local addr, typ = GetCGObjectAddr(readQword(0xC79D10)) -- local player GUID from game connection class if addr then if typ == "player" then local bagsOffset = 0x1F00 for i = 0, 4, 1 do local addr, typ = GetCGObjectAddr(readQword(addr + bagsOffset + i * 8)) if addr ~= 0 and typ == "container" then loadStructToTable(CGContainer, addr) end end end end