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authorRat <none@none>2010-01-22 00:04:50 +0100
committerRat <none@none>2010-01-22 00:04:50 +0100
commitf221f5911a0f6d150160c348161d05bd0f328613 (patch)
tree34681693558f0002504c75ab59e1354fb8780f76 /doc/HowToScript.txt
parent54458c0f138ff1d864c1785f8bc8f566d5214f13 (diff)
*update eventAI docs
*add missed docs --HG-- branch : trunk
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+
+** HOW TO SCRIPT IN C++ **
+
+1 - create a file myscript.cpp in scripts folder.
+2 - copy the content of script_default.cpp, it as the structure on how the scripting fuctions are organized.
+ dont forget to change the name of fuctions, like GossipHello_default to GossipHello_myscript.
+
+3 - in fuction AddSC_default change to AddSC_myscript.
+4 - newscript->Name="default"; change the string to "myscript" this name is the one to be called from the db
+5 - dont forget to change the name in here to newscript->pGossipHello = &GossipHello_default; this is where the scripted fuctions are stored.
+6 - and last thing is in ScriptMgr.cpp
+
+add your AddSC_myscript in here
+
+// -- Scripts to be added --
+extern void AddSC_default();
+// -------------------
+
+and here
+
+// -- Inicialize the Scripts to be Added --
+ AddSC_default();
+// ----------------------------------------
+
+now start using the player fuctions to script ;)
+
+hope it helps, any question use our forum. \ No newline at end of file