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authorclick <none@none>2010-04-18 23:20:07 +0200
committerclick <none@none>2010-04-18 23:20:07 +0200
commitfdd8d2f3cc7108043f6bad036b994770f904866f (patch)
tree7aa8682b7b19a688120158bf4e2bf3232c2e9aa3
parentf928c04734041f1078af72fe7abf8b2c2022d6a4 (diff)
Move around and do some changes to homebinding, thanks to Vladimir
* Adds support for spelltarget-positions * Uses areaname instead of zonename on hearthstone Add homebind animation to player, with cast from innkeeper --HG-- branch : trunk
-rw-r--r--src/game/NPCHandler.cpp35
-rw-r--r--src/game/ObjectMgr.cpp4
-rw-r--r--src/game/Player.cpp26
-rw-r--r--src/game/Player.h6
-rw-r--r--src/game/Spell.cpp1
-rw-r--r--src/game/Spell.h1
-rw-r--r--src/game/SpellEffects.cpp59
-rw-r--r--src/game/SpellMgr.cpp44
8 files changed, 123 insertions, 53 deletions
diff --git a/src/game/NPCHandler.cpp b/src/game/NPCHandler.cpp
index f6380016af0..e2ce4652b5b 100644
--- a/src/game/NPCHandler.cpp
+++ b/src/game/NPCHandler.cpp
@@ -463,43 +463,22 @@ void WorldSession::SendBindPoint(Creature *npc)
return;
uint32 bindspell = 3286;
- uint32 zone_id = _player->GetZoneId();
// update sql homebind
- CharacterDatabase.PExecute("UPDATE character_homebind SET map = '%u', zone = '%u', position_x = '%f', position_y = '%f', position_z = '%f' WHERE guid = '%u'", _player->GetMapId(), zone_id, _player->GetPositionX(), _player->GetPositionY(), _player->GetPositionZ(), _player->GetGUIDLow());
+ CharacterDatabase.PExecute("UPDATE character_homebind SET map = '%u', zone = '%u', position_x = '%f', position_y = '%f', position_z = '%f' WHERE guid = '%u'",
+ _player->GetMapId(), _player->GetAreaId(), _player->GetPositionX(), _player->GetPositionY(), _player->GetPositionZ(), _player->GetGUIDLow());
_player->m_homebindMapId = _player->GetMapId();
- _player->m_homebindZoneId = zone_id;
+ _player->m_homebindAreaId = _player->GetAreaId();
_player->m_homebindX = _player->GetPositionX();
_player->m_homebindY = _player->GetPositionY();
_player->m_homebindZ = _player->GetPositionZ();
- // send spell for bind 3286 bind magic
- _player->CastSpell(_player, bindspell, true);
+ // send spell for homebinding (3286)
+ npc->CastSpell(_player, bindspell, true);
WorldPacket data(SMSG_TRAINER_BUY_SUCCEEDED, (8+4));
- data << npc->GetGUID();
- data << bindspell;
- SendPacket(&data);
-
- // binding
- data.Initialize(SMSG_BINDPOINTUPDATE, (4+4+4+4+4));
- data << float(_player->GetPositionX());
- data << float(_player->GetPositionY());
- data << float(_player->GetPositionZ());
- data << uint32(_player->GetMapId());
- data << uint32(zone_id);
- SendPacket(&data);
-
- DEBUG_LOG("New Home Position X is %f",_player->GetPositionX());
- DEBUG_LOG("New Home Position Y is %f",_player->GetPositionY());
- DEBUG_LOG("New Home Position Z is %f",_player->GetPositionZ());
- DEBUG_LOG("New Home MapId is %u",_player->GetMapId());
- DEBUG_LOG("New Home ZoneId is %u",zone_id);
-
- // zone update
- data.Initialize(SMSG_PLAYERBOUND, 8+4);
- data << uint64(_player->GetGUID());
- data << uint32(zone_id);
+ data << uint64(npc->GetGUID());
+ data << uint32(bindspell);
SendPacket(&data);
_player->PlayerTalkClass->CloseGossip();
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index d1b2b1c525b..340507045cf 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -2657,7 +2657,7 @@ void ObjectMgr::LoadPlayerInfo()
