diff options
| author | ariel- <ariel-@users.noreply.github.com> | 2016-11-14 01:53:25 -0300 |
|---|---|---|
| committer | ariel- <ariel-@users.noreply.github.com> | 2016-11-14 02:12:41 -0300 |
| commit | 3f1d020a2cee1436c5e0c891bc7a63147659b497 (patch) | |
| tree | 4e5d877a4fa7b73c6bb15d2d303b94056b681b6e | |
| parent | 361b185ef7bfb0eff3e82c0b12deaf5b597bebee (diff) | |
Core/GameObject: use a friendly trigger for positive spells.
Fixes an issue with Skadi Harpoons.
Note to self: should actually implement GameObject casting already :/
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 71d3d132092..3869c8be56d 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1860,7 +1860,7 @@ void GameObject::CastSpell(Unit* target, uint32 spellId, TriggerCastFlags trigge } else { - trigger->setFaction(14); + trigger->setFaction(spellInfo->IsPositive() ? 35 : 14); // Set owner guid for target if no owner available - needed by trigger auras // - trigger gets despawned and there's no caster avalible (see AuraEffect::TriggerSpell()) trigger->CastSpell(target ? target : trigger, spellInfo, triggered, nullptr, nullptr, target ? target->GetGUID() : ObjectGuid::Empty); |
