aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorIntel <chemicstry@gmail.com>2014-12-05 23:18:31 +0200
committerShauren <shauren.trinity@gmail.com>2022-05-09 22:37:31 +0200
commit38dc5667ba13d5c1d094330b0f57ba0ee9b2dde5 (patch)
treeb5480347fece48f776356de7838ce840232a83fa
parent4bff22385195428425251ff351d9207fafbde85b (diff)
Core/Player: Prevent updating visibility if player is not in world. Closes #13659
(cherry picked from commit 3ec88b7086953685617c2ccd79207a388d20e129) Closes #27914
-rw-r--r--src/server/game/Entities/Player/Player.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index b38878f26da..c95fc90d544 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -22562,6 +22562,10 @@ template void Player::UpdateVisibilityOf(DynamicObject* target, UpdateData& data
void Player::UpdateObjectVisibility(bool forced)
{
+ // Prevent updating visibility if player is not in world (example: LoadFromDB sets drunkstate which updates invisibility while player is not in map)
+ if (!IsInWorld())
+ return;
+
if (!forced)
AddToNotify(NOTIFY_VISIBILITY_CHANGED);
else