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authorSpp <spp@jorge.gr>2012-08-16 00:23:44 +0200
committerSpp <spp@jorge.gr>2012-08-16 00:23:44 +0200
commit8a1e7dd0709027825a3cd28a9d5911d0e2750501 (patch)
tree38cbd87a5612b8653d41c536f4da9af46f99cb67 /doc/LoggingHOWTO.txt
parentca2bc35713895adebbae30e1b371d9ff2d970bff (diff)
Core/Loading: Re-enable Server loading log
Diffstat (limited to 'doc/LoggingHOWTO.txt')
-rw-r--r--doc/LoggingHOWTO.txt4
1 files changed, 1 insertions, 3 deletions
diff --git a/doc/LoggingHOWTO.txt b/doc/LoggingHOWTO.txt
index 4e61812d7d8..79b03d3dd2f 100644
--- a/doc/LoggingHOWTO.txt
+++ b/doc/LoggingHOWTO.txt
@@ -239,7 +239,7 @@ Lets trace how system will log two different messages:
Console will discard msg as Log Level is not higher or equal to this
appender
Server will write to file
- "2012-08-15 INFO [CHARACTER ] Guild 1 Player Name Logged in"
+ "2012-08-15 INFO [CHARACTER ] Player Name Logged in"
EXAMPLE 3
As a dev, i may be interested in logging just a particular part of the core
@@ -272,5 +272,3 @@ why this system is better than previous one?
affected by IO operations
- Lets us select "What to log" and "Where to log" on the fly. You can log to a
dozen of files without having to change a single line of code
-
- \ No newline at end of file