37658, true, NULL, triggeredByAura);
|
|
|
|
Aura * dummy = GetAura(37658);
|
|
// release at 3 aura in stack (cont contain in basepoint of trigger aura)
|
|
if(!dummy || dummy->GetStackAmount() < triggerAmount)
|
|
return false;
|
|
|
|
RemoveAurasDueToSpell(37658);
|
|
trigger_spell_id = 37661;
|
|
target = pVictim;
|
|
break;
|
|
}
|
|
// Thunder Capacitor
|
|
case 54841:
|
|
{
|
|
if(!pVictim || !pVictim->isAlive())
|
|
return false;
|
|
// stacking
|
|
CastSpell(this, 54842, true, NULL, triggeredByAura);
|
|
|
|
// counting
|
|
Aura * dummy = GetAura(54842);
|
|
// release at 3 aura in stack (cont contain in basepoint of trigger aura)
|
|
if(!dummy || dummy->GetStackAmount() < triggerAmount)
|
|
return false;
|
|
|
|
RemoveAurasDueToSpell(54842);
|
|
trigger_spell_id = 54843;
|
|
target = pVictim;
|
|
break;
|
|
}
|
|
default:
|
|
// Illumination
|
|
if (auraSpellInfo->SpellIconID==241)
|
|
{
|
|
if(!procSpell)
|
|
return false;
|
|
// procspell is triggered spell but we need mana cost of original casted spell
|
|
uint32 originalSpellId = procSpell->Id;
|
|
// Holy Shock heal
|
|
if(procSpell->SpellFamilyFlags[1] & 0x00010000)
|
|
{
|
|
switch(procSpell->Id)
|
|
{
|
|
case 25914: originalSpellId = 20473; break;
|
|
case 25913: originalSpellId = 20929; break;
|
|
case 25903: originalSpellId = 20930; break;
|
|
case 27175: originalSpellId = 27174; break;
|
|
case 33074: originalSpellId = 33072; break;
|
|
case 48820: originalSpellId = 48824; break;
|
|
case 48821: originalSpellId = 48825; break;
|
|
default:
|
|
sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id);
|
|
return false;
|
|
}
|
|
}
|
|
SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId);
|
|
if(!originalSpell)
|
|
{
|
|
sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId);
|
|
return false;
|
|
}
|
|
// percent stored in effect 1 (class scripts) base points
|
|
int32 cost = originalSpell->manaCost + originalSpell->ManaCostPercentage * GetCreateMana() / 100;
|
|
basepoints0 = cost*auraSpellInfo->CalculateSimpleValue(1)/100;
|
|
trigger_spell_id = 20272;
|
|
target = this;
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_SHAMAN:
|
|
{
|
|
switch (auraSpellInfo->Id)
|
|
{
|
|
// Lightning Shield (The Ten Storms set)
|
|
case 23551:
|
|
{
|
|
trigger_spell_id = 23552;
|
|
target = pVictim;
|
|
break;
|
|
}
|
|
// Damage from Lightning Shield (The Ten Storms set)
|
|
case 23552:
|
|
{
|
|
trigger_spell_id = 27635;
|
|
break;
|
|
}
|
|
// Mana Surge (The Earthfury set)
|
|
case 23572:
|
|
{
|
|
if(!procSpell)
|
|
return false;
|
|
basepoints0 = procSpell->manaCost * 35 / 100;
|
|
trigger_spell_id = 23571;
|
|
target = this;
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
// Lightning Shield (overwrite non existing triggered spell call in spell.dbc
|
|
if(auraSpellInfo->SpellFamilyFlags[0] & 0x400)
|
|
{
|
|
trigger_spell_id = spellmgr.GetSpellWithRank(26364, spellmgr.GetSpellRank(auraSpellInfo->Id));
|
|
}
|
|
// Nature's Guardian
|
|
else if (auraSpellInfo->SpellIconID == 2013)
|
|
{
|
|
// Check health condition - should drop to less 30% (damage deal after this!)
|
|
if (!(10*(int32(GetHealth() - damage)) < 3 * GetMaxHealth()))
|
|
return false;
|
|
|
|
if(pVictim && pVictim->isAlive())
|
|
pVictim->getThreatManager().modifyThreatPercent(this,-10);
|
|
|
|
basepoints0 = triggerAmount * GetMaxHealth() / 100;
|
|
trigger_spell_id = 31616;
|
|
target = this;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_DEATHKNIGHT:
|
|
{
|
|
// Acclimation
|
|
if (auraSpellInfo->SpellIconID == 1930)
|
|
{
|
|
if (!procSpell)
|
|
return false;
|
|
switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
|
|
{
|
|
case SPELL_SCHOOL_NORMAL:
|
|
return false; // ignore
|
|
case SPELL_SCHOOL_HOLY: trigger_spell_id = 50490; break;
|
|
case SPELL_SCHOOL_FIRE: trigger_spell_id = 50362; break;
|
|
case SPELL_SCHOOL_NATURE: trigger_spell_id = 50488; break;
|
|
case SPELL_SCHOOL_FROST: trigger_spell_id = 50485; break;
|
|
case SPELL_SCHOOL_SHADOW: trigger_spell_id = 50489; break;
|
|
case SPELL_SCHOOL_ARCANE: trigger_spell_id = 50486; break;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
// Blood Presence (Improved)
|
|
else if (auraSpellInfo->Id == 63611)
|
|
{
|
|
if (GetTypeId() != TYPEID_PLAYER)
|
|
return false;
|
|
|
|
trigger_spell_id = 50475;
|
|
basepoints0 = damage * triggerAmount / 100;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// All ok. Check current trigger spell
|
|
SpellEntry const* triggerEntry = sSpellStore.LookupEntry(trigger_spell_id);
|
|
if ( triggerEntry == NULL )
|
|
{
|
|
// Not cast unknown spell
|
|
// sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
|
|
return false;
|
|
}
|
|
|
|
// not allow proc extra attack spell at extra attack
|
|
if( m_extraAttacks && IsSpellHaveEffect(triggerEntry, SPELL_EFFECT_ADD_EXTRA_ATTACKS) )
|
|
return false;
|
|
|
|
// Custom requirements (not listed in procEx) Warning! damage dealing after this
|
|
// Custom triggered spells
|
|
switch (auraSpellInfo->Id)
|
|
{
|
|
// Persistent Shield (Scarab Brooch trinket)
|
|
// This spell originally trigger 13567 - Dummy Trigger (vs dummy efect)
|
|
case 26467:
|
|
{
|
|
basepoints0 = damage * 15 / 100;
|
|
target = pVictim;
|
|
trigger_spell_id = 26470;
|
|
break;
|
|
}
|
|
// Deflection
|
|
case 52420:
|
|
{
|
|
if(GetHealth()*100 / GetMaxHealth() >= 35)
|
|
return false;
|
|
break;
|
|
}
|
|
|
|
// Cheat Death
|
|
case 28845:
|
|
{
|
|
// When your health drops below 20%
|
|
if (GetHealth() - damage > GetMaxHealth() / 5 || GetHealth() < GetMaxHealth() / 5)
|
|
return false;
|
|
break;
|
|
}
|
|
// Deadly Swiftness (Rank 1)
|
|
case 31255:
|
|
{
|
|
// whenever you deal damage to a target who is below 20% health.
|
|
if (!pVictim || !pVictim->isAlive() || (pVictim->GetHealth() > pVictim->GetMaxHealth() / 5))
|
|
return false;
|
|
|
|
target = this;
|
|
trigger_spell_id = 22588;
|
|
}
|
|
// Greater Heal Refund (Avatar Raiment set)
|
|
case 37594:
|
|
{
|
|
if (!pVictim || !pVictim->isAlive())
|
|
return false;
|
|
|
|
// Not give if target already have full health
|
|
if (pVictim->GetHealth() == pVictim->GetMaxHealth())
|
|
return false;
|
|
// If your Greater Heal brings the target to full health, you gain $37595s1 mana.
|
|
if (pVictim->GetHealth() + damage < pVictim->GetMaxHealth())
|
|
return false;
|
|
break;
|
|
}
|
|
// Bonus Healing (Crystal Spire of Karabor mace)
|
|
case 40971:
|
|
{
|
|
// If your target is below $s1% health
|
|
if (!pVictim || !pVictim->isAlive() || (pVictim->GetHealth() > pVictim->GetMaxHealth() * triggerAmount / 100))
|
|
return false;
|
|
break;
|
|
}
|
|
// Evasive Maneuvers (Commendation of Kael`thas trinket)
|
|
case 45057:
|
|
{
|
|
// reduce you below $s1% health
|
|
if (GetHealth() - damage > GetMaxHealth() * triggerAmount / 100)
|
|
return false;
|
|
break;
|
|
}
|
|
// Rapid Recuperation
|
|
case 53228:
|
|
case 53232:
|
|
{
|
|
// This effect only from Rapid Fire (ability cast)
|
|
if (!(procSpell->SpellFamilyFlags[0] & 0x20))
|
|
return false;
|
|
break;
|
|
}
|
|
// Blessing of Ancient Kings (Val'anyr, Hammer of Ancient Kings)
|
|
case 64411:
|
|
{
|
|
basepoints0 = damage * 15 / 100;
|
|
target = pVictim;
|
|
trigger_spell_id = 26470;
|
|
break;
|
|
}
|
|
// Decimation
|
|
case 63156:
|
|
case 63158:
|
|
// Can proc only if target has hp below 35%
|
|
if(!pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, procSpell, this))
|
|
return false;
|
|
break;
|
|
}
|
|
|
|
// Blade Barrier
|
|
if (auraSpellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && auraSpellInfo->SpellIconID == 85)
|
|
{
|
|
if (this->GetTypeId() != TYPEID_PLAYER || !((Player*)this)->IsBaseRuneSlotsOnCooldown(RUNE_BLOOD))
|
|
return false;
|
|
}
|
|
|
|
// Rime
|
|
else if (auraSpellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && auraSpellInfo->SpellIconID == 56)
|
|
{
|
|
if (GetTypeId() != TYPEID_PLAYER)
|
|
return false;
|
|
|
|
// Howling Blast
|
|
((Player*)this)->RemoveSpellCategoryCooldown(1248, true);
|
|
}
|
|
|
|
// Custom basepoints/target for exist spell
|
|
// dummy basepoints or other customs
|
|
switch(trigger_spell_id)
|
|
{
|
|
// Auras which should proc on area aura source (caster in this case):
|
|
// Turn the Tables
|
|
case 52914:
|
|
case 52915:
|
|
case 52910:
|
|
// Honor Among Thieves
|
|
case 52916:
|
|
{
|
|
target = triggeredByAura->GetParentAura()->GetCaster();
|
|
if(!target)
|
|
return false;
|
|
|
|
if( cooldown && GetTypeId() == TYPEID_PLAYER && ((Player*)target)->HasSpellCooldown(trigger_spell_id))
|
|
return false;
|
|
|
|
target->CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura);
|
|
|
|
if( cooldown && GetTypeId() == TYPEID_PLAYER )
|
|
((Player*)this)->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown);
|
|
return true;
|
|
}
|
|
// Cast positive spell on enemy target
|
|
case 7099: // Curse of Mending
|
|
case 39647: // Curse of Mending
|
|
case 29494: // Temptation
|
|
case 20233: // Improved Lay on Hands (cast on target)
|
|
{
|
|
target = pVictim;
|
|
break;
|
|
}
|
|
// Combo points add triggers (need add combopoint only for main target, and after possible combopoints reset)
|
|
case 15250: // Rogue Setup
|
|
{
|
|
if(!pVictim || pVictim != getVictim()) // applied only for main target
|
|
return false;
|
|
break; // continue normal case
|
|
}
|
|
// Finish movies that add combo
|
|
case 14189: // Seal Fate (Netherblade set)
|
|
case 14157: // Ruthlessness
|
|
{
|
|
if (!pVictim || pVictim == this)
|
|
return false;
|
|
// Need add combopoint AFTER finish movie (or they dropped in finish phase)
|
|
break;
|
|
}
|
|
case 22959:
|
|
{
|
|
// Glyph of Improved Scorch
|
|
if (AuraEffect * aurEff = GetAuraEffect(56371,0))
|
|
{
|
|
for (int32 count = aurEff->GetAmount(); count>0; count--)
|
|
CastSpell(pVictim, 22959, true);
|
|
return true;
|
|
}
|
|
break;
|
|
}
|
|
// Bloodthirst (($m/100)% of max health)
|
|
case 23880:
|
|
{
|
|
basepoints0 = int32(GetMaxHealth() * triggerAmount / 100);
|
|
break;
|
|
}
|
|
// Shamanistic Rage triggered spell
|
|
case 30824:
|
|
{
|
|
basepoints0 = int32(GetTotalAttackPowerValue(BASE_ATTACK) * triggerAmount / 100);
|
|
break;
|
|
}
|
|
// Enlightenment (trigger only from mana cost spells)
|
|
case 35095:
|
|
{
|
|
if(!procSpell || procSpell->powerType!=POWER_MANA || procSpell->manaCost==0 && procSpell->ManaCostPercentage==0 && procSpell->manaCostPerlevel==0)
|
|
return false;
|
|
break;
|
|
}
|
|
// Demonic Pact
|
|
case 48090:
|
|
{
|
|
// Get talent aura from owner
|
|
if (isPet())
|
|
if (Unit * owner = GetOwner())
|
|
{
|
|
if (AuraEffect * aurEff = owner->GetDummyAura(SPELLFAMILY_WARLOCK, 3220, 0))
|
|
{
|
|
basepoints0 = int32((aurEff->GetAmount() * owner->SpellBaseDamageBonus(SpellSchoolMask(SPELL_SCHOOL_MASK_MAGIC)) + 100.0f) / 100.0f);
|
|
CastCustomSpell(this,trigger_spell_id,&basepoints0,&basepoints0,NULL,true,castItem,triggeredByAura);
|
|
return true;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
// Sword and Board
|
|
case 50227:
|
|
{
|
|
// Remove cooldown on Shield Slam
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)this)->RemoveSpellCategoryCooldown(1209, true);
|
|
break;
|
|
}
|
|
// Maelstrom Weapon
|
|
case 53817:
|
|
{
|
|
// have rank dependent proc chance, ignore too often cases
|
|
// PPM = 2.5 * (rank of talent),
|
|
uint32 rank = spellmgr.GetSpellRank(auraSpellInfo->Id);
|
|
// 5 rank -> 100% 4 rank -> 80% and etc from full rate
|
|
if(!roll_chance_i(20*rank))
|
|
return false;
|
|
break;
|
|
}
|
|
// Astral Shift
|
|
case 52179:
|
|
{
|
|
if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
|
|
return false;
|
|
|
|
// Need stun, fear or silence mechanic
|
|
if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_SILENCE)|(1<<MECHANIC_STUN)|(1<<MECHANIC_FEAR))))
|
|
return false;
|
|
break;
|
|
}
|
|
// Burning Determination
|
|
case 54748:
|
|
{
|
|
if(!procSpell)
|
|
return false;
|
|
// Need Interrupt or Silenced mechanic
|
|
if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_INTERRUPT)|(1<<MECHANIC_SILENCE))))
|
|
return false;
|
|
break;
|
|
}
|
|
// Lock and Load
|
|
case 56453:
|
|
{
|
|
// Proc only from trap activation (from periodic proc another aura of this spell)
|
|
if (!(procFlags & PROC_FLAG_ON_TRAP_ACTIVATION) || !roll_chance_i(triggerAmount))
|
|
return false;
|
|
break;
|
|
}
|
|
// Glyph of Death's Embrace
|
|
case 58679:
|
|
{
|
|
// Proc only from healing part of Death Coil. Check is essential as all Death Coil spells have 0x2000 mask in SpellFamilyFlags
|
|
if (!procSpell || !(procSpell->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && procSpell->SpellFamilyFlags[0] == 0x80002000))
|
|
return false;
|
|
break;
|
|
}
|
|
// Glyph of Death Grip
|
|
case 58628:
|
|
{
|
|
// remove cooldown of Death Grip
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)this)->RemoveCategoryCooldown(82);
|
|
return true;
|
|
}
|
|
// Savage Defense
|
|
case 62606:
|
|
{
|
|
basepoints0 = int32(GetTotalAttackPowerValue(BASE_ATTACK) * triggerAmount / 100.0f);
|
|
break;
|
|
}
|
|
// Body and Soul
|
|
case 64128:
|
|
case 65081:
|
|
{
|
|
// Proc only from PW:S cast
|
|
if (!(procSpell->SpellFamilyFlags[0] & 0x00000001))
|
|
return false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( cooldown && GetTypeId() == TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(trigger_spell_id))
|
|
return false;
|
|
|
|
// try detect target manually if not set
|
|
if ( target == NULL )
|
|
target = !(procFlags & (PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL | PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL_HIT)) && IsPositiveSpell(trigger_spell_id) ? this : pVictim;
|
|
|
|
// default case
|
|
if((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target!=this && !target->isAlive()))
|
|
return false;
|
|
|
|
if(basepoints0)
|
|
CastCustomSpell(target,trigger_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
|
|
else
|
|
CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura);
|
|
|
|
if( cooldown && GetTypeId() == TYPEID_PLAYER )
|
|
((Player*)this)->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 damage, AuraEffect *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown)
|
|
{
|
|
int32 scriptId = triggeredByAura->GetMiscValue();
|
|
|
|
if(!pVictim || !pVictim->isAlive())
|
|
return false;
|
|
|
|
Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER
|
|
? ((Player*)this)->GetItemByGuid(triggeredByAura->GetParentAura()->GetCastItemGUID()) : NULL;
|
|
|
|
uint32 triggered_spell_id = 0;
|
|
|
|
switch(scriptId)
|
|
{
|
|
case 836: // Improved Blizzard (Rank 1)
|
|
{
|
|
if (!procSpell || procSpell->SpellVisual[0]!=9487)
|
|
return false;
|
|
triggered_spell_id = 12484;
|
|
break;
|
|
}
|
|
case 988: // Improved Blizzard (Rank 2)
|
|
{
|
|
if (!procSpell || procSpell->SpellVisual[0]!=9487)
|
|
return false;
|
|
triggered_spell_id = 12485;
|
|
break;
|
|
}
|
|
case 989: // Improved Blizzard (Rank 3)
|
|
{
|
|
if (!procSpell || procSpell->SpellVisual[0]!=9487)
|
|
return false;
|
|
triggered_spell_id = 12486;
|
|
break;
|
|
}
|
|
case 4533: // Dreamwalker Raiment 2 pieces bonus
|
|
{
|
|
// Chance 50%
|
|
if (!roll_chance_i(50))
|
|
return false;
|
|
|
|
switch (pVictim->getPowerType())
|
|
{
|
|
case POWER_MANA: triggered_spell_id = 28722; break;
|
|
case POWER_RAGE: triggered_spell_id = 28723; break;
|
|
case POWER_ENERGY: triggered_spell_id = 28724; break;
|
|
default:
|
|
return false;
|
|
}
|
|
break;
|
|
}
|
|
case 4537: // Dreamwalker Raiment 6 pieces bonus
|
|
triggered_spell_id = 28750; // Blessing of the Claw
|
|
break;
|
|
case 5497: // Improved Mana Gems
|
|
triggered_spell_id = 37445; // Mana Surge
|
|
break;
|
|
case 7010: // Revitalize - can proc on full hp target
|
|
case 7011:
|
|
case 7012:
|
|
{
|
|
if (!roll_chance_i(triggeredByAura->GetAmount()))
|
|
return false;
|
|
switch(pVictim->getPowerType())
|
|
{
|
|
case POWER_MANA: triggered_spell_id = 48542; break;
|
|
case POWER_RAGE: triggered_spell_id = 48541; break;
|
|
case POWER_ENERGY: triggered_spell_id = 48540; break;
|
|
case POWER_RUNIC_POWER: triggered_spell_id = 48543; break;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
// not processed
|
|
if(!triggered_spell_id)
|
|
return false;
|
|
|
|
// standard non-dummy case
|
|
SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
|
|
|
|
if(!triggerEntry)
|
|
{
|
|
sLog.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id,scriptId);
|
|
return false;
|
|
}
|
|
|
|
if( cooldown && GetTypeId() == TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
|
|
return false;
|
|
|
|
CastSpell(pVictim, triggered_spell_id, true, castItem, triggeredByAura);
|
|
|
|
if( cooldown && GetTypeId() == TYPEID_PLAYER )
|
|
((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
|
|
|
|
return true;
|
|
}
|
|
|
|
void Unit::setPowerType(Powers new_powertype)
|
|
{
|
|
SetByteValue(UNIT_FIELD_BYTES_0, 3, new_powertype);
|
|
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if(((Player*)this)->GetGroup())
|
|
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE);
|
|
}
|
|
else if(((Creature*)this)->isPet())
|
|
{
|
|
Pet *pet = ((Pet*)this);
|
|
if(pet->isControlled())
|
|
{
|
|
Unit *owner = GetOwner();
|
|
if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
|
|
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE);
|
|
}
|
|
}
|
|
|
|
switch(new_powertype)
|
|
{
|
|
default:
|
|
case POWER_MANA:
|
|
break;
|
|
case POWER_RAGE:
|
|
SetMaxPower(POWER_RAGE, GetCreatePowers(POWER_RAGE));
|
|
SetPower(POWER_RAGE, 0);
|
|
break;
|
|
case POWER_FOCUS:
|
|
SetMaxPower(POWER_FOCUS, GetCreatePowers(POWER_FOCUS));
|
|
SetPower(POWER_FOCUS, GetCreatePowers(POWER_FOCUS));
|
|
break;
|
|
case POWER_ENERGY:
|
|
SetMaxPower(POWER_ENERGY, GetCreatePowers(POWER_ENERGY));
|
|
break;
|
|
case POWER_HAPPINESS:
|
|
SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS));
|
|
SetPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS));
|
|
break;
|
|
}
|
|
}
|
|
|
|
FactionTemplateEntry const* Unit::getFactionTemplateEntry() const
|
|
{
|
|
FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(getFaction());
|
|
if(!entry)
|
|
{
|
|
static uint64 guid = 0; // prevent repeating spam same faction problem
|
|
|
|
if(GetGUID() != guid)
|
|
{
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
sLog.outError("Player %s have invalid faction (faction template id) #%u", ((Player*)this)->GetName(), getFaction());
|
|
else
|
|
sLog.outError("Creature (template id: %u) have invalid faction (faction template id) #%u", ((Creature*)this)->GetCreatureInfo()->Entry, getFaction());
|
|
guid = GetGUID();
|
|
}
|
|
}
|
|
return entry;
|
|
}
|
|
|
|
bool Unit::IsHostileTo(Unit const* unit) const
|
|
{
|
|
if(!unit)
|
|
return false;
|
|
// always non-hostile to self
|
|
if(unit==this)
|
|
return false;
|
|
|
|
// always non-hostile to GM in GM mode
|
|
if(unit->GetTypeId() == TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
|
|
return false;
|
|
|
|
// always hostile to enemy
|
|
if(getVictim()==unit || unit->getVictim()==this)
|
|
return true;
|
|
|
|
// test pet/charm masters instead pers/charmeds
|
|
Unit const* testerOwner = GetCharmerOrOwner();
|
|
Unit const* targetOwner = unit->GetCharmerOrOwner();
|
|
|
|
// always hostile to owner's enemy
|
|
if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
|
|
return true;
|
|
|
|
// always hostile to enemy owner
|
|
if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
|
|
return true;
|
|
|
|
// always hostile to owner of owner's enemy
|
|
if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
|
|
return true;
|
|
|
|
Unit const* tester = testerOwner ? testerOwner : this;
|
|
Unit const* target = targetOwner ? targetOwner : unit;
|
|
|
|
// always non-hostile to target with common owner, or to owner/pet
|
|
if(tester==target)
|
|
return false;
|
|
|
|
// special cases (Duel, etc)
|
|
if(tester->GetTypeId() == TYPEID_PLAYER && target->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
Player const* pTester = (Player const*)tester;
|
|
Player const* pTarget = (Player const*)target;
|
|
|
|
// Duel
|
|
if(pTester->duel && pTester->duel->opponent == pTarget && pTester->duel->startTime != 0)
|
|
return true;
|
|
|
|
// Group
|
|
if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
|
|
return false;
|
|
|
|
// Sanctuary
|
|
if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
|
|
return false;
|
|
|
|
// PvP FFA state
|
|
if(pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
|
|
return true;
|
|
|
|
//= PvP states
|
|
// Green/Blue (can't attack)
|
|
if(pTester->GetTeam()==pTarget->GetTeam())
|
|
return false;
|
|
|
|
// Red (can attack) if true, Blue/Yellow (can't attack) in another case
|
|
return pTester->IsPvP() && pTarget->IsPvP();
|
|
}
|
|
|
|
// faction base cases
|
|
FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
|
|
FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
|
|
if(!tester_faction || !target_faction)
|
|
return false;
|
|
|
|
if(target->isAttackingPlayer() && tester->IsContestedGuard())
|
|
return true;
|
|
|
|
// PvC forced reaction and reputation case
|
|
if(tester->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
// forced reaction
|
|
if(target_faction->faction)
|
|
{
|
|
if(ReputationRank const* force =((Player*)tester)->GetReputationMgr().GetForcedRankIfAny(target_faction))
|
|
return *force <= REP_HOSTILE;
|
|
|
|
// if faction have reputation then hostile state for tester at 100% dependent from at_war state
|
|
if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
|
|
if(FactionState const* factionState = ((Player*)tester)->GetReputationMgr().GetState(raw_target_faction))
|
|
return (factionState->Flags & FACTION_FLAG_AT_WAR);
|
|
}
|
|
}
|
|
// CvP forced reaction and reputation case
|
|
else if(target->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
// forced reaction
|
|
if(tester_faction->faction)
|
|
{
|
|
if(ReputationRank const* force = ((Player*)target)->GetReputationMgr().GetForcedRankIfAny(tester_faction))
|
|
return *force <= REP_HOSTILE;
|
|
|
|
// apply reputation state
|
|
FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction);
|
|
if(raw_tester_faction && raw_tester_faction->reputationListID >=0 )
|
|
return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) <= REP_HOSTILE;
|
|
}
|
|
}
|
|
|
|
// common faction based case (CvC,PvC,CvP)
|
|
return tester_faction->IsHostileTo(*target_faction);
|
|
}
|
|
|
|
bool Unit::IsFriendlyTo(Unit const* unit) const
|
|
{
|
|
// always friendly to self
|
|
if(unit==this)
|
|
return true;
|
|
|
|
// always friendly to GM in GM mode
|
|
if(unit->GetTypeId() == TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
|
|
return true;
|
|
|
|
// always non-friendly to enemy
|
|
if(getVictim()==unit || unit->getVictim()==this)
|
|
return false;
|
|
|
|
// test pet/charm masters instead pers/charmeds
|
|
Unit const* testerOwner = GetCharmerOrOwner();
|
|
Unit const* targetOwner = unit->GetCharmerOrOwner();
|
|
|
|
// always non-friendly to owner's enemy
|
|
if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
|
|
return false;
|
|
|
|
// always non-friendly to enemy owner
|
|
if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
|
|
return false;
|
|
|
|
// always non-friendly to owner of owner's enemy
|
|
if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
|
|
return false;
|
|
|
|
Unit const* tester = testerOwner ? testerOwner : this;
|
|
Unit const* target = targetOwner ? targetOwner : unit;
|
|
|
|
// always friendly to target with common owner, or to owner/pet
|
|
if(tester==target)
|
|
return true;
|
|
|
|
// special cases (Duel)
|
|
if(tester->GetTypeId() == TYPEID_PLAYER && target->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
Player const* pTester = (Player const*)tester;
|
|
Player const* pTarget = (Player const*)target;
|
|
|
|
// Duel
|
|
if(pTester->duel && pTester->duel->opponent == target && pTester->duel->startTime != 0)
|
|
return false;
|
|
|
|
// Group
|
|
if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
|
|
return true;
|
|
|
|
// Sanctuary
|
|
if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
|
|
return true;
|
|
|
|
// PvP FFA state
|
|
if(pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
|
|
return false;
|
|
|
|
//= PvP states
|
|
// Green/Blue (non-attackable)
|
|
if(pTester->GetTeam()==pTarget->GetTeam())
|
|
return true;
|
|
|
|
// Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
|
|
return !pTarget->IsPvP();
|
|
}
|
|
|
|
// faction base cases
|
|
FactionTemplateEntry const *tester_faction = tester->getFactionTemplateEntry();
|
|
FactionTemplateEntry const *target_faction = target->getFactionTemplateEntry();
|
|
if (!tester_faction || !target_faction)
|
|
return false;
|
|
|
|
if (target->isAttackingPlayer() && tester->IsContestedGuard())
|
|
return false;
|
|
|
|
// PvC forced reaction and reputation case
|
|
if (tester->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
// forced reaction
|
|
if (target_faction->faction)
|
|
{
|
|
if (ReputationRank const *force =((Player*)tester)->GetReputationMgr().GetForcedRankIfAny(target_faction))
|
|
return *force >= REP_FRIENDLY;
|
|
|
|
// if faction have reputation then friendly state for tester at 100% dependent from at_war state
|
|
if (FactionEntry const *raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
|
|
if (FactionState const *factionState = ((Player*)tester)->GetReputationMgr().GetState(raw_target_faction))
|
|
return !(factionState->Flags & FACTION_FLAG_AT_WAR);
|
|
}
|
|
}
|
|
// CvP forced reaction and reputation case
|
|
else if (target->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
// forced reaction
|
|
if (tester_faction->faction)
|
|
{
|
|
if (ReputationRank const *force =((Player*)target)->GetReputationMgr().GetForcedRankIfAny(tester_faction))
|
|
return *force >= REP_FRIENDLY;
|
|
|
|
// apply reputation state
|
|
if (FactionEntry const *raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction))
|
|
if (raw_tester_faction->reputationListID >= 0)
|
|
return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) >= REP_FRIENDLY;
|
|
}
|
|
}
|
|
|
|
// common faction based case (CvC,PvC,CvP)
|
|
return tester_faction->IsFriendlyTo(*target_faction);
|
|
}
|
|
|
|
bool Unit::IsHostileToPlayers() const
|
|
{
|
|
FactionTemplateEntry const *my_faction = getFactionTemplateEntry();
|
|
if (!my_faction || !my_faction->faction)
|
|
return false;
|
|
|
|
FactionEntry const *raw_faction = sFactionStore.LookupEntry(my_faction->faction);
|
|
if (raw_faction && raw_faction->reputationListID >= 0)
|
|
return false;
|
|
|
|
return my_faction->IsHostileToPlayers();
|
|
}
|
|
|
|
bool Unit::IsNeutralToAll() const
|
|
{
|
|
FactionTemplateEntry const *my_faction = getFactionTemplateEntry();
|
|
if (!my_faction || !my_faction->faction)
|
|
return true;
|
|
|
|
FactionEntry const *raw_faction = sFactionStore.LookupEntry(my_faction->faction);
|
|
if (raw_faction && raw_faction->reputationListID >= 0)
|
|
return false;
|
|
|
|
return my_faction->IsNeutralToAll();
|
|
}
|
|
|
|
bool Unit::Attack(Unit *victim, bool meleeAttack)
|
|
{
|
|
if(!victim || victim == this)
|
|
return false;
|
|
|
|
// dead units can neither attack nor be attacked
|
|
if(!isAlive() || !victim->IsInWorld() || !victim->isAlive())
|
|
return false;
|
|
|
|
// player cannot attack in mount state
|
|
if(GetTypeId() == TYPEID_PLAYER && IsMounted())
|
|
return false;
|
|
|
|
// nobody can attack GM in GM-mode
|
|
if(victim->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if(((Player*)victim)->isGameMaster())
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
if(((Creature*)victim)->IsInEvadeMode())
|
|
return false;
|
|
}
|
|
|
|
// remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
|
|
if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE))
|
|
RemoveAurasByType(SPELL_AURA_MOD_UNATTACKABLE);
|
|
|
|
if (m_attacking)
|
|
{
|
|
if (m_attacking == victim)
|
|
{
|
|
// switch to melee attack from ranged/magic
|
|
if (meleeAttack)
|
|
{
|
|
if (!hasUnitState(UNIT_STAT_MELEE_ATTACKING))
|
|
{
|
|
addUnitState(UNIT_STAT_MELEE_ATTACKING);
|
|
SendMeleeAttackStart(victim);
|
|
return true;
|
|
}
|
|
}
|
|
else if (hasUnitState(UNIT_STAT_MELEE_ATTACKING))
|
|
{
|
|
clearUnitState(UNIT_STAT_MELEE_ATTACKING);
|
|
SendMeleeAttackStop(victim);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//switch target
|
|
InterruptSpell(CURRENT_MELEE_SPELL);
|
|
if (!meleeAttack)
|
|
clearUnitState(UNIT_STAT_MELEE_ATTACKING);
|
|
}
|
|
|
|
if (m_attacking)
|
|
m_attacking->_removeAttacker(this);
|
|
|
|
m_attacking = victim;
|
|
m_attacking->_addAttacker(this);
|
|
|
|
// Set our target
|
|
SetUInt64Value(UNIT_FIELD_TARGET, victim->GetGUID());
|
|
|
|
if (meleeAttack)
|
|
addUnitState(UNIT_STAT_MELEE_ATTACKING);
|
|
|
|
// set position before any AI calls/assistance
|
|
//if(GetTypeId() == TYPEID_UNIT)
|
|
// ((Creature*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
|
|
|
|
if (GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
// should not let player enter combat by right clicking target
|
|
SetInCombatWith(victim);
|
|
if (victim->GetTypeId() == TYPEID_PLAYER)
|
|
victim->SetInCombatWith(this);
|
|
AddThreat(victim, 0.0f);
|
|
|
|
WorldPacket data(SMSG_AI_REACTION, 12);
|
|
data << uint64(GetGUID());
|
|
data << uint32(AI_REACTION_AGGRO); // Aggro sound
|
|
((WorldObject*)this)->SendMessageToSet(&data, true);
|
|
|
|
((Creature*)this)->CallAssistance();
|
|
}
|
|
|
|
// delay offhand weapon attack to next attack time
|
|
if(haveOffhandWeapon())
|
|
resetAttackTimer(OFF_ATTACK);
|
|
|
|
if (meleeAttack)
|
|
SendMeleeAttackStart(victim);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Unit::AttackStop()
|
|
{
|
|
if (!m_attacking)
|
|
return false;
|
|
|
|
Unit* victim = m_attacking;
|
|
|
|
m_attacking->_removeAttacker(this);
|
|
m_attacking = NULL;
|
|
|
|
// Clear our target
|
|
SetUInt64Value(UNIT_FIELD_TARGET, 0);
|
|
|
|
clearUnitState(UNIT_STAT_MELEE_ATTACKING);
|
|
|
|
InterruptSpell(CURRENT_MELEE_SPELL);
|
|
|
|
// reset only at real combat stop
|
|
if (GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
((Creature*)this)->SetNoCallAssistance(false);
|
|
((Creature*)this)->SetNoSearchAssistance(false);
|
|
}
|
|
|
|
SendMeleeAttackStop(victim);
|
|
|
|
return true;
|
|
}
|
|
|
|
void Unit::CombatStop(bool includingCast)
|
|
{
|
|
if (includingCast && IsNonMeleeSpellCasted(false))
|
|
InterruptNonMeleeSpells(false);
|
|
|
|
AttackStop();
|
|
RemoveAllAttackers();
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
|
|
ClearInCombat();
|
|
}
|
|
|
|
void Unit::CombatStopWithPets(bool includingCast)
|
|
{
|
|
CombatStop(includingCast);
|
|
|
|
for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
|
|
(*itr)->CombatStop(includingCast);
|
|
}
|
|
|
|
bool Unit::isAttackingPlayer() const
|
|
{
|
|
if (hasUnitState(UNIT_STAT_ATTACK_PLAYER))
|
|
return true;
|
|
|
|
for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
|
|
if ((*itr)->isAttackingPlayer())
|
|
return true;
|
|
|
|
for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
|
|
if (m_SummonSlot[i])
|
|
if (Creature *summon = GetMap()->GetCreature(m_SummonSlot[i]))
|
|
if (summon->isAttackingPlayer())
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
void Unit::RemoveAllAttackers()
|
|
{
|
|
while (!m_attackers.empty())
|
|
{
|
|
AttackerSet::iterator iter = m_attackers.begin();
|
|
if (!(*iter)->AttackStop())
|
|
{
|
|
sLog.outError("WORLD: Unit has an attacker that isn't attacking it!");
|
|
m_attackers.erase(iter);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::ModifyAuraState(AuraState flag, bool apply)
|
|
{
|
|
if (apply)
|
|
{
|
|
if (!HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)))
|
|
{
|
|
SetFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
PlayerSpellMap const& sp_list = ((Player*)this)->GetSpellMap();
|
|
for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
|
|
{
|
|
if (itr->second->state == PLAYERSPELL_REMOVED) continue;
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
|
|
if (!spellInfo || !IsPassiveSpell(itr->first)) continue;
|
|
if (spellInfo->CasterAuraState == flag)
|
|
CastSpell(this, itr->first, true, NULL);
|
|
}
|
|
}
|
|
else if (((Creature*)this)->isPet())
|
|
{
|
|
Pet *pet = ((Pet*)this);
|
|
for (PetSpellMap::const_iterator itr = pet->m_spells.begin(); itr != pet->m_spells.end(); ++itr)
|
|
{
|
|
if (itr->second.state == PETSPELL_REMOVED) continue;
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
|
|
if (!spellInfo || !IsPassiveSpell(itr->first)) continue;
|
|
if (spellInfo->CasterAuraState == flag)
|
|
CastSpell(this, itr->first, true, NULL);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (HasFlag(UNIT_FIELD_AURASTATE,1<<(flag-1)))
|
|
{
|
|
RemoveFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
|
|
|
|
if (flag != AURA_STATE_ENRAGE) // enrage aura state triggering continues auras
|
|
{
|
|
Unit::AuraMap& tAuras = GetAuras();
|
|
for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
|
|
{
|
|
SpellEntry const* spellProto = (*itr).second->GetSpellProto();
|
|
if (spellProto->CasterAuraState == flag)
|
|
RemoveAura(itr);
|
|
else
|
|
++itr;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
uint32 Unit::BuildAuraStateUpdateForTarget(Unit * target) const
|
|
{
|
|
uint32 auraStates = GetUInt32Value(UNIT_FIELD_AURASTATE) &~(PER_CASTER_AURA_STATE_MASK);
|
|
for (AuraStateAurasMap::const_iterator itr = m_auraStateAuras.begin(); itr != m_auraStateAuras.end(); ++itr)
|
|
if ((1<<(itr->first-1)) & PER_CASTER_AURA_STATE_MASK)
|
|
if (itr->second->GetCasterGUID() == target->GetGUID())
|
|
auraStates |= (1<<(itr->first-1));
|
|
|
|
return auraStates;
|
|
}
|
|
|
|
bool Unit::HasAuraState(AuraState flag, SpellEntry const *spellProto, Unit const * Caster) const
|
|
{
|
|
if (Caster)
|
|
{
|
|
if (spellProto)
|
|
{
|
|
AuraEffectList const& stateAuras = Caster->GetAurasByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE);
|
|
for (AuraEffectList::const_iterator j = stateAuras.begin(); j != stateAuras.end(); ++j)
|
|
if ((*j)->isAffectedOnSpell(spellProto))
|
|
return true;
|
|
}
|
|
// Check per caster aura state
|
|
// If aura with aurastate by caster not found return false
|
|
if ((1<<(flag-1)) & PER_CASTER_AURA_STATE_MASK)
|
|
{
|
|
for (AuraStateAurasMap::const_iterator itr = m_auraStateAuras.lower_bound(flag); itr != m_auraStateAuras.upper_bound(flag); ++itr)
|
|
if (itr->second->GetCasterGUID() == Caster->GetGUID())
|
|
return true;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
|
|
}
|
|
|
|
Unit *Unit::GetOwner(bool inWorld) const
|
|
{
|
|
if (uint64 ownerid = GetOwnerGUID())
|
|
{
|
|
if (inWorld)
|
|
return ObjectAccessor::GetUnit(*this, ownerid);
|
|
return ObjectAccessor::GetUnitInOrOutOfWorld(*this, ownerid);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
Unit *Unit::GetCharmer() const
|
|
{
|
|
if (uint64 charmerid = GetCharmerGUID())
|
|
return ObjectAccessor::GetUnit(*this, charmerid);
|
|
return NULL;
|
|
}
|
|
|
|
Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself() const
|
|
{
|
|
uint64 guid = GetCharmerOrOwnerGUID();
|
|
if (IS_PLAYER_GUID(guid))
|
|
return ObjectAccessor::GetPlayer(*this, guid);
|
|
|
|
return GetTypeId() == TYPEID_PLAYER ? (Player*)this : NULL;
|
|
}
|
|
|
|
Minion *Unit::GetFirstMinion() const
|
|
{
|
|
if (uint64 pet_guid = GetMinionGUID())
|
|
{
|
|
if (Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, pet_guid))
|
|
if (pet->HasUnitTypeMask(UNIT_MASK_MINION))
|
|
return (Minion*)pet;
|
|
|
|
sLog.outError("Unit::GetFirstMinion: Minion %u not exist.",GUID_LOPART(pet_guid));
|
|
const_cast<Unit*>(this)->SetMinionGUID(0);
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
Guardian* Unit::GetGuardianPet() const
|
|
{
|
|
if (uint64 pet_guid = GetPetGUID())
|
|
{
|
|
if (Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, pet_guid))
|
|
if (pet->HasUnitTypeMask(UNIT_MASK_GUARDIAN))
|
|
return (Guardian*)pet;
|
|
|
|
sLog.outCrash("Unit::GetGuardianPet: Guardian " I64FMT " not exist.", pet_guid);
|
|
const_cast<Unit*>(this)->SetPetGUID(0);
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
Unit* Unit::GetCharm() const
|
|
{
|
|
if (uint64 charm_guid = GetCharmGUID())
|
|
{
|
|
if (Unit* pet = ObjectAccessor::GetUnit(*this, charm_guid))
|
|
return pet;
|
|
|
|
sLog.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid));
|
|
const_cast<Unit*>(this)->SetUInt64Value(UNIT_FIELD_CHARM, 0);
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void Unit::SetMinion(Minion *minion, bool apply)
|
|
{
|
|
sLog.outDebug("SetMinion %u for %u, apply %u", minion->GetEntry(), GetEntry(), apply);
|
|
|
|
if (apply)
|
|
{
|
|
if (!minion->AddUInt64Value(UNIT_FIELD_SUMMONEDBY, GetGUID()))
|
|
{
|
|
sLog.outCrash("SetMinion: Minion %u is not the minion of owner %u", minion->GetEntry(), GetEntry());
|
|
return;
|
|
}
|
|
|
|
m_Controlled.insert(minion);
|
|
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
minion->m_ControlledByPlayer = true;
|
|
minion->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
|
|
}
|
|
|
|
// Can only have one pet. If a new one is summoned, dismiss the old one.
