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authorShauren <shauren.trinity@gmail.com>2023-01-01 00:26:53 +0100
committerShauren <shauren.trinity@gmail.com>2023-01-01 00:26:53 +0100
commitba9bbbc9d0c3b80d8954ad6390d23ae3d0f804b2 (patch)
treecfd3ebf24d78a26856a738d1a97c564bcae1acb6
parentfa361a40c81c5b1623fe2ff8f9a206868a6604f0 (diff)
Core/Misc: Fixed deprecation warnings for c++20
-rw-r--r--dep/g3dlite/G3D-v9.0 hotfix10.diff4
-rw-r--r--dep/g3dlite/include/G3D/Array.h4
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp4
-rw-r--r--src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp4
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp2
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp8
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp22
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp10
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp8
-rw-r--r--src/server/game/Entities/Item/AzeriteItem/AzeriteEmpoweredItem.cpp2
-rw-r--r--src/server/game/Entities/Player/Player.cpp12
-rw-r--r--src/server/game/Entities/Unit/StatSystem.cpp6
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp6
-rw-r--r--src/server/game/Movement/MotionMaster.cpp6
-rw-r--r--src/server/game/Scripting/ScriptReloadMgr.cpp6
-rw-r--r--src/server/game/Server/Packets/MailPackets.cpp2
-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp2
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp28
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp3
-rw-r--r--src/server/scripts/Kalimdor/zone_bloodmyst_isle.cpp14
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_maexxna.cpp2
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp3
-rw-r--r--src/server/scripts/World/npcs_special.cpp2
24 files changed, 86 insertions, 84 deletions
diff --git a/dep/g3dlite/G3D-v9.0 hotfix10.diff b/dep/g3dlite/G3D-v9.0 hotfix10.diff
index e2bd6c91a35..343ac7090fa 100644
--- a/dep/g3dlite/G3D-v9.0 hotfix10.diff
+++ b/dep/g3dlite/G3D-v9.0 hotfix10.diff
@@ -6,7 +6,7 @@ index c562f5c920f7..c86b20fd7e97 100644
/** Resizes this to match the size of \a other and then copies the data from other using memcpy. This is only safe for POD types */
void copyPOD(const Array<T>& other) {
-+ static_assert(std::is_pod<T>::value, "copyPOD called on non-POD type");
++ static_assert(std::is_standard_layout_v<T> && std::is_trivial_v<T>, "copyPOD called on non-POD type");
if (numAllocated < other.num) {
m_memoryManager->free(data);
data = NULL;
@@ -14,7 +14,7 @@ index c562f5c920f7..c86b20fd7e97 100644
/** Resizes this to just barely match the size of \a other + itself and then copies the data to the end of the array from other using memcpy.
This is only safe for POD types */
void appendPOD(const Array<T>& other) {
-+ static_assert(std::is_pod<T>::value, "appendPOD called on non-POD type");
++ static_assert(std::is_standard_layout_v<T> && std::is_trivial_v<T>, "appendPOD called on non-POD type");
const size_t oldSize = num;
num += other.num;
if (numAllocated < num) {
diff --git a/dep/g3dlite/include/G3D/Array.h b/dep/g3dlite/include/G3D/Array.h
index c86b20fd7e9..788237dce54 100644
--- a/dep/g3dlite/include/G3D/Array.h
+++ b/dep/g3dlite/include/G3D/Array.h
@@ -346,7 +346,7 @@ public:
/** Resizes this to match the size of \a other and then copies the data from other using memcpy. This is only safe for POD types */
void copyPOD(const Array<T>& other) {
- static_assert(std::is_pod<T>::value, "copyPOD called on non-POD type");
+ static_assert(std::is_standard_layout_v<T> && std::is_trivial_v<T>, "copyPOD called on non-POD type");
if (numAllocated < other.num) {
m_memoryManager->free(data);
data = NULL;
@@ -365,7 +365,7 @@ public:
/** Resizes this to just barely match the size of \a other + itself and then copies the data to the end of the array from other using memcpy.
This is only safe for POD types */
void appendPOD(const Array<T>& other) {
- static_assert(std::is_pod<T>::value, "appendPOD called on non-POD type");
+ static_assert(std::is_standard_layout_v<T> && std::is_trivial_v<T>, "appendPOD called on non-POD type");
const size_t oldSize = num;
num += other.num;
if (numAllocated < num) {
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index 36d318a0ed4..79f06de7d84 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -461,13 +461,13 @@ Item* AuctionHouseMgr::GetAItem(ObjectGuid itemGuid)
uint64 AuctionHouseMgr::GetCommodityAuctionDeposit(ItemTemplate const* item, Minutes time, uint32 quantity)
{
uint32 sellPrice = item->GetSellPrice();
- return uint64(std::ceil(std::floor(fmax(0.15 * quantity * sellPrice, 100.0)) / SILVER) * SILVER) * (time.count() / (MIN_AUCTION_TIME / MINUTE));
+ return uint64(std::ceil(std::floor(fmax(0.15 * quantity * sellPrice, 100.0)) / int64(SILVER)) * int64(SILVER)) * (time.count() / (MIN_AUCTION_TIME / MINUTE));
}
uint64 AuctionHouseMgr::GetItemAuctionDeposit(Player* player, Item* item, Minutes time)
{
uint32 sellPrice = item->GetSellPrice(player);
