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author | Shauren <shauren.trinity@gmail.com> | 2025-04-21 23:27:25 +0200 |
---|---|---|
committer | Ovahlord <dreadkiller@gmx.de> | 2025-05-11 11:40:48 +0200 |
commit | 612f1b8673053cfad59d395ed7847b0e41bdc2a1 (patch) | |
tree | 0118e27cad523d01205fbc8dafdb715bcdcbe08d | |
parent | f48a519c64c88093c3ad0c70a7c81ecfd44b3ebf (diff) |
Core/Spells: Handle SPELL_EFFECT_FORCE_CAST on spell launch instead of hit
(cherry picked from commit 38d5f0d2920558292e615e2c01257ef8da88a012)
-rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index fbe5e72f6ff..fc14ccb1d46 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -758,7 +758,7 @@ void Spell::EffectTriggerMissileSpell() void Spell::EffectForceCast() { - if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) + if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH_TARGET) return; if (!unitTarget) |