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author | Ovah <dreadkiller@gmx.de> | 2020-04-17 21:13:18 +0200 |
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committer | GitHub <noreply@github.com> | 2020-04-17 21:13:18 +0200 |
commit | cfd63c350f5b01fd699903b17162b2f5167b1386 (patch) | |
tree | 8e5c19eb06d9761b93bb1932f6916c8aeb0c7b2f /contrib/enumutils_describe.py | |
parent | b69c5560dc3d8e8f2b957773d9d91bf5b6d21e89 (diff) |
Core/Movement: various improvements for creature knockbacks
* creature knockbacks will no longer generate a full path but instead only use a destination point to reflect sniff data
* calculate the destination by using a mmap raycast instead of using a mmap path which had the chance of creating weird movements when GetNearPosition failed to get a proper collision point (knocking arround a tree for example or just somewhere it should not go at all)
Diffstat (limited to 'contrib/enumutils_describe.py')
0 files changed, 0 insertions, 0 deletions