-- #include "cgobject.lua" local ObjectFields = Struct("ObjectFields") :hex("GUID", "uint64") :field("type", "uint32") :field("unk", "uint32") :field("scale", "float") :field("pad", "uint32") local ContainerSlot = Struct("ContainerSlot") :hex("guid", "uint64") local ContainerFields = Struct("ContainerFields") :field("NumSlots", "int32") :field("Pad", "int32") :structArray("Slot", ContainerSlot, 36) local ItemEnchantment = Struct("ItemEnchantment") :array("id", "uint32", 3) local ItemFields = Struct("ItemFields") :hex("Owner", "uint64") :hex("Contained", "uint64") :hex("Creator", "uint64") :hex("GiftCreator", "uint64") :field("StackCount", "int32") :field("Duration", "int32") :array("SpellCharges", "int32", 5) :hex("Flags", "uint32") :structArray("Enchantment", ItemEnchantment, 12) :field("PropertySeed", "int32") :field("RandomPropertiesID", "int32") :field("Durability", "int32") :field("MaxDurability", "int32") :field("CreatePlayedTime", "int32") :field("Pad", "int32") local CGContainer = Struct("CGContainer", CGObject) :paddingTo(0x778) :embed("ObjectFields", ObjectFields) -- 0x778 :embed("ItemFields", ItemFields) -- 0x790 :embed("ContainerFields", ContainerFields) -- 0x878 :field("itemId", "int32") -- 0x9A0 :field("scale", "float") -- 0x9A4 :paddingTo(0xB88) -- #include "load_player_container.lua"