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authorGolrag <golrag.jeremy@gmail.com>2015-10-31 15:46:35 +0100
committerShauren <shauren.trinity@gmail.com>2015-11-07 14:53:20 +0100
commit7593e861de5bcab5bdfd2206e9686694a3aebc9f (patch)
tree430014d4c3870de979d6c91d1724a6d4edf35465
parent97dd18cb7818096b2cea5fea4dc414ac25c1799b (diff)
Core/CreatureGroups: Don't set positionZ to ground for flying creatures.
(cherry picked from commit df4c856360a56c3abe1c231ed37cd3673515c090)
-rw-r--r--src/server/game/Entities/Creature/CreatureGroups.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Entities/Creature/CreatureGroups.cpp b/src/server/game/Entities/Creature/CreatureGroups.cpp
index 2d353fa154e..e8ce0acdc86 100644
--- a/src/server/game/Entities/Creature/CreatureGroups.cpp
+++ b/src/server/game/Entities/Creature/CreatureGroups.cpp
@@ -240,7 +240,8 @@ void CreatureGroup::LeaderMoveTo(float x, float y, float z)
Trinity::NormalizeMapCoord(dx);
Trinity::NormalizeMapCoord(dy);
- member->UpdateGroundPositionZ(dx, dy, dz);
+ if (!member->IsFlying())
+ member->UpdateGroundPositionZ(dx, dy, dz);
if (member->IsWithinDist(m_leader, dist + MAX_DESYNC))
member->SetUnitMovementFlags(m_leader->GetUnitMovementFlags());