diff options
| author | Kapoeira <vertozor@gmail.com> | 2011-12-10 14:39:52 -0500 | 
|---|---|---|
| committer | Kapoeira <vertozor@gmail.com> | 2011-12-10 14:39:52 -0500 | 
| commit | b0dfaa204d102a4661c557594e467338edd68d74 (patch) | |
| tree | f2fba5a76105276dfb2611702f2041dcb9a7a55d | |
| parent | 8fb18de128f34b0d20cdd7dbee59735177029be3 (diff) | |
Core/Commands: Allow .mod drunk to modify the drunk state of the targeted player. Original idea on the forums, can't remember who exactly suggested this.
| -rw-r--r-- | src/server/scripts/Commands/cs_modify.cpp | 7 | 
1 files changed, 6 insertions, 1 deletions
| diff --git a/src/server/scripts/Commands/cs_modify.cpp b/src/server/scripts/Commands/cs_modify.cpp index 28bc17a7450..c32abb9537b 100644 --- a/src/server/scripts/Commands/cs_modify.cpp +++ b/src/server/scripts/Commands/cs_modify.cpp @@ -1129,7 +1129,12 @@ public:          uint16 drunkMod = drunklevel * 0xFFFF / 100; -        handler->GetSession()->GetPlayer()->SetDrunkValue(drunkMod); +        Player* target = handler->getSelectedPlayer(); +        if (!target) +            target = handler->GetSession()->GetPlayer(); + +        if (target) +            target->SetDrunkValue(drunkMod);          return true;      } | 
