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authorthenecromancer <none@none>2010-01-13 10:46:01 +0100
committerthenecromancer <none@none>2010-01-13 10:46:01 +0100
commit83ddbf0f530d616e8dda619e2e1b922248bd363c (patch)
treec5647f69f5b502d4b2bf96c3b919d0977b3886ea
parent8c5ece6420944d8d4b6f76bacde3a21a63c61db8 (diff)
Fix updating spellpower from attack power for paladins
--HG-- branch : trunk
-rw-r--r--src/game/StatSystem.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp
index f5d8bf636f2..0a4f1472ff8 100644
--- a/src/game/StatSystem.cpp
+++ b/src/game/StatSystem.cpp
@@ -397,7 +397,7 @@ void Player::UpdateAttackPowerAndDamage(bool ranged )
UpdateDamagePhysical(BASE_ATTACK);
if(CanDualWield() && haveOffhandWeapon()) //allow update offhand damage only if player knows DualWield Spec and has equipped offhand weapon
UpdateDamagePhysical(OFF_ATTACK);
- if(getClass() == CLASS_SHAMAN) // mental quickness
+ if(getClass() == CLASS_SHAMAN || getClass() == CLASS_PALADIN) // mental quickness
UpdateSpellDamageAndHealingBonus();
if(pet && pet->IsPetGhoul()) // At ranged attack change for hunter pet