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authorOvah <dreadkiller@gmx.de>2020-04-17 21:13:18 +0200
committerGitHub <noreply@github.com>2020-04-17 21:13:18 +0200
commitcfd63c350f5b01fd699903b17162b2f5167b1386 (patch)
tree8e5c19eb06d9761b93bb1932f6916c8aeb0c7b2f /contrib/enumutils_describe.py
parentb69c5560dc3d8e8f2b957773d9d91bf5b6d21e89 (diff)
Core/Movement: various improvements for creature knockbacks
* creature knockbacks will no longer generate a full path but instead only use a destination point to reflect sniff data * calculate the destination by using a mmap raycast instead of using a mmap path which had the chance of creating weird movements when GetNearPosition failed to get a proper collision point (knocking arround a tree for example or just somewhere it should not go at all)
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