- return uint64(std::ceil(std::floor(fmax(sellPrice * 0.15, 100.0)) / SILVER) * SILVER) * (time.count() / (MIN_AUCTION_TIME / MINUTE));
+ return uint64(std::ceil(std::floor(fmax(sellPrice * 0.15, 100.0)) / int64(SILVER)) * int64(SILVER)) * (time.count() / (MIN_AUCTION_TIME / MINUTE));
}
std::string AuctionHouseMgr::BuildItemAuctionMailSubject(AuctionMailType type, AuctionPosting const* auction)
diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp b/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
index 684e9d452df..4270fd21a9d 100644
--- a/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
+++ b/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
@@ -398,7 +398,7 @@ uint32 AuctionBotBuyer::GetChanceMultiplier(uint32 quality)
// Buys the auction and does necessary actions to complete the buyout
void AuctionBotBuyer::BuyEntry(AuctionPosting* auction, AuctionHouseObject* auctionHouse)
{
- TC_LOG_DEBUG("ahbot", "AHBot: Entry %u bought at %.2fg", auction->Id, float(auction->BuyoutOrUnitPrice) / GOLD);
+ TC_LOG_DEBUG("ahbot", "AHBot: Entry %u bought at %.2fg", auction->Id, float(auction->BuyoutOrUnitPrice) / float(GOLD));
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
@@ -426,7 +426,7 @@ void AuctionBotBuyer::BuyEntry(AuctionPosting* auction, AuctionHouseObject* auct
// Bids on the auction and does the necessary actions for bidding
void AuctionBotBuyer::PlaceBidToEntry(AuctionPosting* auction, AuctionHouseObject* auctionHouse, uint32 bidPrice)
{
- TC_LOG_DEBUG("ahbot", "AHBot: Bid placed to entry %u, %.2fg", auction->Id, float(bidPrice) / GOLD);
+ TC_LOG_DEBUG("ahbot", "AHBot: Bid placed to entry %u, %.2fg", auction->Id, float(bidPrice) / float(GOLD));
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index 9fc08c82604..60e3cac8de7 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -991,7 +991,7 @@ bool BfCapturePoint::Update(uint32 diff)
}
// get the difference of numbers
- float fact_diff = ((float) m_activePlayers[TEAM_ALLIANCE].size() - (float) m_activePlayers[TEAM_HORDE].size()) * diff / BATTLEFIELD_OBJECTIVE_UPDATE_INTERVAL;
+ float fact_diff = ((float) m_activePlayers[TEAM_ALLIANCE].size() - (float) m_activePlayers[TEAM_HORDE].size()) * diff / float(BATTLEFIELD_OBJECTIVE_UPDATE_INTERVAL);
if (G3D::fuzzyEq(fact_diff, 0.0f))
return false;
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
index 7e34b5a30d4..4fcbb0bc1d2 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
@@ -362,7 +362,7 @@ void BattlegroundAB::_NodeOccupied(uint8 node, Team team)
uint8 capturedNodes = 0;
for (uint8 i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
- if (m_Nodes[i] == GetTeamIndexByTeamId(team) + BG_AB_NODE_TYPE_OCCUPIED && !m_NodeTimers[i])
+ if (m_Nodes[i] == uint8(GetTeamIndexByTeamId(team)) + BG_AB_NODE_TYPE_OCCUPIED && !m_NodeTimers[i])
++capturedNodes;
if (capturedNodes >= 5)
@@ -456,7 +456,7 @@ void BattlegroundAB::EventPlayerClickedOnFlag(Player* source, GameObject* /*targ
{
UpdatePlayerScore(source, SCORE_BASES_ASSAULTED, 1);
m_prevNodes[node] = m_Nodes[node];
- m_Nodes[node] = teamIndex + BG_AB_NODE_TYPE_CONTESTED;
+ m_Nodes[node] = uint8(teamIndex) + BG_AB_NODE_TYPE_CONTESTED;
// burn current contested banner
_DelBanner(node, BG_AB_NODE_TYPE_CONTESTED, !teamIndex);
// create new contested banner
@@ -474,7 +474,7 @@ void BattlegroundAB::EventPlayerClickedOnFlag(Player* source, GameObject* /*targ
{
UpdatePlayerScore(source, SCORE_BASES_DEFENDED, 1);
m_prevNodes[node] = m_Nodes[node];
- m_Nodes[node] = teamIndex + BG_AB_NODE_TYPE_OCCUPIED;
+ m_Nodes[node] = uint8(teamIndex) + BG_AB_NODE_TYPE_OCCUPIED;
// burn current contested banner
_DelBanner(node, BG_AB_NODE_TYPE_CONTESTED, !teamIndex);
// create new occupied banner
@@ -495,7 +495,7 @@ void BattlegroundAB::EventPlayerClickedOnFlag(Player* source, GameObject* /*targ
{
UpdatePlayerScore(source, SCORE_BASES_ASSAULTED, 1);
m_prevNodes[node] = m_Nodes[node];
- m_Nodes[node] = teamIndex + BG_AB_NODE_TYPE_CONTESTED;
+ m_Nodes[node] = uint8(teamIndex) + BG_AB_NODE_TYPE_CONTESTED;
// burn current occupied banner
_DelBanner(node, BG_AB_NODE_TYPE_OCCUPIED, !teamIndex);
// create new contested banner
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
index c942c82493a..f295cb93cb2 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
@@ -28,7 +28,7 @@
BattlegroundAV::BattlegroundAV(BattlegroundTemplate const* battlegroundTemplate) : Battleground(battlegroundTemplate)
{
BgObjects.resize(BG_AV_OBJECT_MAX);
- BgCreatures.resize(AV_CPLACE_MAX+AV_STATICCPLACE_MAX);
+ BgCreatures.resize(AV_CPLACE_MAX + AsUnderlyingType(AV_STATICCPLACE_MAX));
for (uint8 i = 0; i < 2; i++)
{
@@ -281,7 +281,7 @@ Creature* BattlegroundAV::AddAVCreature(uint16 cinfoid, uint16 type)
{
bool isStatic = false;
Creature* creature = nullptr;
- ASSERT(type < AV_CPLACE_MAX + AV_STATICCPLACE_MAX);
+ ASSERT(type < AV_CPLACE_MAX + AsUnderlyingType(AV_STATICCPLACE_MAX));
if (type >= AV_CPLACE_MAX) //static
{
type -= AV_CPLACE_MAX;
@@ -577,8 +577,8 @@ void BattlegroundAV::EventPlayerDestroyedPoint(BG_AV_Nodes node)
