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author | Intel <chemicstry@gmail.com> | 2014-12-05 23:18:31 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2022-05-09 22:37:31 +0200 |
commit | 38dc5667ba13d5c1d094330b0f57ba0ee9b2dde5 (patch) | |
tree | b5480347fece48f776356de7838ce840232a83fa | |
parent | 4bff22385195428425251ff351d9207fafbde85b (diff) |
Core/Player: Prevent updating visibility if player is not in world. Closes #13659
(cherry picked from commit 3ec88b7086953685617c2ccd79207a388d20e129)
Closes #27914
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index b38878f26da..c95fc90d544 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -22562,6 +22562,10 @@ template void Player::UpdateVisibilityOf(DynamicObject* target, UpdateData& data void Player::UpdateObjectVisibility(bool forced) { + // Prevent updating visibility if player is not in world (example: LoadFromDB sets drunkstate which updates invisibility while player is not in map) + if (!IsInWorld()) + return; + if (!forced) AddToNotify(NOTIFY_VISIBILITY_CHANGED); else |