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| author | ariel- <ariel-@users.noreply.github.com> | 2016-10-21 12:56:05 -0300 |
|---|---|---|
| committer | ariel- <ariel-@users.noreply.github.com> | 2016-10-21 12:56:58 -0300 |
| commit | 5f580c9d3d3d34be13e24000c1aeb5640dc4cc27 (patch) | |
| tree | 0d085ef6e98de1c9ae889355eb0a5c95d755ae1a | |
| parent | 02cea9c0bac2f999b461d3679a32672b6f0ac2da (diff) | |
Core/Unit: prematurely abort GetFactionTemplateEntry instead of returning a null pointer
Factions should never be invalid for players/spawned creatures anyways
Ref #18113
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index cecec8660c7..25905a306e0 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -5471,6 +5471,8 @@ FactionTemplateEntry const* Unit::GetFactionTemplateEntry() const TC_LOG_ERROR("entities.unit", "Creature (template id: %u) has invalid faction (faction template id) #%u", creature->GetCreatureTemplate()->Entry, getFaction()); else TC_LOG_ERROR("entities.unit", "Unit (name=%s, type=%u) has invalid faction (faction template id) #%u", GetName().c_str(), uint32(GetTypeId()), getFaction()); + + ABORT(); } return entry; } |