RewardReputationToTeam(owner == ALLIANCE ? 730 : 729, BG_AV_REP_TOWER, owner);
RewardHonorToTeam(GetBonusHonorFromKill(BG_AV_KILL_TOWER), owner);
- SpawnBGObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH+GetTeamIndexByTeamId(owner)+(2*tmp), RESPAWN_ONE_DAY);
- SpawnBGObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH+GetTeamIndexByTeamId(owner)+(2*tmp), RESPAWN_ONE_DAY);
+ SpawnBGObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH + uint32(GetTeamIndexByTeamId(owner)) + (2 * tmp), RESPAWN_ONE_DAY);
+ SpawnBGObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH + uint32(GetTeamIndexByTeamId(owner)) + (2 * tmp), RESPAWN_ONE_DAY);
}
else
{
@@ -586,8 +586,8 @@ void BattlegroundAV::EventPlayerDestroyedPoint(BG_AV_Nodes node)
SpawnBGObject(object-11, RESPAWN_IMMEDIATELY);
else
SpawnBGObject(object+11, RESPAWN_IMMEDIATELY);
- SpawnBGObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION+3*node, RESPAWN_ONE_DAY);
- SpawnBGObject(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION+GetTeamIndexByTeamId(owner)+3*node, RESPAWN_IMMEDIATELY);
+ SpawnBGObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION + 3 * node, RESPAWN_ONE_DAY);
+ SpawnBGObject(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION + uint32(GetTeamIndexByTeamId(owner)) + 3 * node, RESPAWN_IMMEDIATELY);
PopulateNode(node);
if (node == BG_AV_NODES_SNOWFALL_GRAVE) //snowfall eyecandy
{
@@ -892,8 +892,8 @@ void BattlegroundAV::EventPlayerDefendsPoint(Player* player, uint32 object)
if (!IsTower(node))
{
- SpawnBGObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION+3*node, RESPAWN_ONE_DAY);
- SpawnBGObject(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION+GetTeamIndexByTeamId(team)+3*node, RESPAWN_IMMEDIATELY);
+ SpawnBGObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION + 3 * node, RESPAWN_ONE_DAY);
+ SpawnBGObject(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION + uint32(GetTeamIndexByTeamId(team)) + 3 * node, RESPAWN_IMMEDIATELY);
}
// despawn old go
SpawnBGObject(object, RESPAWN_ONE_DAY);
@@ -998,8 +998,8 @@ void BattlegroundAV::EventPlayerAssaultsPoint(Player* player, uint32 object)
else
{
//spawning/despawning of aura
- SpawnBGObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION+3*node, RESPAWN_IMMEDIATELY); //neutral aura spawn
- SpawnBGObject(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION+GetTeamIndexByTeamId(owner)+3*node, RESPAWN_ONE_DAY); //teeamaura despawn
+ SpawnBGObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION + 3 * node, RESPAWN_IMMEDIATELY); //neutral aura spawn
+ SpawnBGObject(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION + uint32(GetTeamIndexByTeamId(owner)) + 3 * node, RESPAWN_ONE_DAY); //teeamaura despawn
RelocateDeadPlayers(BgCreatures[node]);
}
@@ -1463,7 +1463,7 @@ void BattlegroundAV::Reset()
InitNode(BG_AV_NODES_SNOWFALL_GRAVE, AV_NEUTRAL_TEAM, false); //give snowfall neutral owner
m_Mine_Timer = AV_MINE_TICK_TIMER;
- for (uint16 i = 0; i < AV_CPLACE_MAX+AV_STATICCPLACE_MAX; i++)
+ for (uint16 i = 0; i < AV_CPLACE_MAX + AsUnderlyingType(AV_STATICCPLACE_MAX); i++)
if (!BgCreatures[i].IsEmpty())
DelCreature(i);
}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
index ac0e24b2ddc..804b35da7e2 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
@@ -427,13 +427,13 @@ void BattlegroundIC::EventPlayerClickedOnFlag(Player* player, GameObject* target
nodePoint[i].timer = BANNER_STATE_CHANGE_TIME; // 1 minute for last change (real faction banner)
nodePoint[i].needChange = true;
- RelocateDeadPlayers(BgCreatures[BG_IC_NPC_SPIRIT_GUIDE_1 + nodePoint[i].nodeType - 2]);
+ RelocateDeadPlayers(BgCreatures[BG_IC_NPC_SPIRIT_GUIDE_1 + uint32(nodePoint[i].nodeType) - 2]);
// if we are here means that the point has been lost, or it is the first capture
if (nodePoint[i].nodeType != NODE_TYPE_REFINERY && nodePoint[i].nodeType != NODE_TYPE_QUARRY)
- if (!BgCreatures[BG_IC_NPC_SPIRIT_GUIDE_1 + (nodePoint[i].nodeType) - 2].IsEmpty())
- DelCreature(BG_IC_NPC_SPIRIT_GUIDE_1 + (nodePoint[i].nodeType) - 2);
+ if (!BgCreatures[BG_IC_NPC_SPIRIT_GUIDE_1 + uint32(nodePoint[i].nodeType) - 2].IsEmpty())
+ DelCreature(BG_IC_NPC_SPIRIT_GUIDE_1 + uint32(nodePoint[i].nodeType) - 2);
UpdatePlayerScore(player, SCORE_BASES_ASSAULTED, 1);
@@ -577,7 +577,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* node, bool recapture)
{
if (node->nodeType != NODE_TYPE_REFINERY && node->nodeType != NODE_TYPE_QUARRY)
{
- if (!AddSpiritGuide(BG_IC_NPC_SPIRIT_GUIDE_1+node->nodeType-2, BG_IC_SpiritGuidePos[node->nodeType], node->faction))
+ if (!AddSpiritGuide(BG_IC_NPC_SPIRIT_GUIDE_1 + uint32(node->nodeType) - 2, BG_IC_SpiritGuidePos[node->nodeType], node->faction))
TC_LOG_ERROR("bg.battleground", "Isle of Conquest: Failed to spawn spirit guide! point: %u, team: %u, ", node->nodeType, node->faction);
}
@@ -878,7 +878,7 @@ WorldSafeLocsEntry const* BattlegroundIC::GetClosestGraveyard(Player* player)
}