|
|
if (minion->IsGuardianPet())
|
|
{
|
|
if (Guardian* oldPet = GetGuardianPet())
|
|
{
|
|
if (oldPet != minion && (oldPet->isPet() || minion->isPet() || oldPet->GetEntry() != minion->GetEntry()))
|
|
{
|
|
// remove existing minion pet
|
|
if (oldPet->isPet())
|
|
((Pet*)oldPet)->Remove(PET_SAVE_AS_CURRENT);
|
|
else
|
|
oldPet->UnSummon();
|
|
SetPetGUID(minion->GetGUID());
|
|
SetMinionGUID(0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SetPetGUID(minion->GetGUID());
|
|
SetMinionGUID(0);
|
|
}
|
|
}
|
|
|
|
if (minion->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN))
|
|
{
|
|
if (AddUInt64Value(UNIT_FIELD_SUMMON, minion->GetGUID()))
|
|
{
|
|
}
|
|
}
|
|
//else if(minion->m_Properties && minion->m_Properties->Type == SUMMON_TYPE_MINIPET)
|
|
// AddUInt64Value(UNIT_FIELD_CRITTER, minion->GetGUID());
|
|
|
|
// PvP, FFAPvP
|
|
minion->SetByteValue(UNIT_FIELD_BYTES_2, 1, GetByteValue(UNIT_FIELD_BYTES_2, 1));
|
|
|
|
// FIXME: hack, speed must be set only at follow
|
|
if (GetTypeId() == TYPEID_PLAYER && minion->isPet())
|
|
for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
|
|
minion->SetSpeed(UnitMoveType(i), m_speed_rate[i], true);
|
|
|
|
// Ghoul pets have energy instead of mana (is anywhere better place for this code?)
|
|
if (minion->IsPetGhoul())
|
|
minion->setPowerType(POWER_ENERGY);
|
|
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
// Send infinity cooldown - client does that automatically but after relog cooldown needs to be set again
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(minion->GetUInt32Value(UNIT_CREATED_BY_SPELL));
|
|
if (spellInfo && (spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE))
|
|
((Player*)this)->AddSpellAndCategoryCooldowns(spellInfo, 0, NULL ,true);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (minion->GetOwnerGUID() != GetGUID())
|
|
{
|
|
sLog.outCrash("SetMinion: Minion %u is not the minion of owner %u", minion->GetEntry(), GetEntry());
|
|
return;
|
|
}
|
|
|
|
m_Controlled.erase(minion);
|
|
|
|
if (minion->IsGuardianPet())
|
|
if (GetPetGUID() == minion->GetGUID())
|
|
SetPetGUID(0);
|
|
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(minion->GetUInt32Value(UNIT_CREATED_BY_SPELL));
|
|
// Remove infinity cooldown
|
|
if (spellInfo && (spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE))
|
|
((Player*)this)->SendCooldownEvent(spellInfo);
|
|
}
|
|
|
|
//if(minion->HasUnitTypeMask(UNIT_MASK_GUARDIAN))
|
|
{
|
|
if (RemoveUInt64Value(UNIT_FIELD_SUMMON, minion->GetGUID()))
|
|
{
|
|
//Check if there is another minion
|
|
for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
|
|
{
|
|
// do not use this check, creature do not have charm guid
|
|
//if(GetCharmGUID() == (*itr)->GetGUID())
|
|
if (GetGUID() == (*itr)->GetCharmerGUID())
|
|
continue;
|
|
|
|
//assert((*itr)->GetOwnerGUID() == GetGUID());
|
|
if ((*itr)->GetOwnerGUID() != GetGUID())
|
|
{
|
|
OutDebugInfo();
|
|
(*itr)->OutDebugInfo();
|
|
assert(false);
|
|
}
|
|
assert((*itr)->GetTypeId() == TYPEID_UNIT);
|
|
|
|
if (!(*itr)->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN))
|
|
continue;
|
|
|
|
if (AddUInt64Value(UNIT_FIELD_SUMMON, (*itr)->GetGUID()))
|
|
{
|
|
//show another pet bar if there is no charm bar
|
|
if (GetTypeId() == TYPEID_PLAYER && !GetCharmGUID())
|
|
{
|
|
if ((*itr)->isPet())
|
|
((Player*)this)->PetSpellInitialize();
|
|
else
|
|
((Player*)this)->CharmSpellInitialize();
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
//else if(minion->m_Properties && minion->m_Properties->Type == SUMMON_TYPE_MINIPET)
|
|
// RemoveUInt64Value(UNIT_FIELD_CRITTER, minion->GetGUID());
|
|
}
|
|
}
|
|
|
|
void Unit::GetAllMinionsByEntry(std::list<Creature*>& Minions, uint32 entry)
|
|
{
|
|
for (Unit::ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end();)
|
|
{
|
|
Unit *unit = *itr;
|
|
++itr;
|
|
if (unit->GetEntry() == entry && unit->GetTypeId() == TYPEID_UNIT
|
|
&& ((Creature*)unit)->isSummon()) // minion, actually
|
|
Minions.push_back((Creature*)unit);
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveAllMinionsByEntry(uint32 entry)
|
|
{
|
|
for (Unit::ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end();)
|
|
{
|
|
Unit *unit = *itr;
|
|
++itr;
|
|
if (unit->GetEntry() == entry && unit->GetTypeId() == TYPEID_UNIT
|
|
&& ((Creature*)unit)->isSummon()) // minion, actually
|
|
((TempSummon*)unit)->UnSummon();
|
|
// i think this is safe because i have never heard that a despawned minion will trigger a same minion
|
|
}
|
|
}
|
|
|
|
void Unit::SetCharm(Unit* charm, bool apply)
|
|
{
|
|
if (apply)
|
|
{
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (!AddUInt64Value(UNIT_FIELD_CHARM, charm->GetGUID()))
|
|
sLog.outCrash("Player %s is trying to charm unit %u, but it already has a charmed unit %u", GetName(), charm->GetEntry(), GetCharmGUID());
|
|
|
|
charm->m_ControlledByPlayer = true;
|
|
// TODO: maybe we can use this flag to check if controlled by player
|
|
charm->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
|
|
}
|
|
else
|
|
charm->m_ControlledByPlayer = false;
|
|
|
|
// PvP, FFAPvP
|
|
charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, GetByteValue(UNIT_FIELD_BYTES_2, 1));
|
|
|
|
if (!charm->AddUInt64Value(UNIT_FIELD_CHARMEDBY, GetGUID()))
|
|
sLog.outCrash("Unit %u is being charmed, but it already has a charmer %u", charm->GetEntry(), charm->GetCharmerGUID());
|
|
|
|
if (charm->HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE))
|
|
{
|
|
charm->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
|
charm->SendMovementFlagUpdate();
|
|
}
|
|
|
|
m_Controlled.insert(charm);
|
|
}
|
|
else
|
|
{
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (!RemoveUInt64Value(UNIT_FIELD_CHARM, charm->GetGUID()))
|
|
sLog.outCrash("Player %s is trying to uncharm unit %u, but it has another charmed unit %u", GetName(), charm->GetEntry(), GetCharmGUID());
|
|
}
|
|
|
|
if (!charm->RemoveUInt64Value(UNIT_FIELD_CHARMEDBY, GetGUID()))
|
|
sLog.outCrash("Unit %u is being uncharmed, but it has another charmer %u", charm->GetEntry(), charm->GetCharmerGUID());
|
|
|
|
if (charm->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
charm->m_ControlledByPlayer = true;
|
|
charm->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
|
|
((Player*)charm)->UpdatePvPState();
|
|
}
|
|
else if(Player *player = charm->GetCharmerOrOwnerPlayerOrPlayerItself())
|
|
{
|
|
charm->m_ControlledByPlayer = true;
|
|
charm->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
|
|
charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, player->GetByteValue(UNIT_FIELD_BYTES_2, 1));
|
|
}
|
|
else
|
|
{
|
|
charm->m_ControlledByPlayer = false;
|
|
charm->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
|
|
charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, 0);
|
|
}
|
|
|
|
if (charm->GetTypeId() == TYPEID_PLAYER
|
|
|| !((Creature*)charm)->HasUnitTypeMask(UNIT_MASK_MINION)
|
|
|| charm->GetOwnerGUID() != GetGUID())
|
|
m_Controlled.erase(charm);
|
|
}
|
|
}
|
|
|
|
int32 Unit::DealHeal(Unit *pVictim, uint32 addhealth, SpellEntry const *spellProto, bool critical)
|
|
{
|
|
int32 gain = pVictim->ModifyHealth(int32(addhealth));
|
|
|
|
Unit* unit = this;
|
|
|
|
if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isTotem())
|
|
unit = GetOwner();
|
|
|
|
if (unit->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
// overheal = addhealth - gain
|
|
unit->SendHealSpellLog(pVictim, spellProto->Id, addhealth, addhealth - gain, critical);
|
|
|
|
if (BattleGround *bg = ((Player*)unit)->GetBattleGround())
|
|
bg->UpdatePlayerScore((Player*)unit, SCORE_HEALING_DONE, gain);
|
|
|
|
// use the actual gain, as the overheal shall not be counted, skip gain 0 (it ignored anyway in to criteria)
|
|
if (gain)
|
|
((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, gain, 0, pVictim);
|
|
|
|
((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED, addhealth);
|
|
}
|
|
|
|
if (pVictim->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED, gain);
|
|
((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED, addhealth);
|
|
}
|
|
|
|
return gain;
|
|
}
|
|
|
|
Unit* Unit::SelectMagnetTarget(Unit *victim, SpellEntry const *spellInfo)
|
|
{
|
|
if (!victim)
|
|
return NULL;
|
|
|
|
// Magic case
|
|
if (spellInfo && (spellInfo->DmgClass == SPELL_DAMAGE_CLASS_NONE || spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC))
|
|
{
|
|
//I am not sure if this should be redirected.
|
|
if (spellInfo->DmgClass == SPELL_DAMAGE_CLASS_NONE)
|
|
return victim;
|
|
|
|
Unit::AuraEffectList const& magnetAuras = victim->GetAurasByType(SPELL_AURA_SPELL_MAGNET);
|
|
for (Unit::AuraEffectList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
|
|
if (Unit* magnet = (*itr)->GetParentAura()->GetUnitSource())
|
|
if (magnet->isAlive())
|
|
{
|
|
(*itr)->GetParentAura()->DropAuraCharge();
|
|
return magnet;
|
|
}
|
|
}
|
|
// Melee && ranged case
|
|
else
|
|
{
|
|
AuraEffectList const& hitTriggerAuras = victim->GetAurasByType(SPELL_AURA_ADD_CASTER_HIT_TRIGGER);
|
|
for (AuraEffectList::const_iterator i = hitTriggerAuras.begin(); i != hitTriggerAuras.end(); ++i)
|
|
if (Unit* magnet = (*i)->GetParentAura()->GetUnitSource())
|
|
if (magnet->isAlive() && magnet->IsWithinLOSInMap(this))
|
|
if (roll_chance_i((*i)->GetAmount()))
|
|
{
|
|
(*i)->GetParentAura()->DropAuraCharge();
|
|
return magnet;
|
|
}
|
|
}
|
|
|
|
return victim;
|
|
}
|
|
|
|
Unit* Unit::GetFirstControlled() const
|
|
{
|
|
//Sequence: charmed, pet, other guardians
|
|
Unit *unit = GetCharm();
|
|
if (!unit)
|
|
if (uint64 guid = GetUInt64Value(UNIT_FIELD_SUMMON))
|
|
unit = ObjectAccessor::GetUnit(*this, guid);
|
|
|
|
return unit;
|
|
}
|
|
|
|
void Unit::RemoveAllControlled()
|
|
{
|
|
//possessed pet and vehicle
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)this)->StopCastingCharm();
|
|
|
|
while (!m_Controlled.empty())
|
|
{
|
|
Unit *target = *m_Controlled.begin();
|
|
m_Controlled.erase(m_Controlled.begin());
|
|
if (target->GetCharmerGUID() == GetGUID())
|
|
target->RemoveCharmAuras();
|
|
else if (target->GetOwnerGUID() == GetGUID() && target->isSummon())
|
|
((TempSummon*)target)->UnSummon();
|
|
else
|
|
sLog.outError("Unit %u is trying to release unit %u which is neither charmed nor owned by it", GetEntry(), target->GetEntry());
|
|
}
|
|
if (GetPetGUID())
|
|
sLog.outCrash("Unit %u is not able to release its pet " I64FMT, GetEntry(), GetPetGUID());
|
|
if (GetMinionGUID())
|
|
sLog.outCrash("Unit %u is not able to release its minion " I64FMT, GetEntry(), GetMinionGUID());
|
|
if (GetCharmGUID())
|
|
sLog.outCrash("Unit %u is not able to release its charm " I64FMT, GetEntry(), GetCharmGUID());
|
|
}
|
|
|
|
Unit* Unit::GetNextRandomRaidMemberOrPet(float radius)
|
|
{
|
|
Player* player = NULL;
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
player = (Player*)this;
|
|
// Should we enable this also for charmed units?
|
|
else if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
|
|
player = (Player*)GetOwner();
|
|
|
|
if (!player)
|
|
return NULL;
|
|
Group *pGroup = player->GetGroup();
|
|
//When there is no group check pet presence
|
|
if (!pGroup)
|
|
{
|
|
// We are pet now, return owner
|
|
if (player!=this)
|
|
return IsWithinDistInMap(player, radius) ? player : NULL;
|
|
Unit * pet = GetGuardianPet();
|
|
//No pet, no group, nothing to return
|
|
if (!pet)
|
|
return NULL;
|
|
// We are owner now, return pet
|
|
return IsWithinDistInMap(pet, radius) ? pet : NULL;
|
|
}
|
|
|
|
std::vector<Unit*> nearMembers;
|
|
//reserve place for players and pets because resizing vector every unit push is unefficient (vector is reallocated then)
|
|
nearMembers.reserve(pGroup->GetMembersCount()*2);
|
|
|
|
for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
|
|
if (Player *Target = itr->getSource())
|
|
{
|
|
// IsHostileTo check duel and controlled by enemy
|
|
if (Target !=this && Target->isAlive() && IsWithinDistInMap(Target, radius) && !IsHostileTo(Target))
|
|
nearMembers.push_back(Target);
|
|
|
|
// Push player's pet to vector
|
|
if (Unit *pet = Target->GetGuardianPet())
|
|
if (pet != this && pet->isAlive() && IsWithinDistInMap(pet, radius) && !IsHostileTo(pet))
|
|
nearMembers.push_back(pet);
|
|
}
|
|
|
|
if (nearMembers.empty())
|
|
return NULL;
|
|
|
|
uint32 randTarget = urand(0,nearMembers.size()-1);
|
|
return nearMembers[randTarget];
|
|
}
|
|
|
|
/*
|
|
Player * Unit::GetMoverSource() const
|
|
{
|
|
if (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->m_mover == this)
|
|
return (Player*)this;
|
|
if (Unit *charmer = GetCharmer())
|
|
if (charmer->GetTypeId() == TYPEID_PLAYER && ((Player*)charmer)->m_mover == this)
|
|
return (Player*)charmer;
|
|
return NULL;
|
|
}
|
|
*/
|
|
|
|
//only called in Player::SetSeer
|
|
void Unit::AddPlayerToVision(Player* plr)
|
|
{
|
|
if (m_sharedVision.empty())
|
|
{
|
|
setActive(true);
|
|
SetWorldObject(true);
|
|
}
|
|
m_sharedVision.push_back(plr);
|
|
}
|
|
|
|
//only called in Player::SetSeer
|
|
void Unit::RemovePlayerFromVision(Player* plr)
|
|
{
|
|
m_sharedVision.remove(plr);
|
|
if (m_sharedVision.empty())
|
|
{
|
|
setActive(false);
|
|
SetWorldObject(false);
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveBindSightAuras()
|
|
{
|
|
RemoveAurasByType(SPELL_AURA_BIND_SIGHT);
|
|
}
|
|
|
|
void Unit::RemoveCharmAuras()
|
|
{
|
|
RemoveAurasByType(SPELL_AURA_MOD_CHARM);
|
|
RemoveAurasByType(SPELL_AURA_MOD_POSSESS_PET);
|
|
RemoveAurasByType(SPELL_AURA_MOD_POSSESS);
|
|
RemoveAurasByType(SPELL_AURA_AOE_CHARM);
|
|
}
|
|
|
|
void Unit::UnsummonAllTotems()
|
|
{
|
|
for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
|
|
{
|
|
if (!m_SummonSlot[i])
|
|
continue;
|
|
|
|
if (Creature *OldTotem = GetMap()->GetCreature(m_SummonSlot[i]))
|
|
if (OldTotem->isSummon())
|
|
((TempSummon*)OldTotem)->UnSummon();
|
|
}
|
|
}
|
|
|
|
void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, uint32 OverHeal, bool critical)
|
|
{
|
|
// we guess size
|
|
WorldPacket data(SMSG_SPELLHEALLOG, (8+8+4+4+1));
|
|
data.append(pVictim->GetPackGUID());
|
|
data.append(GetPackGUID());
|
|
data << uint32(SpellID);
|
|
data << uint32(Damage);
|
|
data << uint32(OverHeal);
|
|
data << uint8(critical ? 1 : 0);
|
|
data << uint8(0); // unused in client?
|
|
SendMessageToSet(&data, true);
|
|
}
|
|
|
|
void Unit::SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype)
|
|
{
|
|
WorldPacket data(SMSG_SPELLENERGIZELOG, (8+8+4+4+4+1));
|
|
data.append(pVictim->GetPackGUID());
|
|
data.append(GetPackGUID());
|
|
data << uint32(SpellID);
|
|
data << uint32(powertype);
|
|
data << uint32(Damage);
|
|
SendMessageToSet(&data, true);
|
|
}
|
|
|
|
void Unit::EnergizeBySpell(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype)
|
|
{
|
|
SendEnergizeSpellLog(pVictim, SpellID, Damage, powertype);
|
|
// needs to be called after sending spell log
|
|
pVictim->ModifyPower(powertype, Damage);
|
|
}
|
|
|
|
uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack)
|
|
{
|
|
if (!spellProto || !pVictim || damagetype == DIRECT_DAMAGE)
|
|
return pdamage;
|
|
|
|
// For totems get damage bonus from owner
|
|
if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isTotem())
|
|
if (Unit *owner = GetOwner())
|
|
return owner->SpellDamageBonus(pVictim, spellProto, pdamage, damagetype);
|
|
|
|
// Taken/Done total percent damage auras
|
|
float DoneTotalMod = 1.0f;
|
|
float TakenTotalMod = 1.0f;
|
|
float ApCoeffMod = 1.0f;
|
|
int32 DoneTotal = 0;
|
|
int32 TakenTotal = 0;
|
|
|
|
// ..done
|
|
// Pet damage
|
|
if (GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet())
|
|
DoneTotalMod *= ((Creature*)this)->GetSpellDamageMod(((Creature*)this)->GetCreatureInfo()->rank);
|
|
|
|
AuraEffectList const &mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
|
|
for (AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
|
|
if (((*i)->GetMiscValue() & GetSpellSchoolMask(spellProto)) &&
|
|
(*i)->GetSpellProto()->EquippedItemClass == -1 && // -1 == any item class (not wand)
|
|
(*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0) // 0 == any inventory type (not wand)
|
|
DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
|
|
|
|
uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
|
|
// Add flat bonus from spell damage versus
|
|
DoneTotal += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask);
|
|
AuraEffectList const &mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
|
|
for (AuraEffectList::const_iterator i = mDamageDoneVersus.begin(); i != mDamageDoneVersus.end(); ++i)
|
|
if (creatureTypeMask & uint32((*i)->GetMiscValue()))
|
|
DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
|
|
|
|
// done scripted mod (take it from owner)
|
|
Unit *owner = GetOwner() ? GetOwner() : this;
|
|
AuraEffectList const &mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
|
|
for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
|
|
{
|
|
if (!(*i)->isAffectedOnSpell(spellProto))
|
|
continue;
|
|
switch ((*i)->GetMiscValue())
|
|
{
|
|
case 4920: // Molten Fury
|
|
case 4919:
|
|
case 6917: // Death's Embrace
|
|
case 6926:
|
|
case 6928:
|
|
{
|
|
if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
|
|
DoneTotalMod *= (100.0f+(*i)->GetAmount())/100.0f;
|
|
break;
|
|
}
|
|
// Soul Siphon
|
|
case 4992:
|
|
case 4993:
|
|
{
|
|
// effect 1 m_amount
|
|
int32 maxPercent = (*i)->GetAmount();
|
|
// effect 0 m_amount
|
|
int32 stepPercent = CalculateSpellDamage((*i)->GetSpellProto(), 0, (*i)->GetSpellProto()->EffectBasePoints[0], this);
|
|
// count affliction effects and calc additional damage in percentage
|
|
int32 modPercent = 0;
|
|
AuraMap const &victimAuras = pVictim->GetAuras();
|
|
for (AuraMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
|
|
{
|
|
SpellEntry const *m_spell = itr->second->GetSpellProto();
|
|
if (m_spell->SpellFamilyName != SPELLFAMILY_WARLOCK || !(m_spell->SpellFamilyFlags[1] & 0x0004071B || m_spell->SpellFamilyFlags[0] & 0x8044C402))
|
|
continue;
|
|
modPercent += stepPercent * itr->second->GetStackAmount();
|
|
if (modPercent >= maxPercent)
|
|
{
|
|
modPercent = maxPercent;
|
|
break;
|
|
}
|
|
}
|
|
DoneTotalMod *= (modPercent+100.0f)/100.0f;
|
|
break;
|
|
}
|
|
case 6916: // Death's Embrace
|
|
case 6925:
|
|
case 6927:
|
|
if (HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, spellProto, this))
|
|
DoneTotalMod *= (100.0f+(*i)->GetAmount())/100.0f;
|
|
break;
|
|
case 5481: // Starfire Bonus
|
|
{
|
|
if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x200002, 0))
|
|
DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
|
|
break;
|
|
}
|
|
case 4418: // Increased Shock Damage
|
|
case 4554: // Increased Lightning Damage
|
|
case 4555: // Improved Moonfire
|
|
case 5142: // Increased Lightning Damage
|
|
case 5147: // Improved Consecration / Libram of Resurgence
|
|
case 5148: // Idol of the Shooting Star
|
|
case 6008: // Increased Lightning Damage / Totem of Hex
|
|
{
|
|
DoneTotal += (*i)->GetAmount();
|
|
break;
|
|
}
|
|
// Tundra Stalker
|
|
// Merciless Combat
|
|
case 7277:
|
|
{
|
|
// Merciless Combat
|
|
if ((*i)->GetSpellProto()->SpellIconID == 2656)
|
|
{
|
|
if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
|
|
DoneTotalMod *= (100.0f+(*i)->GetAmount())/100.0f;
|
|
}
|
|
// Tundra Stalker
|
|
else
|
|
{
|
|
// Frost Fever (target debuff)
|
|
if (pVictim->GetAura(SPELL_AURA_MOD_HASTE, SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0, 0, 0x2))
|
|
DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
// Rage of Rivendare
|
|
case 7293:
|
|
{
|
|
if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0,0x02000000,0))
|
|
{
|
|
if (SpellChainNode const *chain = spellmgr.GetSpellChainNode((*i)->GetId()))
|
|
DoneTotalMod *= (chain->rank * 2.0f + 100.0f)/100.0f;
|
|
}
|
|
break;
|
|
}
|
|
// Twisted Faith
|
|
case 7377:
|
|
{
|
|
if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0,0, GetGUID()))
|
|
DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
|
|
break;
|
|
}
|
|
// Marked for Death
|
|
case 7598:
|
|
case 7599:
|
|
case 7600:
|
|
case 7601:
|
|
case 7602:
|
|
{
|
|
if (pVictim->GetAura(SPELL_AURA_MOD_STALKED, SPELLFAMILY_HUNTER, 0x400, 0))
|
|
DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Custom scripted damage
|
|
switch(spellProto->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_MAGE:
|
|
// Ice Lance
|
|
if (spellProto->SpellIconID == 186)
|
|
{
|
|
if (pVictim->HasAuraState(AURA_STATE_FROZEN, spellProto, this))
|
|
{
|
|
// Glyph of Ice Lance
|
|
if (owner->HasAura(56377) && pVictim->getLevel() > owner->getLevel())
|
|
DoneTotalMod *= 4.0f;
|
|
else
|
|
DoneTotalMod *= 3.0f;
|
|
}
|
|
}
|
|
|
|
// Torment the weak
|
|
if (spellProto->SpellFamilyFlags[0]&0x20200021 || spellProto->SpellFamilyFlags[1]& 0x9000)
|
|
if (pVictim->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED))
|
|
{
|
|
AuraEffectList const& mDumyAuras = GetAurasByType(SPELL_AURA_DUMMY);
|
|
for (AuraEffectList::const_iterator i = mDumyAuras.begin(); i != mDumyAuras.end(); ++i)
|
|
if ((*i)->GetSpellProto()->SpellIconID == 3263)
|
|
{
|
|
DoneTotalMod *= float((*i)->GetAmount() + 100.f) / 100.f;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
// Glyph of Shadow Word: Pain
|
|
case SPELLFAMILY_PRIEST:
|
|
if (spellProto->SpellFamilyFlags[0] & 0x800000)
|
|
{
|
|
// Increase Mind Flay damage
|
|
if (AuraEffect * aurEff = GetAuraEffect(55687, 0))
|
|
// if Shadow Word: Pain present
|
|
if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0,0, GetGUID()))
|
|
DoneTotalMod *= (aurEff->GetAmount() + 100.0f) / 100.f;
|
|
}
|
|
break;
|
|
|
|
case SPELLFAMILY_PALADIN:
|
|
// Judgement of Vengeance/Judgement of Corruption
|
|
if ((spellProto->SpellFamilyFlags[1] & 0x400000) && spellProto->SpellIconID==2292)
|
|
{
|
|
// Get stack of Holy Vengeance/Blood Corruption on the target added by caster
|
|
uint32 stacks = 0;
|
|
Unit::AuraEffectList const& auras = pVictim->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
|
|
for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
|
|
if (((*itr)->GetId() == 31803 || (*itr)->GetId() == 53742) && (*itr)->GetCasterGUID()==GetGUID())
|
|
{
|
|
stacks = (*itr)->GetParentAura()->GetStackAmount();
|
|
break;
|
|
}
|
|
// + 10% for each application of Holy Vengeance/Blood Corruption on the target
|
|
if (stacks)
|
|
DoneTotalMod *= (10.0f + float(stacks)) / 10.0f;
|
|
}
|
|
break;
|
|
case SPELLFAMILY_WARLOCK:
|
|
//Fire and Brimstone
|
|
if (spellProto->SpellFamilyFlags[1] & 0x00020040)
|
|
if (pVictim->HasAuraState(AURA_STATE_CONFLAGRATE))
|
|
{
|
|
AuraEffectList const& mDumyAuras = GetAurasByType(SPELL_AURA_DUMMY);
|
|
for (AuraEffectList::const_iterator i = mDumyAuras.begin(); i != mDumyAuras.end(); ++i)
|
|
if ((*i)->GetSpellProto()->SpellIconID == 3173)
|
|
{
|
|
DoneTotalMod *= float((*i)->GetAmount() + 100.f) / 100.f;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case SPELLFAMILY_DEATHKNIGHT:
|
|
// Improved Icy Touch
|
|
if (spellProto->SpellFamilyFlags[0] & 0x2)
|
|
if (AuraEffect * aurEff = GetDummyAura(SPELLFAMILY_DEATHKNIGHT, 2721, 0))
|
|
DoneTotalMod *= (100.0f + aurEff->GetAmount()) / 100.0f;
|
|
|
|
// Glacier Rot
|
|
if (spellProto->SpellFamilyFlags[0] & 0x2 || spellProto->SpellFamilyFlags[1] & 0x6)
|
|
if (AuraEffect * aurEff = GetDummyAura(SPELLFAMILY_DEATHKNIGHT, 196, 0))
|
|
DoneTotalMod *= (100.0f + aurEff->GetAmount()) / 100.0f;
|
|
|
|
// This is not a typo - Impurity has SPELLFAMILY_DRUID
|
|
if (AuraEffect * aurEff = GetDummyAura(SPELLFAMILY_DRUID, 1986, 0))
|
|
ApCoeffMod *= (100.0f + aurEff->GetAmount()) / 100.0f;
|
|
break;
|
|
}
|
|
|
|
// ..taken
|
|
AuraEffectList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
|
|
for (AuraEffectList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
|
|
if ((*i)->GetMiscValue() & GetSpellSchoolMask(spellProto) )
|
|
TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
|
|
|
|
// .. taken pct: dummy auras
|
|
if (pVictim->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
//Cheat Death
|
|
if (AuraEffect *dummy = pVictim->GetAuraEffect(45182, 0))
|
|
{
|
|
float mod = -((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2*4;
|
|
if (mod < dummy->GetAmount())
|
|
mod = dummy->GetAmount();
|
|
TakenTotalMod *= (mod+100.0f)/100.0f;
|
|
}
|
|
// Ebon Plague
|
|
if (AuraEffect *dummy = pVictim->GetDummyAura(SPELLFAMILY_DEATHKNIGHT, 1933, 1))
|
|
if (dummy->GetMiscValue() & GetSpellSchoolMask(spellProto))
|
|
TakenTotalMod *= (dummy->GetAmount()+100.0f)/100.0f;
|
|
}
|
|
|
|
// From caster spells
|
|
AuraEffectList const& mOwnerTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER);
|
|
for (AuraEffectList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i)
|
|
if ((*i)->GetCasterGUID() == GetGUID() && (*i)->isAffectedOnSpell(spellProto))
|
|
TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
|
|
|
|
// Mod damage from spell mechanic
|
|
if (uint32 mechanicMask = GetAllSpellMechanicMask(spellProto))
|
|
{
|
|
AuraEffectList const& mDamageDoneMechanic = pVictim->GetAurasByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT);
|
|
for (AuraEffectList::const_iterator i = mDamageDoneMechanic.begin(); i != mDamageDoneMechanic.end(); ++i)
|
|
if (mechanicMask & uint32(1<<((*i)->GetMiscValue())))
|
|
TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
|
|
}
|
|
|
|
// Taken/Done fixed damage bonus auras
|
|
int32 DoneAdvertisedBenefit = SpellBaseDamageBonus(GetSpellSchoolMask(spellProto));
|
|
int32 TakenAdvertisedBenefit = SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
|
|
// Pets just add their bonus damage to their spell damage
|
|
// note that their spell damage is just gain of their own auras
|
|
if (HasUnitTypeMask(UNIT_MASK_GUARDIAN))
|
|
DoneAdvertisedBenefit += ((Guardian*)this)->GetBonusDamage();
|
|
|
|
// Check for table values
|
|
float coeff = 0;
|
|
SpellBonusEntry const *bonus = spellmgr.GetSpellBonusData(spellProto->Id);
|
|
if (bonus)
|
|
{
|
|
if (damagetype == DOT)
|
|
{
|
|
coeff = bonus->dot_damage;
|
|
if (bonus->ap_dot_bonus > 0)
|
|
DoneTotal += bonus->ap_dot_bonus * stack * ApCoeffMod * GetTotalAttackPowerValue(
|
|
(IsRangedWeaponSpell(spellProto) && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK);
|
|
}
|
|
else
|
|
{
|
|
coeff = bonus->direct_damage;
|
|
if (bonus->ap_bonus > 0)
|
|
DoneTotal += bonus->ap_bonus * stack * ApCoeffMod * GetTotalAttackPowerValue(
|
|
(IsRangedWeaponSpell(spellProto) && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE)? RANGED_ATTACK : BASE_ATTACK);
|
|
}
|
|
}
|
|
// Default calculation
|
|
if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
|
|
{
|
|
if (!bonus || coeff < 0)
|
|
{
|
|
// Damage Done from spell damage bonus
|
|
int32 CastingTime = IsChanneledSpell(spellProto) ? GetSpellDuration(spellProto) : GetSpellCastTime(spellProto);
|
|
// Damage over Time spells bonus calculation
|
|
float DotFactor = 1.0f;
|
|
if (damagetype == DOT)
|
|
{
|
|
int32 DotDuration = GetSpellDuration(spellProto);
|
|
// 200% limit
|
|
if (DotDuration > 0)
|
|
{
|
|
if (DotDuration > 30000)
|
|
DotDuration = 30000;
|
|
if (!IsChanneledSpell(spellProto))
|
|
DotFactor = DotDuration / 15000.0f;
|
|
uint8 x = 0;
|
|
for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
|
|
{
|
|
if (spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
|
|
spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
|
|
spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH))
|
|
{
|
|
x = j;
|
|
break;
|
|
}
|
|
}
|
|
int32 DotTicks = 6;
|
|
if (spellProto->EffectAmplitude[x] != 0)
|
|
DotTicks = DotDuration / spellProto->EffectAmplitude[x];
|
|
if (DotTicks)
|
|
{
|
|
DoneAdvertisedBenefit /= DotTicks;
|
|
TakenAdvertisedBenefit /= DotTicks;
|
|
}
|
|
}
|
|
}
|
|
// Distribute Damage over multiple effects, reduce by AoE
|
|
CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
|
|
|
|
// 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
|
|
for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
|
|
{
|
|
if (spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
|
|
spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH)
|
|
{
|
|
CastingTime /= 2;
|
|
break;
|
|
}
|
|
}
|
|
if (spellProto->SchoolMask != SPELL_SCHOOL_MASK_NORMAL)
|
|
coeff = (CastingTime / 3500.0f) * DotFactor;
|
|
else
|
|
coeff = DotFactor;
|
|
}
|
|
|
|
float coeff2 = CalculateLevelPenalty(spellProto) * stack;
|
|
if (spellProto->SpellFamilyName) //TODO: fix this
|
|
TakenTotal+= TakenAdvertisedBenefit * coeff * coeff2;
|
|
if (Player* modOwner = GetSpellModOwner())
|
|
{
|
|
coeff *= 100.0f;
|
|
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_SPELL_BONUS_DAMAGE, coeff);
|
|
coeff /= 100.0f;
|
|
}
|
|
DoneTotal += DoneAdvertisedBenefit * coeff * coeff2;
|
|
}
|
|
|
|
float tmpDamage = (int32(pdamage) + DoneTotal) * DoneTotalMod;
|
|
// apply spellmod to Done damage (flat and pct)
|
|
if (Player* modOwner = GetSpellModOwner())
|
|
modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
|
|
|
|
tmpDamage = (tmpDamage + TakenTotal) * TakenTotalMod;
|
|
|
|
return uint32(std::max(tmpDamage, 0.0f));
|
|
}
|
|
|
|
int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask)
|
|
{
|
|
int32 DoneAdvertisedBenefit = 0;
|
|
|
|
// ..done
|
|
AuraEffectList const& mDamageDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE);
|
|
for (AuraEffectList::const_iterator i = mDamageDone.begin(); i != mDamageDone.end(); ++i)
|
|
if (((*i)->GetMiscValue() & schoolMask) != 0 &&
|
|
(*i)->GetSpellProto()->EquippedItemClass == -1 &&
|
|
// -1 == any item class (not wand then)
|
|
(*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
|
|
// 0 == any inventory type (not wand then)
|
|
DoneAdvertisedBenefit += (*i)->GetAmount();
|
|
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
// Base value
|
|
DoneAdvertisedBenefit +=((Player*)this)->GetBaseSpellPowerBonus();
|
|
|
|
// Damage bonus from stats
|
|
AuraEffectList const& mDamageDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT);
|
|
for (AuraEffectList::const_iterator i = mDamageDoneOfStatPercent.begin(); i != mDamageDoneOfStatPercent.end(); ++i)
|
|
{
|
|
if ((*i)->GetMiscValue() & schoolMask)
|
|
{
|
|
// stat used stored in miscValueB for this aura
|
|
Stats usedStat = Stats((*i)->GetMiscBValue());
|
|
DoneAdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetAmount() / 100.0f);
|
|
}
|
|
}
|
|
// ... and attack power
|
|
AuraEffectList const& mDamageDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER);
|
|
for (AuraEffectList::const_iterator i =mDamageDonebyAP.begin(); i != mDamageDonebyAP.end(); ++i)
|
|
if ((*i)->GetMiscValue() & schoolMask)
|
|
DoneAdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetAmount() / 100.0f);
|
|
|
|
}
|
|
return DoneAdvertisedBenefit;
|
|
}
|
|
|
|
int32 Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
|
|
{
|
|
uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
|
|
|
|
int32 TakenAdvertisedBenefit = 0;
|
|
// ..done (for creature type by mask) in taken
|
|
AuraEffectList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
|
|
for (AuraEffectList::const_iterator i = mDamageDoneCreature.begin(); i != mDamageDoneCreature.end(); ++i)
|
|
if (creatureTypeMask & uint32((*i)->GetMiscValue()))
|
|
TakenAdvertisedBenefit += (*i)->GetAmount();
|
|
|
|
// ..taken
|
|
AuraEffectList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
|
|
for (AuraEffectList::const_iterator i = mDamageTaken.begin(); i != mDamageTaken.end(); ++i)
|
|
if (((*i)->GetMiscValue() & schoolMask) != 0)
|
|
TakenAdvertisedBenefit += (*i)->GetAmount();
|
|
|
|
return TakenAdvertisedBenefit;
|
|
}
|
|
|
|
bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType) const
|
|
{
|
|
// not critting spell
|
|
if ((spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_CRIT))
|
|
return false;
|
|
|
|
float crit_chance = 0.0f;
|
|
switch(spellProto->DmgClass)
|
|
{
|
|
case SPELL_DAMAGE_CLASS_NONE: // Exception for earth shield
|
|
if (spellProto->Id != 379) // We need more spells to find a general way (if there is any)
|
|
return false;
|
|
case SPELL_DAMAGE_CLASS_MAGIC:
|
|
{
|
|
if (schoolMask & SPELL_SCHOOL_MASK_NORMAL)
|
|
crit_chance = 0.0f;
|
|
// For other schools
|
|
else if (GetTypeId() == TYPEID_PLAYER)
|
|
crit_chance = GetFloatValue( PLAYER_SPELL_CRIT_PERCENTAGE1 + GetFirstSchoolInMask(schoolMask));
|
|
else
|
|
{
|
|
crit_chance = m_baseSpellCritChance;
|
|
crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
|
|
}
|
|
// taken
|
|
if (pVictim)
|
|
{
|
|
if (!IsPositiveSpell(spellProto->Id))
|
|
{
|
|
// Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
|
|
crit_chance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask);
|
|
// Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
|
|
crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
|
|
// Modify by player victim resilience
|
|
if (pVictim->GetTypeId() == TYPEID_PLAYER)
|
|
crit_chance -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL);
|
|
}
|
|
// scripted (increase crit chance ... against ... target by x%
|
|
AuraEffectList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
|
|
for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
|
|
{
|
|
if (!((*i)->isAffectedOnSpell(spellProto)))
|
|
continue;
|
|
int32 modChance=0;
|
|
switch((*i)->GetMiscValue())
|
|
{
|
|
// Shatter
|
|
case 911: modChance+= 16.0f;
|
|
case 910: modChance+= 17.0f;
|
|
case 849: modChance+= 17.0f;
|
|
if (!pVictim->HasAuraState(AURA_STATE_FROZEN, spellProto, this))
|
|
break;
|
|
crit_chance+=modChance;
|
|
break;
|
|
case 7917: // Glyph of Shadowburn
|
|
if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
|
|
crit_chance+=(*i)->GetAmount();
|
|
break;
|
|
case 7997: // Renewed Hope
|
|
case 7998:
|
|
if (pVictim->HasAura(6788))
|
|
crit_chance+=(*i)->GetAmount();
|
|
break;
|
|
case 21: // Test of Faith
|
|
case 6935:
|
|
case 6918:
|
|
if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2)
|
|
crit_chance+=(*i)->GetAmount();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
// Custom crit by class
|
|
switch(spellProto->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_DRUID:
|
|
// Starfire
|
|
if (spellProto->SpellFamilyFlags[0] & 0x4 && spellProto->SpellIconID == 1485)
|
|
{
|
|
// Improved Insect Swarm
|
|
if (AuraEffect const * aurEff = GetDummyAura(SPELLFAMILY_DRUID, 1771, 0))
|
|
if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x00000002))
|
|
crit_chance+=aurEff->GetAmount();
|
|
break;
|
|
}
|
|
break;
|
|
case SPELLFAMILY_PALADIN:
|
|
// Flash of light
|
|
if (spellProto->SpellFamilyFlags[0] & 0x40000000)
|
|
{
|
|
// Sacred Shield
|
|
AuraEffect const* aura = pVictim->GetAuraEffect(58597,1);
|
|
if (aura && aura->GetCasterGUID() == GetGUID())
|
|
crit_chance+=aura->GetAmount();
|
|
break;
|
|
}
|
|
// Exorcism
|
|
else if (spellProto->Category == 19)
|
|
{
|
|
if (pVictim->GetCreatureTypeMask() & CREATURE_TYPEMASK_DEMON_OR_UNDEAD)
|
|
return true;
|
|
break;
|
|
}
|
|
break;
|
|
case SPELLFAMILY_SHAMAN:
|
|
// Lava Burst
|
|
if (spellProto->SpellFamilyFlags[1] & 0x00001000)
|
|
{
|
|
if (AuraEffect const* flameShock = pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, 0x10000000, 0,0, GetGUID()))
|
|
return true;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SPELL_DAMAGE_CLASS_MELEE:
|
|
if (pVictim)
|
|
{
|
|
// Custom crit by class
|
|
switch(spellProto->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_DRUID:
|
|
// Rend and Tear - bonus crit chance for bleeding targets of Ferocious Bite
|
|
if (spellProto->SpellFamilyFlags[0] & 0x00800000 && pVictim->HasAuraState(AURA_STATE_BLEEDING, spellProto, this))
|
|
{
|
|
if (AuraEffect const *rendAndTear = GetDummyAura(SPELLFAMILY_DRUID, 2859, 1))
|
|
crit_chance += rendAndTear->GetAmount();
|
|
break;
|
|
}
|
|
break;
|
|
case SPELLFAMILY_PALADIN:
|
|
// Judgement of Command proc always crits on stunned target
|
|
if (spellProto->SpellFamilyName == SPELLFAMILY_PALADIN)
|
|
if (spellProto->SpellFamilyFlags[0] & 0x0000000000800000LL && spellProto->SpellIconID == 561)
|
|
if (pVictim->hasUnitState(UNIT_STAT_STUNNED))
|
|
return true;
|
|
}
|
|
}
|
|
case SPELL_DAMAGE_CLASS_RANGED:
|
|
{
|
|
if (pVictim)
|
|
{
|
|
crit_chance += GetUnitCriticalChance(attackType, pVictim);
|
|
crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
return false;
|
|
}
|
|
// percent done
|
|
// only players use intelligence for critical chance computations
|
|
if (Player* modOwner = GetSpellModOwner())
|
|
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance);
|
|
|
|
crit_chance = crit_chance > 0.0f ? crit_chance : 0.0f;
|
|
if (roll_chance_f(crit_chance))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
uint32 Unit::SpellCriticalDamageBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
|
|
{
|
|
// Calculate critical bonus
|
|
int32 crit_bonus;
|
|
switch(spellProto->DmgClass)
|
|
{
|
|
case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
|
|
case SPELL_DAMAGE_CLASS_RANGED:
|
|
// TODO: write here full calculation for melee/ranged spells
|
|
crit_bonus = damage;
|
|
break;
|
|
default:
|
|
crit_bonus = damage / 2; // for spells is 50%
|
|
break;
|
|
}
|
|
|
|
// adds additional damage to crit_bonus (from talents)
|
|
if (Player* modOwner = GetSpellModOwner())
|
|
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
|
|
|
|
if (pVictim)
|
|
{
|
|
uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
|
|
crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
|
|
}
|
|
|
|
if (crit_bonus > 0)
|
|
damage += crit_bonus;
|
|
|
|
return damage;
|
|
}
|
|
|
|
uint32 Unit::SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
|
|
{
|
|
// Calculate critical bonus
|
|
int32 crit_bonus;
|
|
switch(spellProto->DmgClass)
|
|
{
|
|
case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
|
|
case SPELL_DAMAGE_CLASS_RANGED:
|
|
// TODO: write here full calculation for melee/ranged spells
|
|
crit_bonus = damage;
|
|
break;
|
|
default:
|
|
crit_bonus = damage / 2; // for spells is 50%
|
|
break;
|
|
}
|
|
|
|
if (pVictim)
|
|
{
|
|
uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
|
|
crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
|
|
}
|
|
|
|
if (crit_bonus > 0)
|
|
damage += crit_bonus;
|
|
|
|
damage = int32(float(damage) * GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT));
|
|
|
|
return damage;
|
|
}
|
|
|
|
uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack)
|
|
{
|
|
// For totems get healing bonus from owner (statue isn't totem in fact)
|
|
if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isTotem())
|
|
if (Unit* owner = GetOwner())
|
|
return owner->SpellHealingBonus(pVictim, spellProto, healamount, damagetype, stack);
|
|
|
|
// Healing Done
|
|
// Taken/Done total percent damage auras
|
|
float DoneTotalMod = 1.0f;
|
|
float TakenTotalMod = 1.0f;
|
|
int32 DoneTotal = 0;
|
|
int32 TakenTotal = 0;
|
|
|
|
// Healing done percent
|
|
AuraEffectList const& mHealingDonePct = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
|
|
for (AuraEffectList::const_iterator i = mHealingDonePct.begin(); i != mHealingDonePct.end(); ++i)
|
|
DoneTotalMod *= (100.0f + (*i)->GetAmount()) / 100.0f;
|
|
|
|
// done scripted mod (take it from owner)
|
|
Unit *owner = GetOwner() ? GetOwner() : this;
|
|
AuraEffectList const &mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
|
|
for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
|
|
{
|
|
if (!(*i)->isAffectedOnSpell(spellProto))
|
|
continue;
|
|
switch((*i)->GetMiscValue())
|
|
{
|
|
case 4415: // Increased Rejuvenation Healing
|
|
case 4953:
|
|
case 3736: // Hateful Totem of the Third Wind / Increased Lesser Healing Wave / LK Arena (4/5/6) Totem of the Third Wind / Savage Totem of the Third Wind
|
|
DoneTotal+=(*i)->GetAmount();
|
|
break;
|
|
case 7997: // Renewed Hope
|
|
case 7998:
|
|
if (pVictim->HasAura(6788))
|
|
DoneTotalMod *=((*i)->GetAmount() + 100.0f)/100.0f;
|
|
break;
|
|
case 21: // Test of Faith
|
|
case 6935:
|
|
case 6918:
|
|
if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2)
|
|
DoneTotalMod *=((*i)->GetAmount() + 100.0f)/100.0f;
|
|
break;
|
|
case 7798: // Glyph of Regrowth
|
|
{
|
|
if (pVictim->GetAura(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_DRUID, 0x40, 0))
|
|
DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
|
|
break;
|
|
}
|
|
case 8477: // Nourish Heal Boost
|
|
{
|
|
int32 stepPercent = (*i)->GetAmount();
|
|
int32 modPercent = 0;
|
|
AuraMap const& victimAuras = pVictim->GetAuras();
|
|
for (AuraMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
|
|
{
|
|
if (itr->second->GetCasterGUID()!=GetGUID())
|
|
continue;
|
|
SpellEntry const* m_spell = itr->second->GetSpellProto();
|
|
if ( m_spell->SpellFamilyName != SPELLFAMILY_DRUID ||
|
|
!(m_spell->SpellFamilyFlags[1] & 0x00000010 || m_spell->SpellFamilyFlags[0] & 0x50))
|
|
continue;
|
|
modPercent += stepPercent * itr->second->GetStackAmount();
|
|
}
|
|
DoneTotalMod *= (modPercent+100.0f)/100.0f;
|
|
break;
|
|
}
|
|
case 7871: // Glyph of Lesser Healing Wave
|
|
{
|
|
if (pVictim->GetAura(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0 , 0x00000400, 0, GetGUID()))
|
|
DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Taken/Done fixed damage bonus auras
|
|
int32 DoneAdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto));
|
|
int32 TakenAdvertisedBenefit = SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
|
|
|
|
bool scripted = false;
|
|
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
switch (spellProto->EffectApplyAuraName[i])
|
|
{
|
|
// These auras do not use healing coeff
|
|
case SPELL_AURA_PERIODIC_LEECH:
|
|
case SPELL_AURA_PERIODIC_HEALTH_FUNNEL:
|
|
scripted = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Check for table values
|
|
SpellBonusEntry const* bonus = !scripted ? spellmgr.GetSpellBonusData(spellProto->Id) : NULL;
|
|
float coeff = 0;
|
|
float factorMod = 1.0f;
|
|
if (bonus)
|
|
{
|
|
if (damagetype == DOT)
|
|
{
|
|
coeff = bonus->dot_damage;
|
|
if (bonus->ap_dot_bonus > 0)
|
|
DoneTotal+=bonus->ap_dot_bonus * stack * GetTotalAttackPowerValue(
|
|
(IsRangedWeaponSpell(spellProto) && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE)? RANGED_ATTACK : BASE_ATTACK);
|
|
}
|
|
else
|
|
{
|
|
coeff = bonus->direct_damage;
|
|
if (bonus->ap_bonus > 0)
|
|
DoneTotal+=bonus->ap_bonus * stack * GetTotalAttackPowerValue(
|
|
(IsRangedWeaponSpell(spellProto) && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE)? RANGED_ATTACK : BASE_ATTACK);
|
|
}
|
|
}
|
|
else // scripted bonus
|
|
{
|
|
// Gift of the Naaru
|
|
if (spellProto->SpellFamilyFlags[2] & 0x80000000 && spellProto->SpellIconID == 329)
|
|
{
|
|
scripted = true;
|
|
int32 apBonus = std::max(GetTotalAttackPowerValue(BASE_ATTACK), GetTotalAttackPowerValue(RANGED_ATTACK));
|
|
if (apBonus > DoneAdvertisedBenefit)
|
|
{
|
|
DoneTotal += apBonus * 0.2f;
|
|
coeff = 0.0f;
|
|
}
|
|
else
|
|
coeff = 1.0f;
|
|
}
|
|
// Earthliving - 0.45% of normal hot coeff
|
|
else if (spellProto->SpellFamilyName==SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags[1] & 0x80000)
|
|
factorMod *= 0.45f;
|
|
// Already set to scripted? so not uses healing bonus coefficient
|
|
// No heal coeff for SPELL_DAMAGE_CLASS_NONE class spells by default
|
|
else if (scripted || spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE)
|
|
{
|
|
scripted = true;
|
|
coeff = 0.0f;
|
|
}
|
|
}
|
|
|
|
// Default calculation
|
|
if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
|
|
{
|
|
if ((!bonus && !scripted) || coeff < 0)
|
|
{
|
|
// Damage Done from spell damage bonus
|
|
int32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
|
|
// Damage over Time spells bonus calculation
|
|
float DotFactor = 1.0f;
|
|
if (damagetype == DOT)
|
|
{
|
|
int32 DotDuration = GetSpellDuration(spellProto);
|
|
// 200% limit
|
|
if (DotDuration > 0)
|
|
{
|
|
if (DotDuration > 30000) DotDuration = 30000;
|
|
if (!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
|
|
uint32 x = 0;
|
|
for (uint8 j = 0; j < MAX_SPELL_EFFECTS; j++)
|
|
{
|
|
if (spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
|
|
spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
|
|
spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH))
|
|
{
|
|
x = j;
|
|
break;
|
|
}
|
|
}
|
|
int32 DotTicks = 6;
|
|
if (spellProto->EffectAmplitude[x] != 0)
|
|
DotTicks = DotDuration / spellProto->EffectAmplitude[x];
|
|
if (DotTicks)
|
|
{
|
|
DoneAdvertisedBenefit = DoneAdvertisedBenefit * int32(stack) / DotTicks;
|
|
TakenAdvertisedBenefit = TakenAdvertisedBenefit * int32(stack) / DotTicks;
|
|
}
|
|
}
|
|
}
|
|
// Distribute Damage over multiple effects, reduce by AoE
|
|
CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
|
|
// 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
|
|
for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
|
|
{
|
|
if (spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
|
|
spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
|
|
{
|
|
CastingTime /= 2;
|
|
break;
|
|
}
|
|
}
|
|
// As wowwiki says: C = (Cast Time / 3.5) * 1.88 (for healing spells)
|
|
coeff = (CastingTime / 3500.0f) * DotFactor * 1.88f;
|
|
}
|
|
|
|
factorMod *= CalculateLevelPenalty(spellProto)* stack;
|
|
TakenTotal += TakenAdvertisedBenefit * coeff * factorMod;
|
|
if (Player* modOwner = GetSpellModOwner())
|
|
{
|
|
coeff *= 100.0f;
|
|
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_SPELL_BONUS_DAMAGE, coeff);
|
|
coeff /= 100.0f;
|
|
}
|
|
DoneTotal += DoneAdvertisedBenefit * coeff * factorMod;
|
|
}
|
|
|
|
// use float as more appropriate for negative values and percent applying
|
|
float heal = (int32(healamount) + DoneTotal) * DoneTotalMod;
|
|
// apply spellmod to Done amount
|
|
if (Player* modOwner = GetSpellModOwner())
|
|
modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal);
|
|
|
|
// Nourish cast
|
|
if (spellProto->SpellFamilyName == SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags[1] & 0x2000000)
|
|
{
|
|
// Rejuvenation, Regrowth, Lifebloom, or Wild Growth
|
|
if (pVictim->GetAura(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_DRUID, 0x50, 0x4000010, 0))
|
|
//increase healing by 20%
|
|
TakenTotalMod *= 1.2f;
|
|
}
|
|
|
|
// Taken mods
|
|
|
|
// Healing Wave
|
|
if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags[0] & 0x40)
|
|
{
|
|
// Search for Healing Way on Victim
|
|
if (AuraEffect const* HealingWay = pVictim->GetAuraEffect(29203, 0))
|
|
TakenTotalMod *= (HealingWay->GetAmount() + 100.0f) / 100.0f;
|
|
}
|
|
|
|
// Healing taken percent
|
|
float minval = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
|
|
if (minval)
|
|
TakenTotalMod *= (100.0f + minval) / 100.0f;
|
|
|
|
float maxval = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
|
|
if (maxval)
|
|
TakenTotalMod *= (100.0f + maxval) / 100.0f;
|
|
|
|
if (damagetype == DOT)
|
|
{
|
|
// Healing over time taken percent
|
|
float minval_hot = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HOT_PCT);
|
|
if (minval_hot)
|
|
TakenTotalMod *= (100.0f + minval_hot) / 100.0f;
|
|
|
|
float maxval_hot = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HOT_PCT);
|
|
if (maxval_hot)
|
|
TakenTotalMod *= (100.0f + maxval_hot) / 100.0f;
|
|
}
|
|
|
|
AuraEffectList const& mHealingGet= pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING_RECEIVED);
|
|
for (AuraEffectList::const_iterator i = mHealingGet.begin(); i != mHealingGet.end(); ++i)
|
|
if (GetGUID()==(*i)->GetCasterGUID() && (*i)->isAffectedOnSpell(spellProto) )
|
|
TakenTotalMod *= ((*i)->GetAmount() + 100.0f) / 100.0f;
|
|
|
|
heal = (int32(heal) + TakenTotal) * TakenTotalMod;
|
|
|
|
return uint32(std::max(heal, 0.0f));
|
|
}
|
|
|
|
int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask)
|
|
{
|
|
int32 AdvertisedBenefit = 0;
|
|
|
|
AuraEffectList const& mHealingDone = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE);
|
|
for (AuraEffectList::const_iterator i = mHealingDone.begin(); i != mHealingDone.end(); ++i)
|
|
if (((*i)->GetMiscValue() & schoolMask) != 0)
|
|
AdvertisedBenefit += (*i)->GetAmount();
|
|
|
|
// Healing bonus of spirit, intellect and strength
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
// Base value
|
|
AdvertisedBenefit +=((Player*)this)->GetBaseSpellPowerBonus();
|
|
|
|
// Healing bonus from stats
|
|
AuraEffectList const& mHealingDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT);
|
|
for (AuraEffectList::const_iterator i = mHealingDoneOfStatPercent.begin(); i != mHealingDoneOfStatPercent.end(); ++i)
|
|
{
|
|
// stat used dependent from misc value (stat index)
|
|
Stats usedStat = Stats((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()]);
|
|
AdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetAmount() / 100.0f);
|
|
}
|
|
|
|
// ... and attack power
|
|
AuraEffectList const& mHealingDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER);
|
|
for (AuraEffectList::const_iterator i = mHealingDonebyAP.begin(); i != mHealingDonebyAP.end(); ++i)
|
|
if ((*i)->GetMiscValue() & schoolMask)
|
|
AdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetAmount() / 100.0f);
|
|
}
|
|
return AdvertisedBenefit;
|
|
}
|
|
|
|
int32 Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
|
|
{
|
|
int32 AdvertisedBenefit = 0;
|
|
AuraEffectList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING);
|
|
for (AuraEffectList::const_iterator i = mDamageTaken.begin(); i != mDamageTaken.end(); ++i)
|
|
if (((*i)->GetMiscValue() & schoolMask) != 0)
|
|
AdvertisedBenefit += (*i)->GetAmount();
|
|
return AdvertisedBenefit;
|
|
}
|
|
|
|
bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask)
|
|
{
|
|
//If m_immuneToSchool type contain this school type, IMMUNE damage.
|
|
SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
|
|
for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
|
|
if (itr->type & shoolMask)
|
|
return true;
|
|
|
|
//If m_immuneToDamage type contain magic, IMMUNE damage.
|
|
SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
|
|
for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
|
|
if (itr->type & shoolMask)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Unit::IsImmunedToDamage(SpellEntry const* spellInfo)
|
|
{
|
|
uint32 shoolMask = GetSpellSchoolMask(spellInfo);
|
|
if (spellInfo->Id != 42292 && spellInfo->Id !=59752)
|
|
{
|
|
//If m_immuneToSchool type contain this school type, IMMUNE damage.
|
|
SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
|
|
for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
|
|
if (itr->type & shoolMask &&!IsDispelableBySpell(spellInfo, itr->spellId))
|
|
return true;
|
|
}
|
|
|
|
//If m_immuneToDamage type contain magic, IMMUNE damage.
|
|
SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
|
|
for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
|
|
if (itr->type & shoolMask)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo)
|
|
{
|
|
if (!spellInfo)
|
|
return false;
|
|
|
|
// Single spell immunity.
|
|
SpellImmuneList const& idList = m_spellImmune[IMMUNITY_ID];
|
|
for (SpellImmuneList::const_iterator itr = idList.begin(); itr != idList.end(); ++itr)
|
|
if (itr->type == spellInfo->Id)
|
|
return true;
|
|
|
|
if (spellInfo->Dispel)
|
|
{
|
|
SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL];
|
|
for (SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr)
|
|
if (itr->type == spellInfo->Dispel)
|
|
return true;
|
|
}
|
|
|
|
if (spellInfo->Mechanic)
|
|
{
|
|
SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
|
|
for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
|
|
if (itr->type == spellInfo->Mechanic)
|
|
return true;
|
|
}
|
|
|
|
if (spellInfo->Id != 42292 && spellInfo->Id !=59752)
|
|
{
|
|
SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
|
|
for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
|
|
if ((itr->type & GetSpellSchoolMask(spellInfo))
|
|
&& !(IsPositiveSpell(itr->spellId) && IsPositiveSpell(spellInfo->Id))
|
|
&& !IsDispelableBySpell(spellInfo, itr->spellId))
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Unit::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const
|
|
{
|
|
if (!spellInfo)
|
|
return false;
|
|
//If m_immuneToEffect type contain this effect type, IMMUNE effect.
|
|
uint32 effect = spellInfo->Effect[index];
|
|
SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT];
|
|
for (SpellImmuneList::const_iterator itr = effectList.begin(); itr != effectList.end(); ++itr)
|
|
if (itr->type == effect)
|
|
return true;
|
|
|
|
if (uint32 mechanic = spellInfo->EffectMechanic[index])
|
|
{
|
|
SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
|
|
for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
|
|
if (itr->type == spellInfo->EffectMechanic[index])
|
|
return true;
|
|
}
|
|
|
|
if (uint32 aura = spellInfo->EffectApplyAuraName[index])
|
|
{
|
|
SpellImmuneList const& list = m_spellImmune[IMMUNITY_STATE];
|
|
for (SpellImmuneList::const_iterator itr = list.begin(); itr != list.end(); ++itr)
|
|
if (itr->type == aura)
|
|
return true;
|
|
// Check for immune to application of harmful magical effects
|
|
AuraEffectList const& immuneAuraApply = GetAurasByType(SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL);
|
|
for (AuraEffectList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
|
|
if (spellInfo->Dispel == DISPEL_MAGIC && // Magic debuff
|
|
((*iter)->GetMiscValue() & GetSpellSchoolMask(spellInfo)) && // Check school
|
|
!IsPositiveEffect(spellInfo->Id, index)) // Harmful
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Unit::IsDamageToThreatSpell(SpellEntry const * spellInfo) const
|
|
{
|
|
if (!spellInfo)
|
|
return false;
|
|
|
|
switch(spellInfo->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_WARLOCK:
|
|
if (spellInfo->SpellFamilyFlags[0] == 0x100) // Searing Pain
|
|
return true;
|
|
break;
|
|
case SPELLFAMILY_SHAMAN:
|
|
if (spellInfo->SpellFamilyFlags[0] == SPELLFAMILYFLAG_SHAMAN_FROST_SHOCK)
|
|
return true;
|
|
break;
|
|
case SPELLFAMILY_DEATHKNIGHT:
|
|
if (spellInfo->SpellFamilyFlags[1] == 0x20000000) // Rune Strike
|
|
return true;
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage, WeaponAttackType attType, SpellEntry const *spellProto)
|
|
{
|
|
if (!pVictim)
|
|
return;
|
|
|
|
if (*pdamage == 0)
|
|
return;
|
|
|
|
uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
|
|
|
|
// Taken/Done fixed damage bonus auras
|
|
int32 DoneFlatBenefit = 0;
|
|
int32 TakenFlatBenefit = 0;
|
|
|
|
// ..done (for creature type by mask) in taken
|
|
AuraEffectList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
|
|
for (AuraEffectList::const_iterator i = mDamageDoneCreature.begin(); i != mDamageDoneCreature.end(); ++i)
|
|
if (creatureTypeMask & uint32((*i)->GetMiscValue()))
|
|
DoneFlatBenefit += (*i)->GetAmount();
|
|
|
|
// ..done
|
|
// SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage
|
|
|
|
// ..done (base at attack power for marked target and base at attack power for creature type)
|
|
int32 APbonus = 0;
|
|
if (attType == RANGED_ATTACK)
|
|
{
|
|
APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
|
|
|
|
// ..done (base at attack power and creature type)
|
|
AuraEffectList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS);
|
|
for (AuraEffectList::const_iterator i = mCreatureAttackPower.begin(); i != mCreatureAttackPower.end(); ++i)
|
|
if (creatureTypeMask & uint32((*i)->GetMiscValue()))
|
|
APbonus += (*i)->GetAmount();
|
|
}
|
|
else
|
|
{
|
|
APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS);
|
|
|
|
// ..done (base at attack power and creature type)
|
|
AuraEffectList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS);
|
|
for (AuraEffectList::const_iterator i = mCreatureAttackPower.begin(); i != mCreatureAttackPower.end(); ++i)
|
|
if (creatureTypeMask & uint32((*i)->GetMiscValue()))
|
|
APbonus += (*i)->GetAmount();
|
|
}
|
|
|
|
if (APbonus != 0) // Can be negative
|
|
{
|
|
bool normalized = false;
|
|
if (spellProto)
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
if (spellProto->Effect[i] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG)
|
|
{
|
|
normalized = true;
|
|
break;
|
|
}
|
|
|
|
// This is not a typo - Impurity has SPELLFAMILY_DRUID
|
|
if (AuraEffect const * aurEff = GetDummyAura(SPELLFAMILY_DRUID, 1986, 0))
|
|
APbonus *= (100.0f + aurEff->GetAmount()) / 100.0f;
|
|
|
|
DoneFlatBenefit += int32(APbonus/14.0f * GetAPMultiplier(attType,normalized));
|
|
}
|
|
|
|
// ..taken
|
|
AuraEffectList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
|
|
for (AuraEffectList::const_iterator i = mDamageTaken.begin(); i != mDamageTaken.end(); ++i)
|
|
if ((*i)->GetMiscValue() & GetMeleeDamageSchoolMask())
|
|
TakenFlatBenefit += (*i)->GetAmount();
|
|
|
|
if (attType!=RANGED_ATTACK)
|
|
TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN);
|
|
else
|
|
TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN);
|
|
|
|
// Done/Taken total percent damage auras
|
|
float DoneTotalMod = 1.0f;
|
|
float TakenTotalMod = 1.0f;
|
|
|
|
// ..done
|
|
// SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage
|
|
// SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT included in weapon damage
|
|
|
|
// SPELL_AURA_MOD_DAMAGE_PERCENT_DONE for non-physical spells like Scourge Strike, Frost Strike, this is NOT included in weapon damage
|
|
if (spellProto)
|
|
if (GetSpellSchoolMask(spellProto) != SPELL_SCHOOL_MASK_NORMAL)
|
|
{
|
|
AuraEffectList const &mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
|
|
for (AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
|
|
if (((*i)->GetMiscValue() & GetSpellSchoolMask(spellProto)) && !((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL))
|
|
DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
|
|
}
|
|
|
|
AuraEffectList const &mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
|
|
for (AuraEffectList::const_iterator i = mDamageDoneVersus.begin(); i != mDamageDoneVersus.end(); ++i)
|
|
if (creatureTypeMask & uint32((*i)->GetMiscValue()))
|
|
DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
|
|
|
|
// done scripted mod (take it from owner)
|
|
Unit *owner = GetOwner() ? GetOwner() : this;
|
|
AuraEffectList const &mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
|
|
for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
|
|
{
|
|
if (!(*i)->isAffectedOnSpell(spellProto))
|
|
continue;
|
|
switch ((*i)->GetMiscValue())
|
|
{
|
|
// Tundra Stalker
|
|
// Merciless Combat
|
|
case 7277:
|
|
{
|
|
// Merciless Combat
|
|
if ((*i)->GetSpellProto()->SpellIconID == 2656)
|
|
{
|
|
if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
|
|
DoneTotalMod *= (100.0f+(*i)->GetAmount())/100.0f;
|
|
}
|
|
// Tundra Stalker
|
|
else
|
|
{
|
|
// Frost Fever (target debuff)
|
|
if (pVictim->GetAura(SPELL_AURA_MOD_HASTE, SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0, 0, 0x2))
|
|
DoneTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
|
|
}
|
|
break;
|
|
}
|
|
// Rage of Rivendare
|
|
case 7293:
|
|
{
|
|
if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0,0x02000000,0))
|
|
if (SpellChainNode const *chain = spellmgr.GetSpellChainNode((*i)->GetId()))
|
|
DoneTotalMod *= (chain->rank * 2.0f + 100.0f)/100.0f;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ..taken
|
|
AuraEffectList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
|
|
for (AuraEffectList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
|
|
if ((*i)->GetMiscValue() & GetMeleeDamageSchoolMask())
|
|
TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
|
|
|
|
// .. taken pct (special attacks)
|
|
if (spellProto)
|
|
{
|
|
// Mod damage from spell mechanic
|
|
uint32 mechanicMask = GetAllSpellMechanicMask(spellProto);
|
|
|
|
// Shred, Maul - "Effects which increase Bleed damage also increase Shred damage"
|
|
if (spellProto->SpellFamilyName == SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags[0] & 0x00008800)
|
|
mechanicMask |= (1<<MECHANIC_BLEED);
|
|
|
|
if (mechanicMask)
|
|
{
|
|
AuraEffectList const& mDamageDoneMechanic = pVictim->GetAurasByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT);
|
|
for (AuraEffectList::const_iterator i = mDamageDoneMechanic.begin(); i != mDamageDoneMechanic.end(); ++i)
|
|
if (mechanicMask & uint32(1<<((*i)->GetMiscValue())))
|
|
TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
|
|
}
|
|
}
|
|
|
|
// .. taken pct: dummy auras
|
|
AuraEffectList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
|
|
for (AuraEffectList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
|
|
{
|
|
switch((*i)->GetSpellProto()->SpellIconID)
|
|
{
|
|
//Cheat Death
|
|
case 2109:
|
|
if ((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)
|
|
{
|
|
if (pVictim->GetTypeId() != TYPEID_PLAYER)
|
|
continue;
|
|
float mod = ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*(-8.0f);
|
|
if (mod < (*i)->GetAmount())
|
|
mod = (*i)->GetAmount();
|
|
TakenTotalMod *= (mod+100.0f)/100.0f;
|
|
}
|
|
break;
|
|
// Blessing of Sanctuary
|
|
// Greater Blessing of Sanctuary
|
|
case 19:
|
|
case 1804:
|
|
{
|
|
if ((*i)->GetSpellProto()->SpellFamilyName != SPELLFAMILY_PALADIN)
|
|
continue;
|
|
|
|
if ((*i)->GetMiscValue() & (spellProto ? GetSpellSchoolMask(spellProto) : 0))
|
|
TakenTotalMod *= ((*i)->GetAmount() + 100.0f) / 100.0f;
|
|
break;
|
|
}
|
|
// Ebon Plague
|
|
case 1933:
|
|
if ((*i)->GetMiscValue() & (spellProto ? GetSpellSchoolMask(spellProto) : 0))
|
|
TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// .. taken pct: class scripts
|
|
AuraEffectList const& mclassScritAuras = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
|
|
for (AuraEffectList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i)
|
|
{
|
|
switch((*i)->GetMiscValue())
|
|
{
|
|
case 6427: case 6428: // Dirty Deeds
|
|
if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
|
|
{
|
|
AuraEffect* eff0 = (*i)->GetParentAura()->GetPartAura(0);
|
|
if (!eff0 || (*i)->GetEffIndex()!=1)
|
|
{
|
|
sLog.outError("Spell structure of DD (%u) changed.",(*i)->GetId());
|
|
continue;
|
|
}
|
|
|
|
// effect 0 have expected value but in negative state
|
|
TakenTotalMod *= (-eff0->GetAmount()+100.0f)/100.0f;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (attType != RANGED_ATTACK)
|
|
{
|
|
AuraEffectList const& mModMeleeDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT);
|
|
for (AuraEffectList::const_iterator i = mModMeleeDamageTakenPercent.begin(); i != mModMeleeDamageTakenPercent.end(); ++i)
|
|
TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
|
|
}
|
|
else
|
|
{
|
|
AuraEffectList const& mModRangedDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT);
|
|
for (AuraEffectList::const_iterator i = mModRangedDamageTakenPercent.begin(); i != mModRangedDamageTakenPercent.end(); ++i)
|
|
TakenTotalMod *= ((*i)->GetAmount()+100.0f)/100.0f;
|
|
}
|
|
|
|
float tmpDamage = float(int32(*pdamage) + DoneFlatBenefit) * DoneTotalMod;
|
|
|
|
// apply spellmod to Done damage
|
|
if (spellProto)
|
|
if (Player* modOwner = GetSpellModOwner())
|
|
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_DAMAGE, tmpDamage);
|
|
|
|
tmpDamage = (tmpDamage + TakenFlatBenefit)*TakenTotalMod;
|
|
|
|
// bonus result can be negative
|
|
*pdamage = uint32(std::max(tmpDamage, 0.0f));
|
|
}
|
|
|
|
void Unit::ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
|
|
{
|
|
if (apply)
|
|
{
|
|
for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(), next; itr != m_spellImmune[op].end(); itr = next)
|
|
{
|
|
next = itr; ++next;
|
|
if (itr->type == type)
|
|
{
|
|
m_spellImmune[op].erase(itr);
|
|
next = m_spellImmune[op].begin();
|
|
}
|
|
}
|
|
SpellImmune Immune;
|
|
Immune.spellId = spellId;
|
|
Immune.type = type;
|
|
m_spellImmune[op].push_back(Immune);
|
|
}
|
|
else
|
|
{
|
|
for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(); itr != m_spellImmune[op].end(); ++itr)
|
|
{
|
|
if (itr->spellId == spellId)
|
|
{
|
|
m_spellImmune[op].erase(itr);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void Unit::ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType type, bool apply)
|
|
{
|
|
ApplySpellImmune(spellProto->Id,IMMUNITY_DISPEL, type, apply);
|
|
|
|
if (apply && spellProto->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
|
|
{
|
|
// Create dispel mask by dispel type
|
|
uint32 dispelMask = GetDispellMask(type);
|
|
// Dispel all existing auras vs current dispel type
|
|
AuraMap& auras = GetAuras();
|
|
for (AuraMap::iterator itr = auras.begin(); itr != auras.end();)
|
|
{
|
|
SpellEntry const* spell = itr->second->GetSpellProto();
|
|
if ((1<<spell->Dispel) & dispelMask )
|
|
{
|
|
// Dispel aura
|
|
RemoveAura(itr);
|
|
}
|
|
else
|
|
++itr;
|
|
}
|
|
}
|
|
}
|
|
|
|
float Unit::GetWeaponProcChance() const
|
|
{
|
|
// normalized proc chance for weapon attack speed
|
|
// (odd formula...)