uint32 current_race = fields[0].GetUInt32();
uint32 current_class = fields[1].GetUInt32();
uint32 mapId = fields[2].GetUInt32();
- uint32 zoneId = fields[3].GetUInt32();
+ uint32 areaId = fields[3].GetUInt32();
float positionX = fields[4].GetFloat();
float positionY = fields[5].GetFloat();
float positionZ = fields[6].GetFloat();
@@ -2703,7 +2703,7 @@ void ObjectMgr::LoadPlayerInfo()
PlayerInfo* pInfo = &playerInfo[current_race][current_class];
pInfo->mapId = mapId;
- pInfo->zoneId = zoneId;
+ pInfo->areaId = areaId;
pInfo->positionX = positionX;
pInfo->positionY = positionY;
pInfo->positionZ = positionZ;
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 60b7252baa8..bb7e0f8157f 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -15484,6 +15484,19 @@ bool Player::LoadPositionFromDB(uint32& mapid, float& x,float& y,float& z,float&
return true;
}
+void Player::SetHomebind(WorldLocation const& loc, uint32 area_id)
+{
+ m_homebindMapId = GetMapId();
+ m_homebindAreaId = GetAreaId();
+ m_homebindX = GetPositionX();
+ m_homebindY = GetPositionY();
+ m_homebindZ = GetPositionZ();
+
+ // update sql homebind
+ CharacterDatabase.PExecute("UPDATE character_homebind SET map = '%u', zone = '%u', position_x = '%f', position_y = '%f', position_z = '%f' WHERE guid = '%u'",
+ m_homebindMapId, m_homebindAreaId, m_homebindX, m_homebindY, m_homebindZ, GetGUIDLow());
+}
+
uint32 Player::GetUInt32ValueFromArray(Tokens const& data, uint16 index)
{
if (index >= data.size())
@@ -17236,7 +17249,7 @@ bool Player::_LoadHomeBind(QueryResult_AutoPtr result)
{
Field *fields = result->Fetch();
m_homebindMapId = fields[0].GetUInt32();
- m_homebindZoneId = fields[1].GetUInt16();
+ m_homebindAreaId = fields[1].GetUInt16();
m_homebindX = fields[2].GetFloat();
m_homebindY = fields[3].GetFloat();
m_homebindZ = fields[4].GetFloat();
@@ -17254,16 +17267,17 @@ bool Player::_LoadHomeBind(QueryResult_AutoPtr result)
if (!ok)
{
m_homebindMapId = info->mapId;
- m_homebindZoneId = info->zoneId;
+ m_homebindAreaId = info->areaId;
m_homebindX = info->positionX;
m_homebindY = info->positionY;
m_homebindZ = info->positionZ;
- CharacterDatabase.PExecute("INSERT INTO character_homebind (guid,map,zone,position_x,position_y,position_z) VALUES ('%u', '%u', '%u', '%f', '%f', '%f')", GetGUIDLow(), m_homebindMapId, (uint32)m_homebindZoneId, m_homebindX, m_homebindY, m_homebindZ);
+ CharacterDatabase.PExecute("INSERT INTO character_homebind (guid,map,zone,position_x,position_y,position_z) VALUES ('%u', '%u', '%u', '%f', '%f', '%f')",
+ GetGUIDLow(), m_homebindMapId, m_homebindAreaId, m_homebindX, m_homebindY, m_homebindZ);
}
- DEBUG_LOG("Setting player home position: mapid is: %u, zoneid is %u, X is %f, Y is %f, Z is %f",
- m_homebindMapId, m_homebindZoneId, m_homebindX, m_homebindY, m_homebindZ);
+ DEBUG_LOG("Setting player home position - mapid: %u, areaid: %u, X: %f, Y: %f, Z: %f",
+ m_homebindMapId, m_homebindAreaId, m_homebindX, m_homebindY, m_homebindZ);
return true;
}
@@ -20515,7 +20529,7 @@ void Player::SendInitialPacketsBeforeAddToMap()
WorldPacket data(SMSG_BINDPOINTUPDATE, 5*4);
data << m_homebindX << m_homebindY << m_homebindZ;
data << (uint32) m_homebindMapId;
- data << (uint32) m_homebindZoneId;
+ data << (uint32) m_homebindAreaId;
