diff options
author | Gacko <gacko28@gmx.de> | 2013-03-15 16:46:12 +0100 |
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committer | Gacko <gacko28@gmx.de> | 2013-03-15 16:46:12 +0100 |
commit | 492a516b9869d2a85663240f77597d66d695ee01 (patch) | |
tree | e2597326511f2e9902353b6dd35f8f1b46021a4d /doc | |
parent | 51b9e6d2c947d2151af09d7a25af45ff75b0d530 (diff) |
Remove documentation for script/custom texts
The related code and tables do not exist anymore.
Diffstat (limited to 'doc')
-rw-r--r-- | doc/TextTables.txt | 92 |
1 files changed, 0 insertions, 92 deletions
diff --git a/doc/TextTables.txt b/doc/TextTables.txt deleted file mode 100644 index fa8aebdb5d3..00000000000 --- a/doc/TextTables.txt +++ /dev/null @@ -1,92 +0,0 @@ -========================================= -Texts Documentation -========================================= - -========================================================= -WARNING: THIS DOCUMENTATION IS NOT ALWAYS UP TO DATE. -FOR MORE UP-TO-DATE INFORMATION, CHECK THE TRINITY WIKI. -========================================================= - -Scriptdev2 Revision 695 introduces a new format for using texts in EventAI and SD2 Scripts. -This information relates to the *_texts tables located in the ScriptDev Database. - -Any script can at any time access and use text from any of the three text tables, as long as the entry does in fact exist. -Custom scripters are adviced to store their text data in custom_texts. - -The different tables has ranges of entries allowed for that table. -Reserved EventAI in Mangos entry -1 -> -999999 -script_texts: entry -1000000 -> -1999999 -custom_texts: entry -2000000 -> -2999999 -Any entry out of range for that table will display a startup error. - - -========================================= -Basic Structure of script_texts and custom_texts -========================================= -Below is a the list of current fields within the texts tables. - -Field_Name Description ------------------------------------------------------------ -entry This value is mearly an NEGATIVE identifier of the current text number. Required for sql queries. -content_default This is the actual text presented in the default language (English). - -content_loc1 This is the actual text presented in the Localization #1 Clients (Korean) -content_loc2 This is the actual text presented in the Localization #2 Clients (French) -content_loc3 This is the actual text presented in the Localization #3 Clients (German) -content_loc4 This is the actual text presented in the Localization #4 Clients (Chinese) -content_loc5 This is the actual text presented in the Localization #5 Clients (Taiwanese) -content_loc6 This is the actual text presented in the Localization #6 Clients (Spanish) -content_loc7 This is the actual text presented in the Localization #7 Clients (Spanish Mexico) -content_loc8 This is the actual text presented in the Localization #8 Clients (Russian) - -sound This value is the Sound ID that corresponds to the actual text used (Defined in SoundEntries.dbc). -type Variables used to define type of text (Say/Yell/Textemote/Whisper). -language This value is the Language that the text is native in (Defined in Languages.dbc). -emote Value from enum Emote (defined in Emotes.dbc). Only source of text will play this emote (not target, if target are defined in DoScriptText) -comment This is a comment regarding the text entry (For ACID, accepted format is to use Creature ID of NPC using it). - -Note: Fields `content_loc1` to `content_loc8` are NULL values by default and are handled by seperate localization projects. - - -========================================= -Text Types (type) -========================================= -Below is the list of current Text types that texts tables can handle. These were previously seperate Actions in ACID. - -# Internal Name Description ------------------------------------------------------------ -0 CHAT_TYPE_SAY This type sets the text to be displayed as a Say (Speech Bubble). -1 CHAT_TYPE_YELL This type sets the text to be displayed as a Yell (Red Speech Bubble) and usually has a matching Sound ID. -2 CHAT_TYPE_TEXT_EMOTE This type sets the text to be displayed as a text emote in orange in the chat log. -3 CHAT_TYPE_BOSS_EMOTE This type sets the text to be displayed as a text emote in orange in the chat log (Used only for specific Bosses). -4 CHAT_TYPE_WHISPER This type sets the text to be displayed as a whisper to the player in the chat log. -5 CHAT_TYPE_BOSS_WHISPER This type sets the text to be displayed as a whisper to the player in the chat log (Used only for specific Bosses). -6 CHAT_TYPE_ZONE_YELL Same as CHAT_TYPE_YELL but will display to all players in current zone. - - -========================================= -Language Types (language) -========================================= -Below is the list of current Language types that are allowed. -This is the Race Language that the text is native to (So it will display properly) - -# Internal Name Description ------------------------------------------------------------ -0 UNIVERSAL Text in this language is understood by ALL Races. -1 ORCISH Text in this language is understood ONLY by Horde Races. -2 DARNASSIAN Text in this language is understood ONLY by the Night Elf Race. -3 TAURAHE Text in this language is understood ONLY by the Tauren Race. -6 DWARVISH Text in this language is understood ONLY by the Dwarf Race. -7 COMMON Text in this language is understood ONLY by Alliance Races. -8 DEMONIC Text in this language is understood ONLY by the Demon Race (Not Implimented). -9 TITAN This language was used by Sargeras to speak with other Titians (Not Implemented). -10 THALASSIAN Text in this language is understood ONLY by the Blood Elf Race. -11 DRACONIC Text in this language is understood ONLY by the Dragon Race. -12 KALIMAG Text will display as Kalimag (not readable by players, language of all elementals) -13 GNOMISH Text in this language is understood ONLY by the Gnome Race. -14 TROLL Text in this language is understood ONLY by the Troll Race. -33 GUTTERSPEAK Text in this language is understood ONLY by the Undead Race. -35 DRAENEI Text in this language is understood ONLY by the Draenai Race. -36 ZOMBIE (not currently used?) -37 GNOMISH BINARY Binary language used by Alliance when drinking Binary Brew -38 GOBLIN BINARY Binary language used by Horce when drinking Binary Brew
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