diff options
| author | Shauren <shauren.trinity@gmail.com> | 2025-11-29 00:53:54 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2025-11-29 00:53:54 +0100 |
| commit | d3f2aee245d62c70c940831531b17da821053f91 (patch) | |
| tree | fb11db33f3e0228a28ea3cdab6b07713ccdedce3 | |
| parent | 28bcd97dc91e6173ab0e3956abdab547bf446682 (diff) | |
Core/Movement: Removed spline init parameter deprecated after jump rework
| -rw-r--r-- | src/server/game/Movement/Spline/MoveSpline.cpp | 6 | ||||
| -rw-r--r-- | src/server/game/Movement/Spline/MoveSplineInit.h | 16 | ||||
| -rw-r--r-- | src/server/game/Movement/Spline/MoveSplineInitArgs.h | 1 |
3 files changed, 1 insertions, 22 deletions
diff --git a/src/server/game/Movement/Spline/MoveSpline.cpp b/src/server/game/Movement/Spline/MoveSpline.cpp index 7d76570b81d..598b7702b2c 100644 --- a/src/server/game/Movement/Spline/MoveSpline.cpp +++ b/src/server/game/Movement/Spline/MoveSpline.cpp @@ -242,10 +242,6 @@ void MoveSpline::Initialize(MoveSplineInitArgs const& args) float f_duration = MSToSec(spline_duration - effect_start_time); vertical_acceleration = args.parabolic_amplitude * 8.f / (f_duration * f_duration); } - else if (args.vertical_acceleration != 0.0f) - { - vertical_acceleration = args.vertical_acceleration; - } } } } @@ -309,7 +305,7 @@ bool MoveSplineInitArgs::_checkPathLengths() } MoveSplineInitArgs::MoveSplineInitArgs() : path_Idx_offset(0), velocity(0.f), -parabolic_amplitude(0.f), vertical_acceleration(0.0f), effect_start_point(0), +parabolic_amplitude(0.f), effect_start_point(0), splineId(0), initialOrientation(0.f), walk(false), HasVelocity(false), TransformForTransport(true) { diff --git a/src/server/game/Movement/Spline/MoveSplineInit.h b/src/server/game/Movement/Spline/MoveSplineInit.h index 8902b4ae943..939f5e973c6 100644 --- a/src/server/game/Movement/Spline/MoveSplineInit.h +++ b/src/server/game/Movement/Spline/MoveSplineInit.h @@ -59,12 +59,6 @@ namespace Movement * can't be combined with final animation */ void SetParabolic(float amplitude, int32 start_point); - /** Adds movement by parabolic trajectory - * @param vertical_acceleration vertical acceleration - * @param start_point point index on the path where parabolic movement starts - * can't be combined with final animation - */ - void SetParabolicVerticalAcceleration(float vertical_acceleration, int32 start_point); /* Plays animation after movement done * can't be combined with parabolic movement */ @@ -189,16 +183,6 @@ namespace Movement { args.effect_start_point = start_point; args.parabolic_amplitude = amplitude; - args.vertical_acceleration = 0.0f; - args.flags.Parabolic = true; - args.animTier.reset(); - } - - inline void MoveSplineInit::SetParabolicVerticalAcceleration(float vertical_acceleration, int32 start_point) - { - args.effect_start_point = start_point; - args.parabolic_amplitude = 0.0f; - args.vertical_acceleration = vertical_acceleration; args.flags.Parabolic = true; args.animTier.reset(); } diff --git a/src/server/game/Movement/Spline/MoveSplineInitArgs.h b/src/server/game/Movement/Spline/MoveSplineInitArgs.h index 724ae2ccee7..25b9b71791d 100644 --- a/src/server/game/Movement/Spline/MoveSplineInitArgs.h +++ b/src/server/game/Movement/Spline/MoveSplineInitArgs.h @@ -78,7 +78,6 @@ namespace Movement int32 path_Idx_offset; float velocity; float parabolic_amplitude; - float vertical_acceleration; int32 effect_start_point; uint32 splineId; float initialOrientation; |