GetSession()->SendPacket(&data);
// SMSG_SET_PROFICIENCY
diff --git a/src/game/Player.h b/src/game/Player.h
index 7b47b0d7c0f..27d152fbd95 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -245,7 +245,7 @@ struct PlayerInfo
}
uint32 mapId;
- uint32 zoneId;
+ uint32 areaId;
float positionX;
float positionY;
float positionZ;
@@ -2190,9 +2190,11 @@ class Player : public Unit, public GridObject<Player>
float m_recallO;
void SaveRecallPosition();
+ void SetHomebind(WorldLocation const& loc, uint32 area_id);
+
// Homebind coordinates
uint32 m_homebindMapId;
- uint16 m_homebindZoneId;
+ uint16 m_homebindAreaId;
float m_homebindX;
float m_homebindY;
float m_homebindZ;
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 05c8b2a4d6f..8c45cc3313f 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -622,6 +622,7 @@ void Spell::SelectSpellTargets()
}
break;
}
+ case SPELL_EFFECT_BIND:
case SPELL_EFFECT_RESURRECT:
case SPELL_EFFECT_CREATE_ITEM:
case SPELL_EFFECT_TRIGGER_SPELL:
diff --git a/src/game/Spell.h b/src/game/Spell.h
index 2793a31ba16..a9f73adb13f 100644
--- a/src/game/Spell.h
+++ b/src/game/Spell.h
@@ -283,6 +283,7 @@ class Spell
void EffectPowerBurn(uint32 i);
void EffectPowerDrain(uint32 i);
void EffectHeal(uint32 i);
+ void EffectBind(uint32 i);
void EffectHealthLeech(uint32 i);
void EffectQuestComplete(uint32 i);
void EffectCreateItem(uint32 i);
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 3cccf86712e..161ad24d5e2 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -76,7 +76,7 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
&Spell::EffectPowerDrain, // 8 SPELL_EFFECT_POWER_DRAIN
&Spell::EffectHealthLeech, // 9 SPELL_EFFECT_HEALTH_LEECH
&Spell::EffectHeal, // 10 SPELL_EFFECT_HEAL
- &Spell::EffectUnused, // 11 SPELL_EFFECT_BIND
+ &Spell::EffectBind, // 11 SPELL_EFFECT_BIND
&Spell::EffectNULL, // 12 SPELL_EFFECT_PORTAL
&Spell::EffectUnused, // 13 SPELL_EFFECT_RITUAL_BASE unused
&Spell::EffectUnused, // 14 SPELL_EFFECT_RITUAL_SPECIALIZE unused
@@ -3069,7 +3069,7 @@ void Spell::DoCreateItem(uint32 i, uint32 itemtype)
}
// set the "Crafted by ..." property of the item
- if (pItem->GetProto()->Class != ITEM_CLASS_CONSUMABLE && pItem->GetProto()->Class != ITEM_CLASS_QUEST && newitemid != 6265)
+ if (pItem->GetProto()->Class != ITEM_CLASS_CONSUMABLE && pItem->GetProto()->Class != ITEM_CLASS_QUEST && newitemid != 6265 && newitemid != 6948)
pItem->SetUInt32Value(ITEM_FIELD_CREATOR, player->GetGUIDLow());
// send info to the client
@@ -7640,3 +7640,58 @@ void Spell::EffectRechargeManaGem(uint32 i)
pItem->SetState(ITEM_CHANGED,player);
}
}
+
+void Spell::EffectBind(uint32 i)
+{
+ if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ Player* player = (Player*)unitTarget;
+
+ uint32 area_id;
+ WorldLocation loc;
+ if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_DST_DB || m_spellInfo->EffectImplicitTargetB[i] == TARGET_DST_DB)
+ {
+ SpellTargetPosition const* st = spellmgr.GetSpellTargetPosition(m_spellInfo->Id);
+ if (!st)
+ {
+ sLog.outError( "Spell::EffectBind - unknown teleport coordinates for spell ID %u", m_spellInfo->Id );
+ return;
+ }
+
+ loc.m_mapId = st->target_mapId;
+ loc.m_positionX = st->target_X;
+ loc.m_positionY = st->target_Y;
+ loc.m_positionZ = st->target_Y;
+ loc.m_orientation = st->target_Orientation;
