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author | Golrag <golrag.jeremy@gmail.com> | 2015-10-31 15:46:35 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2015-11-07 14:53:20 +0100 |
commit | 7593e861de5bcab5bdfd2206e9686694a3aebc9f (patch) | |
tree | 430014d4c3870de979d6c91d1724a6d4edf35465 | |
parent | 97dd18cb7818096b2cea5fea4dc414ac25c1799b (diff) |
Core/CreatureGroups: Don't set positionZ to ground for flying creatures.
(cherry picked from commit df4c856360a56c3abe1c231ed37cd3673515c090)
-rw-r--r-- | src/server/game/Entities/Creature/CreatureGroups.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Entities/Creature/CreatureGroups.cpp b/src/server/game/Entities/Creature/CreatureGroups.cpp index 2d353fa154e..e8ce0acdc86 100644 --- a/src/server/game/Entities/Creature/CreatureGroups.cpp +++ b/src/server/game/Entities/Creature/CreatureGroups.cpp @@ -240,7 +240,8 @@ void CreatureGroup::LeaderMoveTo(float x, float y, float z) Trinity::NormalizeMapCoord(dx); Trinity::NormalizeMapCoord(dy); - member->UpdateGroundPositionZ(dx, dy, dz); + if (!member->IsFlying()) + member->UpdateGroundPositionZ(dx, dy, dz); if (member->IsWithinDist(m_leader, dist + MAX_DESYNC)) member->SetUnitMovementFlags(m_leader->GetUnitMovementFlags()); |