diff options
| author | megamage <none@none> | 2009-03-09 17:41:50 -0600 |
|---|---|---|
| committer | megamage <none@none> | 2009-03-09 17:41:50 -0600 |
| commit | 1131953fa1a9e892bdd30621ce0cf8d0bb740b60 (patch) | |
| tree | f05a470754703abc7961fbc70c1e3d34a450d8b0 /src/game/AchievementMgr.cpp | |
| parent | 1da3df743299aadf9c1db1018372652b85c277c9 (diff) | |
[7418] Implement new log filter LogFilter_AchievementUpdates that let avoid achievments updates spam in logs if not needed. Author: VladimirMangos
Enabled by default.
--HG--
branch : trunk
Diffstat (limited to 'src/game/AchievementMgr.cpp')
| -rw-r--r-- | src/game/AchievementMgr.cpp | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp index 6048c8ea78d..b98b1290e4d 100644 --- a/src/game/AchievementMgr.cpp +++ b/src/game/AchievementMgr.cpp @@ -308,7 +308,10 @@ void AchievementMgr::LoadFromDB(QueryResult *achievementResult, QueryResult *cri void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement) { - sLog.outDebug("AchievementMgr::SendAchievementEarned(%u)", achievement->ID); + #ifdef MANGOS_DEBUG + if((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES)==0) + sLog.outDebug("AchievementMgr::SendAchievementEarned(%u)", achievement->ID); + #endif if(Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId())) { @@ -392,7 +395,8 @@ static const uint32 achievIdForDangeon[][4] = */ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1, uint32 miscvalue2, Unit *unit, uint32 time) { - sLog.outDetail("AchievementMgr::UpdateAchievementCriteria(%u, %u, %u, %u)", type, miscvalue1, miscvalue2, time); + if((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES)==0) + sLog.outDetail("AchievementMgr::UpdateAchievementCriteria(%u, %u, %u, %u)", type, miscvalue1, miscvalue2, time); if (!sWorld.getConfig(CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS) && m_player->GetSession()->GetSecurity() > SEC_PLAYER) return; @@ -1023,7 +1027,9 @@ AchievementCompletionState AchievementMgr::GetAchievementCompletionState(Achieve void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 changeValue, ProgressType ptype) { - sLog.outDetail("AchievementMgr::SetCriteriaProgress(%u, %u) for (GUID:%u)", entry->ID, changeValue); + if((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES)==0) + sLog.outDetail("AchievementMgr::SetCriteriaProgress(%u, %u) for (GUID:%u)", entry->ID, changeValue); + CriteriaProgress *progress = NULL; CriteriaProgressMap::iterator iter = m_criteriaProgress.find(entry->ID); |