|
|
if (isAttackReady(BASE_ATTACK))
|
|
return (GetAttackTime(BASE_ATTACK) * 1.8f / 1000.0f);
|
|
else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK))
|
|
return (GetAttackTime(OFF_ATTACK) * 1.6f / 1000.0f);
|
|
return 0;
|
|
}
|
|
|
|
float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM, const SpellEntry * spellProto) const
|
|
{
|
|
// proc per minute chance calculation
|
|
if (PPM <= 0) return 0.0f;
|
|
// Apply chance modifer aura
|
|
if (spellProto)
|
|
if (Player* modOwner = GetSpellModOwner())
|
|
modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_PROC_PER_MINUTE,PPM);
|
|
|
|
return uint32((WeaponSpeed * PPM) / 600.0f); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
|
|
}
|
|
|
|
void Unit::Mount(uint32 mount)
|
|
{
|
|
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNT);
|
|
|
|
if (mount)
|
|
SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, mount);
|
|
|
|
SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
|
|
|
|
// unsummon pet
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
Pet* pet = ((Player*)this)->GetPet();
|
|
if (pet)
|
|
{
|
|
BattleGround *bg = ((Player *)this)->GetBattleGround();
|
|
// don't unsummon pet in arena but SetFlag UNIT_FLAG_STUNNED to disable pet's interface
|
|
if (bg && bg->isArena())
|
|
pet->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
|
|
else
|
|
((Player*)this)->UnsummonPetTemporaryIfAny();
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void Unit::Unmount()
|
|
{
|
|
if (!IsMounted())
|
|
return;
|
|
|
|
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED);
|
|
|
|
SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
|
|
RemoveFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
|
|
|
|
// only resummon old pet if the player is already added to a map
|
|
// this prevents adding a pet to a not created map which would otherwise cause a crash
|
|
// (it could probably happen when logging in after a previous crash)
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (Pet *pPet = ((Player*)this)->GetPet())
|
|
{
|
|
if (pPet && pPet->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED) && !pPet->hasUnitState(UNIT_STAT_STUNNED))
|
|
pPet->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
|
|
}
|
|
else
|
|
((Player*)this)->ResummonPetTemporaryUnSummonedIfAny();
|
|
}
|
|
}
|
|
|
|
void Unit::SetInCombatWith(Unit* enemy)
|
|
{
|
|
Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf();
|
|
if (eOwner->IsPvP())
|
|
{
|
|
SetInCombatState(true,enemy);
|
|
return;
|
|
}
|
|
|
|
//check for duel
|
|
if (eOwner->GetTypeId() == TYPEID_PLAYER && ((Player*)eOwner)->duel)
|
|
{
|
|
Unit const* myOwner = GetCharmerOrOwnerOrSelf();
|
|
if (((Player const*)eOwner)->duel->opponent == myOwner)
|
|
{
|
|
SetInCombatState(true,enemy);
|
|
return;
|
|
}
|
|
}
|
|
SetInCombatState(false,enemy);
|
|
}
|
|
|
|
void Unit::CombatStart(Unit* target, bool initialAggro)
|
|
{
|
|
if (initialAggro)
|
|
{
|
|
if (!target->IsStandState()/* && !target->hasUnitState(UNIT_STAT_STUNNED)*/)
|
|
target->SetStandState(UNIT_STAND_STATE_STAND);
|
|
|
|
if (!target->isInCombat() && target->GetTypeId() != TYPEID_PLAYER
|
|
&& !((Creature*)target)->HasReactState(REACT_PASSIVE) && ((Creature*)target)->IsAIEnabled)
|
|
{
|
|
((Creature*)target)->AI()->AttackStart(this);
|
|
}
|
|
|
|
SetInCombatWith(target);
|
|
target->SetInCombatWith(this);
|
|
}
|
|
Unit *who = target->GetCharmerOrOwnerOrSelf();
|
|
if (who->GetTypeId() == TYPEID_PLAYER)
|
|
SetContestedPvP((Player*)who);
|
|
|
|
Player *me = GetCharmerOrOwnerPlayerOrPlayerItself();
|
|
if (me && who->IsPvP()
|
|
&& (who->GetTypeId() != TYPEID_PLAYER
|
|
|| !me->duel || me->duel->opponent != who))
|
|
{
|
|
me->UpdatePvP(true);
|
|
me->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
|
|
}
|
|
}
|
|
|
|
void Unit::SetInCombatState(bool PvP, Unit* enemy)
|
|
{
|
|
// only alive units can be in combat
|
|
if (!isAlive())
|
|
return;
|
|
|
|
if (PvP)
|
|
m_CombatTimer = 5000;
|
|
|
|
if (isInCombat() || hasUnitState(UNIT_STAT_EVADE))
|
|
return;
|
|
|
|
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
|
|
|
|
if (GetTypeId() != TYPEID_PLAYER)
|
|
{
|
|
// Set home position at place of engaging combat for escorted creatures
|
|
if (( IsAIEnabled && ((Creature*)this)->AI()->IsEscorted() ) ||
|
|
GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE ||
|
|
GetMotionMaster()->GetCurrentMovementGeneratorType() == POINT_MOTION_TYPE)
|
|
((Creature*)this)->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
|
|
|
|
if (enemy)
|
|
{
|
|
if (IsAIEnabled)
|
|
((Creature*)this)->AI()->EnterCombat(enemy);
|
|
if (((Creature*)this)->GetFormation())
|
|
((Creature*)this)->GetFormation()->MemberAttackStart((Creature*)this, enemy);
|
|
}
|
|
|
|
if (isPet())
|
|
{
|
|
UpdateSpeed(MOVE_RUN, true);
|
|
UpdateSpeed(MOVE_SWIM, true);
|
|
UpdateSpeed(MOVE_FLIGHT, true);
|
|
}
|
|
}
|
|
|
|
for (Unit::ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
|
|
{
|
|
(*itr)->SetInCombatState(PvP, enemy);
|
|
(*itr)->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
|
|
}
|
|
}
|
|
|
|
void Unit::ClearInCombat()
|
|
{
|
|
m_CombatTimer = 0;
|
|
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
|
|
|
|
// Player's state will be cleared in Player::UpdateContestedPvP
|
|
if (GetTypeId() != TYPEID_PLAYER)
|
|
{
|
|
clearUnitState(UNIT_STAT_ATTACK_PLAYER);
|
|
if (HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER))
|
|
SetUInt32Value(UNIT_DYNAMIC_FLAGS, ((Creature*)this)->GetCreatureInfo()->dynamicflags);
|
|
}
|
|
else
|
|
((Player*)this)->UpdatePotionCooldown();
|
|
|
|
if (GetTypeId() != TYPEID_PLAYER && ((Creature*)this)->isPet())
|
|
{
|
|
if (Unit *owner = GetOwner())
|
|
for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
|
|
if (owner->GetSpeedRate(UnitMoveType(i)) > GetSpeedRate(UnitMoveType(i)))
|
|
SetSpeed(UnitMoveType(i), owner->GetSpeedRate(UnitMoveType(i)), true);
|
|
}
|
|
else if (!isCharmed())
|
|
return;
|
|
|
|
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
|
|
}
|
|
|
|
//TODO: remove this function
|
|
bool Unit::isTargetableForAttack() const
|
|
{
|
|
return isAttackableByAOE() && !hasUnitState(UNIT_STAT_DIED);
|
|
}
|
|
|
|
bool Unit::canAttack(Unit const* target, bool force) const
|
|
{
|
|
assert(target);
|
|
|
|
if (force)
|
|
{
|
|
if (IsFriendlyTo(target))
|
|
return false;
|
|
}
|
|
else if (!IsHostileTo(target))
|
|
return false;
|
|
|
|
//if(m_Vehicle && m_Vehicle == target->m_Vehicle)
|
|
// return true;
|
|
|
|
if (!target->isAttackableByAOE() || target->hasUnitState(UNIT_STAT_DIED))
|
|
return false;
|
|
|
|
// shaman totem quests: spell 8898, shaman can detect elementals but elementals cannot see shaman
|
|
if (m_invisibilityMask || target->m_invisibilityMask)
|
|
if (!canDetectInvisibilityOf(target) && !target->canDetectInvisibilityOf(this))
|
|
return false;
|
|
|
|
if (target->GetVisibility() == VISIBILITY_GROUP_STEALTH && !canDetectStealthOf(target, GetDistance(target)))
|
|
return false;
|
|
|
|
if (m_vehicle)
|
|
if (IsOnVehicle(target) || m_vehicle->GetBase()->IsOnVehicle(target))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Unit::isAttackableByAOE() const
|
|
{
|
|
if (!isAlive())
|
|
return false;
|
|
|
|
if (HasFlag(UNIT_FIELD_FLAGS,
|
|
UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE))
|
|
return false;
|
|
|
|
if (GetTypeId() == TYPEID_PLAYER && ((Player *)this)->isGameMaster())
|
|
return false;
|
|
|
|
return !hasUnitState(UNIT_STAT_UNATTACKABLE);
|
|
}
|
|
|
|
int32 Unit::ModifyHealth(int32 dVal)
|
|
{
|
|
int32 gain = 0;
|
|
|
|
if (dVal==0)
|
|
return 0;
|
|
|
|
int32 curHealth = (int32)GetHealth();
|
|
|
|
int32 val = dVal + curHealth;
|
|
if (val <= 0)
|
|
{
|
|
SetHealth(0);
|
|
return -curHealth;
|
|
}
|
|
|
|
int32 maxHealth = (int32)GetMaxHealth();
|
|
|
|
if (val < maxHealth)
|
|
{
|
|
SetHealth(val);
|
|
gain = val - curHealth;
|
|
}
|
|
else if (curHealth != maxHealth)
|
|
{
|
|
SetHealth(maxHealth);
|
|
gain = maxHealth - curHealth;
|
|
}
|
|
|
|
return gain;
|
|
}
|
|
|
|
int32 Unit::GetHealthGain(int32 dVal)
|
|
{
|
|
int32 gain = 0;
|
|
|
|
if (dVal==0)
|
|
return 0;
|
|
|
|
int32 curHealth = (int32)GetHealth();
|
|
|
|
int32 val = dVal + curHealth;
|
|
if (val <= 0)
|
|
{
|
|
return -curHealth;
|
|
}
|
|
|
|
int32 maxHealth = (int32)GetMaxHealth();
|
|
|
|
if (val < maxHealth)
|
|
gain = dVal;
|
|
else if (curHealth != maxHealth)
|
|
gain = maxHealth - curHealth;
|
|
|
|
return gain;
|
|
}
|
|
|
|
int32 Unit::ModifyPower(Powers power, int32 dVal)
|
|
{
|
|
int32 gain = 0;
|
|
|
|
if (dVal==0)
|
|
return 0;
|
|
|
|
int32 curPower = (int32)GetPower(power);
|
|
|
|
int32 val = dVal + curPower;
|
|
if (val <= 0)
|
|
{
|
|
SetPower(power,0);
|
|
return -curPower;
|
|
}
|
|
|
|
int32 maxPower = (int32)GetMaxPower(power);
|
|
|
|
if (val < maxPower)
|
|
{
|
|
SetPower(power,val);
|
|
gain = val - curPower;
|
|
}
|
|
else if (curPower != maxPower)
|
|
{
|
|
SetPower(power,maxPower);
|
|
gain = maxPower - curPower;
|
|
}
|
|
|
|
return gain;
|
|
}
|
|
|
|
bool Unit::isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList, bool is3dDistance) const
|
|
{
|
|
if (!u || !IsInMap(u))
|
|
return false;
|
|
|
|
return u->canSeeOrDetect(this, detect, inVisibleList, is3dDistance);
|
|
}
|
|
|
|
bool Unit::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool is3dDistance) const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
bool Unit::canDetectInvisibilityOf(Unit const* u) const
|
|
{
|
|
if (m_invisibilityMask & u->m_invisibilityMask) // same group
|
|
return true;
|
|
AuraEffectList const& auras = u->GetAurasByType(SPELL_AURA_MOD_STALKED); // Hunter mark
|
|
for (AuraEffectList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
|
|
if ((*iter)->GetCasterGUID()==GetGUID())
|
|
return true;
|
|
|
|
if (uint32 mask = (m_detectInvisibilityMask & u->m_invisibilityMask))
|
|
{
|
|
for (uint32 i = 0; i < 10; ++i)
|
|
{
|
|
if (((1 << i) & mask)==0)
|
|
continue;
|
|
|
|
// find invisibility level
|
|
uint32 invLevel = 0;
|
|
Unit::AuraEffectList const& iAuras = u->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
|
|
for (Unit::AuraEffectList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
|
|
if (((*itr)->GetMiscValue())==i && invLevel < (*itr)->GetAmount())
|
|
invLevel = (*itr)->GetAmount();
|
|
|
|
// find invisibility detect level
|
|
uint32 detectLevel = 0;
|
|
if (i==6 && GetTypeId() == TYPEID_PLAYER) // special drunk detection case
|
|
{
|
|
detectLevel = ((Player*)this)->GetDrunkValue();
|
|
}
|
|
else
|
|
{
|
|
Unit::AuraEffectList const& dAuras = GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
|
|
for (Unit::AuraEffectList::const_iterator itr = dAuras.begin(); itr != dAuras.end(); ++itr)
|
|
if (((*itr)->GetMiscValue())==i && detectLevel < (*itr)->GetAmount())
|
|
detectLevel = (*itr)->GetAmount();
|
|
}
|
|
|
|
if (invLevel <= detectLevel)
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Unit::canDetectStealthOf(Unit const* target, float distance) const
|
|
{
|
|
if (hasUnitState(UNIT_STAT_STUNNED))
|
|
return false;
|
|
if (distance < 0.24f) //collision
|
|
return true;
|
|
if (!HasInArc(M_PI, target)) //behind
|
|
return false;
|
|
if (HasAuraType(SPELL_AURA_DETECT_STEALTH))
|
|
return true;
|
|
|
|
AuraEffectList const &auras = target->GetAurasByType(SPELL_AURA_MOD_STALKED); // Hunter mark
|
|
for (AuraEffectList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
|
|
if ((*iter)->GetCasterGUID() == GetGUID())
|
|
return true;
|
|
|
|
//Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5)
|
|
float visibleDistance = 10.5f - target->GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH) / 100.0f;
|
|
//Visible distance is modified by -Level Diff (every level diff = 1.0f in visible distance)
|
|
visibleDistance += int32(getLevelForTarget(target)) - int32(target->getLevelForTarget(this));
|
|
//-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia)
|
|
//based on wowwiki every 5 mod we have 1 more level diff in calculation
|
|
visibleDistance += (float)(GetTotalAuraModifier(SPELL_AURA_MOD_DETECT) - target->GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL)) / 5.0f;
|
|
visibleDistance = visibleDistance > MAX_PLAYER_STEALTH_DETECT_RANGE ? MAX_PLAYER_STEALTH_DETECT_RANGE : visibleDistance;
|
|
|
|
return distance < visibleDistance;
|
|
}
|
|
|
|
void Unit::SetVisibility(UnitVisibility x)
|
|
{
|
|
m_Visibility = x;
|
|
|
|
SetToNotify();
|
|
|
|
if (x == VISIBILITY_GROUP_STEALTH)
|
|
DestroyForNearbyPlayers();
|
|
}
|
|
|
|
void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
|
|
{
|
|
int32 main_speed_mod = 0;
|
|
float stack_bonus = 1.0f;
|
|
float non_stack_bonus = 1.0f;
|
|
|
|
switch(mtype)
|
|
{
|
|
// Only apply debuffs
|
|
case MOVE_FLIGHT_BACK:
|
|
case MOVE_RUN_BACK:
|
|
case MOVE_SWIM_BACK:
|
|
break;
|
|
case MOVE_WALK:
|
|
return;
|
|
case MOVE_RUN:
|
|
{
|
|
if (IsMounted()) // Use on mount auras
|
|
{
|
|
main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED);
|
|
stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS);
|
|
non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK))/100.0f;
|
|
}
|
|
else
|
|
{
|
|
main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED);
|
|
stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS);
|
|
non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK))/100.0f;
|
|
}
|
|
break;
|
|
}
|
|
case MOVE_SWIM:
|
|
{
|
|
main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED);
|
|
break;
|
|
}
|
|
case MOVE_FLIGHT:
|
|
{
|
|
if (GetTypeId() == TYPEID_UNIT && IsControlledByPlayer()) // not sure if good for pet
|
|
{
|
|
main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED);
|
|
stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_VEHICLE_SPEED_ALWAYS);
|
|
|
|
// for some spells this mod is applied on vehicle owner
|
|
uint32 owner_speed_mod = 0;
|
|
|
|
if (Unit * owner = GetCharmer())
|
|
uint32 owner_speed_mod = owner->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED);
|
|
|
|
main_speed_mod = main_speed_mod>owner_speed_mod ? main_speed_mod : owner_speed_mod;
|
|
}
|
|
else if (IsMounted())
|
|
{
|
|
main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED);
|
|
stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_FLIGHT_SPEED_ALWAYS);
|
|
}
|
|
else // Use not mount (shapeshift for example) auras (should stack)
|
|
main_speed_mod = GetTotalAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED) + GetTotalAuraModifier(SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED);
|
|
|
|
non_stack_bonus = (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK))/100.0f;
|
|
|
|
// Update speed for vehicle if available
|
|
if (GetTypeId() == TYPEID_PLAYER && GetVehicle())
|
|
GetVehicleBase()->UpdateSpeed(MOVE_FLIGHT, true);
|
|
break;
|
|
}
|
|
default:
|
|
sLog.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype);
|
|
return;
|
|
}
|
|
|
|
float bonus = non_stack_bonus > stack_bonus ? non_stack_bonus : stack_bonus;
|
|
|
|
// now we ready for speed calculation
|
|
float speed = main_speed_mod ? bonus*(100.0f + main_speed_mod)/100.0f : bonus;
|
|
|
|
switch(mtype)
|
|
{
|
|
case MOVE_RUN:
|
|
case MOVE_SWIM:
|
|
case MOVE_FLIGHT:
|
|
{
|
|
// Set creature speed rate from CreatureInfo
|
|
if (GetTypeId() == TYPEID_UNIT)
|
|
speed *= ((Creature*)this)->GetCreatureInfo()->speed;
|
|
|
|
// Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
|
|
// TODO: possible affect only on MOVE_RUN
|
|
if (int32 normalization = GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED))
|
|
{
|
|
// Use speed from aura
|
|
float max_speed = normalization / (IsControlledByPlayer() ? playerBaseMoveSpeed[mtype] : baseMoveSpeed[mtype]);
|
|
if (speed > max_speed)
|
|
speed = max_speed;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// Apply strongest slow aura mod to speed
|
|
int32 slow = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED);
|
|
if (slow)
|
|
{
|
|
speed *=(100.0f + slow)/100.0f;
|
|
float min_speed = (float)GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MINIMUM_SPEED) / 100.0f;
|
|
if (speed < min_speed)
|
|
speed = min_speed;
|
|
}
|
|
SetSpeed(mtype, speed, forced);
|
|
}
|
|
|
|
float Unit::GetSpeed( UnitMoveType mtype ) const
|
|
{
|
|
return m_speed_rate[mtype]*(IsControlledByPlayer() ? playerBaseMoveSpeed[mtype] : baseMoveSpeed[mtype]);
|
|
}
|
|
|
|
void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
|
|
{
|
|
if (rate < 0)
|
|
rate = 0.0f;
|
|
|
|
// Update speed only on change
|
|
if (m_speed_rate[mtype] == rate)
|
|
return;
|
|
|
|
m_speed_rate[mtype] = rate;
|
|
|
|
propagateSpeedChange();
|
|
|
|
WorldPacket data;
|
|
if (!forced)
|
|
{
|
|
switch(mtype)
|
|
{
|
|
case MOVE_WALK:
|
|
data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+2+4+4+4+4+4+4+4);
|
|
break;
|
|
case MOVE_RUN:
|
|
data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+2+4+4+4+4+4+4+4);
|
|
break;
|
|
case MOVE_RUN_BACK:
|
|
data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
|
|
break;
|
|
case MOVE_SWIM:
|
|
data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+2+4+4+4+4+4+4+4);
|
|
break;
|
|
case MOVE_SWIM_BACK:
|
|
data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
|
|
break;
|
|
case MOVE_TURN_RATE:
|
|
data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+2+4+4+4+4+4+4+4);
|
|
break;
|
|
case MOVE_FLIGHT:
|
|
data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+2+4+4+4+4+4+4+4);
|
|
break;
|
|
case MOVE_FLIGHT_BACK:
|
|
data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
|
|
break;
|
|
case MOVE_PITCH_RATE:
|
|
data.Initialize(MSG_MOVE_SET_PITCH_RATE, 8+4+2+4+4+4+4+4+4+4);
|
|
break;
|
|
default:
|
|
sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
|
|
return;
|
|
}
|
|
|
|
data.append(GetPackGUID());
|
|
data << uint32(0); // movement flags
|
|
data << uint16(0); // unk flags
|
|
data << uint32(getMSTime());
|
|
data << float(GetPositionX());
|
|
data << float(GetPositionY());
|
|
data << float(GetPositionZ());
|
|
data << float(GetOrientation());
|
|
data << uint32(0); // fall time
|
|
data << float(GetSpeed(mtype));
|
|
SendMessageToSet( &data, true );
|
|
}
|
|
else
|
|
{
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
// register forced speed changes for WorldSession::HandleForceSpeedChangeAck
|
|
// and do it only for real sent packets and use run for run/mounted as client expected
|
|
++((Player*)this)->m_forced_speed_changes[mtype];
|
|
|
|
if (!isInCombat())
|
|
if (Pet* pet = ((Player*)this)->GetPet())
|
|
pet->SetSpeed(mtype, m_speed_rate[mtype], forced);
|
|
}
|
|
|
|
switch(mtype)
|
|
{
|
|
case MOVE_WALK:
|
|
data.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE, 16);
|
|
break;
|
|
case MOVE_RUN:
|
|
data.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE, 17);
|
|
break;
|
|
case MOVE_RUN_BACK:
|
|
data.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE, 16);
|
|
break;
|
|
case MOVE_SWIM:
|
|
data.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE, 16);
|
|
break;
|
|
case MOVE_SWIM_BACK:
|
|
data.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE, 16);
|
|
break;
|
|
case MOVE_TURN_RATE:
|
|
data.Initialize(SMSG_FORCE_TURN_RATE_CHANGE, 16);
|
|
break;
|
|
case MOVE_FLIGHT:
|
|
data.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE, 16);
|
|
break;
|
|
case MOVE_FLIGHT_BACK:
|
|
data.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, 16);
|
|
break;
|
|
case MOVE_PITCH_RATE:
|
|
data.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE, 16);
|
|
break;
|
|
default:
|
|
sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
|
|
return;
|
|
}
|
|
data.append(GetPackGUID());
|
|
data << (uint32)0; // moveEvent, NUM_PMOVE_EVTS = 0x39
|
|
if (mtype == MOVE_RUN)
|
|
data << uint8(0); // new 2.1.0
|
|
data << float(GetSpeed(mtype));
|
|
SendMessageToSet( &data, true );
|
|
}
|
|
}
|
|
|
|
void Unit::SetHover(bool on)
|
|
{
|
|
if (on)
|
|
CastSpell(this, 11010, true);
|
|
else
|
|
RemoveAurasDueToSpell(11010);
|
|
}
|
|
|
|
void Unit::setDeathState(DeathState s)
|
|
{
|
|
if (s != ALIVE && s != JUST_ALIVED)
|
|
{
|
|
CombatStop();
|
|
DeleteThreatList();
|
|
getHostilRefManager().deleteReferences();
|
|
ClearComboPointHolders(); // any combo points pointed to unit lost at it death
|
|
|
|
if (IsNonMeleeSpellCasted(false))
|
|
InterruptNonMeleeSpells(false);
|
|
|
|
UnsummonAllTotems();
|
|
RemoveAllControlled();
|
|
RemoveAllAurasOnDeath();
|
|
ExitVehicle();
|
|
}
|
|
|
|
if (s == JUST_DIED)
|
|
{
|
|
ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false);
|
|
ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false);
|
|
// remove aurastates allowing special moves
|
|
ClearAllReactives();
|
|
ClearDiminishings();
|
|
GetMotionMaster()->Clear(false);
|
|
GetMotionMaster()->MoveIdle();
|
|
if (m_vehicleKit)
|
|
m_vehicleKit->Die();
|
|
StopMoving();
|
|
//without this when removing IncreaseMaxHealth aura player may stuck with 1 hp
|
|
//do not why since in IncreaseMaxHealth currenthealth is checked
|
|
SetHealth(0);
|
|
}
|
|
else if (s == JUST_ALIVED)
|
|
RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground)
|
|
|
|
if (m_deathState != ALIVE && s == ALIVE)
|
|
{
|
|
//_ApplyAllAuraMods();
|
|
// Reset display id on resurection - needed by corpse explosion to cleanup after display change
|
|
SetDisplayId(GetNativeDisplayId());
|
|
}
|
|
m_deathState = s;
|
|
}
|
|
|
|
/*########################################
|
|
######## ########
|
|
######## AGGRO SYSTEM ########
|
|
######## ########
|
|
########################################*/
|
|
bool Unit::CanHaveThreatList() const
|
|
{
|
|
// only creatures can have threat list
|
|
if (GetTypeId() != TYPEID_UNIT)
|
|
return false;
|
|
|
|
// only alive units can have threat list
|
|
if (!isAlive())
|
|
return false;
|
|
|
|
// totems can not have threat list
|
|
if (((Creature*)this)->isTotem())
|
|
return false;
|
|
|
|
// vehicles can not have threat list
|
|
//if (((Creature*)this)->IsVehicle())
|
|
// return false;
|
|
|
|
// summons can not have a threat list, unless they are controlled by a creature
|
|
if (HasUnitTypeMask(UNIT_MASK_MINION | UNIT_MASK_GUARDIAN | UNIT_MASK_CONTROLABLE_GUARDIAN) && IS_PLAYER_GUID(((Pet*)this)->GetOwnerGUID()))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
//======================================================================
|
|
|
|
float Unit::ApplyTotalThreatModifier(float fThreat, SpellSchoolMask schoolMask)
|
|
{
|
|
if (!HasAuraType(SPELL_AURA_MOD_THREAT))
|
|
return fThreat;
|
|
|
|
SpellSchools school = GetFirstSchoolInMask(schoolMask);
|
|
|
|
return fThreat * m_threatModifier[school];
|
|
}
|
|
|
|
//======================================================================
|
|
|
|
void Unit::AddThreat(Unit* pVictim, float fThreat, SpellSchoolMask schoolMask, SpellEntry const *threatSpell)
|
|
{
|
|
// Only mobs can manage threat lists
|
|
if (CanHaveThreatList())
|
|
m_ThreatManager.addThreat(pVictim, fThreat, schoolMask, threatSpell);
|
|
}
|
|
|
|
//======================================================================
|
|
|
|
void Unit::DeleteThreatList()
|
|
{
|
|
if (CanHaveThreatList() && !m_ThreatManager.isThreatListEmpty())
|
|
SendClearThreatListOpcode();
|
|
m_ThreatManager.clearReferences();
|
|
}
|
|
|
|
//======================================================================
|
|
|
|
void Unit::TauntApply(Unit* taunter)
|
|
{
|
|
assert(GetTypeId() == TYPEID_UNIT);
|
|
|
|
if (!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
|
|
return;
|
|
|
|
if (!CanHaveThreatList())
|
|
return;
|
|
|
|
if (((Creature*)this)->HasReactState(REACT_PASSIVE))
|
|
return;
|
|
|
|
Unit *target = getVictim();
|
|
if (target && target == taunter)
|
|
return;
|
|
|
|
SetInFront(taunter);
|
|
if (((Creature*)this)->IsAIEnabled)
|
|
((Creature*)this)->AI()->AttackStart(taunter);
|
|
|
|
//m_ThreatManager.tauntApply(taunter);
|
|
}
|
|
|
|
//======================================================================
|
|
|
|
void Unit::TauntFadeOut(Unit *taunter)
|
|
{
|
|
assert(GetTypeId() == TYPEID_UNIT);
|
|
|
|
if (!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
|
|
return;
|
|
|
|
if (!CanHaveThreatList())
|
|
return;
|
|
|
|
if (((Creature*)this)->HasReactState(REACT_PASSIVE))
|
|
return;
|
|
|
|
Unit *target = getVictim();
|
|
if (!target || target != taunter)
|
|
return;
|
|
|
|
if (m_ThreatManager.isThreatListEmpty())
|
|
{
|
|
if (((Creature*)this)->IsAIEnabled)
|
|
((Creature*)this)->AI()->EnterEvadeMode();
|
|
return;
|
|
}
|
|
|
|
//m_ThreatManager.tauntFadeOut(taunter);
|
|
target = m_ThreatManager.getHostilTarget();
|
|
|
|
if (target && target != taunter)
|
|
{
|
|
SetInFront(target);
|
|
if (((Creature*)this)->IsAIEnabled)
|
|
((Creature*)this)->AI()->AttackStart(target);
|
|
}
|
|
}
|
|
|
|
//======================================================================
|
|
|
|
Unit* Creature::SelectVictim()
|
|
{
|
|
//function provides main threat functionality
|
|
//next-victim-selection algorithm and evade mode are called
|
|
//threat list sorting etc.
