diff options
author | click <none@none> | 2010-08-17 00:35:12 +0200 |
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committer | click <none@none> | 2010-08-17 00:35:12 +0200 |
commit | d8b2a31f707d6969ac69b65a0ab0804564055b35 (patch) | |
tree | 4b9de1af13f517e77a4528a987fc43125e687a5d | |
parent | fe90b1c97409edfb00f41480d4a050c545ea9738 (diff) |
Core: Fix minor bug with max skills value not being properly updated in the database when a player has been leveled up while offline - Thanks to Hyriuu
Fixes issue 3374
--HG--
branch : trunk
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 614d4dcafcc..5bdea008b36 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -16289,6 +16289,7 @@ bool Player::LoadFromDB(uint32 guid, SqlQueryHolder *holder) // load skills after InitStatsForLevel because it triggering aura apply also _LoadSkills(holder->GetResult(PLAYER_LOGIN_QUERY_LOADSKILLS)); + UpdateSkillsForLevel (); //update skills after load, to make sure they are correctly update at player load // apply original stats mods before spell loading or item equipment that call before equip _RemoveStatsMods() |