diff options
author | megamage <none@none.none> | 2011-11-23 13:20:28 -0500 |
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committer | megamage <none@none.none> | 2011-11-23 13:21:10 -0500 |
commit | f116960b2a7ca5f7a24378f13ef395d3c09c9ef4 (patch) | |
tree | 9691f151e9b10ed1bad2c7e5aaf004612a3cac66 | |
parent | 358b33239aea4e7b5b81f829e0b0079e3ab03830 (diff) |
Remove a check which always returns true. Correct me if I am wrong.
-rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 9f4871f4d0e..24e83da78d5 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -2205,10 +2205,11 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati if (!sMapMgr->CanPlayerEnter(mapid, this, false)) return false; + //I think this always returns true. Correct me if I am wrong. // If the map is not created, assume it is possible to enter it. // It will be created in the WorldPortAck. - Map* map = sMapMgr->FindBaseNonInstanceMap(mapid); - if (!map || map->CanEnter(this)) + //Map* map = sMapMgr->FindBaseNonInstanceMap(mapid); + //if (!map || map->CanEnter(this)) { //lets reset near teleport flag if it wasn't reset during chained teleports SetSemaphoreTeleportNear(false); @@ -2317,8 +2318,8 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati // code for finish transfer to new map called in WorldSession::HandleMoveWorldportAckOpcode at client packet SetSemaphoreTeleportFar(true); } - else - return false; + //else + // return false; } return true; } |