diff options
| author | Paradox <iamparadox@netscape.net> | 2009-12-19 23:42:19 -0500 | 
|---|---|---|
| committer | Paradox <iamparadox@netscape.net> | 2009-12-19 23:42:19 -0500 | 
| commit | a21f0da24fe99becc06eb2a08016d7acb4d82027 (patch) | |
| tree | b7b481cee90d7917a32b5670c5278a6311f96513 | |
| parent | 9218ebce9d97b2b27397aa98d28fac9e43584949 (diff) | |
fix CRLF in last 3-4 commits, take note, new devs using windows need to configure the win32text extension properly before pushing anything else.
--HG--
branch : trunk
| -rw-r--r-- | src/bindings/scripts/scripts/northrend/zuldrak.cpp | 104 | ||||
| -rw-r--r-- | src/game/SpellEffects.cpp | 14 | ||||
| -rw-r--r-- | src/game/Unit.cpp | 6 | 
3 files changed, 62 insertions, 62 deletions
| diff --git a/src/bindings/scripts/scripts/northrend/zuldrak.cpp b/src/bindings/scripts/scripts/northrend/zuldrak.cpp index 83f76254b4b..1b099152397 100644 --- a/src/bindings/scripts/scripts/northrend/zuldrak.cpp +++ b/src/bindings/scripts/scripts/northrend/zuldrak.cpp @@ -32,58 +32,58 @@ enum eDrakuruShackles      NPC_RAGECLAW               = 29686  }; -struct TRINITY_DLL_DECL npc_drakuru_shacklesAI : public ScriptedAI
 -{
 -    npc_drakuru_shacklesAI(Creature* pCreature) : ScriptedAI(pCreature) {}
 -
 -    Unit* Rageclaw;
 -
 -    void Reset()
 -    {
 -        Rageclaw = NULL;
 -        m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
 -
 -        float x, y, z;
 -        m_creature->GetClosePoint(x, y, z, m_creature->GetObjectSize() / 3, 0.1f);
 -
 -        if (Unit* summon = m_creature->SummonCreature(NPC_RAGECLAW, x, y, z,
 -            0, TEMPSUMMON_DEAD_DESPAWN, 1000))
 -        {
 -            Rageclaw = summon;
 -            LockRageclaw();
 -        }
 -    }
 -
 -    void LockRageclaw()
 -    {
 -        m_creature->SetInFront(Rageclaw);
 -        Rageclaw->SetInFront(m_creature);
 -
 -        DoCast(Rageclaw, SPELL_LEFT_CHAIN, true);
 -        DoCast(Rageclaw, SPELL_RIGHT_CHAIN, true);
 -    }
 -
 -    void UnlockRageclaw(Unit* pWho)
 -    {
 -        if (!pWho)
 -            return;
 -
 -        DoCast(Rageclaw, SPELL_FREE_RAGECLAW, true);
 -
 -        m_creature->setDeathState(DEAD);
 -    }
 -
 -    void SpellHit(Unit* pCaster, const SpellEntry* pSpell)
 -    {
 -        if (pSpell->Id == SPELL_UNLOCK_SHACKLE)
 -        {
 -            if (Rageclaw)
 -                UnlockRageclaw(pCaster);
 -            else
 -                m_creature->setDeathState(JUST_DIED);
 -        }
 -    }
 -};
 +struct TRINITY_DLL_DECL npc_drakuru_shacklesAI : public ScriptedAI +{ +    npc_drakuru_shacklesAI(Creature* pCreature) : ScriptedAI(pCreature) {} + +    Unit* Rageclaw; + +    void Reset() +    { +        Rageclaw = NULL; +        m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + +        float x, y, z; +        m_creature->GetClosePoint(x, y, z, m_creature->GetObjectSize() / 3, 0.1f); + +        if (Unit* summon = m_creature->SummonCreature(NPC_RAGECLAW, x, y, z, +            0, TEMPSUMMON_DEAD_DESPAWN, 1000)) +        { +            Rageclaw = summon; +            LockRageclaw(); +        } +    } + +    void LockRageclaw() +    { +        m_creature->SetInFront(Rageclaw); +        Rageclaw->SetInFront(m_creature); + +        DoCast(Rageclaw, SPELL_LEFT_CHAIN, true); +        DoCast(Rageclaw, SPELL_RIGHT_CHAIN, true); +    } + +    void UnlockRageclaw(Unit* pWho) +    { +        if (!pWho) +            return; + +        DoCast(Rageclaw, SPELL_FREE_RAGECLAW, true); + +        m_creature->setDeathState(DEAD); +    } + +    void SpellHit(Unit* pCaster, const SpellEntry* pSpell) +    { +        if (pSpell->Id == SPELL_UNLOCK_SHACKLE) +        { +            if (Rageclaw) +                UnlockRageclaw(pCaster); +            else +                m_creature->setDeathState(JUST_DIED); +        } +    } +};  CreatureAI* GetAI_npc_drakuru_shackles(Creature* pCreature) diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 5bff50196ce..adf82f3289f 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -437,13 +437,13 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)                      damage = uint32(damage * (m_caster->GetTotalAttackPowerValue(BASE_ATTACK)) / 100);                  // Shield Slam                  else if(m_spellInfo->SpellFamilyFlags[1] & 0x200 && m_spellInfo->Category == 1209) -                {
 -                    damage += int32(m_caster->GetShieldBlockValue());
 -
 -                    // Glyph of Shield Slam
 -                    if (m_caster->HasAura(58375))
 -                        m_caster->CastSpell(m_caster, 58374, true);
 -                }
 +                { +                    damage += int32(m_caster->GetShieldBlockValue()); + +                    // Glyph of Shield Slam +                    if (m_caster->HasAura(58375)) +                        m_caster->CastSpell(m_caster, 58374, true); +                }                  // Victory Rush                  else if(m_spellInfo->SpellFamilyFlags[1] & 0x100) diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index ae694ffbdbf..36c7cf23e22 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -10270,9 +10270,9 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint              TakenTotalMod *= (HealingWay->GetAmount() + 100.0f) / 100.0f;      } -    // Tenacity increase healing % taken
 -    if (AuraEffect const* Tenacity = pVictim->GetAuraEffect(58549, 0))
 -        TakenTotalMod *= (Tenacity->GetAmount() + 100.0f) / 100.0f;
 +    // Tenacity increase healing % taken +    if (AuraEffect const* Tenacity = pVictim->GetAuraEffect(58549, 0)) +        TakenTotalMod *= (Tenacity->GetAmount() + 100.0f) / 100.0f;      // Healing taken percent | 
