aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorclick <none@none>2010-08-17 00:35:12 +0200
committerclick <none@none>2010-08-17 00:35:12 +0200
commitd8b2a31f707d6969ac69b65a0ab0804564055b35 (patch)
tree4b9de1af13f517e77a4528a987fc43125e687a5d
parentfe90b1c97409edfb00f41480d4a050c545ea9738 (diff)
Core: Fix minor bug with max skills value not being properly updated in the database when a player has been leveled up while offline - Thanks to Hyriuu
Fixes issue 3374 --HG-- branch : trunk
-rw-r--r--src/server/game/Entities/Player/Player.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 614d4dcafcc..5bdea008b36 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -16289,6 +16289,7 @@ bool Player::LoadFromDB(uint32 guid, SqlQueryHolder *holder)
// load skills after InitStatsForLevel because it triggering aura apply also
_LoadSkills(holder->GetResult(PLAYER_LOGIN_QUERY_LOADSKILLS));
+ UpdateSkillsForLevel (); //update skills after load, to make sure they are correctly update at player load
// apply original stats mods before spell loading or item equipment that call before equip _RemoveStatsMods()