/*****************************************************************************/ /* sparse.h Copyright (c) Ladislav Zezula 2010 */ /*---------------------------------------------------------------------------*/ /* implementation of Sparse compression, used in Starcraft II */ /*---------------------------------------------------------------------------*/ /* Date Ver Who Comment */ /* -------- ---- --- ------- */ /* 05.03.10 1.00 Lad The first version of sparse.h */ /*****************************************************************************/ #ifndef __SPARSE_H__ #define __SPARSE_H__ void CompressSparse(void * pvOutBuffer, int * pcbOutBuffer, void * pvInBuffer, int cbInBuffer); int DecompressSparse(void * pvOutBuffer, int * pcbOutBuffer, void * pvInBuffer, int cbInBuffer); #endif // __SPARSE_H__