diff options
| author | megamage <none@none> | 2009-01-04 23:25:27 -0600 | 
|---|---|---|
| committer | megamage <none@none> | 2009-01-04 23:25:27 -0600 | 
| commit | e5575eeaf458f5a07d250af33908c4d603fa259d (patch) | |
| tree | 5b5562e8e71cace87e28bb55d60cd8f8eaae50bf | |
| parent | 190b0269507fce596d96821dd2d79d3c6c7c7e31 (diff) | |
*Mangos [7026] Current arena season id and state send and setting in mangosd.conf. By GriffonHeart.
--HG--
branch : trunk
| -rw-r--r-- | sql/updates/7026_01_mangos_battleground_template.sql | 7 | ||||
| -rw-r--r-- | sql/updates/TBC-WLK_world.sql | 6 | ||||
| -rw-r--r-- | src/game/BattleGround.h | 7 | ||||
| -rw-r--r-- | src/game/BattleGroundMgr.cpp | 30 | ||||
| -rw-r--r-- | src/game/BattleGroundMgr.h | 2 | ||||
| -rw-r--r-- | src/game/Makefile.am | 6 | ||||
| -rw-r--r-- | src/game/Player.cpp | 32 | ||||
| -rw-r--r-- | src/game/World.cpp | 2 | ||||
| -rw-r--r-- | src/game/World.h | 2 | ||||
| -rw-r--r-- | src/mangosd/mangosd.conf.dist.in | 2 | ||||
| -rw-r--r-- | src/shared/revision_nr.h | 2 | ||||
| -rw-r--r-- | win/VC71/game.vcproj | 18 | ||||
| -rw-r--r-- | win/VC80/game.vcproj | 24 | ||||
| -rw-r--r-- | win/VC90/game.vcproj | 24 | 
14 files changed, 148 insertions, 16 deletions
| diff --git a/sql/updates/7026_01_mangos_battleground_template.sql b/sql/updates/7026_01_mangos_battleground_template.sql new file mode 100644 index 00000000000..9da034c3ec5 --- /dev/null +++ b/sql/updates/7026_01_mangos_battleground_template.sql @@ -0,0 +1,7 @@ +ALTER TABLE db_version CHANGE COLUMN required_7024_01_mangos_spell_chain required_7026_01_mangos_battleground_template bit; + +DELETE FROM battleground_template WHERE id IN (9,10,11); +INSERT INTO battleground_template VALUES +(9,0,0,0,0,1367,0,1368,0), +(10,5,5,10,80,1362,0,1363,0), +(11,5,5,10,80,1364,0,1365,0); diff --git a/sql/updates/TBC-WLK_world.sql b/sql/updates/TBC-WLK_world.sql index 7106fecc508..a804e1c41be 100644 --- a/sql/updates/TBC-WLK_world.sql +++ b/sql/updates/TBC-WLK_world.sql @@ -1,3 +1,9 @@ +DELETE FROM battleground_template WHERE id IN (9,10,11); +INSERT INTO battleground_template VALUES +(9,0,0,0,0,1367,0,1368,0), +(10,5,5,10,80,1362,0,1363,0), +(11,5,5,10,80,1364,0,1365,0); +  TRUNCATE creature_equip_template;  alter table `creature_equip_template`      drop column `equipinfo1`, diff --git a/src/game/BattleGround.h b/src/game/BattleGround.h index 7b93adb7dfb..6f7c8334996 100644 --- a/src/game/BattleGround.h +++ b/src/game/BattleGround.h @@ -154,9 +154,10 @@ enum BattleGroundQueueTypeId      BATTLEGROUND_QUEUE_WS     = 2,      BATTLEGROUND_QUEUE_AB     = 3,      BATTLEGROUND_QUEUE_EY     = 4, -    BATTLEGROUND_QUEUE_2v2     = 5, -    BATTLEGROUND_QUEUE_3v3     = 6, -    BATTLEGROUND_QUEUE_5v5     = 7, +    BATTLEGROUND_QUEUE_SA     = 5, +    BATTLEGROUND_QUEUE_2v2    = 6, +    BATTLEGROUND_QUEUE_3v3    = 7, +    BATTLEGROUND_QUEUE_5v5    = 8,  };  enum ScoreType diff --git a/src/game/BattleGroundMgr.cpp b/src/game/BattleGroundMgr.cpp index 15178b1398d..d462c246441 100644 --- a/src/game/BattleGroundMgr.cpp +++ b/src/game/BattleGroundMgr.cpp @@ -29,6 +29,9 @@  #include "BattleGroundBE.h"  #include "BattleGroundAA.h"  #include "BattleGroundRL.h" +#include "BattleGroundSA.h" +#include "BattleGroundDS.h" +#include "BattleGroundRV.h"  #include "SharedDefines.h"  #include "Policies/SingletonImp.h"  #include "MapManager.h" @@ -1195,6 +1198,15 @@ void BattleGroundMgr::BuildBattleGroundStatusPacket(WorldPacket *data, BattleGro          case BATTLEGROUND_RL:              *data << uint8(8);              break; +        case BATTLEGROUND_SA: +            *data << uint8(9); +            break; +        case BATTLEGROUND_DS: +            *data << uint8(10); +            break; +        case BATTLEGROUND_RV: +            *data << uint8(11); +            break;          default:                                            // unknown              *data << uint8(0);              break; @@ -1471,6 +1483,15 @@ BattleGround * BattleGroundMgr::CreateNewBattleGround(uint32 bgTypeId)          case BATTLEGROUND_RL:              bg = new BattleGroundRL(*(BattleGroundRL*)bg_template);              break; +        case BATTLEGROUND_SA: +            bg = new BattleGroundSA(*(BattleGroundSA*)bg_template); +            break; +        case BATTLEGROUND_DS: +            bg = new BattleGroundDS(*(BattleGroundDS*)bg_template); +            break; +        case BATTLEGROUND_RV: +            bg = new BattleGroundRV(*(BattleGroundRV*)bg_template); +            break;          default:              //bg = new BattleGround;              return 0; @@ -1517,6 +1538,9 @@ uint32 BattleGroundMgr::CreateBattleGround(uint32 bgTypeId, uint32 MinPlayersPer          case BATTLEGROUND_AA: bg = new BattleGroundAA; break;          case BATTLEGROUND_EY: bg = new BattleGroundEY; break;          case BATTLEGROUND_RL: bg = new BattleGroundRL; break; +        case BATTLEGROUND_SA: bg = new BattleGroundSA; break; +        case BATTLEGROUND_DS: bg = new BattleGroundDS; break; +        case BATTLEGROUND_RV: bg = new BattleGroundRV; break;          default:bg = new BattleGround;   break;             // placeholder for non implemented BG      } @@ -1837,10 +1861,14 @@ uint32 BattleGroundMgr::BGQueueTypeId(uint32 bgTypeId, uint8 arenaType) const          return BATTLEGROUND_QUEUE_AV;      case BATTLEGROUND_EY:          return BATTLEGROUND_QUEUE_EY; +    case BATTLEGROUND_SA: +        return BATTLEGROUND_QUEUE_SA;      case BATTLEGROUND_AA:      case BATTLEGROUND_NA:      case BATTLEGROUND_RL:      case BATTLEGROUND_BE: +    case BATTLEGROUND_DS: +    case BATTLEGROUND_RV:          switch(arenaType)          {          case ARENA_TYPE_2v2: @@ -1869,6 +1897,8 @@ uint32 BattleGroundMgr::BGTemplateId(uint32 bgQueueTypeId) const          return BATTLEGROUND_AV;      case BATTLEGROUND_QUEUE_EY:          return BATTLEGROUND_EY; +    case BATTLEGROUND_QUEUE_SA: +        return BATTLEGROUND_SA;      case BATTLEGROUND_QUEUE_2v2:      case BATTLEGROUND_QUEUE_3v3:      case BATTLEGROUND_QUEUE_5v5: diff --git a/src/game/BattleGroundMgr.h b/src/game/BattleGroundMgr.h index faf6196979d..b7323a0570f 100644 --- a/src/game/BattleGroundMgr.h +++ b/src/game/BattleGroundMgr.h @@ -36,7 +36,7 @@ typedef std::deque<BattleGround*> BGFreeSlotQueueType;  #define MAX_BATTLEGROUND_TYPES 12                           // each BG type will be in array -#define MAX_BATTLEGROUND_QUEUE_TYPES 8 +#define MAX_BATTLEGROUND_QUEUE_TYPES 9  #define BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY    86400     // seconds in a day diff --git a/src/game/Makefile.am b/src/game/Makefile.am index 9ad337d5bd6..37d649c1208 100644 --- a/src/game/Makefile.am +++ b/src/game/Makefile.am @@ -51,18 +51,24 @@ libmangosgame_a_SOURCES = \      BattleGroundAB.cpp \      BattleGroundAV.cpp \      BattleGroundBE.cpp \ +    BattleGroundDS.cpp \      BattleGroundEY.cpp \      BattleGroundNA.cpp \      BattleGroundRL.cpp \ +    BattleGroundRV.cpp \ +    BattleGroundSA.cpp \      BattleGroundWS.cpp \      BattleGround.h \      BattleGroundAA.h \      BattleGroundAB.h \      BattleGroundAV.h \      BattleGroundBE.h \ +    BattleGroundDS.h \      BattleGroundEY.h \      BattleGroundNA.h \      BattleGroundRL.h \ +    BattleGroundRV.h \ +    BattleGroundSA.h \      BattleGroundWS.h \      BattleGroundHandler.cpp \      BattleGroundMgr.cpp \ diff --git a/src/game/Player.cpp b/src/game/Player.cpp index c551a2b8dc8..86cc93e78a0 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -7694,7 +7694,13 @@ void Player::SendInitWorldStates(bool forceZone, uint32 