diff options
author | Jason Dove <1695733+jasongdove@users.noreply.github.com> | 2025-04-30 03:19:47 -0500 |
---|---|---|
committer | Ovahlord <dreadkiller@gmx.de> | 2025-05-11 11:42:18 +0200 |
commit | 2924a5336f40a577edd469283f10c4304437fc32 (patch) | |
tree | f4564c4d66b7fd19f9d1c5c40934f149dd6390ad | |
parent | 4639c38c9e3655229473cef8919389495e6c2afb (diff) |
Core/Players: Fix deleting favorite spells (#30905)
(cherry picked from commit 39e9a5e193339694f8990a9e2d49c43e98dce820)
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index f3718505d18..ca4686f5764 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -20115,8 +20115,8 @@ void Player::_SaveSpells(CharacterDatabaseTransaction trans) } stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_FAVORITE); - stmt->setUInt32(0, itr->first); - stmt->setUInt64(1, GetGUID().GetCounter()); + stmt->setUInt64(0, GetGUID().GetCounter()); + stmt->setUInt32(1, itr->first); trans->Append(stmt); if (itr->second.favorite) |