diff options
author | megamage <none@none> | 2009-06-18 17:05:01 -0500 |
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committer | megamage <none@none> | 2009-06-18 17:05:01 -0500 |
commit | c4a8da0e32d43099c3bc3797aecc94070ab6a0d3 (patch) | |
tree | d2ac4e929e36858a3fa8ad14d9254d2f034e3f3e /doc/EventAI.txt | |
parent | 2d7a579dab8141577cd4205450affbc45737a870 (diff) |
[8040] Implement Creature::ForcedDespawn and ACTION_T_FORCE_DESPAWN for EventAI. Author: NoFantasy
--HG--
branch : trunk
Diffstat (limited to 'doc/EventAI.txt')
-rw-r--r-- | doc/EventAI.txt | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/doc/EventAI.txt b/doc/EventAI.txt index 0f411b62833..2557bada995 100644 --- a/doc/EventAI.txt +++ b/doc/EventAI.txt @@ -132,6 +132,7 @@ Params are always read from Param1, then Param2, then Param3. 38 ACTION_T_ZONE_COMBAT_PULSE No Params Places all players within the instance into combat with the creature. Only works in combat and only works inside of instances. 39 ACTION_T_CALL_FOR_HELP Radius Call any friendly creatures (if its not in combat/etc) in radius attack creature target. 40 ACTION_T_SET_SHEATH Sheath Let set sheath state for creature (0-no weapon show (not used mostly by creatures), 1-melee weapon show, 2-ranged weapon show) +41 ACTION_T_FORCE_DESPAWN No Params Despawns the creature * = Use -1 to specify that if this param is picked to do nothing. Random is constant between actions within an event. So if you have a random Yell and a random Sound they will match up (ex: param2 with param2) @@ -725,6 +726,12 @@ Let set sheath state for creature. Note: SHEATH_STATE_RANGED case work in combat state only if combat not start as melee commands. This possible setup by set ar event AI start (single used EVENT_T_TIMER_OOC set ACTION_T_COMBAT_MOVEMENT 0 for creature that prefered ranged attack) +------------------------- +41 ACTION_T_FORCE_DESPAWN +------------------------- +Despawns the creature (in or out of combat) +No parameters + ========================================= Target Types ========================================= |