forceZoneId)          case 1537:          case 2257:          case 2918: -            NumberOfFields = 6; +            NumberOfFields = 8; +            break; +        case 139: +            NumberOfFields = 41; +            break; +        case 1377: +            NumberOfFields = 15;              break;          case 139:              NumberOfFields = 39; @@ -7703,37 +7709,37 @@ void Player::SendInitWorldStates(bool forceZone, uint32 forceZoneId)              NumberOfFields = 13;              break;          case 2597: -            NumberOfFields = 81; +            NumberOfFields = 83;              break;          case 3277: -            NumberOfFields = 14; +            NumberOfFields = 16;              break;          case 3358:          case 3820: -            NumberOfFields = 38; +            NumberOfFields = 40;              break;          case 3483: -            NumberOfFields = 25; +            NumberOfFields = 27;              break;          case 3518: -            NumberOfFields = 37; +            NumberOfFields = 39;              break;          case 3519: -            NumberOfFields = 36; +            NumberOfFields = 38;              break;          case 3521: -            NumberOfFields = 35; +            NumberOfFields = 37;              break;          case 3698:          case 3702:          case 3968: -            NumberOfFields = 9; +            NumberOfFields = 11;              break;          case 3703: -            NumberOfFields = 9; +            NumberOfFields = 11;              break;          default: -            NumberOfFields = 10; +            NumberOfFields = 12;              break;      } @@ -7748,6 +7754,10 @@ void Player::SendInitWorldStates(bool forceZone, uint32 forceZoneId)      data << uint32(0x8d5) << uint32(0x0);                   // 4      data << uint32(0x8d4) << uint32(0x0);                   // 5      data << uint32(0x8d3) << uint32(0x0);                   // 6 +                                                            // 7 1 - Arena season in progress, 0 - end of season +    data << uint32(0xC77) << uint32(sWorld.getConfig(CONFIG_ARENA_SEASON_IN_PROGRESS)); +                                                            // 8 Arena season id +    data << uint32(0xF3D) << uint32(sWorld.getConfig(CONFIG_ARENA_SEASON_ID));      if(mapid == 530)                                        // Outland      {          data << uint32(0x9bf) << uint32(0x0);               // 7 diff --git a/src/game/World.cpp b/src/game/World.cpp index 83543aa4f74..7dac66c99f2 100644 --- a/src/game/World.cpp +++ b/src/game/World.cpp @@ -754,6 +754,8 @@ void World::LoadConfigSettings(bool reload)      m_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE]     = sConfig.GetBoolDefault("Battleground.QueueAnnouncer.Enable", false);      m_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY] = sConfig.GetBoolDefault("Battleground.QueueAnnouncer.PlayerOnly", false);      m_configs[CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE]            = sConfig.GetBoolDefault("Arena.QueueAnnouncer.Enable", false); +    m_configs[CONFIG_ARENA_SEASON_ID]                         = sConfig.GetIntDefault ("Arena.ArenaSeason.ID", 1); +    m_configs[CONFIG_ARENA_SEASON_IN_PROGRESS]                = sConfig.GetBoolDefault("Arena.ArenaSeason.InProgress", true);      m_configs[CONFIG_CAST_UNSTUCK] = sConfig.GetBoolDefault("CastUnstuck", true);      m_configs[CONFIG_INSTANCE_RESET_TIME_HOUR]  = sConfig.GetIntDefault("Instance.ResetTimeHour", 4); diff --git a/src/game/World.h b/src/game/World.h index 66ea7791ec0..f165a51d2ce 100644 --- a/src/game/World.h +++ b/src/game/World.h @@ -186,6 +186,8 @@ enum WorldConfigs      CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS,      CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS,      CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE, +    CONFIG_ARENA_SEASON_ID, +    CONFIG_ARENA_SEASON_IN_PROGRESS,      CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER,      CONFIG_SKILL_MILLING, diff --git a/src/mangosd/mangosd.conf.dist.in b/src/mangosd/mangosd.conf.dist.in index 13ac9d694db..a488c4f1969 100644 --- a/src/mangosd/mangosd.conf.dist.in +++ b/src/mangosd/mangosd.conf.dist.in @@ -1160,6 +1160,8 @@ Arena.MaxRatingDifference = 0  Arena.RatingDiscardTimer = 60000  Arena.AutoDistributePoints = 0  Arena.AutoDistributeInterval = 7 +Arena.ArenaSeason.ID = 1 +Arena.ArenaSeason.InProgress = 1  ###################################################################################################################  # diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 8997fd5a28a..eea659c9bd6 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@  #ifndef __REVISION_NR_H__  #define __REVISION_NR_H__ - #define REVISION_NR "7025" + #define REVISION_NR "7026"  #endif // __REVISION_NR_H__ diff --git a/win/VC71/game.vcproj b/win/VC71/game.vcproj index 53464487248..dd3bf00427d 100644 --- a/win/VC71/game.vcproj +++ b/win/VC71/game.vcproj @@ -186,6 +186,12 @@  				RelativePath="..\..\src\game\BattleGroundBE.h">  			</File>  			<File +				RelativePath="..\..\src\game\BattleGroundDS.cpp"> +			</File> +			<File +				RelativePath="..\..\src\game\BattleGroundDS.h"> +			</File> +			<File  				RelativePath="..\..\src\game\BattleGroundEY.cpp">  			</File>  			<File @@ -213,6 +219,18 @@  				RelativePath="..\..\src\game\BattleGroundRL.h">  			</File>  			<File +				RelativePath="..\..\src\game\BattleGroundRV.cpp"> +			</File> +			<File +				RelativePath="..\..\src\game\BattleGroundRV.h"> +			</File> +			<File +				RelativePath="..\..\src\game\BattleGroundSA.cpp"> +			</File> +			<File +				RelativePath="..\..\src\game\BattleGroundSA.h"> +			</File> +			<File  				RelativePath="..\..\src\game\BattleGroundWS.cpp">  			</File>  			<File diff --git a/win/VC80/game.vcproj b/win/VC80/game.vcproj index 010c6dfe43e..b4a4efa6e6c 100644 --- a/win/VC80/game.vcproj +++ b/win/VC80/game.vcproj @@ -419,6 +419,14 @@  				>  			</File>  			<File +				RelativePath="..\..\src\game\BattleGroundDS.cpp" +				> +			</File> +			<File +				RelativePath="..\..\src\game\BattleGroundDS.h" +				> +			</File> +			<File  				RelativePath="..\..\src\game\BattleGroundEY.cpp"  				>  			</File> @@ -455,6 +463,22 @@  				>  			</File>  			<File +				RelativePath="..\..\src\game\BattleGroundRV.cpp" +				> +			</File> +			<File +				RelativePath="..\..\src\game\BattleGroundRV.h" +				> +			</File> +			<File +				RelativePath="..\..\src\game\BattleGroundSA.cpp" +				> +			</File> +			<File +				RelativePath="..\..\src\game\BattleGroundSA.h" +				> +			</File> +			<File  				RelativePath="..\..\src\game\BattleGroundWS.cpp"  				>  			</File> diff --git a/win/VC90/game.vcproj b/win/VC90/game.vcproj index 2fdbc62f502..0dc30f88c02 100644 --- a/win/VC90/game.vcproj +++ b/win/VC90/game.vcproj @@ -421,6 +421,14 @@  				>  			</File>  			<File +				RelativePath="..\..\src\game\BattleGroundDS.cpp" +				> +			</File> +			<File +				RelativePath="..\..\src\game\BattleGroundDS.h" +				> +			</File> +			<File  				RelativePath="..\..\src\game\BattleGroundEY.cpp"  				>  			</File> @@ -457,6 +465,22 @@  				>  			</File>  			<File +				RelativePath="..\..\src\game\BattleGroundRV.cpp" +				> +			</File> +			<File +				RelativePath="..\..\src\game\BattleGroundRV.h" +				> +			</File> +			<File +				RelativePath="..\..\src\game\BattleGroundSA.cpp" +				> +			</File> +			<File +				RelativePath="..\..\src\game\BattleGroundSA.h" +				> +			</File> +			<File  				RelativePath="..\..\src\game\BattleGroundWS.cpp"  				>  			</File> | 
