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authorKelno <kelno@users.noreply.github.com>2020-01-14 21:16:23 +0100
committerGiacomo Pozzoni <giacomopoz@gmail.com>2020-01-14 21:16:23 +0100
commit2b024e8fbff24b071217cd88f052fdeaa48b47ba (patch)
tree370a72a520f52b65a59308c0c05deffd01d2f5f4
parent13696204368ed933695bc0b738905f545dcbc836 (diff)
Fixed PvP Combat timer never getting refreshed (#24058)
* Fixed PvP Combat timer never gets refreshed while meleeing * Apply Treeston feedback Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index f4cc6ebcbf6..6a00eeef85e 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -8142,9 +8142,6 @@ void Unit::EngageWithTarget(Unit* enemy)
if (!enemy)
return;
- if (IsEngagedBy(enemy))
- return;
-
if (CanHaveThreatList())
m_threatManager.AddThreat(enemy, 0.0f, nullptr, true, true);
else