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authorShauren <shauren.trinity@gmail.com>2025-11-29 00:53:54 +0100
committerShauren <shauren.trinity@gmail.com>2025-11-29 00:53:54 +0100
commitd3f2aee245d62c70c940831531b17da821053f91 (patch)
treefb11db33f3e0228a28ea3cdab6b07713ccdedce3
parent28bcd97dc91e6173ab0e3956abdab547bf446682 (diff)
Core/Movement: Removed spline init parameter deprecated after jump rework
-rw-r--r--src/server/game/Movement/Spline/MoveSpline.cpp6
-rw-r--r--src/server/game/Movement/Spline/MoveSplineInit.h16
-rw-r--r--src/server/game/Movement/Spline/MoveSplineInitArgs.h1
3 files changed, 1 insertions, 22 deletions
diff --git a/src/server/game/Movement/Spline/MoveSpline.cpp b/src/server/game/Movement/Spline/MoveSpline.cpp
index 7d76570b81d..598b7702b2c 100644
--- a/src/server/game/Movement/Spline/MoveSpline.cpp
+++ b/src/server/game/Movement/Spline/MoveSpline.cpp
@@ -242,10 +242,6 @@ void MoveSpline::Initialize(MoveSplineInitArgs const& args)
float f_duration = MSToSec(spline_duration - effect_start_time);
vertical_acceleration = args.parabolic_amplitude * 8.f / (f_duration * f_duration);
}
- else if (args.vertical_acceleration != 0.0f)
- {
- vertical_acceleration = args.vertical_acceleration;
- }
}
}
}
@@ -309,7 +305,7 @@ bool MoveSplineInitArgs::_checkPathLengths()
}
MoveSplineInitArgs::MoveSplineInitArgs() : path_Idx_offset(0), velocity(0.f),
-parabolic_amplitude(0.f), vertical_acceleration(0.0f), effect_start_point(0),
+parabolic_amplitude(0.f), effect_start_point(0),
splineId(0), initialOrientation(0.f),
walk(false), HasVelocity(false), TransformForTransport(true)
{
diff --git a/src/server/game/Movement/Spline/MoveSplineInit.h b/src/server/game/Movement/Spline/MoveSplineInit.h
index 8902b4ae943..939f5e973c6 100644
--- a/src/server/game/Movement/Spline/MoveSplineInit.h
+++ b/src/server/game/Movement/Spline/MoveSplineInit.h
@@ -59,12 +59,6 @@ namespace Movement
* can't be combined with final animation
*/
void SetParabolic(float amplitude, int32 start_point);
- /** Adds movement by parabolic trajectory
- * @param vertical_acceleration vertical acceleration
- * @param start_point point index on the path where parabolic movement starts
- * can't be combined with final animation
- */
- void SetParabolicVerticalAcceleration(float vertical_acceleration, int32 start_point);
/* Plays animation after movement done
* can't be combined with parabolic movement
*/
@@ -189,16 +183,6 @@ namespace Movement
{
args.effect_start_point = start_point;
args.parabolic_amplitude = amplitude;
- args.vertical_acceleration = 0.0f;
- args.flags.Parabolic = true;
- args.animTier.reset();
- }
-
- inline void MoveSplineInit::SetParabolicVerticalAcceleration(float vertical_acceleration, int32 start_point)
- {
- args.effect_start_point = start_point;
- args.parabolic_amplitude = 0.0f;
- args.vertical_acceleration = vertical_acceleration;
args.flags.Parabolic = true;
args.animTier.reset();
}
diff --git a/src/server/game/Movement/Spline/MoveSplineInitArgs.h b/src/server/game/Movement/Spline/MoveSplineInitArgs.h
index 724ae2ccee7..25b9b71791d 100644
--- a/src/server/game/Movement/Spline/MoveSplineInitArgs.h
+++ b/src/server/game/Movement/Spline/MoveSplineInitArgs.h
@@ -78,7 +78,6 @@ namespace Movement
int32 path_Idx_offset;
float velocity;
float parabolic_amplitude;
- float vertical_acceleration;
int32 effect_start_point;
uint32 splineId;
float initialOrientation;