|
|
|
|
Unit* target = NULL;
|
|
// First checking if we have some taunt on us
|
|
const AuraEffectList& tauntAuras = GetAurasByType(SPELL_AURA_MOD_TAUNT);
|
|
if (!tauntAuras.empty())
|
|
{
|
|
Unit* caster;
|
|
|
|
// The last taunt aura caster is alive an we are happy to attack him
|
|
if ((caster = tauntAuras.back()->GetCaster()) && caster->isAlive())
|
|
return getVictim();
|
|
else if (tauntAuras.size() > 1)
|
|
{
|
|
// We do not have last taunt aura caster but we have more taunt auras,
|
|
// so find first available target
|
|
|
|
// Auras are pushed_back, last caster will be on the end
|
|
AuraEffectList::const_iterator aura = --tauntAuras.end();
|
|
do
|
|
{
|
|
--aura;
|
|
if ((caster = (*aura)->GetCaster()) &&
|
|
caster->IsInMap(this) && canAttack(caster) && caster->isInAccessiblePlaceFor((Creature*)this))
|
|
{
|
|
target = caster;
|
|
break;
|
|
}
|
|
} while (aura != tauntAuras.begin());
|
|
}
|
|
else
|
|
target = getVictim();
|
|
}
|
|
|
|
if (CanHaveThreatList())
|
|
{
|
|
if (!target && !m_ThreatManager.isThreatListEmpty())
|
|
// No taunt aura or taunt aura caster is dead standard target selection
|
|
target = m_ThreatManager.getHostilTarget();
|
|
}
|
|
else if (!HasReactState(REACT_PASSIVE))
|
|
{
|
|
// We have player pet probably
|
|
target = getAttackerForHelper();
|
|
if (!target && isSummon())
|
|
{
|
|
if (Unit * owner = ((TempSummon*)this)->GetOwner())
|
|
{
|
|
if (owner->isInCombat())
|
|
target = owner->getAttackerForHelper();
|
|
if (!target)
|
|
{
|
|
for (ControlList::const_iterator itr = owner->m_Controlled.begin(); itr != owner->m_Controlled.end(); ++itr)
|
|
{
|
|
if ((*itr)->isInCombat())
|
|
{
|
|
target = (*itr)->getAttackerForHelper();
|
|
if (target) break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
return NULL;
|
|
|
|
if (target && _IsTargetAcceptable(target))
|
|
{
|
|
SetInFront(target);
|
|
return target;
|
|
}
|
|
|
|
// last case when creature don't must go to evade mode:
|
|
// it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
|
|
// for example at owner command to pet attack some far away creature
|
|
// Note: creature not have targeted movement generator but have attacker in this case
|
|
for (AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr)
|
|
{
|
|
if ((*itr) && !canCreatureAttack(*itr) && (*itr)->GetTypeId() != TYPEID_PLAYER
|
|
&& !((Creature*)(*itr))->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN))
|
|
return NULL;
|
|
}
|
|
|
|
// TODO: a vehicle may eat some mob, so mob should not evade
|
|
if (GetVehicle())
|
|
return NULL;
|
|
|
|
// search nearby enemy before enter evade mode
|
|
if (HasReactState(REACT_AGGRESSIVE))
|
|
if (target = SelectNearestTarget())
|
|
if (_IsTargetAcceptable(target))
|
|
return target;
|
|
|
|
if (m_invisibilityMask)
|
|
{
|
|
Unit::AuraEffectList const& iAuras = GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
|
|
for (Unit::AuraEffectList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
|
|
if ((*itr)->GetParentAura()->IsPermanent())
|
|
{
|
|
AI()->EnterEvadeMode();
|
|
break;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
// enter in evade mode in other case
|
|
AI()->EnterEvadeMode();
|
|
|
|
return NULL;
|
|
}
|
|
|
|
//======================================================================
|
|
//======================================================================
|
|
//======================================================================
|
|
|
|
int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 effBasePoints, Unit const* /*target*/)
|
|
{
|
|
int32 level = int32(getLevel());
|
|
if (level > int32(spellProto->maxLevel) && spellProto->maxLevel > 0)
|
|
level = int32(spellProto->maxLevel);
|
|
else if (level < int32(spellProto->baseLevel))
|
|
level = int32(spellProto->baseLevel);
|
|
level -= int32(spellProto->spellLevel);
|
|
|
|
float basePointsPerLevel = spellProto->EffectRealPointsPerLevel[effect_index];
|
|
float randomPointsPerLevel = spellProto->EffectDicePerLevel[effect_index];
|
|
int32 basePoints = int32(effBasePoints + level * basePointsPerLevel);
|
|
int32 randomPoints = int32(spellProto->EffectDieSides[effect_index] + level * randomPointsPerLevel);
|
|
|
|
// range can have possitive and negative values, so order its for irand
|
|
int32 randvalue = int32(spellProto->EffectBaseDice[effect_index]) >= randomPoints
|
|
? irand(randomPoints, int32(spellProto->EffectBaseDice[effect_index]))
|
|
: irand(int32(spellProto->EffectBaseDice[effect_index]), randomPoints);
|
|
|
|
int32 value = basePoints + randvalue;
|
|
//random damage
|
|
//if (comboDamage != 0 && unitPlayer /*&& target && (target->GetGUID() == unitPlayer->GetComboTarget())*/)
|
|
if (m_movedPlayer)
|
|
if (uint8 comboPoints = m_movedPlayer->GetComboPoints())
|
|
if (float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index])
|
|
value += int32(comboDamage * comboPoints);
|
|
|
|
if (Player* modOwner = GetSpellModOwner())
|
|
{
|
|
modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_ALL_EFFECTS, value);
|
|
switch (effect_index)
|
|
{
|
|
case 0:
|
|
modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT1, value);
|
|
break;
|
|
case 1:
|
|
modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT2, value);
|
|
break;
|
|
case 2:
|
|
modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT3, value);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!basePointsPerLevel && (spellProto->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION && spellProto->spellLevel) &&
|
|
spellProto->Effect[effect_index] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE &&
|
|
spellProto->Effect[effect_index] != SPELL_EFFECT_KNOCK_BACK &&
|
|
spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_SPEED_ALWAYS &&
|
|
spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_SPEED_NOT_STACK &&
|
|
spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_INCREASE_SPEED &&
|
|
spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_DECREASE_SPEED)
|
|
//there are many more: slow speed, -healing pct
|
|
value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f));
|
|
//value = int32(value * (int32)getLevel() / (int32)(spellProto->spellLevel ? spellProto->spellLevel : 1));
|
|
|
|
return value;
|
|
}
|
|
|
|
int32 Unit::CalcSpellDuration(SpellEntry const* spellProto)
|
|
{
|
|
uint8 comboPoints = m_movedPlayer ? m_movedPlayer->GetComboPoints() : 0;
|
|
|
|
int32 minduration = GetSpellDuration(spellProto);
|
|
int32 maxduration = GetSpellMaxDuration(spellProto);
|
|
|
|
int32 duration;
|
|
|
|
if (comboPoints && minduration != -1 && minduration != maxduration)
|
|
duration = minduration + int32((maxduration - minduration) * comboPoints / 5);
|
|
else
|
|
duration = minduration;
|
|
|
|
return duration;
|
|
}
|
|
|
|
int32 Unit::ModSpellDuration(SpellEntry const* spellProto, Unit const* target, int32 duration, bool positive)
|
|
{
|
|
//don't mod permament auras duration
|
|
if (duration < 0)
|
|
return duration;
|
|
|
|
//cut duration only of negative effects
|
|
if (!positive)
|
|
{
|
|
int32 mechanic = GetAllSpellMechanicMask(spellProto);
|
|
|
|
int32 durationMod;
|
|
int32 durationMod_always = 0;
|
|
int32 durationMod_not_stack = 0;
|
|
|
|
for (uint8 i = 1; i <= MECHANIC_ENRAGED; ++i)
|
|
{
|
|
if (!(mechanic & 1<<i))
|
|
continue;
|
|
// Find total mod value (negative bonus)
|
|
int32 new_durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD, i);
|
|
// Find max mod (negative bonus)
|
|
int32 new_durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, i);
|
|
// Check if mods applied before were weaker
|
|
if (new_durationMod_always < durationMod_always)
|
|
durationMod_always = new_durationMod_always;
|
|
if (new_durationMod_not_stack < durationMod_not_stack)
|
|
durationMod_not_stack = new_durationMod_not_stack;
|
|
}
|
|
|
|
// Select strongest negative mod
|
|
if (durationMod_always > durationMod_not_stack)
|
|
durationMod = durationMod_not_stack;
|
|
else
|
|
durationMod = durationMod_always;
|
|
|
|
if (durationMod != 0)
|
|
duration = int32(float(duration) * float(100.0f+durationMod) / 100.0f);
|
|
|
|
// there are only negative mods currently
|
|
durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL, spellProto->Dispel);
|
|
durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK, spellProto->Dispel);
|
|
|
|
durationMod = 0;
|
|
if (durationMod_always > durationMod_not_stack)
|
|
durationMod += durationMod_not_stack;
|
|
else
|
|
durationMod += durationMod_always;
|
|
|
|
if (durationMod != 0)
|
|
duration = int32(float(duration) * float(100.0f+durationMod) / 100.0f);
|
|
}
|
|
//else positive mods here, there are no currently
|
|
//when there will be, change GetTotalAuraModifierByMiscValue to GetTotalPositiveAuraModifierByMiscValue
|
|
|
|
// Glyphs which increase duration of selfcasted buffs
|
|
if (target == this)
|
|
{
|
|
switch (spellProto->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_DRUID:
|
|
if (spellProto->SpellFamilyFlags[0] & 0x100)
|
|
{
|
|
// Glyph of Thorns
|
|
if (AuraEffect * aurEff = GetAuraEffect(57862, 0))
|
|
duration += aurEff->GetAmount() * MINUTE * IN_MILISECONDS;
|
|
}
|
|
break;
|
|
case SPELLFAMILY_PALADIN:
|
|
if (spellProto->SpellFamilyFlags[0] & 0x00000002)
|
|
{
|
|
// Glyph of Blessing of Might
|
|
if (AuraEffect * aurEff = GetAuraEffect(57958, 0))
|
|
duration += aurEff->GetAmount() * MINUTE * IN_MILISECONDS;
|
|
}
|
|
else if (spellProto->SpellFamilyFlags[0] & 0x00010000)
|
|
{
|
|
// Glyph of Blessing of Wisdom
|
|
if (AuraEffect * aurEff = GetAuraEffect(57979, 0))
|
|
duration += aurEff->GetAmount() * MINUTE * IN_MILISECONDS;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
return duration > 0 ? duration : 0;
|
|
}
|
|
|
|
void Unit::ModSpellCastTime(SpellEntry const* spellProto, int32 & castTime, Spell * spell)
|
|
{
|
|
if (!spellProto || castTime < 0)
|
|
return;
|
|
//called from caster
|
|
if (Player* modOwner = GetSpellModOwner())
|
|
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CASTING_TIME, castTime, spell);
|
|
|
|
if (!(spellProto->Attributes & (SPELL_ATTR_UNK4|SPELL_ATTR_TRADESPELL)) && spellProto->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && spellProto->SpellFamilyName)
|
|
castTime = int32(float(castTime) * GetFloatValue(UNIT_MOD_CAST_SPEED));
|
|
else
|
|
{
|
|
if (spellProto->Attributes & SPELL_ATTR_REQ_AMMO && !(spellProto->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG))
|
|
castTime = int32(float(castTime) * m_modAttackSpeedPct[RANGED_ATTACK]);
|
|
}
|
|
}
|
|
|
|
DiminishingLevels Unit::GetDiminishing(DiminishingGroup group)
|
|
{
|
|
for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
|
|
{
|
|
if (i->DRGroup != group)
|
|
continue;
|
|
|
|
if (!i->hitCount)
|
|
return DIMINISHING_LEVEL_1;
|
|
|
|
if (!i->hitTime)
|
|
return DIMINISHING_LEVEL_1;
|
|
|
|
// If last spell was casted more than 15 seconds ago - reset the count.
|
|
if (i->stack==0 && getMSTimeDiff(i->hitTime,getMSTime()) > 15000)
|
|
{
|
|
i->hitCount = DIMINISHING_LEVEL_1;
|
|
return DIMINISHING_LEVEL_1;
|
|
}
|
|
// or else increase the count.
|
|
else
|
|
return DiminishingLevels(i->hitCount);
|
|
}
|
|
return DIMINISHING_LEVEL_1;
|
|
}
|
|
|
|
void Unit::IncrDiminishing(DiminishingGroup group)
|
|
{
|
|
// Checking for existing in the table
|
|
for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
|
|
{
|
|
if (i->DRGroup != group)
|
|
continue;
|
|
if (i->hitCount < DIMINISHING_LEVEL_IMMUNE)
|
|
i->hitCount += 1;
|
|
return;
|
|
}
|
|
m_Diminishing.push_back(DiminishingReturn(group,getMSTime(),DIMINISHING_LEVEL_2));
|
|
}
|
|
|
|
void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster,DiminishingLevels Level, int32 limitduration)
|
|
{
|
|
if (duration == -1 || group == DIMINISHING_NONE || caster->IsFriendlyTo(this))
|
|
return;
|
|
|
|
// test pet/charm masters instead pets/charmeds
|
|
Unit const* targetOwner = GetCharmerOrOwner();
|
|
Unit const* casterOwner = caster->GetCharmerOrOwner();
|
|
|
|
// Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
|
|
if (limitduration > 0 && duration > limitduration)
|
|
{
|
|
Unit const* target = targetOwner ? targetOwner : this;
|
|
Unit const* source = casterOwner ? casterOwner : caster;
|
|
|
|
if (target->GetTypeId() == TYPEID_PLAYER && source->GetTypeId() == TYPEID_PLAYER)
|
|
duration = limitduration;
|
|
}
|
|
|
|
float mod = 1.0f;
|
|
|
|
// Some diminishings applies to mobs too (for example, Stun)
|
|
if ((GetDiminishingReturnsGroupType(group) == DRTYPE_PLAYER && (targetOwner ? (targetOwner->GetTypeId() == TYPEID_PLAYER) : (GetTypeId() == TYPEID_PLAYER))) || GetDiminishingReturnsGroupType(group) == DRTYPE_ALL)
|
|
{
|
|
DiminishingLevels diminish = Level;
|
|
switch(diminish)
|
|
{
|
|
case DIMINISHING_LEVEL_1: break;
|
|
case DIMINISHING_LEVEL_2: mod = 0.5f; break;
|
|
case DIMINISHING_LEVEL_3: mod = 0.25f; break;
|
|
case DIMINISHING_LEVEL_IMMUNE: mod = 0.0f; break;
|
|
default: break;
|
|
}
|
|
}
|
|
|
|
duration = int32(duration * mod);
|
|
}
|
|
|
|
void Unit::ApplyDiminishingAura( DiminishingGroup group, bool apply )
|
|
{
|
|
// Checking for existing in the table
|
|
for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
|
|
{
|
|
if (i->DRGroup != group)
|
|
continue;
|
|
|
|
if (apply)
|
|
i->stack += 1;
|
|
else if (i->stack)
|
|
{
|
|
i->stack -= 1;
|
|
// Remember time after last aura from group removed
|
|
if (i->stack == 0)
|
|
i->hitTime = getMSTime();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
uint32 Unit::GetSpellMaxRangeForTarget(Unit* target,const SpellRangeEntry * rangeEntry)
|
|
{
|
|
if (!rangeEntry)
|
|
return 0;
|
|
if (rangeEntry->maxRangeHostile == rangeEntry->maxRangeFriend)
|
|
return rangeEntry->maxRangeFriend;
|
|
if (IsHostileTo(target))
|
|
return rangeEntry->maxRangeHostile;
|
|
return rangeEntry->maxRangeFriend;
|
|
};
|
|
uint32 Unit::GetSpellMinRangeForTarget(Unit* target,const SpellRangeEntry * rangeEntry)
|
|
{
|
|
if (!rangeEntry)
|
|
return 0;
|
|
if (rangeEntry->minRangeHostile == rangeEntry->minRangeFriend)
|
|
return rangeEntry->minRangeFriend;
|
|
if (IsHostileTo(target))
|
|
return rangeEntry->minRangeHostile;
|
|
return rangeEntry->minRangeFriend;
|
|
};
|
|
uint32 Unit::GetSpellRadiusForTarget(Unit* target,const SpellRadiusEntry * radiusEntry)
|
|
{
|
|
if (!radiusEntry)
|
|
return 0;
|
|
if (radiusEntry->radiusHostile == radiusEntry->radiusFriend)
|
|
return radiusEntry->radiusFriend;
|
|
if (IsHostileTo(target))
|
|
return radiusEntry->radiusHostile;
|
|
return radiusEntry->radiusFriend;
|
|
};
|
|
|
|
Unit* Unit::GetUnit(WorldObject& object, uint64 guid)
|
|
{
|
|
return ObjectAccessor::GetUnit(object,guid);
|
|
}
|
|
|
|
Player* Unit::GetPlayer(uint64 guid)
|
|
{
|
|
return ObjectAccessor::FindPlayer(guid);
|
|
}
|
|
|
|
Creature* Unit::GetCreature(WorldObject& object, uint64 guid)
|
|
{
|
|
return object.GetMap()->GetCreature(guid);
|
|
}
|
|
|
|
bool Unit::isVisibleForInState( Player const* u, bool inVisibleList ) const
|
|
{
|
|
return u->canSeeOrDetect(this, false, inVisibleList, false);
|
|
}
|
|
|
|
uint32 Unit::GetCreatureType() const
|
|
{
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(m_form);
|
|
if (ssEntry && ssEntry->creatureType > 0)
|
|
return ssEntry->creatureType;
|
|
else
|
|
return CREATURE_TYPE_HUMANOID;
|
|
}
|
|
else
|
|
return ((Creature*)this)->GetCreatureInfo()->type;
|
|
}
|
|
|
|
/*#######################################
|
|
######## ########
|
|
######## STAT SYSTEM ########
|
|
######## ########
|
|
#######################################*/
|
|
|
|
bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply)
|
|
{
|
|
if (unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
|
|
{
|
|
sLog.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!");
|
|
return false;
|
|
}
|
|
|
|
float val = 1.0f;
|
|
|
|
switch (modifierType)
|
|
{
|
|
case BASE_VALUE:
|
|
case TOTAL_VALUE:
|
|
m_auraModifiersGroup[unitMod][modifierType] += apply ? amount : -amount;
|
|
break;
|
|
case BASE_PCT:
|
|
case TOTAL_PCT:
|
|
if (amount <= -100.0f) //small hack-fix for -100% modifiers
|
|
amount = -200.0f;
|
|
|
|
val = (100.0f + amount) / 100.0f;
|
|
m_auraModifiersGroup[unitMod][modifierType] *= apply ? val : (1.0f/val);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (!CanModifyStats())
|
|
return false;
|
|
|
|
switch(unitMod)
|
|
{
|
|
case UNIT_MOD_STAT_STRENGTH:
|
|
case UNIT_MOD_STAT_AGILITY:
|
|
case UNIT_MOD_STAT_STAMINA:
|
|
case UNIT_MOD_STAT_INTELLECT:
|
|
case UNIT_MOD_STAT_SPIRIT: UpdateStats(GetStatByAuraGroup(unitMod)); break;
|
|
|
|
case UNIT_MOD_ARMOR: UpdateArmor(); break;
|
|
case UNIT_MOD_HEALTH: UpdateMaxHealth(); break;
|
|
|
|
case UNIT_MOD_MANA:
|
|
case UNIT_MOD_RAGE:
|
|
case UNIT_MOD_FOCUS:
|
|
case UNIT_MOD_ENERGY:
|
|
case UNIT_MOD_HAPPINESS:
|
|
case UNIT_MOD_RUNE:
|
|
case UNIT_MOD_RUNIC_POWER: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break;
|
|
|
|
case UNIT_MOD_RESISTANCE_HOLY:
|
|
case UNIT_MOD_RESISTANCE_FIRE:
|
|
case UNIT_MOD_RESISTANCE_NATURE:
|
|
case UNIT_MOD_RESISTANCE_FROST:
|
|
case UNIT_MOD_RESISTANCE_SHADOW:
|
|
case UNIT_MOD_RESISTANCE_ARCANE: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod)); break;
|
|
|
|
case UNIT_MOD_ATTACK_POWER: UpdateAttackPowerAndDamage(); break;
|
|
case UNIT_MOD_ATTACK_POWER_RANGED: UpdateAttackPowerAndDamage(true); break;
|
|
|
|
case UNIT_MOD_DAMAGE_MAINHAND: UpdateDamagePhysical(BASE_ATTACK); break;
|
|
case UNIT_MOD_DAMAGE_OFFHAND: UpdateDamagePhysical(OFF_ATTACK); break;
|
|
case UNIT_MOD_DAMAGE_RANGED: UpdateDamagePhysical(RANGED_ATTACK); break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const
|
|
{
|
|
if (unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
|
|
{
|
|
sLog.outError("trial to access non existed modifier value from UnitMods!");
|
|
return 0.0f;
|
|
}
|
|
|
|
if (modifierType == TOTAL_PCT && m_auraModifiersGroup[unitMod][modifierType] <= 0.0f)
|
|
return 0.0f;
|
|
|
|
return m_auraModifiersGroup[unitMod][modifierType];
|
|
}
|
|
|
|
float Unit::GetTotalStatValue(Stats stat) const
|
|
{
|
|
UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + stat);
|
|
|
|
if (m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
|
|
return 0.0f;
|
|
|
|
// value = ((base_value * base_pct) + total_value) * total_pct
|
|
float value = m_auraModifiersGroup[unitMod][BASE_VALUE] + GetCreateStat(stat);
|
|
value *= m_auraModifiersGroup[unitMod][BASE_PCT];
|
|
value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
|
|
value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
|
|
|
|
return value;
|
|
}
|
|
|
|
float Unit::GetTotalAuraModValue(UnitMods unitMod) const
|
|
{
|
|
if (unitMod >= UNIT_MOD_END)
|
|
{
|
|
sLog.outError("trial to access non existed UnitMods in GetTotalAuraModValue()!");
|
|
return 0.0f;
|
|
}
|
|
|
|
if (m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
|
|
return 0.0f;
|
|
|
|
float value = m_auraModifiersGroup[unitMod][BASE_VALUE];
|
|
value *= m_auraModifiersGroup[unitMod][BASE_PCT];
|
|
value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
|
|
value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
|
|
|
|
return value;
|
|
}
|
|
|
|
SpellSchools Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod) const
|
|
{
|
|
SpellSchools school = SPELL_SCHOOL_NORMAL;
|
|
|
|
switch(unitMod)
|
|
{
|
|
case UNIT_MOD_RESISTANCE_HOLY: school = SPELL_SCHOOL_HOLY; break;
|
|
case UNIT_MOD_RESISTANCE_FIRE: school = SPELL_SCHOOL_FIRE; break;
|
|
case UNIT_MOD_RESISTANCE_NATURE: school = SPELL_SCHOOL_NATURE; break;
|
|
case UNIT_MOD_RESISTANCE_FROST: school = SPELL_SCHOOL_FROST; break;
|
|
case UNIT_MOD_RESISTANCE_SHADOW: school = SPELL_SCHOOL_SHADOW; break;
|
|
case UNIT_MOD_RESISTANCE_ARCANE: school = SPELL_SCHOOL_ARCANE; break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return school;
|
|
}
|
|
|
|
Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const
|
|
{
|
|
Stats stat = STAT_STRENGTH;
|
|
|
|
switch(unitMod)
|
|
{
|
|
case UNIT_MOD_STAT_STRENGTH: stat = STAT_STRENGTH; break;
|
|
case UNIT_MOD_STAT_AGILITY: stat = STAT_AGILITY; break;
|
|
case UNIT_MOD_STAT_STAMINA: stat = STAT_STAMINA; break;
|
|
case UNIT_MOD_STAT_INTELLECT: stat = STAT_INTELLECT; break;
|
|
case UNIT_MOD_STAT_SPIRIT: stat = STAT_SPIRIT; break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return stat;
|
|
}
|
|
|
|
Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const
|
|
{
|
|
switch (unitMod)
|
|
{
|
|
case UNIT_MOD_RAGE: return POWER_RAGE;
|
|
case UNIT_MOD_FOCUS: return POWER_FOCUS;
|
|
case UNIT_MOD_ENERGY: return POWER_ENERGY;
|
|
case UNIT_MOD_HAPPINESS: return POWER_HAPPINESS;
|
|
case UNIT_MOD_RUNE: return POWER_RUNE;
|
|
case UNIT_MOD_RUNIC_POWER: return POWER_RUNIC_POWER;
|
|
default:
|
|
case UNIT_MOD_MANA: return POWER_MANA;
|
|
}
|
|
}
|
|
|
|
float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const
|
|
{
|
|
if (attType == RANGED_ATTACK)
|
|
{
|
|
int32 ap = GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS);
|
|
if (ap < 0)
|
|
return 0.0f;
|
|
return ap * (1.0f + GetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER));
|
|
}
|
|
else
|
|
{
|
|
int32 ap = GetInt32Value(UNIT_FIELD_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS);
|
|
if (ap < 0)
|
|
return 0.0f;
|
|
return ap * (1.0f + GetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER));
|
|
}
|
|
}
|
|
|
|
float Unit::GetWeaponDamageRange(WeaponAttackType attType ,WeaponDamageRange type) const
|
|
{
|
|
if (attType == OFF_ATTACK && !haveOffhandWeapon())
|
|
return 0.0f;
|
|
|
|
return m_weaponDamage[attType][type];
|
|
}
|
|
|
|
void Unit::SetLevel(uint8 lvl)
|
|
{
|
|
SetUInt32Value(UNIT_FIELD_LEVEL, lvl);
|
|
|
|
// group update
|
|
if (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->GetGroup())
|
|
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL);
|
|
}
|
|
|
|
void Unit::SetHealth(uint32 val)
|
|
{
|
|
if (getDeathState() == JUST_DIED)
|
|
val = 0;
|
|
else if (GetTypeId() == TYPEID_PLAYER && (getDeathState() == DEAD || getDeathState() == DEAD_FALLING))
|
|
val = 1;
|
|
else
|
|
{
|
|
uint32 maxHealth = GetMaxHealth();
|
|
if (maxHealth < val)
|
|
val = maxHealth;
|
|
}
|
|
|
|
SetUInt32Value(UNIT_FIELD_HEALTH, val);
|
|
|
|
// group update
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (((Player*)this)->GetGroup())
|
|
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP);
|
|
}
|
|
else if (((Creature*)this)->isPet())
|
|
{
|
|
Pet *pet = ((Pet*)this);
|
|
if (pet->isControlled())
|
|
{
|
|
Unit *owner = GetOwner();
|
|
if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
|
|
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::SetMaxHealth(uint32 val)
|
|
{
|
|
if (!val)
|
|
val = 1;
|
|
|
|
uint32 health = GetHealth();
|
|
SetUInt32Value(UNIT_FIELD_MAXHEALTH, val);
|
|
|
|
// group update
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (((Player*)this)->GetGroup())
|
|
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP);
|
|
}
|
|
else if (((Creature*)this)->isPet())
|
|
{
|
|
Pet *pet = ((Pet*)this);
|
|
if (pet->isControlled())
|
|
{
|
|
Unit *owner = GetOwner();
|
|
if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
|
|
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP);
|
|
}
|
|
}
|
|
|
|
if (val < health)
|
|
SetHealth(val);
|
|
}
|
|
|
|
void Unit::SetPower(Powers power, uint32 val)
|
|
{
|
|
if (GetPower(power) == val)
|
|
return;
|
|
|
|
uint32 maxPower = GetMaxPower(power);
|
|
if (maxPower < val)
|
|
val = maxPower;
|
|
|
|
SetStatInt32Value(UNIT_FIELD_POWER1 + power, val);
|
|
|
|
WorldPacket data(SMSG_POWER_UPDATE);
|
|
data.append(GetPackGUID());
|
|
data << uint8(power);
|
|
data << uint32(val);
|
|
SendMessageToSet(&data, GetTypeId() == TYPEID_PLAYER ? true : false);
|
|
|
|
// group update
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (((Player*)this)->GetGroup())
|
|
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
|
|
}
|
|
else if (((Creature*)this)->isPet())
|
|
{
|
|
Pet *pet = ((Pet*)this);
|
|
if (pet->isControlled())
|
|
{
|
|
Unit *owner = GetOwner();
|
|
if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
|
|
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
|
|
}
|
|
|
|
// Update the pet's character sheet with happiness damage bonus
|
|
if (pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS)
|
|
pet->UpdateDamagePhysical(BASE_ATTACK);
|
|
}
|
|
}
|
|
|
|
void Unit::SetMaxPower(Powers power, uint32 val)
|
|
{
|
|
uint32 cur_power = GetPower(power);
|
|
SetStatInt32Value(UNIT_FIELD_MAXPOWER1 + power, val);
|
|
|
|
// group update
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (((Player*)this)->GetGroup())
|
|
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
|
|
}
|
|
else if (((Creature*)this)->isPet())
|
|
{
|
|
Pet *pet = ((Pet*)this);
|
|
if (pet->isControlled())
|
|
{
|
|
Unit *owner = GetOwner();
|
|
if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
|
|
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
|
|
}
|
|
}
|
|
|
|
if (val < cur_power)
|
|
SetPower(power, val);
|
|
}
|
|
|
|
void Unit::ApplyPowerMod(Powers power, uint32 val, bool apply)
|
|
{
|
|
ApplyModUInt32Value(UNIT_FIELD_POWER1+power, val, apply);
|
|
|
|
// group update
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (((Player*)this)->GetGroup())
|
|
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
|
|
}
|
|
else if (((Creature*)this)->isPet())
|
|
{
|
|
Pet *pet = ((Pet*)this);
|
|
if (pet->isControlled())
|
|
{
|
|
Unit *owner = GetOwner();
|
|
if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
|
|
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::ApplyMaxPowerMod(Powers power, uint32 val, bool apply)
|
|
{
|
|
ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1+power, val, apply);
|
|
|
|
// group update
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (((Player*)this)->GetGroup())
|
|
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
|
|
}
|
|
else if (((Creature*)this)->isPet())
|
|
{
|
|
Pet *pet = ((Pet*)this);
|
|
if (pet->isControlled())
|
|
{
|
|
Unit *owner = GetOwner();
|
|
if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
|
|
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
|
|
}
|
|
}
|
|
}
|
|
|
|
uint32 Unit::GetCreatePowers( Powers power ) const
|
|
{
|
|
// POWER_FOCUS and POWER_HAPPINESS only have hunter pet
|
|
switch (power)
|
|
{
|
|
case POWER_MANA: return GetCreateMana();
|
|
case POWER_RAGE: return 1000;
|
|
case POWER_FOCUS: return (GetTypeId() == TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 100);
|
|
case POWER_ENERGY: return 100;
|
|
case POWER_HAPPINESS: return (GetTypeId() == TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 1050000);
|
|
case POWER_RUNIC_POWER: return 1000;
|
|
case POWER_RUNE: return 0;
|
|
case POWER_HEALTH: return 0;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void Unit::AddToWorld()
|
|
{
|
|
if (!IsInWorld())
|
|
{
|
|
WorldObject::AddToWorld();
|
|
m_Notified = false;
|
|
assert(m_NotifyListPos < 0); //instance : crash
|
|
//m_NotifyListPos = -1;
|
|
SetToNotify();
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveFromWorld()
|
|
{
|
|
// cleanup
|
|
assert(GetGUID());
|
|
|
|
if (IsInWorld())
|
|
{
|
|
if (IsVehicle())
|
|
GetVehicleKit()->Uninstall();
|
|
|
|
RemoveCharmAuras();
|
|
RemoveBindSightAuras();
|
|
RemoveNotOwnSingleTargetAuras();
|
|
|
|
RemoveAllGameObjects();
|
|
RemoveAllDynObjects();
|
|
|
|
ExitVehicle();
|
|
UnsummonAllTotems();
|
|
RemoveAllControlled();
|
|
|
|
if (m_NotifyListPos >= 0)
|
|
GetMap()->RemoveUnitFromNotify(this);
|
|
|
|
if (GetCharmerGUID())
|
|
{
|
|
sLog.outCrash("Unit %u has charmer guid when removed from world", GetEntry());
|
|
assert(false);
|
|
}
|
|
|
|
if (Unit *owner = GetOwner())
|
|
{
|
|
if (owner->m_Controlled.find(this) != owner->m_Controlled.end())
|
|
{
|
|
sLog.outCrash("Unit %u is in controlled list of %u when removed from world", GetEntry(), owner->GetEntry());
|
|
assert(false);
|
|
}
|
|
}
|
|
|
|
WorldObject::RemoveFromWorld();
|
|
}
|
|
}
|
|
|
|
void Unit::CleanupsBeforeDelete()
|
|
{
|
|
assert(GetGUID());
|
|
|
|
//A unit may be in removelist and not in world, but it is still in grid
|
|
//and may have some references during delete
|
|
RemoveAllAuras();
|
|
InterruptNonMeleeSpells(true);
|
|
m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
|
|
CombatStop();
|
|
ClearComboPointHolders();
|
|
DeleteThreatList();
|
|
getHostilRefManager().setOnlineOfflineState(false);
|
|
GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
|
|
|
|
if (IsInWorld())
|
|
RemoveFromWorld();
|
|
}
|
|
|
|
void Unit::UpdateCharmAI()
|
|
{
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
return;
|
|
|
|
if (i_disabledAI) // disabled AI must be primary AI
|
|
{
|
|
if (!isCharmed())
|
|
{
|
|
if (i_AI)
|
|
delete i_AI;
|
|
i_AI = i_disabledAI;
|
|
i_disabledAI = NULL;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (isCharmed())
|
|
{
|
|
i_disabledAI = i_AI;
|
|
if (isPossessed() || IsVehicle())
|
|
i_AI = new PossessedAI((Creature*)this);
|
|
else
|
|
i_AI = new PetAI((Creature*)this);
|
|
}
|
|
}
|
|
}
|
|
|
|
CharmInfo* Unit::InitCharmInfo()
|
|
{
|
|
if (!m_charmInfo)
|
|
m_charmInfo = new CharmInfo(this);
|
|
|
|
return m_charmInfo;
|
|
}
|
|
|
|
void Unit::DeleteCharmInfo()
|
|
{
|
|
if (!m_charmInfo)
|
|
return;
|
|
|
|
delete m_charmInfo;
|
|
m_charmInfo = NULL;
|
|
}
|
|
|
|
CharmInfo::CharmInfo(Unit* unit)
|
|
: m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_petnumber(0), m_barInit(false)
|
|
{
|
|
for (uint8 i = 0; i < MAX_SPELL_CHARM; ++i)
|
|
m_charmspells[i].SetActionAndType(0,ACT_DISABLED);
|
|
|
|
if (m_unit->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
m_oldReactState = ((Creature*)m_unit)->GetReactState();
|
|
((Creature*)m_unit)->SetReactState(REACT_PASSIVE);
|
|
}
|
|
|
|
}
|
|
|
|
CharmInfo::~CharmInfo()
|
|
{
|
|
if (m_unit->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
((Creature*)m_unit)->SetReactState(m_oldReactState);
|
|
}
|
|
}
|
|
|
|
void CharmInfo::InitPetActionBar()
|
|
{
|
|
// the first 3 SpellOrActions are attack, follow and stay
|
|
for (uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_START - ACTION_BAR_INDEX_START; ++i)
|
|
SetActionBar(ACTION_BAR_INDEX_START + i,COMMAND_ATTACK - i,ACT_COMMAND);
|
|
|
|
// middle 4 SpellOrActions are spells/special attacks/abilities
|
|
for (uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_END-ACTION_BAR_INDEX_PET_SPELL_START; ++i)
