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authorccrs <ccrs@users.noreply.github.com>2020-01-12 00:14:45 +0100
committerccrs <ccrs@users.noreply.github.com>2020-01-12 00:14:45 +0100
commit330cbb55fb8597cd3adc09f15a753024b4c956cb (patch)
treeda93e17db6414c17e56dd2412280dad6bd8f87f3
parentf656ffd7d0ac3440b099e842b6fe4252a1a95c09 (diff)
Scripts/ICC: include missing call from UnitAI::JustExitedCombat override in npc_green_dragon_combat_trigger
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp
index 6d5f21d6a1f..2dfc6a1653a 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp
@@ -535,7 +535,10 @@ class npc_green_dragon_combat_trigger : public CreatureScript
void JustExitedCombat() override
{
+ EngagementOver();
+
me->setActive(false);
+
// JustExitedCombat is called on death too, so if creature is dead, avoid "respawn" event
if (!me->IsAlive())
return;