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authorMachiavelli <none@none>2010-02-15 13:55:16 +0100
committerMachiavelli <none@none>2010-02-15 13:55:16 +0100
commita5585ceb3cc18d22c6353f0b22db7f2574055635 (patch)
tree27380f0ae86f5282daa476da07f191a9f01360f6
parent9fe3a501cc0f2d272e40e1319ba19eaf1c527173 (diff)
Store to be traded items in array based on item guid instead of item slot to prevent exploiting. Fixes #667.
--HG-- branch : trunk
-rw-r--r--src/game/Player.cpp2
-rw-r--r--src/game/Player.h3
-rw-r--r--src/game/Spell.cpp2
-rw-r--r--src/game/TradeHandler.cpp53
4 files changed, 33 insertions, 27 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 46906a03e94..8bf3371fb98 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -12435,7 +12435,7 @@ void Player::ClearTrade()
tradeGold = 0;
acceptTrade = false;
for (uint8 i = 0; i < TRADE_SLOT_COUNT; i++)
- tradeItems[i] = NULL_SLOT;
+ tradeItems[i] = 0;
}
void Player::TradeCancel(bool sendback)
diff --git a/src/game/Player.h b/src/game/Player.h
index 4236b3a29c0..34d3c01152a 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -1232,7 +1232,6 @@ class Player : public Unit, public GridObject<Player>
Player* GetTrader() const { return pTrader; }
void ClearTrade();
void TradeCancel(bool sendback);
- uint16 GetItemPosByTradeSlot(uint32 slot) const { return tradeItems[slot]; }
void UpdateEnchantTime(uint32 time);
void UpdateItemDuration(uint32 time, bool realtimeonly=false);
@@ -2463,7 +2462,7 @@ Spell * m_spellModTakingSpell;
Player *pTrader;
bool acceptTrade;
- uint16 tradeItems[TRADE_SLOT_COUNT];
+ uint64 tradeItems[TRADE_SLOT_COUNT];
uint32 tradeGold;
bool m_DailyQuestChanged;
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 9bcb0751252..4dec156dfbd 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -218,7 +218,7 @@ void SpellCastTargets::Update(Unit* caster)
// here it is not guid but slot
Player* pTrader = ((Player*)caster)->GetTrader();
if(pTrader && m_itemTargetGUID < TRADE_SLOT_COUNT)
- m_itemTarget = pTrader->GetItemByPos(pTrader->GetItemPosByTradeSlot(m_itemTargetGUID));
+ m_itemTarget = pTrader->GetItemByGuid(m_itemTargetGUID);
}
if(m_itemTarget)
m_itemTargetEntry = m_itemTarget->GetEntry();
diff --git a/src/game/TradeHandler.cpp b/src/game/TradeHandler.cpp
index 0d4e53a1d3f..eebbaf0c2a5 100644
--- a/src/game/TradeHandler.cpp
+++ b/src/game/TradeHandler.cpp
@@ -136,7 +136,7 @@ void WorldSession::SendUpdateTrade()
for (uint8 i = 0; i < TRADE_SLOT_COUNT; ++i)
{
- item = (_player->pTrader->tradeItems[i] != NULL_SLOT ? _player->pTrader->GetItemByPos( _player->pTrader->tradeItems[i] ) : NULL);
+ item = (_player->pTrader->tradeItems[i] != 0 ? _player->pTrader->GetItemByGuid( _player->pTrader->tradeItems[i] ) : NULL);
data << (uint8) i; // trade slot number, if not specified, then end of packet
@@ -280,22 +280,22 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
// not accept if some items now can't be trade (cheating)
for (int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
{
- if(_player->tradeItems[i] != NULL_SLOT )
+ if (_player->tradeItems[i] != 0 )
{
- if(Item* item =_player->GetItemByPos( _player->tradeItems[i] ))
+ if (Item* item =_player->GetItemByGuid( _player->tradeItems[i] ))
{
- if(!item->CanBeTraded())
+ if (!item->CanBeTraded())
{
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
return;
}
}
}
- if(_player->pTrader->tradeItems[i] != NULL_SLOT)
+ if (_player->pTrader->tradeItems[i] != 0)
{