|
|
SetActionBar(ACTION_BAR_INDEX_PET_SPELL_START + i,0,ACT_PASSIVE);
|
|
|
|
// last 3 SpellOrActions are reactions
|
|
for (uint32 i = 0; i < ACTION_BAR_INDEX_END - ACTION_BAR_INDEX_PET_SPELL_END; ++i)
|
|
SetActionBar(ACTION_BAR_INDEX_PET_SPELL_END + i,COMMAND_ATTACK - i,ACT_REACTION);
|
|
}
|
|
|
|
void CharmInfo::InitEmptyActionBar(bool withAttack)
|
|
{
|
|
if (withAttack)
|
|
SetActionBar(ACTION_BAR_INDEX_START,COMMAND_ATTACK,ACT_COMMAND);
|
|
else
|
|
SetActionBar(ACTION_BAR_INDEX_START,0,ACT_PASSIVE);
|
|
for (uint32 x = ACTION_BAR_INDEX_START+1; x < ACTION_BAR_INDEX_END; ++x)
|
|
SetActionBar(x,0,ACT_PASSIVE);
|
|
}
|
|
|
|
void CharmInfo::InitPossessCreateSpells()
|
|
{
|
|
InitEmptyActionBar();
|
|
if (m_unit->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
for (uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i)
|
|
{
|
|
uint32 spellId = ((Creature*)m_unit)->m_spells[i];
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
|
|
if (spellInfo && spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD)
|
|
spellId = 0;
|
|
if (IsPassiveSpell(spellId))
|
|
m_unit->CastSpell(m_unit, spellId, true);
|
|
else
|
|
AddSpellToActionBar(((Creature*)m_unit)->m_spells[i], ACT_PASSIVE);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CharmInfo::InitCharmCreateSpells()
|
|
{
|
|
if (m_unit->GetTypeId() == TYPEID_PLAYER) //charmed players don't have spells
|
|
{
|
|
InitEmptyActionBar();
|
|
return;
|
|
}
|
|
|
|
InitPetActionBar();
|
|
|
|
for (uint32 x = 0; x < MAX_SPELL_CHARM; ++x)
|
|
{
|
|
uint32 spellId = ((Creature*)m_unit)->m_spells[x];
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
|
|
if (spellInfo && spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD)
|
|
spellId = 0;
|
|
|
|
if (!spellId)
|
|
{
|
|
m_charmspells[x].SetActionAndType(spellId,ACT_DISABLED);
|
|
continue;
|
|
}
|
|
|
|
if (IsPassiveSpell(spellId))
|
|
{
|
|
m_unit->CastSpell(m_unit, spellId, true);
|
|
m_charmspells[x].SetActionAndType(spellId,ACT_PASSIVE);
|
|
}
|
|
else
|
|
{
|
|
m_charmspells[x].SetActionAndType(spellId,ACT_DISABLED);
|
|
|
|
ActiveStates newstate;
|
|
if (spellInfo)
|
|
{
|
|
if (!IsAutocastableSpell(spellId))
|
|
newstate = ACT_PASSIVE;
|
|
else
|
|
{
|
|
bool autocast = false;
|
|
for (uint32 i = 0; i < MAX_SPELL_EFFECTS && !autocast; ++i)
|
|
if (SpellTargetType[spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_UNIT_TARGET)
|
|
autocast = true;
|
|
|
|
if (autocast)
|
|
{
|
|
newstate = ACT_ENABLED;
|
|
ToggleCreatureAutocast(spellId, true);
|
|
}
|
|
else
|
|
newstate = ACT_DISABLED;
|
|
}
|
|
}
|
|
|
|
AddSpellToActionBar(spellId, newstate);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CharmInfo::AddSpellToActionBar(uint32 spell_id, ActiveStates newstate)
|
|
{
|
|
uint32 first_id = spellmgr.GetFirstSpellInChain(spell_id);
|
|
|
|
// new spell rank can be already listed
|
|
for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
|
|
{
|
|
if (uint32 action = PetActionBar[i].GetAction())
|
|
{
|
|
if (PetActionBar[i].IsActionBarForSpell() && spellmgr.GetFirstSpellInChain(action) == first_id)
|
|
{
|
|
PetActionBar[i].SetAction(spell_id);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// or use empty slot in other case
|
|
for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
|
|
{
|
|
if (!PetActionBar[i].GetAction() && PetActionBar[i].IsActionBarForSpell())
|
|
{
|
|
SetActionBar(i,spell_id,newstate == ACT_DECIDE ? IsAutocastableSpell(spell_id) ? ACT_DISABLED : ACT_PASSIVE : newstate);
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool CharmInfo::RemoveSpellFromActionBar(uint32 spell_id)
|
|
{
|
|
uint32 first_id = spellmgr.GetFirstSpellInChain(spell_id);
|
|
|
|
for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
|
|
{
|
|
if (uint32 action = PetActionBar[i].GetAction())
|
|
{
|
|
if (PetActionBar[i].IsActionBarForSpell() && spellmgr.GetFirstSpellInChain(action) == first_id)
|
|
{
|
|
SetActionBar(i,0,ACT_PASSIVE);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void CharmInfo::ToggleCreatureAutocast(uint32 spellid, bool apply)
|
|
{
|
|
if (IsPassiveSpell(spellid))
|
|
return;
|
|
|
|
for (uint32 x = 0; x < MAX_SPELL_CHARM; ++x)
|
|
if (spellid == m_charmspells[x].GetAction())
|
|
m_charmspells[x].SetType(apply ? ACT_ENABLED : ACT_DISABLED);
|
|
}
|
|
|
|
void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow)
|
|
{
|
|
m_petnumber = petnumber;
|
|
if (statwindow)
|
|
m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, m_petnumber);
|
|
else
|
|
m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, 0);
|
|
}
|
|
|
|
void CharmInfo::LoadPetActionBar(const std::string& data )
|
|
{
|
|
InitPetActionBar();
|
|
|
|
Tokens tokens = StrSplit(data, " ");
|
|
|
|
if (tokens.size() != (ACTION_BAR_INDEX_END-ACTION_BAR_INDEX_START)*2)
|
|
return; // non critical, will reset to default
|
|
|
|
uint8 index;
|
|
Tokens::iterator iter;
|
|
for (iter = tokens.begin(), index = ACTION_BAR_INDEX_START; index < ACTION_BAR_INDEX_END; ++iter, ++index)
|
|
{
|
|
// use unsigned cast to avoid sign negative format use at long-> ActiveStates (int) conversion
|
|
uint8 type = atol((*iter).c_str());
|
|
++iter;
|
|
uint32 action = atol((*iter).c_str());
|
|
|
|
PetActionBar[index].SetActionAndType(action,ActiveStates(type));
|
|
|
|
// check correctness
|
|
if (PetActionBar[index].IsActionBarForSpell())
|
|
{
|
|
if (!sSpellStore.LookupEntry(PetActionBar[index].GetAction()))
|
|
SetActionBar(index,0,ACT_PASSIVE);
|
|
else if (!IsAutocastableSpell(PetActionBar[index].GetAction()))
|
|
SetActionBar(index,PetActionBar[index].GetAction(),ACT_PASSIVE);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CharmInfo::BuildActionBar( WorldPacket* data )
|
|
{
|
|
for (uint32 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
|
|
*data << uint32(PetActionBar[i].packedData);
|
|
}
|
|
|
|
void CharmInfo::SetSpellAutocast( uint32 spell_id, bool state )
|
|
{
|
|
for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
|
|
{
|
|
if (spell_id == PetActionBar[i].GetAction() && PetActionBar[i].IsActionBarForSpell())
|
|
{
|
|
PetActionBar[i].SetType(state ? ACT_ENABLED : ACT_DISABLED);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Unit::isFrozen() const
|
|
{
|
|
return HasAuraState(AURA_STATE_FROZEN);
|
|
}
|
|
|
|
struct ProcTriggeredData
|
|
{
|
|
ProcTriggeredData(Aura* _aura)
|
|
: aura(_aura)
|
|
{
|
|
effMask = 0;
|
|
spellProcEvent = NULL;
|
|
}
|
|
SpellProcEventEntry const *spellProcEvent;
|
|
Aura * aura;
|
|
uint32 effMask;
|
|
};
|
|
|
|
typedef std::list< ProcTriggeredData > ProcTriggeredList;
|
|
|
|
// List of auras that CAN be trigger but may not exist in spell_proc_event
|
|
// in most case need for drop charges
|
|
// in some types of aura need do additional check
|
|
// for example SPELL_AURA_MECHANIC_IMMUNITY - need check for mechanic
|
|
bool InitTriggerAuraData()
|
|
{
|
|
for (uint16 i = 0; i < TOTAL_AURAS; ++i)
|
|
{
|
|
isTriggerAura[i]=false;
|
|
isNonTriggerAura[i] = false;
|
|
}
|
|
isTriggerAura[SPELL_AURA_DUMMY] = true;
|
|
isTriggerAura[SPELL_AURA_MOD_CONFUSE] = true;
|
|
isTriggerAura[SPELL_AURA_MOD_THREAT] = true;
|
|
isTriggerAura[SPELL_AURA_MOD_STUN] = true; // Aura not have charges but need remove him on trigger
|
|
isTriggerAura[SPELL_AURA_MOD_DAMAGE_DONE] = true;
|
|
isTriggerAura[SPELL_AURA_MOD_DAMAGE_TAKEN] = true;
|
|
isTriggerAura[SPELL_AURA_MOD_RESISTANCE] = true;
|
|
isTriggerAura[SPELL_AURA_MOD_STEALTH] = true;
|
|
isTriggerAura[SPELL_AURA_MOD_FEAR] = true; // Aura not have charges but need remove him on trigger
|
|
isTriggerAura[SPELL_AURA_MOD_ROOT] = true;
|
|
isTriggerAura[SPELL_AURA_TRANSFORM] = true;
|
|
isTriggerAura[SPELL_AURA_REFLECT_SPELLS] = true;
|
|
isTriggerAura[SPELL_AURA_DAMAGE_IMMUNITY] = true;
|
|
isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL] = true;
|
|
isTriggerAura[SPELL_AURA_PROC_TRIGGER_DAMAGE] = true;
|
|
isTriggerAura[SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK] = true;
|
|
isTriggerAura[SPELL_AURA_SCHOOL_ABSORB] = true; // Savage Defense untested
|
|
isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT] = true;
|
|
isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL] = true;
|
|
isTriggerAura[SPELL_AURA_REFLECT_SPELLS_SCHOOL] = true;
|
|
isTriggerAura[SPELL_AURA_MECHANIC_IMMUNITY] = true;
|
|
isTriggerAura[SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN] = true;
|
|
isTriggerAura[SPELL_AURA_SPELL_MAGNET] = true;
|
|
isTriggerAura[SPELL_AURA_MOD_ATTACK_POWER] = true;
|
|
isTriggerAura[SPELL_AURA_ADD_CASTER_HIT_TRIGGER] = true;
|
|
isTriggerAura[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS] = true;
|
|
isTriggerAura[SPELL_AURA_MOD_MECHANIC_RESISTANCE] = true;
|
|
isTriggerAura[SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS] = true;
|
|
isTriggerAura[SPELL_AURA_MOD_HASTE] = true;
|
|
isTriggerAura[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE]=true;
|
|
isTriggerAura[SPELL_AURA_RAID_PROC_FROM_CHARGE] = true;
|
|
isTriggerAura[SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE] = true;
|
|
isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE] = true;
|
|
isTriggerAura[SPELL_AURA_MOD_DAMAGE_FROM_CASTER] = true;
|
|
isTriggerAura[SPELL_AURA_MOD_SPELL_CRIT_CHANCE] = true;
|
|
|
|
isNonTriggerAura[SPELL_AURA_MOD_POWER_REGEN]=true;
|
|
isNonTriggerAura[SPELL_AURA_REDUCE_PUSHBACK]=true;
|
|
|
|
return true;
|
|
}
|
|
|
|
uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missCondition)
|
|
{
|
|
uint32 procEx = PROC_EX_NONE;
|
|
// Check victim state
|
|
if (missCondition != SPELL_MISS_NONE)
|
|
switch (missCondition)
|
|
{
|
|
case SPELL_MISS_MISS: procEx|=PROC_EX_MISS; break;
|
|
case SPELL_MISS_RESIST: procEx|=PROC_EX_RESIST; break;
|
|
case SPELL_MISS_DODGE: procEx|=PROC_EX_DODGE; break;
|
|
case SPELL_MISS_PARRY: procEx|=PROC_EX_PARRY; break;
|
|
case SPELL_MISS_BLOCK: procEx|=PROC_EX_BLOCK; break;
|
|
case SPELL_MISS_EVADE: procEx|=PROC_EX_EVADE; break;
|
|
case SPELL_MISS_IMMUNE: procEx|=PROC_EX_IMMUNE; break;
|
|
case SPELL_MISS_IMMUNE2: procEx|=PROC_EX_IMMUNE; break;
|
|
case SPELL_MISS_DEFLECT: procEx|=PROC_EX_DEFLECT;break;
|
|
case SPELL_MISS_ABSORB: procEx|=PROC_EX_ABSORB; break;
|
|
case SPELL_MISS_REFLECT: procEx|=PROC_EX_REFLECT;break;
|
|
default:
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
// On block
|
|
if (damageInfo->blocked)
|
|
procEx|=PROC_EX_BLOCK;
|
|
// On absorb
|
|
if (damageInfo->absorb)
|
|
procEx|=PROC_EX_ABSORB;
|
|
// On crit
|
|
if (damageInfo->HitInfo & SPELL_HIT_TYPE_CRIT)
|
|
procEx|=PROC_EX_CRITICAL_HIT;
|
|
else
|
|
procEx|=PROC_EX_NORMAL_HIT;
|
|
}
|
|
return procEx;
|
|
}
|
|
|
|
void Unit::ProcDamageAndSpellFor(bool isVictim, Unit * pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage, SpellEntry const * procAura)
|
|
{
|
|
// Player is loaded now - do not allow passive spell casts to proc
|
|
if (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->GetSession()->PlayerLoading())
|
|
return;
|
|
// For melee/ranged based attack need update skills and set some Aura states if victim present
|
|
if (procFlag & MELEE_BASED_TRIGGER_MASK && pTarget)
|
|
{
|
|
// Update skills here for players
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
// On melee based hit/miss/resist need update skill (for victim and attacker)
|
|
if (procExtra&(PROC_EX_NORMAL_HIT|PROC_EX_MISS|PROC_EX_RESIST))
|
|
{
|
|
if (pTarget->GetTypeId() != TYPEID_PLAYER && pTarget->GetCreatureType() != CREATURE_TYPE_CRITTER)
|
|
((Player*)this)->UpdateCombatSkills(pTarget, attType, isVictim);
|
|
}
|
|
// Update defence if player is victim and parry/dodge/block
|
|
else if (isVictim && procExtra&(PROC_EX_DODGE|PROC_EX_PARRY|PROC_EX_BLOCK))
|
|
((Player*)this)->UpdateCombatSkills(pTarget, attType, MELEE_HIT_DODGE);
|
|
}
|
|
// If exist crit/parry/dodge/block need update aura state (for victim and attacker)
|
|
if (procExtra & (PROC_EX_CRITICAL_HIT|PROC_EX_PARRY|PROC_EX_DODGE|PROC_EX_BLOCK))
|
|
{
|
|
// for victim
|
|
if (isVictim)
|
|
{
|
|
// if victim and dodge attack
|
|
if (procExtra&PROC_EX_DODGE)
|
|
{
|
|
//Update AURA_STATE on dodge
|
|
if (getClass() != CLASS_ROGUE) // skip Rogue Riposte
|
|
{
|
|
ModifyAuraState(AURA_STATE_DEFENSE, true);
|
|
StartReactiveTimer( REACTIVE_DEFENSE );
|
|
}
|
|
}
|
|
// if victim and parry attack
|
|
if (procExtra & PROC_EX_PARRY)
|
|
{
|
|
// For Hunters only Counterattack (skip Mongoose bite)
|
|
if (getClass() == CLASS_HUNTER)
|
|
{
|
|
ModifyAuraState(AURA_STATE_HUNTER_PARRY, true);
|
|
StartReactiveTimer( REACTIVE_HUNTER_PARRY );
|
|
}
|
|
else
|
|
{
|
|
ModifyAuraState(AURA_STATE_DEFENSE, true);
|
|
StartReactiveTimer( REACTIVE_DEFENSE );
|
|
}
|
|
}
|
|
// if and victim block attack
|
|
if (procExtra & PROC_EX_BLOCK)
|
|
{
|
|
ModifyAuraState(AURA_STATE_DEFENSE,true);
|
|
StartReactiveTimer( REACTIVE_DEFENSE );
|
|
}
|
|
}
|
|
else //For attacker
|
|
{
|
|
// Overpower on victim dodge
|
|
if (procExtra&PROC_EX_DODGE && GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR)
|
|
{
|
|
((Player*)this)->AddComboPoints(pTarget, 1);
|
|
StartReactiveTimer( REACTIVE_OVERPOWER );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ProcTriggeredList procTriggered;
|
|
// Fill procTriggered list
|
|
for (AuraMap::const_iterator itr = GetAuras().begin(); itr!= GetAuras().end(); ++itr)
|
|
{
|
|
// Do not allow auras to proc from effect triggered by itself
|
|
if (procAura && procAura->Id == itr->first)
|
|
continue;
|
|
ProcTriggeredData triggerData(itr->second);
|
|
|
|
// Defensive procs are active on absorbs (so absorption effects are not a hindrance)
|
|
bool active = (damage > 0) || ((procExtra & PROC_EX_ABSORB) && isVictim);
|
|
if (!IsTriggeredAtSpellProcEvent(pTarget, triggerData.aura, procSpell, procFlag, procExtra, attType, isVictim, active, triggerData.spellProcEvent))
|
|
continue;
|
|
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (AuraEffect * aurEff = itr->second->GetPartAura(i))
|
|
{
|
|
// Skip this auras
|
|
if (isNonTriggerAura[aurEff->GetAuraName()])
|
|
continue;
|
|
// If not trigger by default and spellProcEvent==NULL - skip
|
|
if (!isTriggerAura[aurEff->GetAuraName()] && triggerData.spellProcEvent==NULL)
|
|
continue;
|
|
triggerData.effMask |= 1<<i;
|
|
}
|
|
}
|
|
if (triggerData.effMask)
|
|
procTriggered.push_front(triggerData);
|
|
}
|
|
|
|
// Nothing found
|
|
if (procTriggered.empty())
|
|
return;
|
|
|
|
if (procExtra & (PROC_EX_INTERNAL_TRIGGERED | PROC_EX_INTERNAL_CANT_PROC))
|
|
SetCantProc(true);
|
|
|
|
// Handle effects proceed this time
|
|
for (ProcTriggeredList::const_iterator i = procTriggered.begin(); i != procTriggered.end(); ++i)
|
|
{
|
|
// look for aura in auras list, it may be removed while proc event processing
|
|
if (!HasAura(i->aura))
|
|
continue;
|
|
|
|
bool useCharges= i->aura->GetAuraCharges()>0;
|
|
bool takeCharges = false;
|
|
SpellEntry const *spellInfo = i->aura->GetSpellProto();
|
|
uint32 Id = i->aura->GetId();
|
|
|
|
// For players set spell cooldown if need
|
|
uint32 cooldown = 0;
|
|
if (GetTypeId() == TYPEID_PLAYER && i->spellProcEvent && i->spellProcEvent->cooldown)
|
|
cooldown = i->spellProcEvent->cooldown;
|
|
|
|
if (spellInfo->AttributesEx3 & SPELL_ATTR_EX3_DISABLE_PROC)
|
|
SetCantProc(true);
|
|
|
|
// This bool is needed till separate aura effect procs are still here
|
|
bool handled = false;
|
|
if (HandleAuraProc(pTarget, damage, i->aura, procSpell, procFlag, procExtra, cooldown, &handled))
|
|
{
|
|
sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), Id);
|
|
takeCharges = true;
|
|
}
|
|
|
|
if (!handled)
|
|
for (uint8 effIndex = 0; effIndex<MAX_SPELL_EFFECTS; ++effIndex)
|
|
{
|
|
if (!(i->effMask & (1<<effIndex)))
|
|
continue;
|
|
|
|
AuraEffect *triggeredByAura = i->aura->GetPartAura(effIndex);
|
|
assert(triggeredByAura);
|
|
|
|
switch(triggeredByAura->GetAuraName())
|
|
{
|
|
case SPELL_AURA_PROC_TRIGGER_SPELL:
|
|
{
|
|
sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
|
|
// Don`t drop charge or add cooldown for not started trigger
|
|
if (HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
|
|
takeCharges = true;
|
|
break;
|
|
}
|
|
case SPELL_AURA_PROC_TRIGGER_DAMAGE:
|
|
{
|
|
sLog.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", triggeredByAura->GetAmount() , spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
|
|
SpellNonMeleeDamage damageInfo(this, pTarget, spellInfo->Id, spellInfo->SchoolMask);
|
|
uint32 damage = SpellDamageBonus(pTarget, spellInfo, triggeredByAura->GetAmount(), SPELL_DIRECT_DAMAGE);
|
|
CalculateSpellDamageTaken(&damageInfo, damage, spellInfo);
|
|
DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
|
|
SendSpellNonMeleeDamageLog(&damageInfo);
|
|
DealSpellDamage(&damageInfo, true);
|
|
takeCharges = true;
|
|
break;
|
|
}
|
|
case SPELL_AURA_MANA_SHIELD:
|
|
case SPELL_AURA_DUMMY:
|
|
{
|
|
sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
|
|
if (HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
|
|
takeCharges = true;
|
|
break;
|
|
}
|
|
case SPELL_AURA_OBS_MOD_POWER:
|
|
sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
|
|
if (HandleObsModEnergyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
|
|
takeCharges = true;
|
|
break;
|
|
case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN:
|
|
sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
|
|
if (HandleModDamagePctTakenAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
|
|
takeCharges = true;
|
|
break;
|
|
case SPELL_AURA_MOD_HASTE:
|
|
{
|
|
sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
|
|
if (HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
|
|
takeCharges = true;
|
|
break;
|
|
}
|
|
case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
|
|
{
|
|
sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
|
|
if (HandleOverrideClassScriptAuraProc(pTarget, damage, triggeredByAura, procSpell, cooldown))
|
|
takeCharges = true;
|
|
break;
|
|
}
|
|
case SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE:
|
|
{
|
|
sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
|
|
(isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
|
|
|
|
HandleAuraRaidProcFromChargeWithValue(triggeredByAura);
|
|
takeCharges = true;
|
|
break;
|
|
}
|
|
case SPELL_AURA_RAID_PROC_FROM_CHARGE:
|
|
{
|
|
sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
|
|
(isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
|
|
|
|
HandleAuraRaidProcFromCharge(triggeredByAura);
|
|
takeCharges = true;
|
|
break;
|
|
}
|
|
case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE:
|
|
{
|
|
sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
|
|
|
|
if (HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
|
|
takeCharges = true;
|
|
break;
|
|
}
|
|
case SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK:
|
|
// Skip melee hits or instant cast spells
|
|
if (procSpell && GetSpellCastTime(procSpell) != 0)
|
|
takeCharges = true;
|
|
break;
|
|
case SPELL_AURA_REFLECT_SPELLS_SCHOOL:
|
|
// Skip Melee hits and spells ws wrong school
|
|
if (procSpell && (triggeredByAura->GetMiscValue() & procSpell->SchoolMask)) // School check
|
|
takeCharges = true;
|
|
break;
|
|
case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT:
|
|
case SPELL_AURA_MOD_POWER_COST_SCHOOL:
|
|
// Skip melee hits and spells ws wrong school or zero cost
|
|
if (procSpell &&
|
|
(procSpell->manaCost != 0 || procSpell->ManaCostPercentage != 0) && // Cost check
|
|
(triggeredByAura->GetMiscValue() & procSpell->SchoolMask) == 0) // School check
|
|
takeCharges = true;
|
|
break;
|
|
case SPELL_AURA_MECHANIC_IMMUNITY:
|
|
// Compare mechanic
|
|
if (procSpell && procSpell->Mechanic == triggeredByAura->GetMiscValue())
|
|
takeCharges = true;
|
|
break;
|
|
case SPELL_AURA_MOD_MECHANIC_RESISTANCE:
|
|
// Compare mechanic
|
|
if (procSpell && procSpell->Mechanic == triggeredByAura->GetMiscValue())
|
|
takeCharges = true;
|
|
break;
|
|
case SPELL_AURA_MOD_DAMAGE_FROM_CASTER:
|
|
// Compare casters
|
|
if (triggeredByAura->GetCasterGUID() == pTarget->GetGUID())
|
|
takeCharges = true;
|
|
break;
|
|
case SPELL_AURA_MOD_SPELL_CRIT_CHANCE:
|
|
sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s spell crit chance aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
|
|
if (procSpell && HandleSpellCritChanceAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
|
|
takeCharges = true;
|
|
break;
|
|
// CC Auras which use their amount amount to drop
|
|
// Are there any more auras which need this?
|
|
case SPELL_AURA_MOD_CONFUSE:
|
|
case SPELL_AURA_MOD_FEAR:
|
|
case SPELL_AURA_MOD_STUN:
|
|
case SPELL_AURA_MOD_ROOT:
|
|
case SPELL_AURA_TRANSFORM:
|
|
if (isVictim && damage)
|
|
{
|
|
// Damage is dealt after proc system - lets ignore auras which wasn't updated yet
|
|
// to make spell not remove its own aura
|
|
if (i->aura->GetAuraDuration() == i->aura->GetAuraMaxDuration())
|
|
break;
|
|
int32 damageLeft = triggeredByAura->GetAmount();
|
|
// No damage left
|
|
if (damageLeft < damage )
|
|
RemoveAura(i->aura);
|
|
else
|
|
triggeredByAura->SetAmount(damageLeft-damage);
|
|
}
|
|
break;
|
|
//case SPELL_AURA_ADD_FLAT_MODIFIER:
|
|
//case SPELL_AURA_ADD_PCT_MODIFIER:
|
|
// HandleSpellModAuraProc
|
|
//break;
|
|
default:
|
|
// nothing do, just charges counter
|
|
takeCharges = true;
|
|
break;
|
|
}
|
|
}
|
|
// Remove charge (aura can be removed by triggers)
|
|
if (useCharges && takeCharges)
|
|
i->aura->DropAuraCharge();
|
|
|
|
if (spellInfo->AttributesEx3 & SPELL_ATTR_EX3_DISABLE_PROC)
|
|
SetCantProc(false);
|
|
}
|
|
|
|
// Cleanup proc requirements
|
|
if (procExtra & (PROC_EX_INTERNAL_TRIGGERED | PROC_EX_INTERNAL_CANT_PROC))
|
|
SetCantProc(false);
|
|
}
|
|
|
|
SpellSchoolMask Unit::GetMeleeDamageSchoolMask() const
|
|
{
|
|
return SPELL_SCHOOL_MASK_NORMAL;
|
|
}
|
|
|
|
Player* Unit::GetSpellModOwner() const
|
|
{
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
return (Player*)this;
|
|
if (((Creature*)this)->isPet() || ((Creature*)this)->isTotem())
|
|
{
|
|
Unit* owner = GetOwner();
|
|
if (owner && owner->GetTypeId() == TYPEID_PLAYER)
|
|
return (Player*)owner;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
///----------Pet responses methods-----------------
|
|
void Unit::SendPetCastFail(uint32 spellid, SpellCastResult msg)
|
|
{
|
|
if (msg == SPELL_CAST_OK)
|
|
return;
|
|
|
|
Unit *owner = GetCharmerOrOwner();
|
|
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
WorldPacket data(SMSG_PET_CAST_FAILED, 1 + 4 + 1);
|
|
data << uint8(0); // cast count?
|
|
data << uint32(spellid);
|
|
data << uint8(msg);
|
|
// uint32 for some reason
|
|
// uint32 for some reason
|
|
((Player*)owner)->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Unit::SendPetActionFeedback (uint8 msg)
|
|
{
|
|
Unit* owner = GetOwner();
|
|
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
WorldPacket data(SMSG_PET_ACTION_FEEDBACK, 1);
|
|
data << uint8(msg);
|
|
((Player*)owner)->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Unit::SendPetTalk (uint32 pettalk)
|
|
{
|
|
Unit* owner = GetOwner();
|
|
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
WorldPacket data(SMSG_PET_ACTION_SOUND, 8 + 4);
|
|
data << uint64(GetGUID());
|
|
data << uint32(pettalk);
|
|
((Player*)owner)->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Unit::SendPetAIReaction(uint64 guid)
|
|
{
|
|
Unit* owner = GetOwner();
|
|
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
WorldPacket data(SMSG_AI_REACTION, 8 + 4);
|
|
data << uint64(guid);
|
|
data << uint32(AI_REACTION_AGGRO);
|
|
((Player*)owner)->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
///----------End of Pet responses methods----------
|
|
|
|
void Unit::StopMoving()
|
|
{
|
|
clearUnitState(UNIT_STAT_MOVING);
|
|
|
|
// send explicit stop packet
|
|
// rely on vmaps here because for example stormwind is in air
|
|
//float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true);
|
|
//if (fabs(GetPositionZ() - z) < 2.0f)
|
|
// Relocate(GetPositionX(), GetPositionY(), z);
|
|
//Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
|
|
|
|
SendMonsterStop();
|
|
|
|
// update position and orientation;
|
|
WorldPacket data;
|
|
BuildHeartBeatMsg(&data);
|
|
SendMessageToSet(&data,false);
|
|
}
|
|
|
|
void Unit::SendMovementFlagUpdate()
|
|
{
|
|
WorldPacket data;
|
|
BuildHeartBeatMsg(&data);
|
|
SendMessageToSet(&data, false);
|
|
}
|
|
|
|
bool Unit::IsSitState() const
|
|
{
|
|
uint8 s = getStandState();
|
|
return
|
|
s == UNIT_STAND_STATE_SIT_CHAIR || s == UNIT_STAND_STATE_SIT_LOW_CHAIR ||
|
|
s == UNIT_STAND_STATE_SIT_MEDIUM_CHAIR || s == UNIT_STAND_STATE_SIT_HIGH_CHAIR ||
|
|
s == UNIT_STAND_STATE_SIT;
|
|
}
|
|
|
|
bool Unit::IsStandState() const
|
|
{
|
|
uint8 s = getStandState();
|
|
return !IsSitState() && s != UNIT_STAND_STATE_SLEEP && s != UNIT_STAND_STATE_KNEEL;
|
|
}
|
|
|
|
void Unit::SetStandState(uint8 state)
|
|
{
|
|
SetByteValue(UNIT_FIELD_BYTES_1, 0, state);
|
|
|
|
if (IsStandState())
|
|
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED);
|
|
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
WorldPacket data(SMSG_STANDSTATE_UPDATE, 1);
|
|
data << (uint8)state;
|
|
((Player*)this)->GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
|
|
bool Unit::IsPolymorphed() const
|
|
{
|
|
return GetSpellSpecific(getTransForm())==SPELL_MAGE_POLYMORPH;
|
|
}
|
|
|
|
void Unit::SetDisplayId(uint32 modelId)
|
|
{
|
|
SetUInt32Value(UNIT_FIELD_DISPLAYID, modelId);
|
|
|
|
if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
|
|
{
|
|
Pet *pet = ((Pet*)this);
|
|
if (!pet->isControlled())
|
|
return;
|
|
Unit *owner = GetOwner();
|
|
if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
|
|
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID);
|
|
}
|
|
}
|
|
|
|
void Unit::ClearComboPointHolders()
|
|
{
|
|
while(!m_ComboPointHolders.empty())
|
|
{
|
|
uint32 lowguid = *m_ComboPointHolders.begin();
|
|
|
|
Player* plr = objmgr.GetPlayer(MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER));
|
|
if (plr && plr->GetComboTarget()==GetGUID()) // recheck for safe
|
|
plr->ClearComboPoints(); // remove also guid from m_ComboPointHolders;
|
|
else
|
|
m_ComboPointHolders.erase(lowguid); // or remove manually
|
|
}
|
|
}
|
|
|
|
void Unit::ClearAllReactives()
|
|
{
|
|
for (uint8 i=0; i < MAX_REACTIVE; ++i)
|
|
m_reactiveTimer[i] = 0;
|
|
|
|
if (HasAuraState(AURA_STATE_DEFENSE))
|
|
ModifyAuraState(AURA_STATE_DEFENSE, false);
|
|
if (getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
|
|
ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
|
|
if (getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)this)->ClearComboPoints();
|
|
}
|
|
|
|
void Unit::UpdateReactives( uint32 p_time )
|
|
{
|
|
for (uint8 i = 0; i < MAX_REACTIVE; ++i)
|
|
{
|
|
ReactiveType reactive = ReactiveType(i);
|
|
|
|
if (!m_reactiveTimer[reactive])
|
|
continue;
|
|
|
|
if ( m_reactiveTimer[reactive] <= p_time)
|
|
{
|
|
m_reactiveTimer[reactive] = 0;
|
|
|
|
switch ( reactive )
|
|
{
|
|
case REACTIVE_DEFENSE:
|
|
if (HasAuraState(AURA_STATE_DEFENSE))
|
|
ModifyAuraState(AURA_STATE_DEFENSE, false);
|
|
break;
|
|
case REACTIVE_HUNTER_PARRY:
|
|
if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
|
|
ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
|
|
break;
|
|
case REACTIVE_OVERPOWER:
|
|
if (getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)this)->ClearComboPoints();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_reactiveTimer[reactive] -= p_time;
|
|
}
|
|
}
|
|
}
|
|
|
|
Unit* Unit::SelectNearbyTarget(float dist) const
|
|
{
|
|
std::list<Unit *> targets;
|
|
Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, dist);
|
|
Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(this, targets, u_check);
|
|
VisitNearbyObject(dist, searcher);
|
|
|
|
// remove current target
|
|
if (getVictim())
|
|
targets.remove(getVictim());
|
|
|
|
// remove not LoS targets
|
|
for (std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end();)
|
|
{
|
|
if (!IsWithinLOSInMap(*tIter))
|
|
{
|
|
std::list<Unit *>::iterator tIter2 = tIter;
|
|
++tIter;
|
|
targets.erase(tIter2);
|
|
}
|
|
else
|
|
++tIter;
|
|
}
|
|
|
|
// no appropriate targets
|
|
if (targets.empty())
|
|
return NULL;
|
|
|
|
// select random
|
|
uint32 rIdx = urand(0,targets.size()-1);
|
|
std::list<Unit *>::const_iterator tcIter = targets.begin();
|
|
for (uint32 i = 0; i < rIdx; ++i)
|
|
++tcIter;
|
|
|
|
return *tcIter;
|
|
}
|
|
|
|
bool Unit::hasNegativeAuraWithInterruptFlag(uint32 flag)
|
|
{
|
|
for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); ++iter)
|
|
{
|
|
if (!iter->second->IsPositive() && iter->second->GetSpellProto()->AuraInterruptFlags & flag)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Unit::ApplyAttackTimePercentMod( WeaponAttackType att,float val, bool apply )
|
|
{
|
|
float remainingTimePct = (float)m_attackTimer[att] / (GetAttackTime(att) * m_modAttackSpeedPct[att]);
|
|
if (val > 0)
|
|
{
|
|
ApplyPercentModFloatVar(m_modAttackSpeedPct[att], val, !apply);
|
|
ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,val,!apply);
|
|
}
|
|
else
|
|
{
|
|
ApplyPercentModFloatVar(m_modAttackSpeedPct[att], -val, apply);
|
|
ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,-val,apply);
|
|
}
|
|
m_attackTimer[att] = uint32(GetAttackTime(att) * m_modAttackSpeedPct[att] * remainingTimePct);
|
|
}
|
|
|
|
void Unit::ApplyCastTimePercentMod(float val, bool apply )
|
|
{
|
|
if (val > 0)
|
|
ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,val,!apply);
|
|
else
|
|
ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,-val,apply);
|
|
}
|
|
|
|
uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime )
|
|
{
|
|
// Not apply this to creature casted spells with casttime==0
|
|
if (CastingTime==0 && GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet())
|
|
return 3500;
|
|
|
|
if (CastingTime > 7000) CastingTime = 7000;
|
|
if (CastingTime < 1500) CastingTime = 1500;
|
|
|
|
if (damagetype == DOT && !IsChanneledSpell(spellProto))
|
|
CastingTime = 3500;
|
|
|
|
int32 overTime = 0;
|
|
uint8 effects = 0;
|
|
bool DirectDamage = false;
|
|
bool AreaEffect = false;
|
|
|
|
for (uint32 i=0; i<MAX_SPELL_EFFECTS; i++)
|
|
{
|
|
switch ( spellProto->Effect[i] )
|
|
{
|
|
case SPELL_EFFECT_SCHOOL_DAMAGE:
|
|
case SPELL_EFFECT_POWER_DRAIN:
|
|
case SPELL_EFFECT_HEALTH_LEECH:
|
|
