-- #include "StructDef.lua" local CGObject = Struct("CGObject") CGObject:ptr("void*", "VtablePtr") -- 0x0000 CGObject:unk(4) -- 0x0004 CGObject:ptr("dataBeginPtr") -- 0x0008 CGObject:ptr("dataEndPtr") -- 0x000C CGObject:hex("unkFlag", "int32") -- 0x0010 CGObject:field("TypeID", "int32") -- 0x0014 CGObject:hex("low_GUID", "uint32") -- 0x0018 CGObject:paddingTo(0x30) CGObject:hex("ObjectGuid", "uint64") -- 0x0030 CGObject:paddingTo(0x98) CGObject:field("m_objectSacle1", "float") -- 0x0098 CGObject:field("m_objectSacle2", "float") -- 0x009C CGObject:field("m_objectScalingEndMS", "int32") -- 0x00A0 CGObject:field("m_objectLastScale", "float") -- 0x00A4 CGObject:ptr("specialEffectPtr") -- 0x00A8 CGObject:field("objectHeight", "float") -- 0x00AC CGObject:ptr("unkPlayerNamePtr") -- 0x00B0 CGObject:ptr("CM2Model", "m_model") -- 0x00B4 CGObject:ptr("cmapEntityPtr") -- 0x00B8 CGObject:hex("unkMovementFlags", "int32") -- 0x00BC CGObject:field("unk_00C0", "int32") -- 0x00C0 CGObject:field("unk_00C4", "int32") -- 0x00C4 CGObject:field("m_alpha", "uint8") -- 0x00C8 CGObject:field("m_startAlpha", "uint8") -- 0x00C9 CGObject:field("m_endAlpha", "uint8") -- 0x00CA CGObject:field("m_maxAlpha", "uint8") -- 0x00CB CGObject:ptr("effectManagerPtr") -- 0x00CC