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https://github.com/TrinityCore/TrinityCore.git
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Use this auto_ptr for every DB queries(except QueryNamedResult yet). This patch guarantees NO memory leaks from QueryResult pointers. Thanks to raczman for the idea and for the helping to make this patch. --HG-- branch : trunk
103 lines
3.3 KiB
C++
103 lines
3.3 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/** \file
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\ingroup realmd
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*/
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#include "Common.h"
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#include "RealmList.h"
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#include "Policies/SingletonImp.h"
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#include "Database/DatabaseEnv.h"
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INSTANTIATE_SINGLETON_1(RealmList);
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extern DatabaseType loginDatabase;
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RealmList::RealmList() : m_UpdateInterval(0), m_NextUpdateTime(time(NULL))
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{
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}
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/// Load the realm list from the database
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void RealmList::Initialize(uint32 updateInterval)
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{
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m_UpdateInterval = updateInterval;
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///- Get the content of the realmlist table in the database
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UpdateRealms(true);
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}
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void RealmList::UpdateRealm(uint32 ID, const std::string& name, const std::string& address, uint32 port, uint8 icon, uint8 color, uint8 timezone, AccountTypes allowedSecurityLevel, float popu, uint32 build)
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{
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///- Create new if not exist or update existed
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Realm& realm = m_realms[name];
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realm.m_ID = ID;
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realm.name = name;
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realm.icon = icon;
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realm.color = color;
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realm.timezone = timezone;
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realm.allowedSecurityLevel = allowedSecurityLevel;
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realm.populationLevel = popu;
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///- Append port to IP address.
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std::ostringstream ss;
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ss << address << ":" << port;
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realm.address = ss.str();
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realm.gamebuild = build;
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}
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void RealmList::UpdateIfNeed()
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{
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// maybe disabled or updated recently
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if (!m_UpdateInterval || m_NextUpdateTime > time(NULL))
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return;
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m_NextUpdateTime = time(NULL) + m_UpdateInterval;
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// Clears Realm list
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m_realms.clear();
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// Get the content of the realmlist table in the database
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UpdateRealms(false);
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}
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void RealmList::UpdateRealms(bool init)
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{
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sLog.outDetail("Updating Realm List...");
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QueryResult_AutoPtr result = loginDatabase.Query("SELECT id, name, address, port, icon, color, timezone, allowedSecurityLevel, population, gamebuild FROM realmlist WHERE color <> 3 ORDER BY name");
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///- Circle through results and add them to the realm map
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if (result)
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{
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do
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{
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Field *fields = result->Fetch();
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uint8 allowedSecurityLevel = fields[7].GetUInt8();
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UpdateRealm(fields[0].GetUInt32(), fields[1].GetCppString(),fields[2].GetCppString(),fields[3].GetUInt32(),fields[4].GetUInt8(), fields[5].GetUInt8(), fields[6].GetUInt8(), (allowedSecurityLevel <= SEC_ADMINISTRATOR ? AccountTypes(allowedSecurityLevel) : SEC_ADMINISTRATOR), fields[8].GetFloat(), fields[9].GetUInt32());
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if (init)
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sLog.outString("Added realm \"%s\".", fields[1].GetString());
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} while(result->NextRow());
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}
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}
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