case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE:
|
|
case SPELL_EFFECT_POWER_BURN:
|
|
case SPELL_EFFECT_HEAL:
|
|
DirectDamage = true;
|
|
break;
|
|
case SPELL_EFFECT_APPLY_AURA:
|
|
switch ( spellProto->EffectApplyAuraName[i] )
|
|
{
|
|
case SPELL_AURA_PERIODIC_DAMAGE:
|
|
case SPELL_AURA_PERIODIC_HEAL:
|
|
case SPELL_AURA_PERIODIC_LEECH:
|
|
if ( GetSpellDuration(spellProto) )
|
|
overTime = GetSpellDuration(spellProto);
|
|
break;
|
|
default:
|
|
// -5% per additional effect
|
|
++effects;
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (IsAreaEffectTarget[spellProto->EffectImplicitTargetA[i]] || IsAreaEffectTarget[spellProto->EffectImplicitTargetB[i]])
|
|
AreaEffect = true;
|
|
}
|
|
|
|
// Combined Spells with Both Over Time and Direct Damage
|
|
if ( overTime > 0 && CastingTime > 0 && DirectDamage )
|
|
{
|
|
// mainly for DoTs which are 3500 here otherwise
|
|
uint32 OriginalCastTime = GetSpellCastTime(spellProto);
|
|
if (OriginalCastTime > 7000) OriginalCastTime = 7000;
|
|
if (OriginalCastTime < 1500) OriginalCastTime = 1500;
|
|
// Portion to Over Time
|
|
float PtOT = (overTime / 15000.0f) / ((overTime / 15000.0f) + (OriginalCastTime / 3500.0f));
|
|
|
|
if ( damagetype == DOT )
|
|
CastingTime = uint32(CastingTime * PtOT);
|
|
else if ( PtOT < 1.0f )
|
|
CastingTime = uint32(CastingTime * (1 - PtOT));
|
|
else
|
|
CastingTime = 0;
|
|
}
|
|
|
|
// Area Effect Spells receive only half of bonus
|
|
if ( AreaEffect )
|
|
CastingTime /= 2;
|
|
|
|
// -5% of total per any additional effect
|
|
for (uint8 i=0; i<effects; ++i)
|
|
{
|
|
if ( CastingTime > 175 )
|
|
{
|
|
CastingTime -= 175;
|
|
}
|
|
else
|
|
{
|
|
CastingTime = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return CastingTime;
|
|
}
|
|
|
|
void Unit::UpdateAuraForGroup(uint8 slot)
|
|
{
|
|
if (slot >= MAX_AURAS) // slot not found, return
|
|
return;
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
Player* player = (Player*)this;
|
|
if (player->GetGroup())
|
|
{
|
|
player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS);
|
|
player->SetAuraUpdateMaskForRaid(slot);
|
|
}
|
|
}
|
|
else if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
|
|
{
|
|
Pet *pet = ((Pet*)this);
|
|
if (pet->isControlled())
|
|
{
|
|
Unit *owner = GetOwner();
|
|
if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
|
|
{
|
|
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS);
|
|
pet->SetAuraUpdateMaskForRaid(slot);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized)
|
|
{
|
|
if (!normalized || GetTypeId() != TYPEID_PLAYER)
|
|
return float(GetAttackTime(attType))/1000.0f;
|
|
|
|
Item *Weapon = ((Player*)this)->GetWeaponForAttack(attType);
|
|
if (!Weapon)
|
|
return 2.4; // fist attack
|
|
|
|
switch (Weapon->GetProto()->InventoryType)
|
|
{
|
|
case INVTYPE_2HWEAPON:
|
|
return 3.3;
|
|
case INVTYPE_RANGED:
|
|
case INVTYPE_RANGEDRIGHT:
|
|
case INVTYPE_THROWN:
|
|
return 2.8;
|
|
case INVTYPE_WEAPON:
|
|
case INVTYPE_WEAPONMAINHAND:
|
|
case INVTYPE_WEAPONOFFHAND:
|
|
default:
|
|
return Weapon->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7 : 2.4;
|
|
}
|
|
}
|
|
|
|
AuraEffect* Unit::GetAuraEffect(AuraType type, SpellFamilyNames name, uint32 iconId, uint8 effIndex) const
|
|
{
|
|
Unit::AuraEffectList const& mDummy = GetAurasByType(type);
|
|
for (Unit::AuraEffectList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
|
|
{
|
|
if (effIndex != (*itr)->GetEffIndex())
|
|
continue;
|
|
SpellEntry const * spell = (*itr)->GetSpellProto();
|
|
if (spell->SpellIconID == iconId && spell->SpellFamilyName == name
|
|
&& !spell->SpellFamilyFlags)
|
|
return *itr;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
bool Unit::IsUnderLastManaUseEffect() const
|
|
{
|
|
return getMSTimeDiff(m_lastManaUse,getMSTime()) < 5000;
|
|
}
|
|
|
|
void Unit::SetContestedPvP(Player *attackedPlayer)
|
|
{
|
|
Player* player = GetCharmerOrOwnerPlayerOrPlayerItself();
|
|
|
|
if (!player || attackedPlayer && (attackedPlayer == player || player->duel && player->duel->opponent == attackedPlayer))
|
|
return;
|
|
|
|
player->SetContestedPvPTimer(30000);
|
|
if (!player->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
|
|
{
|
|
player->addUnitState(UNIT_STAT_ATTACK_PLAYER);
|
|
player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
|
|
// call MoveInLineOfSight for nearby contested guards
|
|
player->SetVisibility(GetVisibility());
|
|
}
|
|
if (!hasUnitState(UNIT_STAT_ATTACK_PLAYER))
|
|
{
|
|
addUnitState(UNIT_STAT_ATTACK_PLAYER);
|
|
// call MoveInLineOfSight for nearby contested guards
|
|
SetVisibility(GetVisibility());
|
|
}
|
|
}
|
|
|
|
void Unit::AddPetAura(PetAura const* petSpell)
|
|
{
|
|
if (GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
m_petAuras.insert(petSpell);
|
|
if (Pet* pet = ((Player*)this)->GetPet())
|
|
pet->CastPetAura(petSpell);
|
|
}
|
|
|
|
void Unit::RemovePetAura(PetAura const* petSpell)
|
|
{
|
|
if (GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
m_petAuras.erase(petSpell);
|
|
if (Pet* pet = ((Player*)this)->GetPet())
|
|
pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry()));
|
|
}
|
|
|
|
Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
|
|
{
|
|
if (GetTypeId() != TYPEID_PLAYER)
|
|
return NULL;
|
|
|
|
Pet* pet = new Pet((Player*)this, HUNTER_PET);
|
|
|
|
if (!pet->CreateBaseAtCreature(creatureTarget))
|
|
{
|
|
delete pet;
|
|
return NULL;
|
|
}
|
|
|
|
pet->SetCreatorGUID(GetGUID());
|
|
pet->setFaction(getFaction());
|
|
pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id);
|
|
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
|
|
|
|
uint8 level = (creatureTarget->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget->getLevel();
|
|
|
|
if (!pet->InitStatsForLevel(level))
|
|
{
|
|
sLog.outError("Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget->GetEntry());
|
|
delete pet;
|
|
return NULL;
|
|
}
|
|
|
|
pet->GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true);
|
|
// this enables pet details window (Shift+P)
|
|
pet->InitPetCreateSpells();
|
|
//pet->InitLevelupSpellsForLevel();
|
|
pet->SetHealth(pet->GetMaxHealth());
|
|
|
|
return pet;
|
|
}
|
|
|
|
bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura * aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const *& spellProcEvent )
|
|
{
|
|
SpellEntry const *spellProto = aura->GetSpellProto();
|
|
|
|
// Get proc Event Entry
|
|
spellProcEvent = spellmgr.GetSpellProcEvent(spellProto->Id);
|
|
|
|
// Get EventProcFlag
|
|
uint32 EventProcFlag;
|
|
if (spellProcEvent && spellProcEvent->procFlags) // if exist get custom spellProcEvent->procFlags
|
|
EventProcFlag = spellProcEvent->procFlags;
|
|
else
|
|
EventProcFlag = spellProto->procFlags; // else get from spell proto
|
|
// Continue if no trigger exist
|
|
if (!EventProcFlag)
|
|
return false;
|
|
|
|
// Additional checks for triggered spells (ignore trap casts)
|
|
if (procExtra & PROC_EX_INTERNAL_TRIGGERED && !(procFlag & PROC_FLAG_ON_TRAP_ACTIVATION))
|
|
{
|
|
if (!(spellProto->AttributesEx3 & SPELL_ATTR_EX3_CAN_PROC_TRIGGERED))
|
|
return false;
|
|
}
|
|
|
|
// Check spellProcEvent data requirements
|
|
if (!spellmgr.IsSpellProcEventCanTriggeredBy(spellProcEvent, EventProcFlag, procSpell, procFlag, procExtra, active))
|
|
return false;
|
|
// In most cases req get honor or XP from kill
|
|
if (EventProcFlag & PROC_FLAG_KILL && GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
bool allow = ((Player*)this)->isHonorOrXPTarget(pVictim);
|
|
// Shadow Word: Death - can trigger from every kill
|
|
if (aura->GetId() == 32409)
|
|
allow = true;
|
|
if (!allow)
|
|
return false;
|
|
}
|
|
// Aura added by spell can`t trigger from self (prevent drop charges/do triggers)
|
|
// But except periodic and kill triggers (can triggered from self)
|
|
if (procSpell && procSpell->Id == spellProto->Id
|
|
&& !(spellProto->procFlags&(PROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_KILL)))
|
|
return false;
|
|
|
|
// Check if current equipment allows aura to proc
|
|
if (!isVictim && GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (spellProto->EquippedItemClass == ITEM_CLASS_WEAPON)
|
|
{
|
|
Item *item = NULL;
|
|
if (attType == BASE_ATTACK)
|
|
item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
|
|
else if (attType == OFF_ATTACK)
|
|
item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
|
|
else
|
|
item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED);
|
|
|
|
if (((Player*)this)->IsInFeralForm())
|
|
return false;
|
|
|
|
if (!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_WEAPON || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
|
|
return false;
|
|
}
|
|
else if (spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
|
|
{
|
|
// Check if player is wearing shield
|
|
Item *item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
|
|
if (!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_ARMOR || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
|
|
return false;
|
|
}
|
|
}
|
|
// Get chance from spell
|
|
float chance = float(spellProto->procChance);
|
|
// If in spellProcEvent exist custom chance, chance = spellProcEvent->customChance;
|
|
if (spellProcEvent && spellProcEvent->customChance)
|
|
chance = spellProcEvent->customChance;
|
|
// If PPM exist calculate chance from PPM
|
|
if (spellProcEvent && spellProcEvent->ppmRate != 0)
|
|
{
|
|
if (!isVictim)
|
|
{
|
|
uint32 WeaponSpeed = GetAttackTime(attType);
|
|
chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate, spellProto);
|
|
}
|
|
else
|
|
{
|
|
uint32 WeaponSpeed = pVictim->GetAttackTime(attType);
|
|
chance = pVictim->GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate, spellProto);
|
|
}
|
|
}
|
|
// Apply chance modifer aura
|
|
if (Player* modOwner = GetSpellModOwner())
|
|
{
|
|
modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
|
|
}
|
|
return roll_chance_f(chance);
|
|
}
|
|
|
|
bool Unit::HandleAuraRaidProcFromChargeWithValue(AuraEffect *triggeredByAura)
|
|
{
|
|
// aura can be deleted at casts
|
|
SpellEntry const *spellProto = triggeredByAura->GetSpellProto();
|
|
uint32 effIdx = triggeredByAura->GetEffIndex();
|
|
int32 heal = triggeredByAura->GetAmount();
|
|
uint64 caster_guid = triggeredByAura->GetCasterGUID();
|
|
|
|
// jumps
|
|
int32 jumps = triggeredByAura->GetParentAura()->GetAuraCharges()-1;
|
|
|
|
// current aura expire
|
|
triggeredByAura->GetParentAura()->SetAuraCharges(1); // will removed at next charges decrease
|
|
|
|
// next target selection
|
|
if (jumps > 0 && IS_PLAYER_GUID(caster_guid))
|
|
{
|
|
float radius;
|
|
if (spellProto->EffectRadiusIndex[effIdx])
|
|
radius = GetSpellRadiusForTarget(triggeredByAura->GetCaster(), sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
|
|
else
|
|
radius = GetSpellMaxRangeForTarget(triggeredByAura->GetCaster(), sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
|
|
|
|
if (Player *caster = (Player*)triggeredByAura->GetCaster())
|
|
{
|
|
caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius, NULL);
|
|
|
|
if (Unit *target = GetNextRandomRaidMemberOrPet(radius))
|
|
{
|
|
CastCustomSpell(target, spellProto->Id, &heal, NULL, NULL, true, NULL, triggeredByAura, caster->GetGUID());
|
|
if (Aura *aur = target->GetAura(spellProto->Id, caster->GetGUID()))
|
|
aur->SetAuraCharges(jumps);
|
|
heal = caster->SpellHealingBonus(this, spellProto, heal, HEAL);
|
|
}
|
|
}
|
|
}
|
|
|
|
// heal
|
|
CastCustomSpell(this, 33110, &heal, NULL, NULL, true, NULL, NULL, caster_guid);
|
|
return true;
|
|
|
|
}
|
|
bool Unit::HandleAuraRaidProcFromCharge(AuraEffect* triggeredByAura)
|
|
{
|
|
// aura can be deleted at casts
|
|
SpellEntry const* spellProto = triggeredByAura->GetSpellProto();
|
|
|
|
uint32 damageSpellId;
|
|
switch (spellProto->Id)
|
|
{
|
|
case 57949: //shiver
|
|
damageSpellId = 57952;
|
|
//animationSpellId = 57951; dummy effects for jump spell have unknown use (see also 41637)
|
|
break;
|
|
case 59978: //shiver
|
|
damageSpellId = 59979;
|
|
break;
|
|
case 43593: //Cold Stare
|
|
damageSpellId = 43594;
|
|
break;
|
|
default:
|
|
sLog.outError("Unit::HandleAuraRaidProcFromCharge, received not handled spell: %u", spellProto->Id);
|
|
return false;
|
|
}
|
|
|
|
//Currently only Prayer of Mending
|
|
if (!(spellProto->SpellFamilyName == SPELLFAMILY_PRIEST && spellProto->SpellFamilyFlags[1] & 0x20))
|
|
{
|
|
sLog.outDebug("Unit::HandleAuraRaidProcFromChargeWithValue, received not handled spell: %u", spellProto->Id);
|
|
return false;
|
|
}
|
|
|
|
uint64 caster_guid = triggeredByAura->GetCasterGUID();
|
|
uint32 effIdx = triggeredByAura->GetEffIndex();
|
|
|
|
// jumps
|
|
int32 jumps = triggeredByAura->GetParentAura()->GetAuraCharges()-1;
|
|
|
|
// current aura expire
|
|
triggeredByAura->GetParentAura()->SetAuraCharges(1); // will removed at next charges decrease
|
|
|
|
// next target selection
|
|
if (jumps > 0 && IS_PLAYER_GUID(caster_guid))
|
|
{
|
|
float radius;
|
|
if (spellProto->EffectRadiusIndex[effIdx])
|
|
radius = GetSpellRadiusForTarget(triggeredByAura->GetCaster(), sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
|
|
else
|
|
radius = GetSpellMaxRangeForTarget(triggeredByAura->GetCaster() ,sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
|
|
|
|
if (Player* caster = ((Player*)triggeredByAura->GetCaster()))
|
|
{
|
|
caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL);
|
|
|
|
if (Unit* target= GetNextRandomRaidMemberOrPet(radius))
|
|
{
|
|
CastSpell(target, spellProto, true,NULL,triggeredByAura,caster_guid);
|
|
if (Aura * aur = target->GetAura(spellProto->Id, caster->GetGUID()))
|
|
aur->SetAuraCharges(jumps);
|
|
}
|
|
}
|
|
}
|
|
|
|
CastSpell(this, damageSpellId, true,NULL,triggeredByAura,caster_guid);
|
|
|
|
return true;
|
|
}
|
|
/*-----------------------TRINITY-----------------------------*/
|
|
|
|
void Unit::SetToNotify()
|
|
{
|
|
// it is called somewhere when obj is not in world (crash when log in instance)
|
|
if (m_NotifyListPos < 0)
|
|
GetMap()->AddUnitToNotify(this);
|
|
}
|
|
|
|
void Unit::Kill(Unit *pVictim, bool durabilityLoss)
|
|
{
|
|
// Prevent killing unit twice (and giving reward from kill twice)
|
|
if (!pVictim->GetHealth())
|
|
return;
|
|
|
|
// Inform pets (if any) when player kills target)
|
|
if (this->GetTypeId() == TYPEID_PLAYER && ((Player*)this)->GetPet())
|
|
{
|
|
Pet *pPet = ((Player*)this)->GetPet();
|
|
|
|
if (pPet && pPet->isAlive() && pPet->isControlled())
|
|
pPet->AI()->KilledUnit(pVictim);
|
|
}
|
|
|
|
//sLog.outError("%u kill %u", GetEntry(), pVictim->GetEntry());
|
|
|
|
pVictim->SetHealth(0);
|
|
|
|
// find player: owner of controlled `this` or `this` itself maybe
|
|
Player *player = GetCharmerOrOwnerPlayerOrPlayerItself();
|
|
|
|
bool bRewardIsAllowed = true;
|
|
if (pVictim->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
bRewardIsAllowed = ((Creature*)pVictim)->IsDamageEnoughForLootingAndReward();
|
|
if (!bRewardIsAllowed)
|
|
((Creature*)pVictim)->SetLootRecipient(NULL);
|
|
}
|
|
|
|
if (bRewardIsAllowed && pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->GetLootRecipient())
|
|
player = ((Creature*)pVictim)->GetLootRecipient();
|
|
// Reward player, his pets, and group/raid members
|
|
// call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
|
|
if (bRewardIsAllowed && player && player!=pVictim)
|
|
{
|
|
WorldPacket data(SMSG_PARTYKILLLOG, (8+8)); //send event PARTY_KILL
|
|
data << uint64(player->GetGUID()); //player with killing blow
|
|
data << uint64(pVictim->GetGUID()); //victim
|
|
if (Group *group = player->GetGroup())
|
|
group->BroadcastPacket(&data, group->GetMemberGroup(player->GetGUID()));
|
|
else
|
|
player->SendDirectMessage(&data);
|
|
|
|
if (player->RewardPlayerAndGroupAtKill(pVictim))
|
|
player->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
|
|
else
|
|
player->ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
|
|
}
|
|
|
|
// Proc auras on death - must be before aura/combat remove
|
|
pVictim->ProcDamageAndSpell(NULL, PROC_FLAG_DEATH, PROC_FLAG_NONE, PROC_EX_NONE, 0, BASE_ATTACK, 0);
|
|
|
|
// if talent known but not triggered (check priest class for speedup check)
|
|
bool SpiritOfRedemption = false;
|
|
if (pVictim->GetTypeId() == TYPEID_PLAYER && pVictim->getClass() == CLASS_PRIEST)
|
|
{
|
|
AuraEffectList const& vDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
|
|
for (AuraEffectList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
|
|
{
|
|
if ((*itr)->GetSpellProto()->SpellIconID==1654)
|
|
{
|
|
// save value before aura remove
|
|
uint32 ressSpellId = pVictim->GetUInt32Value(PLAYER_SELF_RES_SPELL);
|
|
if (!ressSpellId)
|
|
ressSpellId = ((Player*)pVictim)->GetResurrectionSpellId();
|
|
//Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
|
|
pVictim->RemoveAllAurasOnDeath();
|
|
// restore for use at real death
|
|
pVictim->SetUInt32Value(PLAYER_SELF_RES_SPELL,ressSpellId);
|
|
|
|
// FORM_SPIRITOFREDEMPTION and related auras
|
|
pVictim->CastSpell(pVictim,27827,true,NULL,*itr);
|
|
SpiritOfRedemption = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!SpiritOfRedemption)
|
|
{
|
|
DEBUG_LOG("SET JUST_DIED");
|
|
pVictim->setDeathState(JUST_DIED);
|
|
}
|
|
|
|
// 10% durability loss on death
|
|
// clean InHateListOf
|
|
if (pVictim->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
// remember victim PvP death for corpse type and corpse reclaim delay
|
|
// at original death (not at SpiritOfRedemtionTalent timeout)
|
|
((Player*)pVictim)->SetPvPDeath(player != NULL);
|
|
|
|
// only if not player and not controlled by player pet. And not at BG
|
|
if ((durabilityLoss && !player && !((Player*)pVictim)->InBattleGround()) || (player && sWorld.getConfig(CONFIG_DURABILITY_LOSS_IN_PVP)))
|
|
{
|
|
DEBUG_LOG("We are dead, losing %u percent durability", sWorld.getRate(RATE_DURABILITY_LOSS_ON_DEATH));
|
|
((Player*)pVictim)->DurabilityLossAll(sWorld.getRate(RATE_DURABILITY_LOSS_ON_DEATH),false);
|
|
// durability lost message
|
|
WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0);
|
|
((Player*)pVictim)->GetSession()->SendPacket(&data);
|
|
}
|
|
// Call KilledUnit for creatures
|
|
if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->IsAIEnabled)
|
|
((Creature*)this)->AI()->KilledUnit(pVictim);
|
|
|
|
// last damage from non duel opponent or opponent controlled creature
|
|
if (((Player*)pVictim)->duel)
|
|
{
|
|
((Player*)pVictim)->duel->opponent->CombatStopWithPets(true);
|
|
((Player*)pVictim)->CombatStopWithPets(true);
|
|
((Player*)pVictim)->DuelComplete(DUEL_INTERUPTED);
|
|
}
|
|
}
|
|
else // creature died
|
|
{
|
|
DEBUG_LOG("DealDamageNotPlayer");
|
|
Creature *cVictim = (Creature*)pVictim;
|
|
|
|
if (!cVictim->isPet())
|
|
{
|
|
cVictim->DeleteThreatList();
|
|
CreatureInfo const* cInfo = cVictim->GetCreatureInfo();
|
|
if (cInfo && (cInfo->lootid || cInfo->maxgold > 0))
|
|
cVictim->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
|
|
}
|
|
|
|
// Call KilledUnit for creatures, this needs to be called after the lootable flag is set
|
|
if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->IsAIEnabled)
|
|
((Creature*)this)->AI()->KilledUnit(pVictim);
|
|
|
|
// Call creature just died function
|
|
if (cVictim->IsAIEnabled)
|
|
cVictim->AI()->JustDied(this);
|
|
|
|
// Dungeon specific stuff, only applies to players killing creatures
|
|
if (cVictim->GetInstanceId())
|
|
{
|
|
Map *m = cVictim->GetMap();
|
|
Player *creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself();
|
|
// TODO: do instance binding anyway if the charmer/owner is offline
|
|
|
|
if (m->IsDungeon() && creditedPlayer)
|
|
{
|
|
if (m->IsRaidOrHeroicDungeon())
|
|
{
|
|
if (cVictim->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
|
|
((InstanceMap *)m)->PermBindAllPlayers(creditedPlayer);
|
|
}
|
|
else
|
|
{
|
|
// the reset time is set but not added to the scheduler
|
|
// until the players leave the instance
|
|
time_t resettime = cVictim->GetRespawnTimeEx() + 2 * HOUR;
|
|
if (InstanceSave *save = sInstanceSaveManager.GetInstanceSave(cVictim->GetInstanceId()))
|
|
if (save->GetResetTime() < resettime) save->SetResetTime(resettime);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// outdoor pvp things, do these after setting the death state, else the player activity notify won't work... doh...
|
|
// handle player kill only if not suicide (spirit of redemption for example)
|
|
if (player && this != pVictim)
|
|
if (OutdoorPvP * pvp = player->GetOutdoorPvP())
|
|
pvp->HandleKill(player, pVictim);
|
|
|
|
//if (pVictim->GetTypeId() == TYPEID_PLAYER)
|
|
// if (OutdoorPvP * pvp = ((Player*)pVictim)->GetOutdoorPvP())
|
|
// pvp->HandlePlayerActivityChanged((Player*)pVictim);
|
|
|
|
// battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
|
|
if (player && player->InBattleGround())
|
|
{
|
|
if (BattleGround *bg = player->GetBattleGround())
|
|
{
|
|
if (pVictim->GetTypeId() == TYPEID_PLAYER)
|
|
bg->HandleKillPlayer((Player*)pVictim, player);
|
|
else
|
|
bg->HandleKillUnit((Creature*)pVictim, player);
|
|
}
|
|
}
|
|
|
|
// achievement stuff
|
|
if (pVictim->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (GetTypeId() == TYPEID_UNIT)
|
|
((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry());
|
|
else if (GetTypeId() == TYPEID_PLAYER && pVictim != this)
|
|
((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1, ((Player*)this)->GetTeam());
|
|
}
|
|
}
|
|
|
|
void Unit::SetControlled(bool apply, UnitState state)
|
|
{
|
|
if (apply)
|
|
{
|
|
if (hasUnitState(state))
|
|
return;
|
|
|
|
addUnitState(state);
|
|
|
|
switch(state)
|
|
{
|
|
case UNIT_STAT_STUNNED:
|
|
SetStunned(true);
|
|
break;
|
|
case UNIT_STAT_ROOT:
|
|
if (!hasUnitState(UNIT_STAT_STUNNED))
|
|
SetRooted(true);
|
|
break;
|
|
case UNIT_STAT_CONFUSED:
|
|
if (!hasUnitState(UNIT_STAT_STUNNED))
|
|
SetConfused(true);
|
|
break;
|
|
case UNIT_STAT_FLEEING:
|
|
if (!hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_CONFUSED))
|
|
SetFeared(true);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch(state)
|
|
{
|
|
case UNIT_STAT_STUNNED: if (HasAuraType(SPELL_AURA_MOD_STUN)) return;
|
|
else SetStunned(false); break;
|
|
case UNIT_STAT_ROOT: if (HasAuraType(SPELL_AURA_MOD_ROOT) || GetVehicle()) return;
|
|
else SetRooted(false); break;
|
|
case UNIT_STAT_CONFUSED:if (HasAuraType(SPELL_AURA_MOD_CONFUSE)) return;
|
|
else SetConfused(false); break;
|
|
case UNIT_STAT_FLEEING: if (HasAuraType(SPELL_AURA_MOD_FEAR)) return;
|
|
else SetFeared(false); break;
|
|
default: return;
|
|
}
|
|
|
|
clearUnitState(state);
|
|
|
|
if (hasUnitState(UNIT_STAT_STUNNED))
|
|
SetStunned(true);
|
|
else
|
|
{
|
|
if (hasUnitState(UNIT_STAT_ROOT))
|
|
SetRooted(true);
|
|
|
|
if (hasUnitState(UNIT_STAT_CONFUSED))
|
|
SetConfused(true);
|
|
else if (hasUnitState(UNIT_STAT_FLEEING))
|
|
SetFeared(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::SetStunned(bool apply)
|
|
{
|
|
if (apply)
|
|
{
|
|
SetUInt64Value(UNIT_FIELD_TARGET, 0);
|
|
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
|
|
CastStop();
|
|
AddUnitMovementFlag(MOVEMENTFLAG_ROOT);
|
|
|
|
// Creature specific
|
|
if (GetTypeId() != TYPEID_PLAYER)
|
|
((Creature*)this)->StopMoving();
|
|
else
|
|
SetStandState(UNIT_STAND_STATE_STAND);
|
|
|
|
WorldPacket data(SMSG_FORCE_MOVE_ROOT, 8);
|
|
data.append(GetPackGUID());
|
|
data << uint32(0);
|
|
SendMessageToSet(&data,true);
|
|
}
|
|
else
|
|
{
|
|
if (isAlive() && getVictim())
|
|
SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID());
|
|
|
|
// don't remove UNIT_FLAG_STUNNED for pet when owner is mounted (disabled pet's interface)
|
|
Unit *pOwner = GetOwner();
|
|
if (!pOwner || (pOwner->GetTypeId() == TYPEID_PLAYER && !((Player *)pOwner)->IsMounted()))
|
|
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
|
|
|
|
if (!hasUnitState(UNIT_STAT_ROOT)) // prevent allow move if have also root effect
|
|
{
|
|
WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 8+4);
|
|
data.append(GetPackGUID());
|
|
data << uint32(0);
|
|
SendMessageToSet(&data,true);
|
|
|
|
RemoveUnitMovementFlag(MOVEMENTFLAG_ROOT);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::SetRooted(bool apply)
|
|
{
|
|
if (apply)
|
|
{
|
|
AddUnitMovementFlag(MOVEMENTFLAG_ROOT);
|
|
|
|
WorldPacket data(SMSG_FORCE_MOVE_ROOT, 10);
|
|
data.append(GetPackGUID());
|
|
data << (uint32)2;
|
|
SendMessageToSet(&data,true);
|
|
|
|
if (GetTypeId() != TYPEID_PLAYER)
|
|
((Creature *)this)->StopMoving();
|
|
}
|
|
else
|
|
{
|
|
if (!hasUnitState(UNIT_STAT_STUNNED)) // prevent allow move if have also stun effect
|
|
{
|
|
WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 10);
|
|
data.append(GetPackGUID());
|
|
data << (uint32)2;
|
|
SendMessageToSet(&data,true);
|
|
|
|
RemoveUnitMovementFlag(MOVEMENTFLAG_ROOT);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::SetFeared(bool apply)
|
|
{
|
|
if (apply)
|
|
{
|
|
SetUInt64Value(UNIT_FIELD_TARGET, 0);
|
|
|
|
Unit *caster = NULL;
|
|
Unit::AuraEffectList const& fearAuras = GetAurasByType(SPELL_AURA_MOD_FEAR);
|
|
if (!fearAuras.empty())
|
|
caster = ObjectAccessor::GetUnit(*this, fearAuras.front()->GetCasterGUID());
|
|
if (!caster)
|
|
caster = getAttackerForHelper();
|
|
GetMotionMaster()->MoveFleeing(caster, fearAuras.empty() ? sWorld.getConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY) : 0); // caster==NULL processed in MoveFleeing
|
|
}
|
|
else
|
|
{
|
|
if (isAlive())
|
|
{
|
|
if (GetMotionMaster()->GetCurrentMovementGeneratorType() == FLEEING_MOTION_TYPE)
|
|
GetMotionMaster()->MovementExpired();
|
|
if (getVictim())
|
|
SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID());
|
|
}
|
|
}
|
|
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)this)->SetClientControl(this, !apply);
|
|
}
|
|
|
|
void Unit::SetConfused(bool apply)
|
|
{
|
|
if (apply)
|
|
{
|
|
SetUInt64Value(UNIT_FIELD_TARGET, 0);
|
|
GetMotionMaster()->MoveConfused();
|
|
}
|
|
else
|
|
{
|
|
if (isAlive())
|
|
{
|
|
if (GetMotionMaster()->GetCurrentMovementGeneratorType() == CONFUSED_MOTION_TYPE)
|
|
GetMotionMaster()->MovementExpired();
|
|
if (getVictim())
|
|
SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID());
|
|
}
|
|
}
|
|
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)this)->SetClientControl(this, !apply);
|
|
}
|
|
|
|
bool Unit::SetCharmedBy(Unit* charmer, CharmType type)
|
|
{
|
|
if (!charmer)
|
|
return false;
|
|
|
|
assert(type != CHARM_TYPE_POSSESS || charmer->GetTypeId() == TYPEID_PLAYER);
|
|
assert((type == CHARM_TYPE_VEHICLE) == IsVehicle());
|
|
|
|
sLog.outDebug("SetCharmedBy: charmer %u, charmed %u, type %u.", charmer->GetEntry(), GetEntry(), (uint32)type);
|
|
|
|
if (this == charmer)
|
|
{
|
|
sLog.outCrash("Unit::SetCharmedBy: Unit %u is trying to charm itself!", GetEntry());
|
|
return false;
|
|
}
|
|
|
|
//if (hasUnitState(UNIT_STAT_UNATTACKABLE))
|
|
// return false;
|
|
|
|
if (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->GetTransport())
|
|
{
|
|
sLog.outCrash("Unit::SetCharmedBy: Player on transport is trying to charm %u", GetEntry());
|
|
return false;
|
|
}
|
|
|
|
// Already charmed
|
|
if (GetCharmerGUID())
|
|
{
|
|
sLog.outCrash("Unit::SetCharmedBy: %u has already been charmed but %u is trying to charm it!", GetEntry(), charmer->GetEntry());
|
|
return false;
|
|
}
|
|
|
|
CastStop();
|
|
CombatStop(); //TODO: CombatStop(true) may cause crash (interrupt spells)
|
|
DeleteThreatList();
|
|
|
|
// Charmer stop charming
|
|
if (charmer->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
((Player*)charmer)->StopCastingCharm();
|
|
((Player*)charmer)->StopCastingBindSight();
|
|
}
|
|
|
|
// Charmed stop charming
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
((Player*)this)->StopCastingCharm();
|
|
((Player*)this)->StopCastingBindSight();
|
|
}
|
|
|
|
// StopCastingCharm may remove a possessed pet?
|
|
if (!IsInWorld())
|
|
{
|
|
sLog.outCrash("Unit::SetCharmedBy: %u is not in world but %u is trying to charm it!", GetEntry(), charmer->GetEntry());
|
|
return false;
|
|
}
|
|
|
|
// Set charmed
|
|
setFaction(charmer->getFaction());
|
|
charmer->SetCharm(this, true);
|
|
|
|
if (GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
((Creature*)this)->AI()->OnCharmed(true);
|
|
GetMotionMaster()->MoveIdle();
|
|
}
|
|
else
|
|
{
|
|
if (((Player*)this)->isAFK())
|
|
((Player*)this)->ToggleAFK();
|
|
((Player*)this)->SetClientControl(this, 0);
|
|
}
|
|
|
|
// Pets already have a properly initialized CharmInfo, don't overwrite it.
|
|
if (type != CHARM_TYPE_VEHICLE && !GetCharmInfo())
|
|
{
|
|
CharmInfo *charmInfo = InitCharmInfo();
|
|
if (type == CHARM_TYPE_POSSESS)
|
|
charmInfo->InitPossessCreateSpells();
|
|
else
|
|
charmInfo->InitCharmCreateSpells();
|
|
}
|
|
|
|
if (charmer->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
switch(type)
|
|
{
|
|
case CHARM_TYPE_VEHICLE:
|
|
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
|
|
((Player*)charmer)->SetClientControl(this, 1);
|
|
((Player*)charmer)->SetViewpoint(this, true);
|
|
((Player*)charmer)->VehicleSpellInitialize();
|
|
break;
|
|
case CHARM_TYPE_POSSESS:
|
|
addUnitState(UNIT_STAT_POSSESSED);
|
|
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
|
|
charmer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
|
|
((Player*)charmer)->SetClientControl(this, 1);
|
|
((Player*)charmer)->SetViewpoint(this, true);
|
|
((Player*)charmer)->PossessSpellInitialize();
|
|
break;
|
|
case CHARM_TYPE_CHARM:
|
|
if (GetTypeId() == TYPEID_UNIT && charmer->getClass() == CLASS_WARLOCK)
|
|
{
|
|
CreatureInfo const *cinfo = ((Creature*)this)->GetCreatureInfo();
|
|
if (cinfo && cinfo->type == CREATURE_TYPE_DEMON)
|
|
{
|
|
//to prevent client crash
|
|
SetByteValue(UNIT_FIELD_BYTES_0, 1, (uint8)CLASS_MAGE);
|
|
|
|
//just to enable stat window
|
|
if (GetCharmInfo())
|
|
GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true);
|
|
|
|
//if charmed two demons the same session, the 2nd gets the 1st one's name
|
|
SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
|
|
}
|
|
}
|
|
((Player*)charmer)->CharmSpellInitialize();
|
|
break;
|
|
default:
|
|
case CHARM_TYPE_CONVERT:
|
|
break;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Unit::RemoveCharmedBy(Unit *charmer)
|
|
{
|
|
if (!isCharmed())
|
|
return;
|
|
|
|
if (!charmer)
|
|
charmer = GetCharmer();
|
|
if (charmer != GetCharmer()) // one aura overrides another?
