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refactor(Core): replace NULL with nullptr (#4593)
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@@ -1327,7 +1327,7 @@ void ScriptMgr::OnShutdown()
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bool ScriptMgr::OnCriteriaCheck(uint32 scriptId, Player* source, Unit* target)
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{
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ASSERT(source);
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// target can be NULL.
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// target can be nullptr.
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GET_SCRIPT_RET(AchievementCriteriaScript, scriptId, tmpscript, false);
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return tmpscript->OnCheck(source, target);
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