diff options
| author | megamage <none@none> | 2009-05-31 16:28:25 -0500 |
|---|---|---|
| committer | megamage <none@none> | 2009-05-31 16:28:25 -0500 |
| commit | 0d95e70e7b0e3be037b3faa4fc2e51ee70a455bb (patch) | |
| tree | 5b3c82d1672c359cf4e738f1670b9d8bb7e22bc8 | |
| parent | 439187b86b256ae8a8de86b3ec8c1b1ef0943287 (diff) | |
[7928] Player must standup at stun (from 1.5 client starting) Author: DonTomika
--HG--
branch : trunk
| -rw-r--r-- | src/game/Unit.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 57181aa3f77..cff6e0ac853 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -13378,7 +13378,8 @@ void Unit::SetStunned(bool apply) // Creature specific if(GetTypeId() != TYPEID_PLAYER) ((Creature*)this)->StopMoving(); - //else + else + SetStandState(UNIT_STAND_STATE_STAND); // SetUnitMovementFlags(0); //Clear movement flags WorldPacket data(SMSG_FORCE_MOVE_ROOT, 8); |