+ area_id = player->GetAreaId();
+ }
+ else
+ {
+ player->GetPosition(&loc);
+ area_id = player->GetAreaId();
+ }
+
+ player->SetHomebind(loc, area_id);
+
+ // binding
+ WorldPacket data( SMSG_BINDPOINTUPDATE, (4+4+4+4+4) );
+ data << float(loc.m_positionX);
+ data << float(loc.m_positionY);
+ data << float(loc.m_positionZ);
+ data << uint32(loc.m_mapId);
+ data << uint32(area_id);
+ player->SendDirectMessage( &data );
+
+ DEBUG_LOG("New homebind X : %f", loc.m_positionX);
+ DEBUG_LOG("New homebind Y : %f", loc.m_positionY);
+ DEBUG_LOG("New homebind Z : %f", loc.m_positionZ);
+ DEBUG_LOG("New homebind MapId : %u", loc.m_mapId);
+ DEBUG_LOG("New homebind AreaId : %u", area_id);
+
+ // zone update
+ data.Initialize(SMSG_PLAYERBOUND, 8+4);
+ data << uint64(player->GetGUID());
+ data << uint32(area_id);
+ player->SendDirectMessage( &data );
+}
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index d433a9917c0..de06727be8b 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -28,6 +28,7 @@
#include "Spell.h"
#include "BattleGroundMgr.h"
#include "CreatureAI.h"
+#include "MapManager.h"
bool IsAreaEffectTarget[TOTAL_SPELL_TARGETS];
SpellEffectTargetTypes EffectTargetType[TOTAL_SPELL_EFFECTS];
@@ -1105,6 +1106,19 @@ void SpellMgr::LoadSpellTargetPositions()
st.target_Z = fields[4].GetFloat();
st.target_Orientation = fields[5].GetFloat();
+ MapEntry const* mapEntry = sMapStore.LookupEntry(st.target_mapId);
+ if (!mapEntry)
+ {
+ sLog.outErrorDb("Spell (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Spell_ID,st.target_mapId);
+ continue;
+ }
+
+ if (st.target_X==0 && st.target_Y==0 && st.target_Z==0)
+ {
+ sLog.outErrorDb("Spell (ID:%u) target coordinates not provided.",Spell_ID);
+ continue;
+ }
+
SpellEntry const* spellInfo = sSpellStore.LookupEntry(Spell_ID);
if (!spellInfo)
{
@@ -1117,6 +1131,17 @@ void SpellMgr::LoadSpellTargetPositions()
{
if (spellInfo->EffectImplicitTargetA[i] == TARGET_DST_DB || spellInfo->EffectImplicitTargetB[i] == TARGET_DST_DB)
{
+ // additional requirements
+ if (spellInfo->Effect[i]==SPELL_EFFECT_BIND && spellInfo->EffectMiscValue[i])
+ {
+ uint32 area_id = MapManager::Instance().GetAreaId(st.target_mapId, st.target_X, st.target_Y, st.target_Z);
+ if (area_id != spellInfo->EffectMiscValue[i])
+ {
+ sLog.outErrorDb("Spell (Id: %u) listed in `spell_target_position` expected point to zone %u bit point to zone %u.",Spell_ID, spellInfo->EffectMiscValue[i], area_id);
+ break;
+ }
+ }
+
found = true;
break;
}
@@ -1127,19 +1152,6 @@ void SpellMgr::LoadSpellTargetPositions()
continue;
}
- MapEntry const* mapEntry = sMapStore.LookupEntry(st.target_mapId);
- if (!mapEntry)
- {
- sLog.outErrorDb("Spell (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Spell_ID,st.target_mapId);
- continue;
- }
-
- if (st.target_X == 0 && st.target_Y == 0 && st.target_Z == 0)
- {
- sLog.outErrorDb("Spell (ID:%u) target coordinates not provided.",Spell_ID);
- continue;
- }
-
mSpellTargetPositions[Spell_ID] = st;
++count;
@@ -3566,6 +3578,12 @@ void SpellMgr::LoadSpellCustomAttr()
switch(i)
{
+ // Bind
+ case 3286:
+ spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_TARGET_ENEMY;
+ spellInfo->EffectImplicitTargetA[1] = TARGET_UNIT_TARGET_ENEMY;
+ count++;
+ break;
// Heroism
case 32182:
spellInfo->excludeCasterAuraSpell = 57723; // Exhaustion