diff options
author | David Carlos Manuelda <stormbyte@gmail.com> | 2015-08-23 20:32:54 +0200 |
---|---|---|
committer | David Carlos Manuelda <stormbyte@gmail.com> | 2015-08-23 20:32:54 +0200 |
commit | 603f49a55134de21b6c02b3cfcd9cb32b44c5f7b (patch) | |
tree | 7e95af3030bbfa5442181329a9cdd8854ac4d195 | |
parent | 3a4f54197c05ce4209c7e659acfd382896607265 (diff) | |
parent | c14b66c24c3c0afe222a0401171e882d4a1f98d9 (diff) |
Merge pull request #15327 from Trisjdc/fix_rest_state
Core/Players: Improve rest state handling, allow several rest states to be active
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 109 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.h | 35 | ||||
-rw-r--r-- | src/server/game/Handlers/MiscHandler.cpp | 4 |
3 files changed, 61 insertions, 87 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 5e1d1d37950..88d7dfa6381 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -749,7 +749,6 @@ Player::Player(WorldSession* session): Unit(true) m_MirrorTimerFlagsLast = UNDERWATER_NONE; m_isInWater = false; m_drunkTimer = 0; - m_restTime = 0; m_deathTimer = 0; m_deathExpireTime = 0; @@ -780,10 +779,10 @@ Player::Player(WorldSession* session): Unit(true) m_lastpetnumber = 0; ////////////////////Rest System///////////////////// - time_inn_enter = 0; + _restTime = 0; inn_triggerId = 0; m_rest_bonus = 0; - rest_type = REST_TYPE_NO; + _restFlagMask = 0; ////////////////////Rest System///////////////////// m_mailsLoaded = false; @@ -1723,15 +1722,20 @@ void Player::Update(uint32 p_time) if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING)) { - if (roll_chance_i(3) && GetTimeInnEnter() > 0) // freeze update + if (roll_chance_i(3) && _restTime > 0) // freeze update { - time_t time_inn = time(NULL)-GetTimeInnEnter(); - if (time_inn >= 10) // freeze update + time_t currTime = time(nullptr); + time_t timeDiff = currTime - _restTime; + if (timeDiff >= 10) // freeze update { - float bubble = 0.125f*sWorld->getRate(RATE_REST_INGAME); - // speed collect rest bonus (section/in hour) - SetRestBonus(GetRestBonus()+ time_inn*((float)GetUInt32Value(PLAYER_NEXT_LEVEL_XP)/72000)*bubble); - UpdateInnerTime(time(NULL)); + _restTime = currTime; + + float bubble = 0.125f * sWorld->getRate(RATE_REST_INGAME); + float extraPerSec = ((float)GetUInt32Value(PLAYER_NEXT_LEVEL_XP) / 72000.0f) * bubble; + + // speed collect rest bonus (section/in hour) + float currRestBonus = GetRestBonus(); + SetRestBonus(currRestBonus + timeDiff * extraPerSec); } } } @@ -1749,14 +1753,11 @@ void Player::Update(uint32 p_time) if (p_time >= m_zoneUpdateTimer) { // On zone update tick check if we are still in an inn if we are supposed to be in one - if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) && GetRestType() == REST_TYPE_IN_TAVERN) + if (HasRestFlag(REST_FLAG_IN_TAVERN)) { AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(GetInnTriggerId()); if (!atEntry || !IsInAreaTriggerRadius(atEntry)) - { - RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING); - SetRestType(REST_TYPE_NO); - } + RemoveRestFlag(REST_FLAG_IN_TAVERN); } uint32 newzone, newarea; @@ -1949,12 +1950,6 @@ void Player::setDeathState(DeathState s) SetUInt32Value(PLAYER_SELF_RES_SPELL, 0); } -void Player::InnEnter(time_t time, uint32 triggerId) -{ - inn_triggerId = triggerId; - time_inn_enter = time; -} - bool Player::BuildEnumData(PreparedQueryResult result, WorldPacket* data) { // 0 1 2 3 4 5 6 7 @@ -7341,7 +7336,7 @@ void Player::UpdateArea(uint32 newArea) { // FFA_PVP flags are area and not zone id dependent // so apply them accordingly - m_areaUpdateId = newArea; + m_areaUpdateId = newArea; AreaTableEntry const* area = GetAreaEntryByAreaID(newArea); pvpInfo.IsInFFAPvPArea = area && (area->flags & AREA_FLAG_ARENA); @@ -7363,16 +7358,9 @@ void Player::UpdateArea(uint32 newArea) uint32 const areaRestFlag = (GetTeam() == ALLIANCE) ? AREA_FLAG_REST_ZONE_ALLIANCE : AREA_FLAG_REST_ZONE_HORDE; if (area && area->flags & areaRestFlag) - { - SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING); - SetRestType(REST_TYPE_IN_FACTION_AREA); - InnEnter(time(nullptr), 0); - } - else if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) && GetRestType() == REST_TYPE_IN_FACTION_AREA) - { - RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING); - SetRestType(REST_TYPE_NO); - } + SetRestFlag(REST_FLAG_IN_FACTION_AREA); + else + RemoveRestFlag(REST_FLAG_IN_FACTION_AREA); } void Player::UpdateZone(uint32 newZone, uint32 newArea) @@ -7438,36 +7426,12 @@ void Player::UpdateZone(uint32 newZone, uint32 newArea) if (zone->flags & AREA_FLAG_CAPITAL) // Is in a capital city { if (!pvpInfo.IsHostile || zone->IsSanctuary()) - { - SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING); - SetRestType(REST_TYPE_IN_CITY); - InnEnter(time(nullptr), 0); - } + SetRestFlag(REST_FLAG_IN_CITY); + pvpInfo.IsInNoPvPArea = true; } else - { - if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING)) - { - if (GetRestType() == REST_TYPE_IN_TAVERN) // Still inside a tavern or has recently left - { - // check that we are still inside the tavern (in areatrigger radius) - - AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(GetInnTriggerId()); - if (!atEntry || !IsInAreaTriggerRadius(atEntry)) - { - RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING); - SetRestType(REST_TYPE_NO); - } - } - else if (GetRestType() != REST_TYPE_IN_FACTION_AREA) // handled in UpdateArea - { - // Recently left a capital city - RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING); - SetRestType(REST_TYPE_NO); - } - } - } + RemoveRestFlag(REST_FLAG_IN_CITY); // Recently left a capital city UpdatePvPState(); @@ -26599,3 +26563,30 @@ bool Player::ValidateAppearance(uint8 race, uint8 class_, uint8 gender, uint8 ha return true; } + +void Player::SetRestFlag(RestFlag restFlag, uint32 triggerId /*= 0*/) +{ + uint32 oldRestMask = _restFlagMask; + _restFlagMask |= restFlag; + + if (!oldRestMask && _restFlagMask) // only set flag/time on the first rest state + { + _restTime = time(nullptr); + SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING); + } + + if (triggerId) + inn_triggerId = triggerId; +} + +void Player::RemoveRestFlag(RestFlag restFlag) +{ + uint32 oldRestMask = _restFlagMask; + _restFlagMask &= ~restFlag; + + if (oldRestMask && !_restFlagMask) // only remove flag/time on the last rest state remove + { + _restTime = 0; + RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING); + } +} diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 42fa6dc2ea3..a031840a1d8 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -737,12 +737,11 @@ enum ArenaTeamInfoType class InstanceSave; -enum RestType +enum RestFlag { - REST_TYPE_NO = 0, - REST_TYPE_IN_TAVERN = 1, - REST_TYPE_IN_CITY = 2, - REST_TYPE_IN_FACTION_AREA = 3 // used with AREA_FLAG_REST_ZONE_* + REST_FLAG_IN_TAVERN = 0x1, + REST_FLAG_IN_CITY = 0x2, + REST_FLAG_IN_FACTION_AREA = 0x4, // used with AREA_FLAG_REST_ZONE_* }; enum TeleportToOptions @@ -1187,19 +1186,16 @@ class Player : public Unit, public GridObject<Player> void setDeathState(DeathState s) override; // overwrite Unit::setDeathState - void InnEnter(time_t time, uint32 triggerId); - float GetRestBonus() const { return m_rest_bonus; } void SetRestBonus(float rest_bonus_new); - RestType GetRestType() const { return rest_type; } - void SetRestType(RestType n_r_type) { rest_type = n_r_type; } + bool HasRestFlag(RestFlag restFlag) const { return (_restFlagMask & restFlag) != 0; } + void SetRestFlag(RestFlag restFlag, uint32 triggerId = 0); + void RemoveRestFlag(RestFlag restFlag); + uint32 GetXPRestBonus(uint32 xp); uint32 GetInnTriggerId() const { return inn_triggerId; } - time_t GetTimeInnEnter() const { return time_inn_enter; } - void UpdateInnerTime (time_t time) { time_inn_enter = time; } - Pet* GetPet() const; Pet* SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, uint32 despwtime); void RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent = false); @@ -2072,15 +2068,6 @@ class Player : public Unit, public GridObject<Player> bool IsOutdoorPvPActive(); /*********************************************************/ - /*** REST SYSTEM ***/ - /*********************************************************/ - - bool isRested() const { return GetRestTime() >= 10*IN_MILLISECONDS; } - uint32 GetXPRestBonus(uint32 xp); - uint32 GetRestTime() const { return m_restTime;} - void SetRestTime(uint32 v) { m_restTime = v;} - - /*********************************************************/ /*** ENVIROMENTAL SYSTEM ***/ /*********************************************************/ @@ -2515,8 +2502,6 @@ class Player : public Unit, public GridObject<Player> uint32 m_deathTimer; time_t m_deathExpireTime; - uint32 m_restTime; - uint32 m_WeaponProficiency; uint32 m_ArmorProficiency; bool m_canParry; @@ -2526,10 +2511,10 @@ class Player : public Unit, public GridObject<Player> float m_ammoDPS; ////////////////////Rest System///////////////////// - time_t time_inn_enter; + time_t _restTime; uint32 inn_triggerId; float m_rest_bonus; - RestType rest_type; + uint32 _restFlagMask; ////////////////////Rest System///////////////////// uint32 m_resetTalentsCost; time_t m_resetTalentsTime; diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index 683b77e7aa0..7a9760ecf80 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -844,9 +844,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData) if (sObjectMgr->IsTavernAreaTrigger(triggerId)) { // set resting flag we are in the inn - player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING); - player->InnEnter(time(nullptr), atEntry->id); - player->SetRestType(REST_TYPE_IN_TAVERN); + player->SetRestFlag(REST_FLAG_IN_TAVERN, atEntry->id); if (sWorld->IsFFAPvPRealm()) player->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); |