// If not, place ghost on starting location
if (!good_entry)
- good_entry = sObjectMgr->GetWorldSafeLoc(BG_IC_GraveyardIds[teamIndex+MAX_NODE_TYPES]);
+ good_entry = sObjectMgr->GetWorldSafeLoc(BG_IC_GraveyardIds[uint32(teamIndex) + MAX_NODE_TYPES]);
return good_entry;
}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
index 6fd8d4ad30e..2cd86262ef1 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
@@ -35,7 +35,7 @@ BattlegroundSA::BattlegroundSA(BattlegroundTemplate const* battlegroundTemplate)
StartMessageIds[BG_STARTING_EVENT_FOURTH] = 0; // handle by Kanrethad
BgObjects.resize(BG_SA_MAXOBJ);
- BgCreatures.resize(BG_SA_MAXNPC + BG_SA_MAX_GY);
+ BgCreatures.resize(AsUnderlyingType(BG_SA_MAXNPC) + AsUnderlyingType(BG_SA_MAX_GY));
TimerEnabled = false;
UpdateWaitTimer = 0;
SignaledRoundTwo = false;
@@ -94,7 +94,7 @@ bool BattlegroundSA::ResetObjs()
for (uint8 i = 0; i < BG_SA_MAXNPC; i++)
DelCreature(i);
- for (uint8 i = BG_SA_MAXNPC; i < BG_SA_MAXNPC + BG_SA_MAX_GY; i++)
+ for (uint8 i = BG_SA_MAXNPC; i < AsUnderlyingType(BG_SA_MAXNPC) + AsUnderlyingType(BG_SA_MAX_GY); i++)
DelCreature(i);
for (uint8 i = 0; i < MAX_GATES; ++i)
@@ -750,7 +750,7 @@ void BattlegroundSA::CaptureGraveyard(BG_SA_Graveyards i, Player* Source)
if (GraveyardStatus[i] == Attackers)
return;
- DelCreature(BG_SA_MAXNPC + i);
+ DelCreature(AsUnderlyingType(BG_SA_MAXNPC) + i);
TeamId teamId = GetTeamIndexByTeamId(GetPlayerTeam(Source->GetGUID()));
GraveyardStatus[i] = teamId;
WorldSafeLocsEntry const* sg = sObjectMgr->GetWorldSafeLoc(BG_SA_GYEntries[i]);
@@ -760,7 +760,7 @@ void BattlegroundSA::CaptureGraveyard(BG_SA_Graveyards i, Player* Source)
return;
}
- AddSpiritGuide(i + BG_SA_MAXNPC, sg->Loc.GetPositionX(), sg->Loc.GetPositionY(), sg->Loc.GetPositionZ(), BG_SA_GYOrientation[i], GraveyardStatus[i]);
+ AddSpiritGuide(i + AsUnderlyingType(BG_SA_MAXNPC), sg->Loc.GetPositionX(), sg->Loc.GetPositionY(), sg->Loc.GetPositionZ(), BG_SA_GYOrientation[i], GraveyardStatus[i]);
uint32 npc = 0;
uint32 flag = 0;
diff --git a/src/server/game/Entities/Item/AzeriteItem/AzeriteEmpoweredItem.cpp b/src/server/game/Entities/Item/AzeriteItem/AzeriteEmpoweredItem.cpp
index 36a01947955..c755a372a1d 100644
--- a/src/server/game/Entities/Item/AzeriteItem/AzeriteEmpoweredItem.cpp
+++ b/src/server/game/Entities/Item/AzeriteItem/AzeriteEmpoweredItem.cpp
@@ -149,7 +149,7 @@ void AzeriteEmpoweredItem::ClearSelectedAzeritePowers()
int64 AzeriteEmpoweredItem::GetRespecCost() const
{
if (Player const* owner = GetOwner())
- return int64(GOLD * sDB2Manager.GetCurveValueAt(CURVE_ID_AZERITE_EMPOWERED_ITEM_RESPEC_COST, float(owner->GetNumRespecs())));
+ return int64(float(GOLD) * sDB2Manager.GetCurveValueAt(CURVE_ID_AZERITE_EMPOWERED_ITEM_RESPEC_COST, float(owner->GetNumRespecs())));
return MAX_MONEY_AMOUNT + 1;
}
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 7f148e6b6bc..c6fb2db9acf 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -8240,7 +8240,7 @@ void Player::ApplyArtifactPowerRank(Item* artifact, ArtifactPowerRankEntry const
args.SetCastItem(artifact);
if (artifactPowerRank->AuraPointsOverride)
for (SpellEffectInfo const& spellEffectInfo : spellInfo->GetEffects())
- args.AddSpellMod(SpellValueMod(SPELLVALUE_BASE_POINT0 + spellEffectInfo.EffectIndex), artifactPowerRank->AuraPointsOverride);
+ args.AddSpellMod(SpellValueMod(SPELLVALUE_BASE_POINT0 + AsUnderlyingType(spellEffectInfo.EffectIndex)), artifactPowerRank->AuraPointsOverride);
CastSpell(this, artifactPowerRank->SpellID, args);
}
@@ -8541,7 +8541,7 @@ void Player::CastItemCombatSpell(DamageInfo const& damageInfo, Item* item, ItemT
for (SpellEffectInfo const& spellEffectInfo : spellInfo->GetEffects())
if (spellEffectInfo.IsEffect())
- args.AddSpellMod(static_cast<SpellValueMod>(SPELLVALUE_BASE_POINT0 + spellEffectInfo.EffectIndex), CalculatePct(spellEffectInfo.CalcValue(this), effectPct));
+ args.AddSpellMod(static_cast<SpellValueMod>(SPELLVALUE_BASE_POINT0 + AsUnderlyingType(spellEffectInfo.EffectIndex)), CalculatePct(spellEffectInfo.CalcValue(this), effectPct));
}
CastSpell(target, spellInfo->Id, args);
}
@@ -27190,10 +27190,12 @@ void Player::StartLoadingActionButtons(std::function<void()>&& callback /*= null
// safe callback, we can't pass this pointer directly
// in case player logs out before db response (player would be deleted in that case)
if (Player* thisPlayer = mySess->GetPlayer(); thisPlayer && thisPlayer->GetGUID() == myGuid)
+ {
thisPlayer->LoadActions(result);
- if (callback)
- callback();
+ if (callback)
+ callback();
+ }
}));
}
@@ -27292,7 +27294,7 @@ void Player::UpdateTraitConfig(WorldPackets::Traits::TraitConfig&& newConfig, in
break;
}
- std::function<void()> finalizeTraitConfigUpdate = [=, newConfig = std::move(newConfig)]()
+ std::function<void()> finalizeTraitConfigUpdate = [=, this, newConfig = std::move(newConfig)]()
{
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData)
.ModifyValue(&UF::ActivePlayerData::TraitConfigs, index)
diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp
index bb35bf3db24..2fe2924702b 100644
--- a/src/server/game/Entities/Unit/StatSystem.cpp
+++ b/src/server/game/Entities/Unit/StatSystem.cpp
@@ -319,7 +319,7 @@ void Player::UpdateMaxPower(Powers power)
if (powerIndex == MAX_POWERS || powerIndex >= MAX_POWERS_PER_CLASS)
return;
- UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + power);
+ UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + AsUnderlyingType(power));
float value = GetFlatModifierValue(unitMod, BASE_VALUE) + GetCreatePowerValue(power);
value *= GetPctModifierValue(unitMod, BASE_PCT);
@@ -922,7 +922,7 @@ void Creature::UpdateMaxPower(Powers power)
if (GetPowerIndex(power) == MAX_POWERS)
return;
- UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + power);
+ UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + AsUnderlyingType(power));
float value = GetFlatModifierValue(unitMod, BASE_VALUE) + GetCreatePowerValue(power);
value *= GetPctModifierValue(unitMod, BASE_PCT);
@@ -1173,7 +1173,7 @@ void Guardian::UpdateMaxPower(Powers power)
if (GetPowerIndex(power) == MAX_POWERS)
return;
- UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + power);
+ UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + AsUnderlyingType(power));
float value = GetFlatModifierValue(unitMod, BASE_VALUE) + GetCreatePowerValue(power);
value *= GetPctModifierValue(unitMod, BASE_PCT);
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 3c249b44a39..67cd13bdd2d 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -4924,7 +4924,7 @@ void Unit::UpdateStatBuffMod(Stats stat)
float modNeg = 0.0f;
float factor = 0.0f;
- UnitMods const unitMod = static_cast<UnitMods>(UNIT_MOD_STAT_START + stat);
+ UnitMods const unitMod = static_cast<UnitMods>(UNIT_MOD_STAT_START + AsUnderlyingType(stat));
// includes value from items and enchantments
float modValue = GetFlatModifierValue(unitMod, BASE_VALUE);
@@ -8903,7 +8903,7 @@ void Unit::UpdateAllDamagePctDoneMods()
float Unit::GetTotalStatValue(Stats stat) const
{
- UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + stat);
+ UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + AsUnderlyingType(stat));
// value = ((base_value * base_pct) + total_value) * total_pct
float value = CalculatePct(GetFlatModifierValue(unitMod, BASE_VALUE), std::max(GetFlatModifierValue(unitMod, BASE_PCT_EXCLUDE_CREATE), -100.0f));
@@ -12190,7 +12190,7 @@ void Unit::_ExitVehicle(Position const* exitPosition)
}
}
- std::function<void(Movement::MoveSplineInit&)> initializer = [=, vehicleCollisionHeight = vehicle->GetBase()->GetCollisionHeight()](Movement::MoveSplineInit& init)
+ std::function<void(Movement::MoveSplineInit&)> initializer = [=, this, vehicleCollisionHeight = vehicle->GetBase()->GetCollisionHeight()](Movement::MoveSplineInit& init)
{
float height = pos.GetPositionZ() + vehicleCollisionHeight;
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index fd6acc752af..ca92ce4fb5b 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -688,7 +688,7 @@ void MotionMaster::MoveCloserAndStop(uint32 id, Unit* target, float distance)
else
{
// We are already close enough. We just need to turn toward the target without changing position.
- std::function<void(Movement::MoveSplineInit&)> initializer = [=, target = target->GetGUID()](Movement::MoveSplineInit& init)
+ std::function<void(Movement::MoveSplineInit&)> initializer = [=, this, target = target->GetGUID()](Movement::MoveSplineInit& init)
{
init.MoveTo(_owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ());
if (Unit const* refreshedTarget = ObjectAccessor::GetUnit(*_owner, target))
@@ -897,7 +897,7 @@ void MotionMaster::MoveJumpWithGravity(Position const& pos, float speedXY, float
void MotionMaster::MoveCirclePath(float x, float y, float z, float radius, bool clockwise, uint8 stepCount)
{
- std::function<void(Movement::MoveSplineInit&)> initializer = [=](Movement::MoveSplineInit& init)
+ std::function<void(Movement::MoveSplineInit&)> initializer = [=, this](Movement::MoveSplineInit& init)
{
float step = 2 * float(M_PI) / stepCount * (clockwise ? -1.0f : 1.0f);
Position const& pos = { x, y, z, 0.0f };
@@ -1022,7 +1022,7 @@ void MotionMaster::MoveFall(uint32 id/* = 0*/)
return;
}
- std::function<void(Movement::MoveSplineInit&)> initializer = [=](Movement::MoveSplineInit& init)
+ std::function<void(Movement::MoveSplineInit&)> initializer = [=, this](Movement::MoveSplineInit& init)
{
init.MoveTo(_owner->GetPositionX(), _owner->GetPositionY(), tz + _owner->GetHoverOffset(), false);
init.SetFall();
diff --git a/src/server/game/Scripting/ScriptReloadMgr.cpp b/src/server/game/Scripting/ScriptReloadMgr.cpp
index 3c607418649..ba5918a41ab 100644
--- a/src/server/game/Scripting/ScriptReloadMgr.cpp
+++ b/src/server/game/Scripting/ScriptReloadMgr.cpp
@@ -981,7 +981,7 @@ private:
// the module which prevents it from unloading.
// The module will be unloaded once all scripts provided from the module
// are destroyed.
