-- #include "cgobject.lua" local Vector3 = Struct("Vector3") :field("x", "float") :field("y", "float") :field("z", "float") local ObjectFields = Struct("ObjectFields") :hex("GUID", "uint64") :field("type", "uint32") :field("unk", "uint32") :field("scale", "float") :field("pad", "uint32") local CorpseFields = Struct("CorpseFields") :hex("Owner", "uint64") :hex("Party", "uint64") :field("DisplayId", "int32") :array("Item", "int32", 19) :hex("Bytes1", "uint32") :hex("Bytes2", "uint32") :field("Guild", "int32") :field("Flags", "int32") :field("DynamicFlags", "int32") :field("Pad", "int32") local CGCorpse = Struct("CGCorpse", CGObject) :paddingTo(0xE8) :embed("Position", Vector3) -- 0x0E8 :paddingTo(0xF8) :field("FacingAngle", "float") -- 0x0F8 :paddingTo(0x274) :embed("Scale", Vector3) -- 0x274 :paddingTo(0x290) :embed("ObjectFields", ObjectFields) -- 0x290 :embed("CorpseFields", CorpseFields) -- 0x2A8 :paddingTo(0x338) -- #include "load_mouseover_corpse.lua"