- if(Item* item =_player->pTrader->GetItemByPos( _player->pTrader->tradeItems[i]) )
+ if (Item* item =_player->pTrader->GetItemByGuid( _player->pTrader->tradeItems[i]) )
{
- if(!item->CanBeTraded())
+ if (!item->CanBeTraded())
{
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
return;
@@ -313,21 +313,25 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
// store items in local list and set 'in-trade' flag
for (int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
{
- if(_player->tradeItems[i] != NULL_SLOT )
+ if (_player->tradeItems[i] != 0)
{
- sLog.outDebug("player trade item bag: %u slot: %u",_player->tradeItems[i] >> 8, _player->tradeItems[i] & 255 );
//Can return NULL
- myItems[i]=_player->GetItemByPos( _player->tradeItems[i] );
+ myItems[i] = _player->GetItemByGuid( _player->tradeItems[i] );
if (myItems[i])
+ {
myItems[i]->SetInTrade();
+ sLog.outDebug("Player trade item bag: %u slot: %u", myItems[i]->GetBagSlot(), myItems[i]->GetSlot());
+ }
}
- if(_player->pTrader->tradeItems[i] != NULL_SLOT)
+ if (_player->pTrader->tradeItems[i] != 0)
{
- sLog.outDebug("partner trade item bag: %u slot: %u",_player->pTrader->tradeItems[i] >> 8,_player->pTrader->tradeItems[i] & 255);
//Can return NULL
- hisItems[i]=_player->pTrader->GetItemByPos( _player->pTrader->tradeItems[i]);
- if(hisItems[i])
+ hisItems[i]=_player->pTrader->GetItemByGuid( _player->pTrader->tradeItems[i]);
+ if (hisItems[i])
+ {
hisItems[i]->SetInTrade();
+ sLog.outDebug("Player trade item bag: %u slot: %u", hisItems[i]->GetBagSlot(), hisItems[i]->GetSlot());
+ }
}
}
@@ -363,15 +367,18 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
// execute trade: 1. remove
for (int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
{
- if(myItems[i])
+ Item* iPtr = NULL;
+ if (myItems[i])
{
- myItems[i]->SetUInt64Value( ITEM_FIELD_GIFTCREATOR,_player->GetGUID());
- _player->MoveItemFromInventory(_player->tradeItems[i] >> 8, _player->tradeItems[i] & 255, true);
+ myItems[i]->SetUInt64Value( ITEM_FIELD_GIFTCREATOR, _player->GetGUID());
+ iPtr = _player->GetItemByGuid(_player->tradeItems[i]);
+ _player->MoveItemFromInventory(iPtr->GetBagSlot(), iPtr->GetSlot(), true);
}
- if(hisItems[i])
+ if (hisItems[i])
{
hisItems[i]->SetUInt64Value( ITEM_FIELD_GIFTCREATOR,_player->pTrader->GetGUID());
- _player->pTrader->MoveItemFromInventory(_player->pTrader->tradeItems[i] >> 8, _player->pTrader->tradeItems[i] & 255, true);
+ iPtr = _player->pTrader->GetItemByGuid(_player->pTrader->tradeItems[i]);
+ _player->pTrader->MoveItemFromInventory(iPtr->GetBagSlot(), iPtr->GetSlot(), true);
}
}
@@ -600,12 +607,12 @@ void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket)
return;
}
- uint16 pos = (bag << 8) | slot;
+ uint64 iGUID = item->GetGUID();
// prevent place single item into many trade slots using cheating and client bugs
for (int i = 0; i < TRADE_SLOT_COUNT; ++i)
{
- if(_player->tradeItems[i]==pos)
+ if (_player->tradeItems[i] == iGUID)
{
// cheating attempt
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
@@ -613,7 +620,7 @@ void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket)
}
}
- _player->tradeItems[tradeSlot] = pos;
+ _player->tradeItems[tradeSlot] = iGUID;
_player->pTrader->GetSession()->SendUpdateTrade();
}
@@ -630,7 +637,7 @@ void WorldSession::HandleClearTradeItemOpcode(WorldPacket& recvPacket)
if(tradeSlot >= TRADE_SLOT_COUNT)
return;
- _player->tradeItems[tradeSlot] = NULL_SLOT;
+ _player->tradeItems[tradeSlot] = 0;
_player->pTrader->GetSession()->SendUpdateTrade();
}