local address = 0x51f838 -- at CGGameUI__HandleObjectTrackChange debugger_onBreakpoint = nil function onBreakpoint() local addr, typ = GetCGObjectAddr(readQword(0x00bd07a0)) -- mouseover guid if addr then if typ == "corpse" then loadStructToTable(CGCorpse, addr) end end debugger_onBreakpoint = nil debug_removeBreakpoint(address) debug_continueFromBreakpoint(co_run) return 1 end debug_setBreakpoint(address) debugger_onBreakpoint = onBreakpoint