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| author | jackpoz <giacomopoz@gmail.com> | 2016-06-04 15:01:39 +0200 |
|---|---|---|
| committer | jackpoz <giacomopoz@gmail.com> | 2016-06-04 15:01:39 +0200 |
| commit | 1347d7cf7a8656f3db9d8b2f6e6d955e1fa8c129 (patch) | |
| tree | c9053f4399c7b7ee087133a1a317198107defa98 /src/common/Logging/Log.cpp | |
| parent | 911bffd20826bf8898ccff02d3315720097a1da6 (diff) | |
Core/VMaps: Fix some vmap height edge cases
Fix Map::GetWaterOrGroundLevel() checking dynamic object only in phase 1 instead of current Unit phase.
Improve DynamicMapTree::getHeight() dynamic object check by casting the ray at +0.5f from the passed Z coordinate, this value will be tuned to improve even more the results.
Diffstat (limited to 'src/common/Logging/Log.cpp')
0 files changed, 0 insertions, 0 deletions
