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authorOvahlord <dreadkiller@gmx.de>2020-06-14 22:51:42 +0200
committerOvahlord <dreadkiller@gmx.de>2020-06-14 22:51:42 +0200
commit152ea6011694518017a47dc23fdbb7175bfa5481 (patch)
treea662fe795e78034dba0447f18229f0c00ef61e8a
parent12cf7bc0990487cf800b1a2c63910170b4ed3633 (diff)
Core/SAI: implement SMART_ACTION_ATTACK_STOP
Unlike SMART_ACTION_AUTO_ATTACK, this action is actually stopping the entire attack procedure, rather than just hack-disabling auto-attacks. Keep in mind that this action requires a passive react state to prevent a immediate AttackStart ai reaction
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp7
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.cpp1
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.h1
3 files changed, 9 insertions, 0 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 187795f4ac8..975ac730d28 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -1164,6 +1164,13 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
}
break;
}
+ case SMART_ACTION_ATTACK_STOP:
+ {
+ for (WorldObject* target : targets)
+ if (Unit* unitTarget = target->ToUnit())
+ unitTarget->AttackStop();
+ break;
+ }
case SMART_ACTION_MOVE_OFFSET:
{
for (WorldObject* target : targets)
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
index 4999068f3fd..faf58a3d3be 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
@@ -1595,6 +1595,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
case SMART_ACTION_ALLOW_COMBAT_MOVEMENT:
case SMART_ACTION_CALL_FOR_HELP:
case SMART_ACTION_SET_DATA:
+ case SMART_ACTION_ATTACK_STOP:
case SMART_ACTION_SET_VISIBILITY:
case SMART_ACTION_WP_PAUSE:
case SMART_ACTION_SET_DISABLE_GRAVITY:
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
index e7b52dda736..4ae4b7e2acb 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
@@ -496,6 +496,7 @@ enum SMART_ACTION
SMART_ACTION_MOUNT_TO_ENTRY_OR_MODEL = 43, // Creature_template entry(param1) OR ModelId (param2) (or 0 for both to dismount)
SMART_ACTION_SET_INGAME_PHASE_MASK = 44, // mask
SMART_ACTION_SET_DATA = 45, // Field, Data (only creature @todo)
+ SMART_ACTION_ATTACK_STOP = 46, //
SMART_ACTION_SET_VISIBILITY = 47, // on/off
SMART_ACTION_SET_ACTIVE = 48, // on/off
SMART_ACTION_ATTACK_START = 49, //