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authorGildor <gildor55@gmail.com>2024-08-16 17:09:41 +0200
committerGitHub <noreply@github.com>2024-08-16 17:09:41 +0200
commitbcb3ffa0efb5b46bcd96d853e99523465d12128d (patch)
tree82b1cbd27ef85a50596f225365c4a8c44b859c73
parent5f58619c7be51c6626ee6936a78362a42c839fce (diff)
Core/GameEvent: Fix game event end time duration overwriting (#30165)
-rw-r--r--src/server/game/Events/GameEventMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index 43111023860..2041373f8e4 100644
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -139,7 +139,7 @@ bool GameEventMgr::StartEvent(uint16 event_id, bool overwrite)
{
mGameEvent[event_id].start = GameTime::GetGameTime();
if (data.end <= data.start)
- data.end = data.start + data.length;
+ data.end = data.start + data.length * MINUTE;
}
// When event is started, set its worldstate to current time
@@ -186,7 +186,7 @@ void GameEventMgr::StopEvent(uint16 event_id, bool overwrite)
{
data.start = GameTime::GetGameTime() - data.length * MINUTE;
if (data.end <= data.start)
- data.end = data.start + data.length;
+ data.end = data.start + data.length * MINUTE;
}
else if (serverwide_evt)
{