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| author | Treeston <treeston.mmoc@gmail.com> | 2016-02-09 23:31:59 +0100 | 
|---|---|---|
| committer | Treeston <treeston.mmoc@gmail.com> | 2016-02-09 23:31:59 +0100 | 
| commit | 165c6a4d8c972ba5b44f59f5b65e5caca360e14c (patch) | |
| tree | 9eb8aa52bac655a7e677fa6d72fe8d6ef193f96f | |
| parent | 8eabbb0427fff559592545f9336909882369b820 (diff) | |
| parent | e31743f68246749fdc947d0e547b0d82f4888141 (diff) | |
Merge pull request #16484 from Treeston/3.3.5-triggervisibility
Grids/Notifiers: Notify triggers of units moving within their LoS
| -rw-r--r-- | src/server/game/Grids/Notifiers/GridNotifiers.cpp | 2 | 
1 files changed, 1 insertions, 1 deletions
| diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.cpp b/src/server/game/Grids/Notifiers/GridNotifiers.cpp index c48d1947eec..571d56b618e 100644 --- a/src/server/game/Grids/Notifiers/GridNotifiers.cpp +++ b/src/server/game/Grids/Notifiers/GridNotifiers.cpp @@ -131,7 +131,7 @@ inline void CreatureUnitRelocationWorker(Creature* c, Unit* u)      if (!u->IsAlive() || !c->IsAlive() || c == u || u->IsInFlight())          return; -    if (c->HasReactState(REACT_AGGRESSIVE) && !c->HasUnitState(UNIT_STATE_SIGHTLESS)) +    if ((c->HasReactState(REACT_AGGRESSIVE) || c->IsTrigger()) && !c->HasUnitState(UNIT_STATE_SIGHTLESS))      {          if (c->IsAIEnabled && c->CanSeeOrDetect(u, false, true))              c->AI()->MoveInLineOfSight_Safe(u); | 
