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authorShauren <shauren.trinity@gmail.com>2025-04-21 23:27:25 +0200
committerOvahlord <dreadkiller@gmx.de>2025-05-11 11:40:48 +0200
commit612f1b8673053cfad59d395ed7847b0e41bdc2a1 (patch)
tree0118e27cad523d01205fbc8dafdb715bcdcbe08d
parentf48a519c64c88093c3ad0c70a7c81ecfd44b3ebf (diff)
Core/Spells: Handle SPELL_EFFECT_FORCE_CAST on spell launch instead of hit
(cherry picked from commit 38d5f0d2920558292e615e2c01257ef8da88a012)
-rw-r--r--src/server/game/Spells/SpellEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index fbe5e72f6ff..fc14ccb1d46 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -758,7 +758,7 @@ void Spell::EffectTriggerMissileSpell()
void Spell::EffectForceCast()
{
- if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
+ if (effectHandleMode != SPELL_EFFECT_HANDLE_LAUNCH_TARGET)
return;
if (!unitTarget)