- if (!ref->second.first.unique())
+ if (ref->second.first.use_count() != 1)
{
TC_LOG_INFO("scripts.hotswap",
"Script module %s is still used by %lu spell, aura or instance scripts. "
@@ -1564,7 +1564,7 @@ void SourceUpdateListener::handleFileAction(efsw::WatchID watchid, std::string c
return;
}
- auto const path = fs::absolute(
+ fs::path path = fs::absolute(
filename,
dir);
@@ -1573,7 +1573,7 @@ void SourceUpdateListener::handleFileAction(efsw::WatchID watchid, std::string c
return;
/// Thread safe part
- sScriptReloadMgr->QueueMessage([=](HotSwapScriptReloadMgr* reloader)
+ sScriptReloadMgr->QueueMessage([=, this, path = std::move(path)](HotSwapScriptReloadMgr* reloader)
{
TC_LOG_TRACE("scripts.hotswap", "Detected source change on module \"%s\", "
"queued for recompilation...", script_module_name_.c_str());
diff --git a/src/server/game/Server/Packets/MailPackets.cpp b/src/server/game/Server/Packets/MailPackets.cpp
index 712f174bd39..5bfb0f0ff8f 100644
--- a/src/server/game/Server/Packets/MailPackets.cpp
+++ b/src/server/game/Server/Packets/MailPackets.cpp
@@ -100,7 +100,7 @@ WorldPackets::Mail::MailListEntry::MailListEntry(::Mail const* mail, ::Player* p
StationeryID = mail->stationery;
SentMoney = mail->money;
Flags = mail->checked;
- DaysLeft = float(mail->expire_time - GameTime::GetGameTime()) / DAY;
+ DaysLeft = float(mail->expire_time - GameTime::GetGameTime()) / float(DAY);
MailTemplateID = mail->mailTemplateId;
Subject = mail->subject;
Body = mail->body;
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index 1cf1e97a846..1a392ef9f2c 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -3757,8 +3757,7 @@ void AuraEffect::HandleAuraModMaxPower(AuraApplication const* aurApp, uint8 mode
Unit* target = aurApp->GetTarget();
- Powers power = Powers(GetMiscValue());
- UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + power);
+ UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + GetMiscValue());
target->HandleStatFlatModifier(unitMod, TOTAL_VALUE, float(GetAmount()), apply);
}
@@ -3844,8 +3843,7 @@ void AuraEffect::HandleAuraModIncreaseEnergy(AuraApplication const* aurApp, uint
return;
Unit* target = aurApp->GetTarget();
- Powers powerType = Powers(GetMiscValue());
- UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType);
+ UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + GetMiscValue());
target->HandleStatFlatModifier(unitMod, TOTAL_VALUE, float(GetAmount()), apply);
}
@@ -3858,7 +3856,7 @@ void AuraEffect::HandleAuraModIncreaseEnergyPercent(AuraApplication const* aurAp
Unit* target = aurApp->GetTarget();
Powers powerType = Powers(GetMiscValue());
- UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType);
+ UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + GetMiscValue());
// Save old powers for further calculation
int32 oldPower = target->GetPower(powerType);
@@ -4003,7 +4001,7 @@ void AuraEffect::HandleAuraModMaxPowerPct(AuraApplication const* aurApp, uint8 m
return;
Powers powerType = Powers(GetMiscValue());
- UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType);
+ UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + GetMiscValue());
// Save old powers for further calculation
int32 oldPower = target->GetPower(powerType);
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
index 4e74a08d8ab..5ed12df38f0 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
@@ -477,7 +477,7 @@ struct npc_eye_of_acherus : public ScriptedAI
break;
case EVENT_LAUNCH_TOWARDS_DESTINATION:
{
- std::function<void(Movement::MoveSplineInit&)> initializer = [=](Movement::MoveSplineInit& init)
+ std::function<void(Movement::MoveSplineInit&)> initializer = [=, me = me](Movement::MoveSplineInit& init)
{
Movement::PointsArray path(EyeOfAcherusPath, EyeOfAcherusPath + EyeOfAcherusPathSize);
init.MovebyPath(path);
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp
index f5372defb0c..3638983b30c 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp
@@ -307,12 +307,12 @@ class npc_chromie_start : public CreatureScript
{
InitGossipMenuFor(player, GOSSIP_MENU_INITIAL);
if (player->CanBeGameMaster()) // GM instance state override menu
- AddGossipItemFor(player, GossipOptionNpc::None, "[GM] Access instance control panel", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + GOSSIP_OFFSET_OPEN_GM_MENU);
+ AddGossipItemFor(player, GossipOptionNpc::None, "[GM] Access instance control panel", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + AsUnderlyingType(GOSSIP_OFFSET_OPEN_GM_MENU));
uint32 state = instance->GetData(DATA_INSTANCE_PROGRESS);
if (state < PURGE_STARTING)
{
- AddGossipItemFor(player, GOSSIP_MENU_INITIAL, GOSSIP_OPTION_EXPLAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + GOSSIP_OFFSET_EXPLAIN);
+ AddGossipItemFor(player, GOSSIP_MENU_INITIAL, GOSSIP_OPTION_EXPLAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + AsUnderlyingType(GOSSIP_OFFSET_EXPLAIN));
{
bool shouldAddSkipGossip = true;
Map::PlayerList const& players = instance->instance->GetPlayers();
@@ -330,13 +330,13 @@ class npc_chromie_start : public CreatureScript
}
}
if (shouldAddSkipGossip)
