diff options
author | Kelno <kelno@users.noreply.github.com> | 2020-01-14 21:16:23 +0100 |
---|---|---|
committer | Giacomo Pozzoni <giacomopoz@gmail.com> | 2020-01-14 21:16:23 +0100 |
commit | 2b024e8fbff24b071217cd88f052fdeaa48b47ba (patch) | |
tree | 370a72a520f52b65a59308c0c05deffd01d2f5f4 | |
parent | 13696204368ed933695bc0b738905f545dcbc836 (diff) |
Fixed PvP Combat timer never getting refreshed (#24058)
* Fixed PvP Combat timer never gets refreshed while meleeing
* Apply Treeston feedback
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index f4cc6ebcbf6..6a00eeef85e 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -8142,9 +8142,6 @@ void Unit::EngageWithTarget(Unit* enemy) if (!enemy) return; - if (IsEngagedBy(enemy)) - return; - if (CanHaveThreatList()) m_threatManager.AddThreat(enemy, 0.0f, nullptr, true, true); else |