|
|
{
|
|
// sLog.outCrash("Unit::RemoveCharmedBy: this: " UI64FMTD " true charmer: " UI64FMTD " false charmer: " UI64FMTD,
|
|
// GetGUID(), GetCharmerGUID(), charmer->GetGUID());
|
|
// assert(false);
|
|
return;
|
|
}
|
|
|
|
CharmType type;
|
|
if (hasUnitState(UNIT_STAT_POSSESSED))
|
|
type = CHARM_TYPE_POSSESS;
|
|
else if (charmer->IsOnVehicle(this))
|
|
type = CHARM_TYPE_VEHICLE;
|
|
else
|
|
type = CHARM_TYPE_CHARM;
|
|
|
|
CastStop();
|
|
CombatStop(); //TODO: CombatStop(true) may cause crash (interrupt spells)
|
|
getHostilRefManager().deleteReferences();
|
|
DeleteThreatList();
|
|
RestoreFaction();
|
|
GetMotionMaster()->InitDefault();
|
|
|
|
if (type == CHARM_TYPE_POSSESS)
|
|
{
|
|
clearUnitState(UNIT_STAT_POSSESSED);
|
|
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
|
|
}
|
|
|
|
if (GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
((Creature*)this)->AI()->OnCharmed(false);
|
|
if (isAlive() && charmer && !IsFriendlyTo(charmer))
|
|
((Creature*)this)->AddThreat(charmer, 10000.0f);
|
|
/*if (isAlive() && ((Creature*)this)->IsAIEnabled)
|
|
{
|
|
if (charmer && !IsFriendlyTo(charmer))
|
|
((Creature*)this)->AI()->AttackStart(charmer);
|
|
else
|
|
((Creature*)this)->AI()->EnterEvadeMode();
|
|
}*/
|
|
}
|
|
else
|
|
((Player*)this)->SetClientControl(this, 1);
|
|
|
|
// If charmer still exists
|
|
if (!charmer)
|
|
return;
|
|
|
|
assert(type != CHARM_TYPE_POSSESS || charmer->GetTypeId() == TYPEID_PLAYER);
|
|
assert(type != CHARM_TYPE_VEHICLE || GetTypeId() == TYPEID_UNIT && IsVehicle());
|
|
|
|
charmer->SetCharm(this, false);
|
|
|
|
if (charmer->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
switch(type)
|
|
{
|
|
case CHARM_TYPE_VEHICLE:
|
|
((Player*)charmer)->SetClientControl(charmer, 1);
|
|
((Player*)charmer)->SetViewpoint(this, false);
|
|
break;
|
|
case CHARM_TYPE_POSSESS:
|
|
((Player*)charmer)->SetClientControl(charmer, 1);
|
|
((Player*)charmer)->SetViewpoint(this, false);
|
|
charmer->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
|
|
break;
|
|
case CHARM_TYPE_CHARM:
|
|
if (GetTypeId() == TYPEID_UNIT && charmer->getClass() == CLASS_WARLOCK)
|
|
{
|
|
CreatureInfo const *cinfo = ((Creature*)this)->GetCreatureInfo();
|
|
if (cinfo && cinfo->type == CREATURE_TYPE_DEMON)
|
|
{
|
|
SetByteValue(UNIT_FIELD_BYTES_0, 1, uint8(cinfo->unit_class));
|
|
if (GetCharmInfo())
|
|
GetCharmInfo()->SetPetNumber(0, true);
|
|
else
|
|
sLog.outError("Aura::HandleModCharm: target="UI64FMTD" with typeid=%d has a charm aura but no charm info!", GetGUID(), GetTypeId());
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
case CHARM_TYPE_CONVERT:
|
|
break;
|
|
}
|
|
}
|
|
|
|
//a guardian should always have charminfo
|
|
if (charmer->GetTypeId() == TYPEID_PLAYER && this != charmer->GetFirstControlled())
|
|
((Player*)charmer)->SendRemoveControlBar();
|
|
else if (GetTypeId() == TYPEID_PLAYER || GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isGuardian())
|
|
DeleteCharmInfo();
|
|
}
|
|
|
|
void Unit::RestoreFaction()
|
|
{
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)this)->setFactionForRace(getRace());
|
|
else
|
|
{
|
|
if (HasUnitTypeMask(UNIT_MASK_MINION))
|
|
{
|
|
if (Unit* owner = GetOwner())
|
|
{
|
|
setFaction(owner->getFaction());
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (CreatureInfo const *cinfo = ((Creature*)this)->GetCreatureInfo()) // normal creature
|
|
{
|
|
FactionTemplateEntry const *faction = getFactionTemplateEntry();
|
|
setFaction((faction && faction->friendlyMask & 0x004) ? cinfo->faction_H : cinfo->faction_A);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Unit::CreateVehicleKit(uint32 id)
|
|
{
|
|
VehicleEntry const *vehInfo = sVehicleStore.LookupEntry(id);
|
|
if (!vehInfo)
|
|
return false;
|
|
|
|
m_vehicleKit = new Vehicle(this, vehInfo);
|
|
m_updateFlag |= UPDATEFLAG_VEHICLE;
|
|
m_unitTypeMask |= UNIT_MASK_VEHICLE;
|
|
return true;
|
|
}
|
|
|
|
Unit *Unit::GetVehicleBase() const
|
|
{
|
|
return m_vehicle ? m_vehicle->GetBase() : NULL;
|
|
}
|
|
|
|
Creature *Unit::GetVehicleCreatureBase() const
|
|
{
|
|
Unit *veh = GetVehicleBase();
|
|
if (veh->GetTypeId() == TYPEID_UNIT)
|
|
return (Creature*)veh;
|
|
return NULL;
|
|
}
|
|
|
|
bool Unit::IsInPartyWith(Unit const *unit) const
|
|
{
|
|
if (this == unit)
|
|
return true;
|
|
|
|
const Unit *u1 = GetCharmerOrOwnerOrSelf();
|
|
const Unit *u2 = unit->GetCharmerOrOwnerOrSelf();
|
|
if (u1 == u2)
|
|
return true;
|
|
|
|
if (u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_PLAYER)
|
|
return ((Player*)u1)->IsInSameGroupWith((Player*)u2);
|
|
else
|
|
return false;
|
|
}
|
|
|
|
bool Unit::IsInRaidWith(Unit const *unit) const
|
|
{
|
|
if (this == unit)
|
|
return true;
|
|
|
|
const Unit *u1 = GetCharmerOrOwnerOrSelf();
|
|
const Unit *u2 = unit->GetCharmerOrOwnerOrSelf();
|
|
if (u1 == u2)
|
|
return true;
|
|
|
|
if (u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_PLAYER)
|
|
return ((Player*)u1)->IsInSameRaidWith((Player*)u2);
|
|
else
|
|
return false;
|
|
}
|
|
|
|
void Unit::GetRaidMember(std::list<Unit*> &nearMembers, float radius)
|
|
{
|
|
Player *owner = GetCharmerOrOwnerPlayerOrPlayerItself();
|
|
if (!owner)
|
|
return;
|
|
|
|
Group *pGroup = owner->GetGroup();
|
|
if (pGroup)
|
|
{
|
|
for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
|
|
{
|
|
Player* Target = itr->getSource();
|
|
|
|
if (Target && !IsHostileTo(Target))
|
|
{
|
|
if (Target->isAlive() && IsWithinDistInMap(Target, radius))
|
|
nearMembers.push_back(Target);
|
|
|
|
if (Guardian* pet = Target->GetGuardianPet())
|
|
if (pet->isAlive() && IsWithinDistInMap(pet, radius))
|
|
nearMembers.push_back(pet);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (owner->isAlive() && (owner == this || IsWithinDistInMap(owner, radius)))
|
|
nearMembers.push_back(owner);
|
|
if (Guardian* pet = owner->GetGuardianPet())
|
|
if (pet->isAlive() && (pet == this && IsWithinDistInMap(pet, radius)))
|
|
nearMembers.push_back(pet);
|
|
}
|
|
}
|
|
|
|
void Unit::GetPartyMemberInDist(std::list<Unit*> &TagUnitMap, float radius)
|
|
{
|
|
Unit *owner = GetCharmerOrOwnerOrSelf();
|
|
Group *pGroup = NULL;
|
|
if (owner->GetTypeId() == TYPEID_PLAYER)
|
|
pGroup = ((Player*)owner)->GetGroup();
|
|
|
|
if (pGroup)
|
|
{
|
|
uint8 subgroup = ((Player*)owner)->GetSubGroup();
|
|
|
|
for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
|
|
{
|
|
Player* Target = itr->getSource();
|
|
|
|
// IsHostileTo check duel and controlled by enemy
|
|
if (Target && Target->GetSubGroup()==subgroup && !IsHostileTo(Target))
|
|
{
|
|
if (Target->isAlive() && IsWithinDistInMap(Target, radius))
|
|
TagUnitMap.push_back(Target);
|
|
|
|
if (Guardian* pet = Target->GetGuardianPet())
|
|
if (pet->isAlive() && IsWithinDistInMap(pet, radius))
|
|
TagUnitMap.push_back(pet);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (owner->isAlive() && (owner == this || IsWithinDistInMap(owner, radius)))
|
|
TagUnitMap.push_back(owner);
|
|
if (Guardian* pet = owner->GetGuardianPet())
|
|
if (pet->isAlive() && (pet == this && IsWithinDistInMap(pet, radius)))
|
|
TagUnitMap.push_back(pet);
|
|
}
|
|
}
|
|
|
|
void Unit::GetPartyMembers(std::list<Unit*> &TagUnitMap)
|
|
{
|
|
Unit *owner = GetCharmerOrOwnerOrSelf();
|
|
Group *pGroup = NULL;
|
|
if (owner->GetTypeId() == TYPEID_PLAYER)
|
|
pGroup = ((Player*)owner)->GetGroup();
|
|
|
|
if (pGroup)
|
|
{
|
|
uint8 subgroup = ((Player*)owner)->GetSubGroup();
|
|
|
|
for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
|
|
{
|
|
Player* Target = itr->getSource();
|
|
|
|
// IsHostileTo check duel and controlled by enemy
|
|
if (Target && Target->GetSubGroup()==subgroup && !IsHostileTo(Target))
|
|
{
|
|
if (Target->isAlive() && IsInMap(Target))
|
|
TagUnitMap.push_back(Target);
|
|
|
|
if (Guardian* pet = Target->GetGuardianPet())
|
|
if (pet->isAlive() && IsInMap(Target))
|
|
TagUnitMap.push_back(pet);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (owner->isAlive() && (owner == this || IsInMap(owner)))
|
|
TagUnitMap.push_back(owner);
|
|
if (Guardian* pet = owner->GetGuardianPet())
|
|
if (pet->isAlive() && (pet == this || IsInMap(pet)))
|
|
TagUnitMap.push_back(pet);
|
|
}
|
|
}
|
|
|
|
void Unit::HandleAuraEffect(AuraEffect * aureff, bool apply)
|
|
{
|
|
if (aureff->GetParentAura()->IsRemoved())
|
|
return;
|
|
|
|
sLog.outDebug("HandleAuraEffect: %u, apply: %u: amount: %u", aureff->GetAuraName(), apply, aureff->GetAmount());
|
|
|
|
if (apply)
|
|
{
|
|
if (aureff->IsApplied())
|
|
return;
|
|
|
|
aureff->SetApplied(true);
|
|
m_modAuras[aureff->GetAuraName()].push_back(aureff);
|
|
aureff->ApplyModifier(true, true);
|
|
}
|
|
else
|
|
{
|
|
if (!aureff->IsApplied())
|
|
return;
|
|
|
|
aureff->SetApplied(false);
|
|
// remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
|
|
m_modAuras[aureff->GetAuraName()].remove(aureff);
|
|
aureff->ApplyModifier(false, true);
|
|
|
|
// Remove all triggered by aura spells vs unlimited duration
|
|
aureff->CleanupTriggeredSpells();
|
|
}
|
|
}
|
|
|
|
void Unit::AddAura(uint32 spellId, Unit *target)
|
|
{
|
|
if (!target || !target->isAlive())
|
|
return;
|
|
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
|
|
if (!spellInfo)
|
|
return;
|
|
|
|
if (target->IsImmunedToSpell(spellInfo))
|
|
return;
|
|
|
|
uint8 eff_mask=0;
|
|
Unit * source = this;
|
|
|
|
for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA || IsAreaAuraEffect(spellInfo->Effect[i]))
|
|
{
|
|
// Area auras applied as linked should have target as source (otherwise they'll be removed after first aura update)
|
|
if (spellInfo->Effect[i] != SPELL_EFFECT_APPLY_AURA)
|
|
source = target;
|
|
|
|
if (target->IsImmunedToSpellEffect(spellInfo, i))
|
|
continue;
|
|
eff_mask|=1<<i;
|
|
}
|
|
}
|
|
|
|
if (!eff_mask)
|
|
return;
|
|
|
|
// Because source is not give, use caster as source
|
|
Aura *Aur = new Aura(spellInfo, eff_mask, target, source, this);
|
|
target->AddAura(Aur);
|
|
}
|
|
|
|
void Unit::SetAuraStack(uint32 spellId, Unit *target, uint32 stack)
|
|
{
|
|
Aura *aur = target->GetAura(spellId, GetGUID());
|
|
if (!aur)
|
|
{
|
|
AddAura(spellId, target);
|
|
aur = target->GetAura(spellId, GetGUID());
|
|
}
|
|
if (aur && stack)
|
|
aur->SetStackAmount(stack);
|
|
}
|
|
|
|
// This function is only used for area aura and creature addon
|
|
// it should be removed in the future
|
|
Aura * Unit::AddAuraEffect(const SpellEntry * spellInfo, uint8 effIndex, WorldObject *source, Unit* caster, int32 * basePoints)
|
|
{
|
|
// can't do that for passive auras - they stack from same caster so there is no way to get exact aura which should get effect
|
|
//assert (!IsPassiveSpell(spellInfo));
|
|
|
|
sLog.outDebug("AddAuraEffect: spell id: %u, effect index: %u", spellInfo->Id, (uint32)effIndex);
|
|
|
|
Aura *aur = GetAura(spellInfo->Id, caster->GetGUID());
|
|
// without this it may crash when shaman refresh totem? source is NULL
|
|
if (aur && aur->GetSourceGUID() != source->GetGUID())
|
|
{
|
|
RemoveAura(aur);
|
|
aur = NULL;
|
|
}
|
|
|
|
if (aur)
|
|
{
|
|
if (AuraEffect *aurEffect = CreateAuraEffect(aur, effIndex, basePoints))
|
|
if (!aur->SetPartAura(aurEffect, effIndex))
|
|
delete aurEffect;
|
|
}
|
|
else
|
|
{
|
|
if (basePoints)
|
|
{
|
|
int32 amount[MAX_SPELL_EFFECTS];
|
|
amount[effIndex] = *basePoints;
|
|
aur = new Aura(spellInfo, 1<<effIndex, this, source, caster, amount, NULL);
|
|
}
|
|
else
|
|
aur = new Aura(spellInfo, 1<<effIndex, this, source, caster, NULL, NULL);
|
|
|
|
if (!AddAura(aur))
|
|
return NULL;
|
|
}
|
|
return aur;
|
|
}
|
|
|
|
// Melee based spells can be miss, parry or dodge on this step
|
|
// Crit or block - determined on damage calculation phase! (and can be both in some time)
|
|
float Unit::MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const
|
|
{
|
|
// Calculate hit chance (more correct for chance mod)
|
|
int32 HitChance;
|
|
|
|
// PvP - PvE melee chances
|
|
/*int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
|
|
int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim);
|
|
if (leveldif < 3)
|
|
HitChance = 95 - leveldif;
|
|
else
|
|
HitChance = 93 - (leveldif - 2) * lchance;*/
|
|
if (spellId || attType == RANGED_ATTACK || !haveOffhandWeapon())
|
|
HitChance = 95.0f;
|
|
else
|
|
HitChance = 76.0f;
|
|
|
|
// Hit chance depends from victim auras
|
|
if (attType == RANGED_ATTACK)
|
|
HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
|
|
else
|
|
HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
|
|
|
|
// Spellmod from SPELLMOD_RESIST_MISS_CHANCE
|
|
if (spellId)
|
|
{
|
|
if (Player *modOwner = GetSpellModOwner())
|
|
modOwner->ApplySpellMod(spellId, SPELLMOD_RESIST_MISS_CHANCE, HitChance);
|
|
}
|
|
|
|
// Miss = 100 - hit
|
|
float miss_chance = 100.0f - HitChance;
|
|
|
|
// Bonuses from attacker aura and ratings
|
|
if (attType == RANGED_ATTACK)
|
|
miss_chance -= m_modRangedHitChance;
|
|
else
|
|
miss_chance -= m_modMeleeHitChance;
|
|
|
|
// bonus from skills is 0.04%
|
|
//miss_chance -= skillDiff * 0.04f;
|
|
int32 diff = -skillDiff;
|
|
if (pVictim->GetTypeId() == TYPEID_PLAYER)
|
|
miss_chance += diff > 0 ? diff * 0.04 : diff * 0.02;
|
|
else
|
|
miss_chance += diff > 10 ? 2 + (diff - 10) * 0.4 : diff * 0.1;
|
|
|
|
// Limit miss chance from 0 to 60%
|
|
if (miss_chance < 0.0f)
|
|
return 0.0f;
|
|
if (miss_chance > 60.0f)
|
|
return 60.0f;
|
|
return miss_chance;
|
|
}
|
|
|
|
void Unit::SetPhaseMask(uint32 newPhaseMask, bool update)
|
|
{
|
|
if (newPhaseMask == GetPhaseMask())
|
|
return;
|
|
|
|
if (IsInWorld())
|
|
RemoveNotOwnSingleTargetAuras(newPhaseMask); // we can lost access to caster or target
|
|
|
|
WorldObject::SetPhaseMask(newPhaseMask,update);
|
|
|
|
if (!IsInWorld())
|
|
return;
|
|
|
|
for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
|
|
if ((*itr)->GetTypeId() == TYPEID_UNIT)
|
|
(*itr)->SetPhaseMask(newPhaseMask,true);
|
|
|
|
for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
|
|
if (m_SummonSlot[i])
|
|
if (Creature *summon = GetMap()->GetCreature(m_SummonSlot[i]))
|
|
summon->SetPhaseMask(newPhaseMask,true);
|
|
}
|
|
|
|
void Unit::KnockbackFrom(float x, float y, float speedXY, float speedZ)
|
|
{
|
|
Player *player = NULL;
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
player = (Player*)this;
|
|
else
|
|
{
|
|
player = dynamic_cast<Player*>(GetCharmer());
|
|
if (player && player->m_mover != this)
|
|
player = NULL;
|
|
}
|
|
|
|
if (!player)
|
|
{
|
|
GetMotionMaster()->MoveKnockbackFrom(x, y, speedXY, speedZ);
|
|
}
|
|
else
|
|
{
|
|
float vcos, vsin;
|
|
GetSinCos(x, y, vsin, vcos);
|
|
|
|
WorldPacket data(SMSG_MOVE_KNOCK_BACK, (8+4+4+4+4+4));
|
|
data.append(GetPackGUID());
|
|
data << uint32(0); // Sequence
|
|
data << float(vcos); // x direction
|
|
data << float(vsin); // y direction
|
|
data << float(speedXY); // Horizontal speed
|
|
data << float(-speedZ); // Z Movement speed (vertical)
|
|
|
|
player->GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
|
|
uint32 Unit::GetModelForForm(ShapeshiftForm form)
|
|
{
|
|
switch(form)
|
|
{
|
|
case FORM_CAT:
|
|
// Based on Hair color
|
|
if (getRace() == RACE_NIGHTELF)
|
|
{
|
|
uint8 hairColor = GetByteValue(PLAYER_BYTES, 3);
|
|
switch (hairColor)
|
|
{
|
|
case 7: // Violet
|
|
case 8:
|
|
return 29405;
|
|
case 3: // Light Blue
|
|
return 29406;
|
|
case 0: // Green
|
|
case 1: // Light Green
|
|
case 2: // Dark Green
|
|
return 29407;
|
|
case 4: // White
|
|
return 29408;
|
|
default: // original - Dark Blue
|
|
return 892;
|
|
}
|
|
}
|
|
// Based on Skin color
|
|
else if (getRace() == RACE_TAUREN)
|
|
{
|
|
uint8 skinColor = GetByteValue(PLAYER_BYTES, 0);
|
|
// Male
|
|
if (getGender() == GENDER_MALE)
|
|
{
|
|
switch(skinColor)
|
|
{
|
|
case 12: // White
|
|
case 13:
|
|
case 14:
|
|
case 18: // Completly White
|
|
return 29409;
|
|
case 9: // Light Brown
|
|
case 10:
|
|
case 11:
|
|
return 29410;
|
|
case 6: // Brown
|
|
case 7:
|
|
case 8:
|
|
return 29411;
|
|
case 0: // Dark
|
|
case 1:
|
|
case 2:
|
|
case 3: // Dark Grey
|
|
case 4:
|
|
case 5:
|
|
return 29412;
|
|
default: // original - Grey
|
|
return 8571;
|
|
}
|
|
}
|
|
// Female
|
|
else switch (skinColor)
|
|
{
|
|
case 10: // White
|
|
return 29409;
|
|
case 6: // Light Brown
|
|
case 7:
|
|
return 29410;
|
|
case 4: // Brown
|
|
case 5:
|
|
return 29411;
|
|
case 0: // Dark
|
|
case 1:
|
|
case 2:
|
|
case 3:
|
|
return 29412;
|
|
default: // original - Grey
|
|
return 8571;
|
|
}
|
|
}
|
|
else if(Player::TeamForRace(getRace())==ALLIANCE)
|
|
return 892;
|
|
else
|
|
return 8571;
|
|
case FORM_DIREBEAR:
|
|
case FORM_BEAR:
|
|
// Based on Hair color
|
|
if (getRace() == RACE_NIGHTELF)
|
|
{
|
|
uint8 hairColor = GetByteValue(PLAYER_BYTES, 3);
|
|
switch (hairColor)
|
|
{
|
|
case 0: // Green
|
|
case 1: // Light Green
|
|
case 2: // Dark Green
|
|
return 29413; // 29415?
|
|
case 6: // Dark Blue
|
|
return 29414;
|
|
case 4: // White
|
|
return 29416;
|
|
case 3: // Light Blue
|
|
return 29417;
|
|
default: // original - Violet
|
|
return 2281;
|
|
}
|
|
}
|
|
// Based on Skin color
|
|
else if (getRace() == RACE_TAUREN)
|
|
{
|
|
uint8 skinColor = GetByteValue(PLAYER_BYTES, 0);
|
|
// Male
|
|
if (getGender() == GENDER_MALE)
|
|
{
|
|
switch (skinColor)
|
|
{
|
|
case 0: // Dark (Black)
|
|
case 1:
|
|
case 2:
|
|
return 29418;
|
|
case 3: // White
|
|
case 4:
|
|
case 5:
|
|
case 12:
|
|
case 13:
|
|
case 14:
|
|
return 29419;
|
|
case 9: // Light Brown/Grey
|
|
case 10:
|
|
case 11:
|
|
case 15:
|
|
case 16:
|
|
case 17:
|
|
return 29420;
|
|
case 18: // Completly White
|
|
return 29421;
|
|
default: // original - Brown
|
|
return 2289;
|
|
}
|
|
}
|
|
// Female
|
|
else switch (skinColor)
|
|
{
|
|
case 0: // Dark (Black)
|
|
case 1:
|
|
return 29418;
|
|
case 2: // White
|
|
case 3:
|
|
return 29419;
|
|
case 6: // Light Brown/Grey
|
|
case 7:
|
|
case 8:
|
|
case 9:
|
|
return 29420;
|
|
case 10: // Completly White
|
|
return 29421;
|
|
default: // original - Brown
|
|
return 2289;
|
|
}
|
|
}
|
|
else if(Player::TeamForRace(getRace())==ALLIANCE)
|
|
return 2281;
|
|
else
|
|
return 2289;
|
|
case FORM_TRAVEL:
|
|
return 632;
|
|
case FORM_AQUA:
|
|
if(Player::TeamForRace(getRace())==ALLIANCE)
|
|
return 2428;
|
|
else
|
|
return 2428;
|
|
case FORM_GHOUL:
|
|
return 24994;
|
|
case FORM_CREATUREBEAR:
|
|
return 902;
|
|
case FORM_GHOSTWOLF:
|
|
return 4613;
|
|
case FORM_FLIGHT:
|
|
if(Player::TeamForRace(getRace())==ALLIANCE)
|
|
return 20857;
|
|
else
|
|
return 20872;
|
|
case FORM_MOONKIN:
|
|
if(Player::TeamForRace(getRace())==ALLIANCE)
|
|
return 15374;
|
|
else
|
|
return 15375;
|
|
case FORM_FLIGHT_EPIC:
|
|
if(Player::TeamForRace(getRace())==ALLIANCE)
|
|
return 21243;
|
|
else
|
|
return 21244;
|
|
case FORM_METAMORPHOSIS:
|
|
return 25277;
|
|
case FORM_TREE:
|
|
return 864;
|
|
case FORM_SPIRITOFREDEMPTION:
|
|
return 16031;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void Unit::JumpTo(float speedXY, float speedZ, bool forward)
|
|
{
|
|
float angle = forward ? 0 : M_PI;
|
|
if (GetTypeId() == TYPEID_UNIT)
|
|
GetMotionMaster()->MoveJumpTo(angle, speedXY, speedZ);
|
|
else
|
|
{
|
|
float vcos = cos(angle+GetOrientation());
|
|
float vsin = sin(angle+GetOrientation());
|
|
|
|
WorldPacket data(SMSG_MOVE_KNOCK_BACK, (8+4+4+4+4+4));
|
|
data.append(GetPackGUID());
|
|
data << uint32(0); // Sequence
|
|
data << float(vcos); // x direction
|
|
data << float(vsin); // y direction
|
|
data << float(speedXY); // Horizontal speed
|
|
data << float(-speedZ); // Z Movement speed (vertical)
|
|
|
|
((Player*)this)->GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
|
|
void Unit::JumpTo(WorldObject *obj, float speedZ)
|
|
{
|
|
float x, y, z;
|
|
obj->GetContactPoint(this, x, y, z);
|
|
float speedXY = GetExactDist2d(x, y) * 10.0f / speedZ;
|
|
GetMotionMaster()->MoveJump(x, y, z, speedXY, speedZ);
|
|
}
|
|
|
|
void Unit::EnterVehicle(Vehicle *vehicle, int8 seatId)
|
|
{
|
|
if (!isAlive() || GetVehicleKit() == vehicle)
|
|
return;
|
|
|
|
if (m_vehicle)
|
|
{
|
|
if (m_vehicle == vehicle)
|
|
{
|
|
if (seatId >= 0)
|
|
{
|
|
sLog.outDebug("EnterVehicle: %u leave vehicle %u seat %d and enter %d.", GetEntry(), m_vehicle->GetBase()->GetEntry(), GetTransSeat(), seatId);
|
|
ChangeSeat(seatId);
|
|
}
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
sLog.outDebug("EnterVehicle: %u exit %u and enter %u.", GetEntry(), m_vehicle->GetBase()->GetEntry(), vehicle->GetBase()->GetEntry());
|
|
ExitVehicle();
|
|
}
|
|
}
|
|
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
((Player*)this)->StopCastingCharm();
|
|
((Player*)this)->StopCastingBindSight();
|
|
((Player*)this)->Unmount();
|
|
((Player*)this)->RemoveAurasByType(SPELL_AURA_MOUNTED);
|
|
}
|
|
|
|
assert(!m_vehicle);
|
|
m_vehicle = vehicle;
|
|
if (!m_vehicle->AddPassenger(this, seatId))
|
|
{
|
|
m_vehicle = NULL;
|
|
return;
|
|
}
|
|
|
|
SetControlled(true, UNIT_STAT_ROOT);
|
|
//movementInfo is set in AddPassenger
|
|
//packets are sent in AddPassenger
|
|
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
//((Player*)this)->SetClientControl(vehicle, 1);
|
|
WorldPacket data(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0);
|
|
((Player*)this)->GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
|
|
void Unit::ChangeSeat(int8 seatId, bool next)
|
|
{
|
|
if (!m_vehicle)
|
|
return;
|
|
|
|
if (seatId < 0)
|
|
{
|
|
seatId = m_vehicle->GetNextEmptySeat(GetTransSeat(), next);
|
|
if (seatId < 0)
|
|
return;
|
|
}
|
|
else if (seatId == GetTransSeat() || !m_vehicle->HasEmptySeat(seatId))
|
|
return;
|
|
|
|
m_vehicle->RemovePassenger(this);
|
|
if (!m_vehicle->AddPassenger(this, seatId))
|
|
assert(false);
|
|
}
|
|
|
|
void Unit::ExitVehicle()
|
|
{
|
|
if (!m_vehicle)
|
|
return;
|
|
|
|
Unit *vehicleBase = m_vehicle->GetBase();
|
|
const AuraEffectList &modAuras = vehicleBase->GetAurasByType(SPELL_AURA_CONTROL_VEHICLE);
|
|
for (AuraEffectList::const_iterator itr = modAuras.begin(); itr != modAuras.end(); ++itr)
|
|
{
|
|
if ((*itr)->GetParentAura()->GetSourceGUID() == GetGUID())
|
|
{
|
|
vehicleBase->RemoveAura((*itr)->GetParentAura());
|
|
break; // there should be no case that a vehicle has two auras for one source
|
|
}
|
|
}
|
|
|
|
if (!m_vehicle)
|
|
return;
|
|
|
|
//sLog.outError("exit vehicle");
|
|
|
|
m_vehicle->RemovePassenger(this);
|
|
|
|
// This should be done before dismiss, because there may be some aura removal
|
|
Vehicle *vehicle = m_vehicle;
|
|
m_vehicle = NULL;
|
|
|
|
SetControlled(false, UNIT_STAT_ROOT);
|
|
|
|
RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
|
|
m_movementInfo.t_x = 0;
|
|
m_movementInfo.t_y = 0;
|
|
m_movementInfo.t_z = 0;
|
|
m_movementInfo.t_o = 0;
|
|
m_movementInfo.t_time = 0;
|
|
m_movementInfo.t_seat = 0;
|
|
|
|
Relocate(vehicle->GetBase());
|
|
|
|
//Send leave vehicle, not correct
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
//((Player*)this)->SetClientControl(this, 1);
|
|
((Player*)this)->SendTeleportAckMsg();
|
|
((Player*)this)->SetFallInformation(0, GetPositionZ());
|
|
}
|
|
WorldPacket data;
|
|
BuildHeartBeatMsg(&data);
|
|
SendMessageToSet(&data, false);
|
|
|
|
if (vehicle->GetBase()->HasUnitTypeMask(UNIT_MASK_MINION))
|
|
if (((Minion*)vehicle->GetBase())->GetOwner() == this)
|
|
vehicle->Dismiss();
|
|
}
|
|
|
|
void Unit::BuildMovementPacket(ByteBuffer *data) const
|
|
{
|
|
switch (GetTypeId())
|
|
{
|
|
case TYPEID_UNIT:
|
|
if (canFly())
|
|
const_cast<Unit*>(this)->AddUnitMovementFlag(MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_LEVITATING);
|
|
break;
|
|
case TYPEID_PLAYER:
|
|
// remove unknown, unused etc flags for now
|
|
const_cast<Unit*>(this)->RemoveUnitMovementFlag(MOVEMENTFLAG_SPLINE2);
|
|
if (isInFlight())
|
|
{
|
|
WPAssert(const_cast<Unit*>(this)->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE);
|
|
const_cast<Unit*>(this)->AddUnitMovementFlag(MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_SPLINE2);
|
|
}
|
|
break;
|
|
}
|
|
|
|
*data << uint32(GetUnitMovementFlags()); // movement flags
|
|
*data << uint16(m_movementInfo.unk1); // 2.3.0
|
|
*data << uint32(getMSTime()); // time
|
|
*data << GetPositionX();
|
|
*data << GetPositionY();
|
|
*data << GetPositionZ();
|
|
*data << GetOrientation();
|
|
|
|
// 0x00000200
|
|
if (GetUnitMovementFlags() & MOVEMENTFLAG_ONTRANSPORT)
|
|
{
|
|
if (m_vehicle)
|
|
data->append(m_vehicle->GetBase()->GetPackGUID());
|
|
else if (GetTransport())
|
|
data->append(GetTransport()->GetPackGUID());
|
|
else
|
|
{
|
|
sLog.outError("Unit %u does not have transport!", GetEntry());
|
|
*data << (uint8)0;
|
|
}
|
|
*data << float (GetTransOffsetX());
|
|
*data << float (GetTransOffsetY());
|
|
*data << float (GetTransOffsetZ());
|
|
*data << float (GetTransOffsetO());
|
|
*data << uint32(GetTransTime());
|
|
*data << uint8 (GetTransSeat());
|
|
}
|
|
|
|
// 0x02200000
|
|
if ((GetUnitMovementFlags() & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING))
|
|
|| (m_movementInfo.unk1 & 0x20))
|
|
*data << (float)m_movementInfo.s_pitch;
|
|
|
|
*data << (uint32)m_movementInfo.fallTime;
|
|
|
|
// 0x00001000
|
|
if (GetUnitMovementFlags() & MOVEMENTFLAG_JUMPING)
|
|
{
|
|
*data << (float)m_movementInfo.j_zspeed;
|
|
*data << (float)m_movementInfo.j_sinAngle;
|
|
*data << (float)m_movementInfo.j_cosAngle;
|
|
*data << (float)m_movementInfo.j_xyspeed;
|
|
}
|
|
|
|
// 0x04000000
|
|
if (GetUnitMovementFlags() & MOVEMENTFLAG_SPLINE)
|
|
*data << (float)m_movementInfo.u_unk1;
|
|
|
|
/*if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
sLog.outString("Send MovementInfo:");
|
|
OutMovementInfo();
|
|
}*/
|
|
}
|
|
|
|
void Unit::OutMovementInfo() const
|
|
{
|
|
sLog.outString("MovementInfo for %u: Flag %u, Unk1 %u, Time %u, Pos %f %f %f %f, Fall %u", GetEntry(), m_movementInfo.flags, (uint32)m_movementInfo.unk1, m_movementInfo.time, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation(), m_movementInfo.fallTime);
|
|
if (m_movementInfo.flags & MOVEMENTFLAG_ONTRANSPORT)
|
|
sLog.outString("Transport: GUID " UI64FMTD ", Pos %f %f %f %f, Time %u, Seat %d", m_movementInfo.t_guid, m_movementInfo.t_x, m_movementInfo.t_y, m_movementInfo.t_z, m_movementInfo.t_o, m_movementInfo.t_time, (int32)m_movementInfo.t_seat);
|
|
if ((m_movementInfo.flags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || (m_movementInfo.unk1 & 0x20))
|
|
sLog.outString("Pitch: %f", m_movementInfo.s_pitch);
|
|
if (m_movementInfo.flags & MOVEMENTFLAG_JUMPING)
|
|
sLog.outString("Jump: speedz %f, sin %f, cos %f, speedxy %f", m_movementInfo.j_zspeed, m_movementInfo.j_sinAngle, m_movementInfo.j_cosAngle, m_movementInfo.j_xyspeed);
|
|
if (m_movementInfo.flags & MOVEMENTFLAG_SPLINE)
|
|
sLog.outString("Spline: %f", m_movementInfo.u_unk1);
|
|
}
|
|
|
|
void Unit::SetFlying(bool apply)
|
|
{
|
|
if (apply)
|
|
{
|
|
SetByteFlag(UNIT_FIELD_BYTES_1, 3, 0x02);
|
|
AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE + MOVEMENTFLAG_FLYING);
|
|
}
|
|
else
|
|
{
|
|
RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, 0x02);
|
|
RemoveUnitMovementFlag(MOVEMENTFLAG_FLY_MODE + MOVEMENTFLAG_FLYING);
|
|
}
|
|
}
|
|
|
|
void Unit::NearTeleportTo( float x, float y, float z, float orientation, bool casting /*= false*/ )
|
|
{
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)this)->TeleportTo(GetMapId(), x, y, z, orientation, TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (casting ? TELE_TO_SPELL : 0));
|
|
else
|
|
{
|
|
WorldPacket data;
|
|
/*data.Initialize(MSG_MOVE_TELEPORT, 30);
|
|
data.append(GetPackGUID());
|
|
data << uint32(GetUnitMovementFlags());
|
|
data << uint16(0); // Probably walk flags here
|
|
data << getMSTime(); // time
|
|
data << x; // destination coords
|
|
data << y;
|
|
data << z;
|
|
data << orientation;
|
|
data << uint32 (0);
|
|
// Other information here: jumping angle etc
|
|
SendMessageToSet(&data, false);*/
|
|
|
|
// FIXME: this interrupts spell visual
|
|
DestroyForNearbyPlayers();
|
|
|
|
GetMap()->CreatureRelocation((Creature*)this, x, y, z, orientation);
|
|
//ObjectAccessor::UpdateObjectVisibility(this);
|
|
|
|
//WorldPacket data;
|
|
// Work strange for many spells: triggered active mover set for targeted player to creature
|
|
//BuildTeleportAckMsg(&data, x, y, z, orientation);
|
|
//BuildHeartBeatMsg(&data);
|
|
//SendMessageToSet(&data, false);
|
|
}
|
|
}
|
|
|
|
void Unit::SendThreatListUpdate()
|
|
{
|
|
if (uint32 count = getThreatManager().getThreatList().size())
|
|
{
|
|
//sLog.outDebug( "WORLD: Send SMSG_THREAT_UPDATE Message" );
|
|
WorldPacket data(SMSG_THREAT_UPDATE, 8 + count * 8);
|
|
data.append(GetPackGUID());
|
|
data << uint32(count);
|
|
std::list<HostilReference*>& tlist = getThreatManager().getThreatList();
|
|
for (std::list<HostilReference*>::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr)
|
|
{
|
|
data.appendPackGUID((*itr)->getUnitGuid());
|
|
data << uint32((*itr)->getThreat());
|
|
}
|
|
SendMessageToSet(&data, false);
|
|
}
|
|
}
|
|
|
|
void Unit::SendChangeCurrentVictimOpcode(HostilReference* pHostilReference)
|
|
{
|
|
if (uint32 count = getThreatManager().getThreatList().size())
|
|
{
|
|
sLog.outDebug( "WORLD: Send SMSG_HIGHEST_THREAT_UPDATE Message" );
|
|
WorldPacket data(SMSG_HIGHEST_THREAT_UPDATE, 8 + 8 + count * 8);
|
|
data.append(GetPackGUID());
|
|
data.appendPackGUID(pHostilReference->getUnitGuid());
|
|
data << uint32(count);
|
|
std::list<HostilReference*>& tlist = getThreatManager().getThreatList();
|
|
for (std::list<HostilReference*>::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr)
|
|
{
|
|
data.appendPackGUID((*itr)->getUnitGuid());
|
|
data << uint32((*itr)->getThreat());
|
|
}
|
|
SendMessageToSet(&data, false);
|
|
}
|
|
}
|
|
|
|
void Unit::SendClearThreatListOpcode()
|
|
{
|
|
sLog.outDebug( "WORLD: Send SMSG_THREAT_CLEAR Message" );
|
|
WorldPacket data(SMSG_THREAT_CLEAR, 8);
|
|
data.append(GetPackGUID());
|
|
SendMessageToSet(&data, false);
|
|
}
|
|
|
|
void Unit::SendRemoveFromThreatListOpcode(HostilReference* pHostilReference)
|
|
{
|
|
sLog.outDebug( "WORLD: Send SMSG_THREAT_REMOVE Message" );
|
|
WorldPacket data(SMSG_THREAT_REMOVE, 8 + 8);
|
|
data.append(GetPackGUID());
|
|
data.appendPackGUID(pHostilReference->getUnitGuid());
|
|
SendMessageToSet(&data, false);
|
|
}
|
|
|
|
void Unit::RewardRage( uint32 damage, uint32 weaponSpeedHitFactor, bool attacker )
|
|
{
|
|
float addRage;
|
|
|
|
float rageconversion = ((0.0091107836 * getLevel()*getLevel())+3.225598133*getLevel())+4.2652911;
|
|
|
|
// Unknown if correct, but lineary adjust rage conversion above level 70
|
|
if (getLevel() > 70)
|
|
rageconversion += 13.27f*(getLevel()-70);
|
|
|
|
if (attacker)
|
|
{
|
|
addRage = ((damage/rageconversion*7.5 + weaponSpeedHitFactor)/2);
|
|
|
|
// talent who gave more rage on attack
|
|
addRage *= 1.0f + GetTotalAuraModifier(SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT) / 100.0f;
|
|
}
|
|
else
|
|
{
|
|
addRage = damage/rageconversion*2.5;
|
|
|
|
// Berserker Rage effect
|
|
if (HasAura(18499))
|
|
addRage *= 2.0;
|
|
}
|
|
|
|
addRage *= sWorld.getRate(RATE_POWER_RAGE_INCOME);
|
|
|
|
ModifyPower(POWER_RAGE, uint32(addRage*10));
|
|
}
|
|
|
|
void Unit::OutDebugInfo() const
|
|
{
|
|
sLog.outError("Unit::OutDebugInfo");
|
|
sLog.outString("GUID "UI64FMTD", entry %u, type %u, name %s", GetGUID(), GetEntry(), (uint32)GetTypeId(), GetName());
|
|
sLog.outString("OwnerGUID "UI64FMTD", MinionGUID "UI64FMTD", CharmerGUID "UI64FMTD", CharmedGUID "UI64FMTD, GetOwnerGUID(), GetMinionGUID(), GetCharmerGUID(), GetCharmGUID());
|
|
sLog.outString("In world %u, unit type mask %u", (uint32)(IsInWorld() ? 1 : 0), m_unitTypeMask);
|
|
|
|
sLog.outStringInLine("Summon Slot: ");
|
|
for (uint32 i = 0; i < MAX_SUMMON_SLOT; ++i)
|
|
sLog.outStringInLine(UI64FMTD", ", m_SummonSlot[i]);
|
|
sLog.outString();
|
|
|
|
sLog.outStringInLine("Controlled List: ");
|
|
for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
|
|
sLog.outStringInLine(UI64FMTD", ", (*itr)->GetGUID());
|
|
sLog.outString();
|
|
|
|
sLog.outStringInLine("Aura List: ");
|
|
for (AuraMap::const_iterator itr = m_Auras.begin(); itr != m_Auras.end(); ++itr)
|
|
sLog.outStringInLine("%u, ", itr->first);
|
|
sLog.outString();
|
|
|
|
if (IsVehicle())
|
|
{
|
|
sLog.outStringInLine("Passenger List: ");
|
|
for (SeatMap::iterator itr = GetVehicleKit()->m_Seats.begin(); itr != GetVehicleKit()->m_Seats.end(); ++itr)
|
|
if (Unit *passenger = itr->second.passenger)
|
|
sLog.outStringInLine(UI64FMTD", ", passenger->GetGUID());
|
|
sLog.outString();
|
|
}
|
|
|
|
if (GetVehicle())
|
|
sLog.outString("On vehicle %u.", GetVehicleBase()->GetEntry());
|
|
}
|
|
|
|
void CharmInfo::SetIsCommandAttack(bool val)
|
|
{
|
|
m_isCommandAttack = val;
|
|
}
|
|
|
|
bool CharmInfo::IsCommandAttack()
|
|
{
|
|
return m_isCommandAttack;
|
|
}
|
|
|
|
void CharmInfo::SaveStayPosition()
|
|
{
|
|
m_unit->GetPosition(m_stayX, m_stayY, m_stayZ);
|
|
}
|
|
|
|
void CharmInfo::GetStayPosition(float &x, float &y, float &z)
|
|
{
|
|
x = m_stayX;
|
|
y = m_stayY;
|
|
z = m_stayZ;
|
|
}
|
|
|
|
void CharmInfo::SetIsAtStay(bool val)
|
|
{
|
|
m_isAtStay = val;
|
|
}
|
|
|
|
bool CharmInfo::IsAtStay()
|
|
{
|
|
return m_isAtStay;
|
|
}
|
|
|
|
void CharmInfo::SetIsFollowing(bool val)
|
|
{
|
|
m_isFollowing = val;
|
|
}
|
|
|
|
bool CharmInfo::IsFollowing()
|
|
{
|
|
return m_isFollowing;
|
|
}
|
|
|
|
void CharmInfo::SetIsReturning(bool val)
|
|
{
|
|
m_isReturning = val;
|
|
}
|
|
|
|
bool CharmInfo::IsReturning()
|
|
{
|
|
return m_isReturning;
|
|
}
|