- AddGossipItemFor(player, GOSSIP_MENU_INITIAL, GOSSIP_OPTION_SKIP, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + GOSSIP_OFFSET_SKIP);
+ AddGossipItemFor(player, GOSSIP_MENU_INITIAL, GOSSIP_OPTION_SKIP, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + AsUnderlyingType(GOSSIP_OFFSET_SKIP));
}
SendGossipMenuFor(player, GOSSIP_TEXT_INITIAL, me->GetGUID());
}
else
{
- AddGossipItemFor(player, GOSSIP_MENU_INITIAL, GOSSIP_OPTION_TELEPORT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + GOSSIP_OFFSET_TELEPORT);
+ AddGossipItemFor(player, GOSSIP_MENU_INITIAL, GOSSIP_OPTION_TELEPORT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + AsUnderlyingType(GOSSIP_OFFSET_TELEPORT));
SendGossipMenuFor(player, GOSSIP_TEXT_TELEPORT, me->GetGUID());
}
}
@@ -353,12 +353,12 @@ class npc_chromie_start : public CreatureScript
{
case GOSSIP_OFFSET_EXPLAIN:
InitGossipMenuFor(player, GOSSIP_MENU_EXPLAIN_1);
- AddGossipItemFor(player, GOSSIP_MENU_EXPLAIN_1, GOSSIP_OPTION_EXPLAIN_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + GOSSIP_OFFSET_EXPLAIN_1);
+ AddGossipItemFor(player, GOSSIP_MENU_EXPLAIN_1, GOSSIP_OPTION_EXPLAIN_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + AsUnderlyingType(GOSSIP_OFFSET_EXPLAIN_1));
SendGossipMenuFor(player, GOSSIP_TEXT_EXPLAIN_1, me->GetGUID());
break;
case GOSSIP_OFFSET_SKIP:
InitGossipMenuFor(player, GOSSIP_MENU_SKIP_1);
- AddGossipItemFor(player, GOSSIP_MENU_SKIP_1, GOSSIP_OPTION_SKIP_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + GOSSIP_OFFSET_SKIP_1);
+ AddGossipItemFor(player, GOSSIP_MENU_SKIP_1, GOSSIP_OPTION_SKIP_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + AsUnderlyingType(GOSSIP_OFFSET_SKIP_1));
SendGossipMenuFor(player, GOSSIP_TEXT_SKIP_1, me->GetGUID());
break;
case GOSSIP_OFFSET_SKIP_1:
@@ -370,7 +370,7 @@ class npc_chromie_start : public CreatureScript
break;
case GOSSIP_OFFSET_EXPLAIN_1:
InitGossipMenuFor(player, GOSSIP_MENU_EXPLAIN_2);
- AddGossipItemFor(player, GOSSIP_MENU_EXPLAIN_2, GOSSIP_OPTION_EXPLAIN_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + GOSSIP_OFFSET_EXPLAIN_2);
+ AddGossipItemFor(player, GOSSIP_MENU_EXPLAIN_2, GOSSIP_OPTION_EXPLAIN_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + AsUnderlyingType(GOSSIP_OFFSET_EXPLAIN_2));
SendGossipMenuFor(player, GOSSIP_TEXT_EXPLAIN_2, me->GetGUID());
break;
case GOSSIP_OFFSET_EXPLAIN_2:
@@ -380,16 +380,16 @@ class npc_chromie_start : public CreatureScript
me->CastSpell(player, SPELL_SUMMON_ARCANE_DISRUPTOR);
break;
case GOSSIP_OFFSET_OPEN_GM_MENU:
- AddGossipItemFor(player, GossipOptionNpc::None, "Teleport all players to Arthas", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + GOSSIP_OFFSET_GM_INITIAL);
+ AddGossipItemFor(player, GossipOptionNpc::None, "Teleport all players to Arthas", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + AsUnderlyingType(GOSSIP_OFFSET_GM_INITIAL));
for (uint32 state = 1; state <= COMPLETE; state = state << 1)
{
if (GetStableStateFor(COSProgressStates(state)) == state)
- AddGossipItemFor(player, GossipOptionNpc::None, Trinity::StringFormat("Set instance progress to 0x%05X", state), GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + GOSSIP_OFFSET_GM_INITIAL + state);
+ AddGossipItemFor(player, GossipOptionNpc::None, Trinity::StringFormat("Set instance progress to 0x%05X", state), GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + AsUnderlyingType(GOSSIP_OFFSET_GM_INITIAL) + state);
}
for (uint32 state = 1; state <= COMPLETE; state = state << 1)
{
if (GetStableStateFor(COSProgressStates(state)) != state)
- AddGossipItemFor(player, GossipOptionNpc::None, Trinity::StringFormat("Force state to 0x%05X (UNSTABLE)", state), GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + GOSSIP_OFFSET_GM_INITIAL + state);
+ AddGossipItemFor(player, GossipOptionNpc::None, Trinity::StringFormat("Force state to 0x%05X (UNSTABLE)", state), GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + AsUnderlyingType(GOSSIP_OFFSET_GM_INITIAL) + state);
}
SendGossipMenuFor(player, GOSSIP_TEXT_SKIP_1, me->GetGUID());
break;
@@ -405,7 +405,7 @@ class npc_chromie_start : public CreatureScript
if (!player->CanBeGameMaster())
break;
if (InstanceScript* instance = me->GetInstanceScript())
- instance->SetData(DATA_GM_OVERRIDE, action - GOSSIP_ACTION_INFO_DEF - GOSSIP_OFFSET_GM_INITIAL);
+ instance->SetData(DATA_GM_OVERRIDE, action - GOSSIP_ACTION_INFO_DEF - AsUnderlyingType(GOSSIP_OFFSET_GM_INITIAL));
break;
}
return false;
@@ -515,7 +515,7 @@ class npc_chromie_middle : public CreatureScript
player->PrepareQuestMenu(me->GetGUID());
if (Instance->GetData(DATA_INSTANCE_PROGRESS) == CRATES_DONE)
- AddGossipItemFor(player, GOSSIP_MENU_STEP1, GOSSIP_OPTION_STEP1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + GOSSIP_OFFSET_STEP1);
+ AddGossipItemFor(player, GOSSIP_MENU_STEP1, GOSSIP_OPTION_STEP1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + AsUnderlyingType(GOSSIP_OFFSET_STEP1));
SendGossipMenuFor(player, GOSSIP_TEXT_STEP1, me->GetGUID());
return true;
}
@@ -528,12 +528,12 @@ class npc_chromie_middle : public CreatureScript
{
case GOSSIP_OFFSET_STEP1:
InitGossipMenuFor(player, GOSSIP_MENU_STEP2);
- AddGossipItemFor(player, GOSSIP_MENU_STEP2, GOSSIP_OPTION_STEP2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + GOSSIP_OFFSET_STEP2);
+ AddGossipItemFor(player, GOSSIP_MENU_STEP2, GOSSIP_OPTION_STEP2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + AsUnderlyingType(GOSSIP_OFFSET_STEP2));
SendGossipMenuFor(player, GOSSIP_TEXT_STEP2, me->GetGUID());
break;
case GOSSIP_OFFSET_STEP2:
InitGossipMenuFor(player, GOSSIP_MENU_STEP3);
- AddGossipItemFor(player, GOSSIP_MENU_STEP3, GOSSIP_OPTION_STEP3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + GOSSIP_OFFSET_STEP3);
+ AddGossipItemFor(player, GOSSIP_MENU_STEP3, GOSSIP_OPTION_STEP3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + AsUnderlyingType(GOSSIP_OFFSET_STEP3));
SendGossipMenuFor(player, GOSSIP_TEXT_STEP3, me->GetGUID());
break;
case GOSSIP_OFFSET_STEP3:
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp
index 5a6805e7da4..0edfd0e2906 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp
@@ -56,12 +56,13 @@ enum Sound
enum Misc
{
- PULL_RANGE = 50,
ABUSE_BUG_RANGE = 20,
VEKLOR_DIST = 20, // VL will not come to melee when attacking
TELEPORTTIME = 30000
};
+static constexpr float PULL_RANGE = 50.0f;
+
struct boss_twinemperorsAI : public BossAI
{
boss_twinemperorsAI(Creature* creature): BossAI(creature, DATA_TWIN_EMPERORS)
diff --git a/src/server/scripts/Kalimdor/zone_bloodmyst_isle.cpp b/src/server/scripts/Kalimdor/zone_bloodmyst_isle.cpp
index 670f503a717..7eecb865f25 100644
--- a/src/server/scripts/Kalimdor/zone_bloodmyst_isle.cpp
+++ b/src/server/scripts/Kalimdor/zone_bloodmyst_isle.cpp
@@ -425,12 +425,12 @@ public:
break;
case PHASE_PLANT_FIRST_STAND: // plant first explosives stage 1 stand
me->SetStandState(UNIT_STAND_STATE_STAND);
- _moveTimer = 0.5* IN_MILLISECONDS;
+ _moveTimer = 0.5* AsUnderlyingType(IN_MILLISECONDS);
_phase = PHASE_PLANT_FIRST_WORK;
break;
case PHASE_PLANT_FIRST_WORK: // plant first explosives stage 2 work
Talk(SAY_LEGOSO_4);
- _moveTimer = 17.5 * IN_MILLISECONDS;
+ _moveTimer = 17.5 * AsUnderlyingType(IN_MILLISECONDS);
_phase = PHASE_PLANT_FIRST_FINISH;
break;
case PHASE_PLANT_FIRST_FINISH: // plant first explosives finish
@@ -444,7 +444,7 @@ public:
// force runoff movement so he will not screw up next waypoint
me->GetMotionMaster()->MovePoint(WP_EXPLOSIVES_FIRST_RUNOFF, -1955.6f, -10669.8f, 110.65f, false);
Talk(SAY_LEGOSO_5);
- _moveTimer = 1.5 * IN_MILLISECONDS;
+ _moveTimer = 1.5 * AsUnderlyingType(IN_MILLISECONDS);
_phase = PHASE_CONTINUE;
break;
case PHASE_PLANT_FIRST_TIMER_1: // first explosives detonate timer 1
@@ -650,7 +650,7 @@ public:
SetEscortPaused(true);
me->SetFacingToObject(player);
Talk(SAY_LEGOSO_1);
- _moveTimer = 2.5 * IN_MILLISECONDS;
+ _moveTimer = 2.5 * AsUnderlyingType(IN_MILLISECONDS);
_phase = PHASE_CONTINUE;
break;
case WP_EXPLOSIVES_FIRST_POINT:
@@ -670,7 +670,7 @@ public:
break;
case WP_DEBUG_1:
SetEscortPaused(true);
- _moveTimer = 0.5 * IN_MILLISECONDS;
+ _moveTimer = 0.5 * AsUnderlyingType(IN_MILLISECONDS);
_phase = PHASE_WP_26;
break;
case WP_SIRONAS_HILL:
@@ -697,12 +697,12 @@ public:
}
case WP_EXPLOSIVES_SECOND_BATTLEROAR:
SetEscortPaused(true);
- _moveTimer = 0.2 * IN_MILLISECONDS;
+ _moveTimer = 0.2 * AsUnderlyingType(IN_MILLISECONDS);
_phase = PHASE_MEET_SIRONAS_ROAR;
break;
case WP_EXPLOSIVES_SECOND_PLANT:
SetEscortPaused(true);
- _moveTimer = 0.5 * IN_MILLISECONDS;
+ _moveTimer = 0.5 * AsUnderlyingType(IN_MILLISECONDS);
_phase = PHASE_PLANT_SECOND_KNEEL;
break;
case WP_EXPLOSIVES_SECOND_DETONATE:
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_maexxna.cpp b/src/server/scripts/Northrend/Naxxramas/boss_maexxna.cpp
index fd75eeef793..2b22b31fff5 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_maexxna.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_maexxna.cpp
@@ -197,7 +197,7 @@ struct npc_webwrap : public NullCreatureAI
victimGUID = guid;
if (Unit* victim = ObjectAccessor::GetUnit(*me, victimGUID))
{
- visibleTimer = (me->GetDistance2d(victim)/WEB_WRAP_MOVE_SPEED + 0.5f) * IN_MILLISECONDS;
+ visibleTimer = (me->GetDistance2d(victim) / WEB_WRAP_MOVE_SPEED + 0.5f) * AsUnderlyingType(IN_MILLISECONDS);
victim->CastSpell(victim, SPELL_WEB_WRAP, CastSpellExtraArgs(TRIGGERED_FULL_MASK)
.SetOriginalCaster(me->GetGUID()));
}
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp
index a5fd13a85a5..25a2de2dc50 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp
@@ -58,10 +58,11 @@ enum Creatures
enum Misc
{
DATA_MAX_SPARKS = 5,
- DATA_MAX_SPARK_DISTANCE = 90, // Distance to boss - prevent runs through the whole instance
DATA_POINT_CALLBACK = 0
};
+static constexpr float DATA_MAX_SPARK_DISTANCE = 90; // Distance to boss - prevent runs through the whole instance
+
/*######
## Boss Ionar
######*/
diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp
index 71238322e48..b16167836c4 100644
--- a/src/server/scripts/World/npcs_special.cpp
+++ b/src/server/scripts/World/npcs_special.cpp
@@ -1927,7 +1927,7 @@ class npc_train_wrecker : public CreatureScript
{
me->SetFacingTo(target->GetOrientation());
me->HandleEmoteCommand(EMOTE_ONESHOT_ATTACK1H);
- _timer = 1.5 * IN_MILLISECONDS;
+ _timer = 1.5 * AsUnderlyingType(IN_MILLISECONDS);
_nextAction = EVENT_DO_WRECK;
}
else